You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
271 lines
14 KiB
Makefile
271 lines
14 KiB
Makefile
# --------------------------------------
|
|
# General Rules
|
|
# --------------------------------------
|
|
|
|
# obtain a list of segments from the *.c files in bin directory
|
|
SEGMENTS := \
|
|
$(notdir $(basename $(wildcard bin/*.c))) \
|
|
$(addprefix $(VERSION)/,$(notdir $(basename $(wildcard bin/$(VERSION)/*.c)))) \
|
|
$(addsuffix _skybox,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))
|
|
|
|
# Directories containing PNG files
|
|
TEXTURE_DIRS := \
|
|
$(wildcard textures/*/) \
|
|
$(filter %/,$(wildcard actors/*/))
|
|
|
|
# NOTE: textures assume naming convention "texture.<encoding>.png" generates "texture.<encoding>"
|
|
|
|
ACTOR_GROUPS := \
|
|
group0 \
|
|
group1 \
|
|
group2 \
|
|
group3 \
|
|
group4 \
|
|
group5 \
|
|
group6 \
|
|
group7 \
|
|
group8 \
|
|
group9 \
|
|
group10 \
|
|
group11 \
|
|
group12 \
|
|
group13 \
|
|
group14 \
|
|
group15 \
|
|
group16 \
|
|
group17 \
|
|
common0 \
|
|
common1
|
|
|
|
LEVEL_FILES := $(addsuffix leveldata,$(LEVEL_DIRS))
|
|
|
|
SEG_FILES := \
|
|
$(SEGMENTS:%=$(BUILD_DIR)/bin/%.elf) \
|
|
$(ACTOR_GROUPS:%=$(BUILD_DIR)/actors/%.elf) \
|
|
$(LEVEL_FILES:%=$(BUILD_DIR)/levels/%.elf)
|
|
|
|
YAY0_FILES := \
|
|
$(SEGMENTS:%=$(BUILD_DIR)/bin/%.szp) \
|
|
$(ACTOR_GROUPS:%=$(BUILD_DIR)/actors/%.szp) \
|
|
$(LEVEL_FILES:%=$(BUILD_DIR)/levels/%.szp)
|
|
|
|
YAY0_OBJ_FILES := $(YAY0_FILES:.szp=.szp.o)
|
|
|
|
|
|
# --------------------------------------
|
|
# Actor Rules
|
|
# --------------------------------------
|
|
|
|
# Actor Directories
|
|
KOOPA_DIRS := koopa_flag poundable_pole koopa piranha_plant whomp chain_ball chain_chomp
|
|
CAPSWITCH_DIRS := capswitch springboard
|
|
CHILLYCHIEF_DIRS := chillychief moneybag
|
|
BULLY_DIRS := bully blargg
|
|
SPINDRIFT_DIRS := spindrift penguin snowman
|
|
KING_BOBOMB_DIRS := king_bobomb water_bubble
|
|
BOO_DIRS := bookend book chair small_key mad_piano boo haunted_cage
|
|
MR_I_DIRS := mr_i_eyeball mr_i_iris swoop snufit dorrie scuttlebug
|
|
HOOT_DIRS := yellow_sphere_small hoot yoshi_egg thwomp bullet_bill heave_ho
|
|
COINS_DIRS := mist explosion butterfly coin warp_pipe door bowser_key flame blue_fish pebble leaves mario_cap breath_meter power_meter mushroom_1up star sand dirt transparent_star white_particle wooden_signpost tree
|
|
BUBBA_DIRS := bubba wiggler wiggler_body_part lakitu_enemy spiny_egg spiny
|
|
SKEETER_DIRS := skeeter seaweed water_mine cyan_fish bub water_ring treasure_chest
|
|
KLEPTO_DIRS := klepto eyerok pokey tornado
|
|
SEA_DIRS := clam_shell manta sushi unagi whirlpool
|
|
AMP_DIRS := blue_coin_switch amp cannon_lid cannon_base cannon_barrel chuckya purple_switch checkerboard_platform heart flyguy breakable_box exclamation_box goomba bobomb metal_box exclamation_box_outline test_platform koopa_shell
|
|
MOLE_DIRS := monty_mole_hole monty_mole smoke ukiki fwoosh
|
|
LAKITU_DIRS := lakitu_cameraman toad mips boo_castle
|
|
PEACH_DIRS := bird peach yoshi
|
|
BOWSER_DIRS := bowser_flame impact_ring yellow_sphere bowser bomb impact_smoke
|
|
MARIO_DIRS := mario bubble walk_smoke burn_smoke small_water_splash water_wave sparkle water_splash white_particle_small sparkle_animation
|
|
|
|
# Actor Textures
|
|
AMP_CHUCKYA_TEXTURES := $(foreach dir,$(AMP_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
BOBOMBS_BUBBLE_TEXTURES := $(foreach dir,$(KING_BOBOMB_DIRS),$(wildcard actors/$(dir)/*.png))
|
|
BOO_BOOKEND_TEXTURES := $(foreach dir,$(BOO_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
CAPSWITCH_SPRINGBOARD_TEXTURES := $(foreach dir,$(CAPSWITCH_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
COINS_PIPE_TEXTURES := $(foreach dir,$(COINS_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
BOWSER_FLAMES_TEXTURES := $(foreach dir,$(BOWSER_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
BUBBA_WIGGLER_TEXTURES := $(foreach dir,$(BUBBA_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
