Files
Microtransactions64/include/macro_preset_names.h
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

* paintings

* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

* rumble opt and doc

* hqvm back to ultrasm64

* save file documentation and unlock defines

* s2d engine

* reset various files to ultrasm64

* file select

* intro geo documentation

* screen transition documentation

* segment2.h

* shadow overhaul

* skybox refactor

* sound init: clean up define usage + documentation

* spawn object optimizations and documentation

* spawn sound cleanup

* sram to ultrasm64

* star select cleanup

* title screen cleanup

* dialogs / text

* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

* optimized file positions + support function/data sections

* surface collision performance improvements

* surface load optimizations

* camera conf documentation

* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

383 lines
8.7 KiB
C

#ifndef MACRO_PRESET_NAMES_H
#define MACRO_PRESET_NAMES_H
enum MacroPresets {
macro_yellow_coin,
macro_yellow_coin_2,
macro_moving_blue_coin,
macro_sliding_blue_coin,
macro_red_coin,
macro_empty_5,
macro_coin_line_horizontal,
macro_coin_ring_horizontal,
macro_coin_arrow,
macro_coin_line_horizontal_flying,
macro_coin_line_vertical,
macro_coin_ring_horizontal_flying,
macro_coin_ring_vertical,
macro_coin_arrow_flying,
macro_hidden_star_trigger,
macro_empty_15,
macro_empty_16,
macro_empty_17,
macro_empty_18,
macro_empty_19,
macro_fake_star,
macro_wooden_signpost,
macro_cannon_closed,
macro_bobomb_buddy_opens_cannon,
macro_butterfly,
macro_bouncing_fireball_copy,
macro_fish_group_3,
macro_fish_group,
macro_unknown_28,
macro_hidden_1up_in_pole,
macro_huge_goomba,
macro_tiny_goomba,
macro_goomba_triplet_spawner,
macro_goomba_quintuplet_spawner,
macro_sign_on_wall,
macro_chuckya,
macro_cannon_open,
macro_goomba,
macro_homing_amp,
macro_circling_amp,
macro_unknown_40,
macro_unknown_41,
macro_free_bowling_ball,
macro_snufit,
macro_recovery_heart,
macro_1up_sliding,
macro_1up,
macro_1up_jump_on_approach,
macro_hidden_1up,
macro_hidden_1up_trigger,
macro_1up_2,
macro_1up_3,
macro_empty_52,
macro_blue_coin_switch,
macro_hidden_blue_coin,
macro_wing_cap_switch,
macro_metal_cap_switch,
macro_vanish_cap_switch,
macro_yellow_cap_switch,
macro_unknown_59,
macro_box_wing_cap,
macro_box_metal_cap,
macro_box_vanish_cap,
macro_box_koopa_shell,
macro_box_one_coin,
macro_box_three_coins,
macro_box_ten_coins,
macro_box_1up,
macro_box_star_1,
macro_breakable_box_no_coins,
macro_breakable_box_three_coins,
macro_pushable_metal_box,
macro_breakable_box_small,
macro_floor_switch_hidden_objects,
macro_hidden_box,
macro_hidden_object_2,
macro_hidden_object_3,
macro_breakable_box_giant,
macro_koopa_shell_underwater,
macro_box_1up_running_away,
macro_empty_80,
macro_bullet_bill_cannon,
macro_heave_ho,
macro_empty_83,
macro_thwomp,
macro_fire_spitter,
macro_fire_fly_guy,
macro_jumping_box,
macro_butterfly_triplet,
macro_butterfly_triplet_2,
macro_empty_90,
macro_empty_91,
macro_empty_92,
macro_bully,
macro_bully_2,
macro_empty_95,
macro_unknown_96,
macro_bouncing_fireball,
macro_flamethrower,
macro_empty_99,
macro_empty_100,
macro_empty_101,
macro_empty_102,
macro_empty_103,
macro_empty_104,
macro_empty_105,
macro_wooden_post,
macro_water_bomb_spawner,
macro_enemy_lakitu,
macro_bob_koopa_the_quick,
macro_koopa_race_endpoint,
macro_bobomb,
macro_water_bomb_cannon_copy,
macro_bobomb_buddy_opens_cannon_copy,
macro_water_bomb_cannon,
macro_bobomb_still,
macro_empty_116,
macro_empty_117,
macro_empty_118,
macro_empty_119,
macro_empty_120,
macro_empty_121,
macro_empty_122,
macro_unknown_123,
macro_empty_124,
macro_unagi,
macro_sushi,
macro_empty_127,
macro_empty_128,
macro_empty_129,
macro_empty_130,
macro_empty_131,
macro_empty_132,
macro_empty_133,
macro_empty_134,
macro_empty_135,
macro_empty_136,
macro_unknown_137,
macro_tornado,
macro_pokey,
macro_pokey_copy,
macro_tox_box,
macro_empty_142,
macro_empty_143,
macro_empty_144,
macro_empty_145,
macro_empty_146,
macro_empty_147,
macro_empty_148,
macro_empty_149,
macro_empty_150,
macro_monty_mole_2,
macro_monty_mole,
macro_monty_mole_hole,
