Files
Microtransactions64/actors/test_platform/model.inc.c
Reonu 5a9b5a9751 Mat Stack Fix
* Implemented new lightweight CPU/RDP profiler
* Added RSP profiling to the lightweight profiler
* Added CPU audio to lightweight profiler
* Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts
* Ran script to convert all light commands to lightcolor commands
* Added define guards for the profiler
* Wrote function for setting up global light direction in the frame
* Moved camera matrix into projection stack
* Corrected cameraToObject for the new matrix stack (fixes culling and sound)
* Fixed billboarding with new matrix stack
* Fixed shadows with new matrix stack
* Fixed some areas where the game was previously extracting the camera matrix from various matrices
* Restored vanilla light and env map directions under new matrix stack
* Fix goddard crash
* Fix geo_process_level_of_detail
* Remove 'construct_float' from 'geo_process_level_of_detail'
* Removed some accidentally added files
* Removed unnecessary matrix multiplications in geo_process_object
* Added fixlights script to build system for fixing custom assets and added option to disable it if needed
* Fixed visual debug with new matstack and cleaned up visual debug code
* Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out
* Fixed clip planes not scaling based on WORLD_SCALE

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Arceveti <arceveti@gmail.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 08:04:54 -05:00

69 lines
3.8 KiB
C

// Test Platform (small tiny platform 1/4th the size of a box. Probably used in early modeling tests?)
// 0x08026008
// 0x08026020
static const Vtx unknown_seg8_vertex_08026020[] = {
{{{ 200, -100, 200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
{{{ 200, -100, -200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
{{{ 200, 0, -200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
{{{ 200, 0, 200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
{{{ 200, -100, 200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
{{{ 200, 0, -200}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x00}}},
{{{ 200, -100, -200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
{{{ 200, -100, 200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
{{{ -200, -100, -200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
{{{ 200, -100, 200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
{{{ -200, -100, 200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
{{{ -200, -100, -200}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x00}}},
{{{ 200, 0, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
{{{ 200, -100, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
{{{ -200, -100, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
};
// 0x08026110
static const Vtx unknown_seg8_vertex_08026110[] = {
{{{ -200, 0, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
{{{ 200, 0, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
{{{ -200, -100, -200}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x00}}},
{{{ -200, -100, -200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
{{{ -200, -100, 200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
{{{ -200, 0, -200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
{{{ -200, -100, 200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
{{{ -200, 0, 200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
{{{ -200, 0, -200}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x00}}},
{{{ 200, 0, 200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
{{{ 200, 0, -200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
{{{ -200, 0, -200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
{{{ -200, 0, 200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
{{{ 200, 0, 200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
{{{ -200, 0, -200}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x00}}},
};
// 0x08026200
static const Vtx unknown_seg8_vertex_08026200[] = {
{{{ 200, -100, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
{{{ 200, 0, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
{{{ -200, -100, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
{{{ 200, 0, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
{{{ -200, 0, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
{{{ -200, -100, 200}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x00}}},
};
// 0x08026260 - 0x080262F8
const Gfx unknown_seg8_dl_08026260[] = {
gsSPLightColor(LIGHT_1, 0xc8c81eff),
gsSPLightColor(LIGHT_2, 0x323207ff),
gsSPVertex(unknown_seg8_vertex_08026020, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(unknown_seg8_vertex_08026110, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(unknown_seg8_vertex_08026200, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};