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* Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
69 lines
3.8 KiB
C
69 lines
3.8 KiB
C
// Test Platform (small tiny platform 1/4th the size of a box. Probably used in early modeling tests?)
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// 0x08026008
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// 0x08026020
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static const Vtx unknown_seg8_vertex_08026020[] = {
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{{{ 200, -100, 200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
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{{{ 200, -100, -200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
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{{{ 200, 0, -200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
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{{{ 200, 0, 200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
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{{{ 200, -100, 200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
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{{{ 200, 0, -200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
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{{{ 200, -100, -200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
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{{{ 200, -100, 200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
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{{{ -200, -100, -200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
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{{{ 200, -100, 200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
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{{{ -200, -100, 200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
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{{{ -200, -100, -200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
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{{{ 200, 0, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
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{{{ 200, -100, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
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{{{ -200, -100, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
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};
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// 0x08026110
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static const Vtx unknown_seg8_vertex_08026110[] = {
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{{{ -200, 0, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
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{{{ 200, 0, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
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{{{ -200, -100, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
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{{{ -200, -100, -200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
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{{{ -200, -100, 200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
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{{{ -200, 0, -200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
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{{{ -200, -100, 200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
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{{{ -200, 0, 200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
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{{{ -200, 0, -200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
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{{{ 200, 0, 200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
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{{{ 200, 0, -200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
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{{{ -200, 0, -200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
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{{{ -200, 0, 200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
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{{{ 200, 0, 200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
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{{{ -200, 0, -200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
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};
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// 0x08026200
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static const Vtx unknown_seg8_vertex_08026200[] = {
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{{{ 200, -100, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
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{{{ 200, 0, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
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{{{ -200, -100, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
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{{{ 200, 0, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
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{{{ -200, 0, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
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{{{ -200, -100, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
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};
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// 0x08026260 - 0x080262F8
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const Gfx unknown_seg8_dl_08026260[] = {
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gsSPLightColor(LIGHT_1, 0xc8c81eff),
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gsSPLightColor(LIGHT_2, 0x323207ff),
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gsSPVertex(unknown_seg8_vertex_08026020, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(unknown_seg8_vertex_08026110, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP1Triangle(12, 13, 14, 0x0),
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gsSPVertex(unknown_seg8_vertex_08026200, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSPEndDisplayList(),
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};
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