BULLY_BLARGG_TEXTURES := $(foreach dir,$(BULLY_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
CHILLYCHIEF_TEXTURES := $(foreach dir,$(CHILLYCHIEF_DIRS),$(wildcard actors/$(dir)/*.png))
|
|
HOOT_THWOMP_TEXTURES := $(foreach dir,$(HOOT_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
KOOPA_LOG_TEXTURES := $(foreach dir,$(KOOPA_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
KLEPTO_EYEROK_TEXTURES := $(foreach dir,$(KLEPTO_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
LAKITU_TOAD_TEXTURES := $(foreach dir,$(LAKITU_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
MARIO_WATER_TEXTURES := $(foreach dir,$(MARIO_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
MOLE_UKIKI_TEXTURES := $(foreach dir,$(MOLE_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
MR_I_SWOOP_TEXTURES := $(foreach dir,$(MR_I_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
PEACH_TOADSTOOL_TEXTURES := $(foreach dir,$(PEACH_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
SEA_CREATURES_TEXTURES := $(foreach dir,$(SEA_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
SKEETER_FISH_TEXTURES := $(foreach dir,$(SKEETER_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
SPINDRIFT_PENGUIN_TEXTURES := $(foreach dir,$(SPINDRIFT_DIRS), $(wildcard actors/$(dir)/*.png))
|
|
|
|
# Actor dependencies
|
|
$(BUILD_DIR)/actors/group0.o: $(MARIO_WATER_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group1.o: $(HOOT_THWOMP_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group2.o: $(BULLY_BLARGG_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group3.o: $(BOBOMBS_BUBBLE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group4.o: $(SEA_CREATURES_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group5.o: $(KLEPTO_EYEROK_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group6.o: $(MOLE_UKIKI_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group7.o: $(SPINDRIFT_PENGUIN_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group8.o: $(CAPSWITCH_SPRINGBOARD_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group9.o: $(BOO_BOOKEND_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group10.o: $(PEACH_TOADSTOOL_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group11.o: $(BUBBA_WIGGLER_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group12.o: $(BOWSER_FLAMES_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group13.o: $(SKEETER_FISH_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group14.o: $(KOOPA_LOG_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group15.o: $(LAKITU_TOAD_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group16.o: $(CHILLYCHIEF_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/group17.o: $(MR_I_SWOOP_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/common0.o: $(AMP_CHUCKYA_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/actors/common1.o: $(COINS_PIPE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
|
|
# Actor Elf Files
|
|
$(BUILD_DIR)/actors/group0.elf: SEGMENT_ADDRESS := 0x04000000
|
|
$(BUILD_DIR)/actors/group1.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group2.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group3.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group4.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group5.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group6.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group7.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group8.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group9.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group10.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group11.elf: SEGMENT_ADDRESS := 0x05000000
|
|
$(BUILD_DIR)/actors/group12.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/group13.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/group14.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/group15.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/group16.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/group17.elf: SEGMENT_ADDRESS := 0x06000000
