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* Dynamic collision fixes + actual OR_LONG Dynamic collision will now check Mario´s vertical distance seperately, this is done to implement a check for when mario is above an object, in which case the collision distance is expanded by 2000 units to avoid shadows not appearing. Or long works correctly now, replaces the behaviour command NOP_1. * Micro optimzation Avoids sqrtf by using the squared lateral distance and squaring the the collision distance for the comparison. * Requested changes * minor change * Re ordering * How