macro_fly_guy,
macro_empty_155,
macro_wiggler,
macro_empty_157,
macro_empty_158,
macro_empty_159,
macro_empty_160,
macro_empty_161,
macro_empty_162,
macro_empty_163,
macro_empty_164,
macro_spindrift,
macro_mr_blizzard,
macro_mr_blizzard_copy,
macro_empty_168,
macro_small_penguin,
macro_tuxies_mother,
macro_tuxies_mother_copy,
macro_mr_blizzard_2,
macro_empty_173,
macro_empty_174,
macro_empty_175,
macro_empty_176,
macro_empty_177,
macro_empty_178,
macro_empty_179,
macro_empty_180,
macro_empty_181,
macro_empty_182,
macro_empty_183,
macro_empty_184,
macro_empty_185,
macro_empty_186,
macro_empty_187,
macro_empty_188,
macro_haunted_chair_copy,
macro_haunted_chair,
macro_haunted_chair_copy2,
macro_boo,
macro_boo_copy,
macro_boo_group,
macro_boo_with_cage,
macro_beta_key,
macro_empty_197,
macro_empty_198,
macro_empty_199,
macro_empty_200,
macro_empty_201,
macro_empty_202,
macro_empty_203,
macro_empty_204,
macro_empty_205,
macro_empty_206,
macro_empty_207,
macro_empty_208,
macro_empty_209,
macro_empty_210,
macro_empty_211,
macro_empty_212,
macro_empty_213,
macro_empty_214,
macro_empty_215,
macro_empty_216,
macro_empty_217,
macro_empty_218,
macro_empty_219,
macro_empty_220,
macro_empty_221,
macro_empty_222,
macro_empty_223,
macro_empty_224,
macro_empty_225,
macro_empty_226,
macro_empty_227,
macro_empty_228,
macro_empty_229,
macro_empty_230,
macro_empty_231,
macro_empty_232,
macro_empty_233,
macro_bub_spawner,
macro_seaweed_bundle,
macro_beta_chest,
macro_water_mine,
macro_fish_group_4,
macro_fish_group_2,
macro_jet_stream_ring_spawner,
macro_jet_stream_ring_spawner_copy,
macro_skeeter,
macro_clam_shell,
macro_empty_244,
macro_empty_245,
macro_empty_246,
macro_empty_247,
macro_empty_248,
macro_empty_249,
macro_empty_250,
macro_ukiki,
macro_ukiki_2,
macro_piranha_plant,
macro_empty_254,
macro_whomp,
macro_chain_chomp,
macro_empty_257,
macro_koopa,
macro_koopa_shellless,
macro_wooden_post_copy,
macro_fire_piranha_plant,
macro_fire_piranha_plant_2,
macro_thi_koopa_the_quick,
macro_empty_264,
macro_empty_265,
macro_empty_266,
macro_empty_267,
macro_empty_268,
macro_empty_269,
macro_empty_270,
macro_empty_271,
macro_empty_272,
macro_empty_273,
macro_empty_274,
macro_empty_275,
macro_empty_276,
macro_empty_277,
macro_empty_278,
macro_empty_279,
macro_empty_280,
macro_moneybag,
macro_empty_282,
macro_empty_283,
macro_empty_284,
macro_empty_285,
macro_empty_286,
macro_empty_287,
macro_empty_288,
macro_swoop,
macro_swoop_2,
macro_mr_i,
macro_scuttlebug_spawner,
macro_scuttlebug,
macro_empty_294,
macro_empty_295,
macro_empty_296,
macro_empty_297,
macro_empty_298,
macro_empty_299,
macro_empty_300,
macro_empty_301,
macro_empty_302,
macro_unknown_303,
macro_empty_304,
macro_empty_305,
macro_empty_306,
macro_empty_307,
macro_empty_308,
macro_empty_309,
macro_empty_310,
macro_empty_311,
macro_empty_312,
macro_ttc_rotating_cube,
macro_ttc_rotating_prism,
macro_ttc_pendulum,
macro_ttc_large_treadmill,
macro_ttc_small_treadmill,
macro_ttc_push_block,
macro_ttc_rotating_hexagon,
macro_ttc_rotating_triangle,
macro_ttc_pit_block,
macro_ttc_pit_block_2,
macro_ttc_elevator_platform,
macro_ttc_clock_hand,
macro_ttc_spinner,
macro_ttc_small_gear,
macro_ttc_large_gear,
macro_ttc_large_treadmill_2,
macro_ttc_small_treadmill_2,
macro_empty_330,
macro_empty_331,
macro_empty_332,
macro_empty_333,
macro_empty_334,
macro_empty_335,
macro_empty_336,
macro_empty_337,
macro_empty_338,
macro_box_star_2,
macro_box_star_3,
macro_box_star_4,
macro_box_star_5,
macro_box_star_6,
macro_empty_344,
macro_empty_345,
macro_empty_346,
macro_empty_347,
macro_empty_348,
macro_empty_349,
macro_bits_sliding_platform,
macro_bits_twin_sliding_platforms,
macro_bits_unknown_352,
macro_bits_octagonal_platform,
macro_bits_staircase,
macro_empty_355,
macro_empty_356,
macro_bits_ferris_wheel_axle,
macro_bits_arrow_platform,
macro_bits_seesaw_platform,
macro_bits_tilting_w_platform,
macro_empty_361,
macro_empty_362,
macro_empty_363,
macro_empty_364,
#ifdef FLOOMBAS
macro_empty_365,
macro_floomba,
macro_huge_floomba,
macro_tiny_floomba,
macro_floomba_triplet_spawner,
macro_floomba_quintuplet_spawner
#else
macro_empty_365
#endif
};
#endif // MACRO_PRESET_NAMES_H