|
|
$(BUILD_DIR)/actors/common0.elf: SEGMENT_ADDRESS := 0x08000000
|
|
$(BUILD_DIR)/actors/common1.elf: SEGMENT_ADDRESS := 0x03000000
|
|
|
|
# --------------------------------------
|
|
# Level Rules
|
|
# --------------------------------------
|
|
|
|
$(BUILD_DIR)/levels/%/leveldata.elf: SEGMENT_ADDRESS := 0x07000000
|
|
|
|
# TODO: Generate these rules from the level configs?
|
|
|
|
define level_rules =
|
|
$(1)_SEG7_FILES := $$(patsubst %.png,%.inc.c,$$(wildcard levels/$(1)/*.png))
|
|
$$(BUILD_DIR)/levels/$(1)/leveldata.o: $$(addprefix $$(BUILD_DIR)/,$$($(1)_SEG7_FILES))
|
|
$$(BUILD_DIR)/levels/$(1)/leveldata.elf: TEXTURE_BIN := $(2)
|
|
endef
|
|
|
|
ifneq ($(MAKECMDGOALS),clean)
|
|
ifneq ($(MAKECMDGOALS),distclean)
|
|
$(BUILD_DIR)/level_rules.mk: levels/level_rules.mk levels/level_defines.h
|
|
$(call print,Preprocessing level make rules:,$<,$@)
|
|
$(V)$(CPP) $(CPPFLAGS) $(VERSION_CFLAGS) -I . -o $@ $<
|
|
include $(BUILD_DIR)/level_rules.mk
|
|
endif
|
|
endif
|
|
|
|
# --------------------------------------
|
|
# Extra Level Rules
|
|
# --------------------------------------
|
|
$(eval $(call level_rules,intro,generic)) # Intro (Super Mario 64 Logo)
|
|
$(eval $(call level_rules,menu,generic)) # Menu (File Select)
|
|
|
|
# --------------------------------------
|
|
# Cake Texture Rules
|
|
# --------------------------------------
|
|
|
|
# Ending cake textures are generated in a special way
|
|
$(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png
|
|
$(call print,Splitting:,$<,$@)
|
|
$(V)$(SKYCONV) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
|
|
$(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png
|
|
$(call print,Splitting:,$<,$@)
|
|
$(V)$(SKYCONV) --type cake --split $^ $(BUILD_DIR)/levels/ending
|
|
|
|
# --------------------------------------
|
|
# Texture Bin Rules
|
|
# --------------------------------------
|
|
|
|
# Others
|
|
SEGMENT2_TEXTURES := $(wildcard $(TEXTURE_DIR)/segment2/*.png)
|
|
TITLE_SCREEN_BG_TEXTURES := $(wildcard $(TEXTURE_DIR)/title_screen_bg/*.png)
|
|
SPOOKY_TEXTURES := $(wildcard $(TEXTURE_DIR)/spooky/*.png)
|
|
GENERIC_TEXTURES := $(wildcard $(TEXTURE_DIR)/generic/*.png)
|
|
OUTSIDE_TEXTURES := $(wildcard $(TEXTURE_DIR)/outside/*.png)
|
|
SNOW_TEXTURES := $(wildcard $(TEXTURE_DIR)/snow/*.png)
|
|
EFFECT_TEXTURES := $(wildcard $(TEXTURE_DIR)/effect/*.png)
|
|
CAVE_TEXTURES := $(wildcard $(TEXTURE_DIR)/cave/*.png)
|
|
INSIDE_TEXTURES := $(wildcard $(TEXTURE_DIR)/inside/*.png)
|
|
WATER_TEXTURES := $(wildcard $(TEXTURE_DIR)/water/*.png)
|
|
FIRE_TEXTURES_TEXTURES := $(wildcard $(TEXTURE_DIR)/fire/*.png)
|
|
SKY_TEXTURES := $(wildcard $(TEXTURE_DIR)/sky/*.png)
|
|
MACHINE_TEXTURES := $(wildcard $(TEXTURE_DIR)/machine/*.png)
|
|
MOUNTAIN_TEXTURES := $(wildcard $(TEXTURE_DIR)/mountain/*.png)
|
|
GRASS_TEXTURES := $(wildcard $(TEXTURE_DIR)/grass/*.png)
|
|
|
|
# Texture Files
|
|
$(BUILD_DIR)/bin/segment2.o: $(SEGMENT2_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/title_screen_bg.o: $(TITLE_SCREEN_BG_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/spooky.o: $(SPOOKY_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/generic.o: $(GENERIC_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/outside.o: $(OUTSIDE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/snow.o: $(SNOW_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/effect.o: $(EFFECT_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/cave.o: $(CAVE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/inside.o: $(INSIDE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/water.o: $(WATER_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/fire.o: $(FIRE_TEXTURES_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/sky.o: $(SKY_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/machine.o: $(MACHINE_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/mountain.o: $(MOUNTAIN_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
$(BUILD_DIR)/bin/grass.o: $(GRASS_TEXTURES:%.png=$(BUILD_DIR)/%.inc.c)
|
|
|
|
# Others
|
|
$(BUILD_DIR)/bin/segment2.elf: SEGMENT_ADDRESS := 0x02000000
|
|
$(BUILD_DIR)/bin/title_screen_bg.elf: SEGMENT_ADDRESS := 0x0A000000
|
|
$(BUILD_DIR)/bin/debug_level_select.elf: SEGMENT_ADDRESS := 0x07000000
|
|
$(BUILD_DIR)/bin/effect.elf: SEGMENT_ADDRESS := 0x0B000000
|
|
$(BUILD_DIR)/bin/spooky.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/generic.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/outside.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/snow.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/cave.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/inside.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/water.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/fire.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/sky.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/machine.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/mountain.elf: SEGMENT_ADDRESS := 0x09000000
|
|
$(BUILD_DIR)/bin/grass.elf: SEGMENT_ADDRESS := 0x09000000
|
|
# EU segment 19 translations
|
|
$(BUILD_DIR)/bin/eu/translation_de.elf: SEGMENT_ADDRESS := 0x19000000
|
|
$(BUILD_DIR)/bin/eu/translation_en.elf: SEGMENT_ADDRESS := 0x19000000
|
|
$(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
|
|
|
|
# --------------------------------------
|
|
# Skybox Rules
|
|
# --------------------------------------
|
|
|
|
$(BUILD_DIR)/bin/%_skybox.c: textures/skyboxes/%.png
|
|
$(call print,Splitting:,$<,$@)
|
|
$(V)$(SKYCONV) --type sky --split $^ $(BUILD_DIR)/bin
|
|
|
|
$(BUILD_DIR)/bin/%_skybox.elf: SEGMENT_ADDRESS := 0x0A000000
|
|
|
|
# --------------------------------------
|
|
# Misc Rules
|
|
# --------------------------------------
|
|
|
|
# intro and ipl3 textures are not compressed
|
|
INTRO_RAW_FILES := $(wildcard $(TEXTURE_DIR)/intro_raw/*.png)
|
|
$(BUILD_DIR)/src/goddard/renderer.o: $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(INTRO_RAW_FILES)))
|
|
|
|
IPL3_TEXTURE_FILES := $(wildcard $(TEXTURE_DIR)/ipl3_raw/*.png)
|
|
IPL3_RAW_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%,$(IPL3_TEXTURE_FILES)))
|
|
|
|
CRASH_TEXTURE_FILES := $(wildcard $(TEXTURE_DIR)/crash_custom/*.png)
|
|
CRASH_TEXTURE_C_FILES := $(addprefix $(BUILD_DIR)/,$(patsubst %.png,%.inc.c,$(CRASH_TEXTURE_FILES)))
|