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* geo layout assert * new idea * Change assert message, add crash screen newline support, and change debug safeguards --------- Co-authored-by: Gregory Heskett <gheskett@gmail.com>
473 lines
14 KiB
C
473 lines
14 KiB
C
#ifndef GEO_COMMANDS_H
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#define GEO_COMMANDS_H
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#include "command_macros_base.h"
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#include "game/shadow.h"
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#include "game/object_helpers.h"
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#include "game/behavior_actions.h"
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#include "game/segment2.h"
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#include "game/mario_misc.h"
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#include "game/mario_actions_cutscene.h"
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// sky background params
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enum SkyBackgroundParams {
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BACKGROUND_OCEAN_SKY,
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BACKGROUND_FLAMING_SKY,
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BACKGROUND_UNDERWATER_CITY,
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BACKGROUND_BELOW_CLOUDS,
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BACKGROUND_SNOW_MOUNTAINS,
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BACKGROUND_DESERT,
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BACKGROUND_HAUNTED,
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BACKGROUND_GREEN_SKY,
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BACKGROUND_ABOVE_CLOUDS,
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BACKGROUND_PURPLE_SKY
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};
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enum GeoLayoutCommands {
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/*0x00*/ GEO_CMD_BRANCH_AND_LINK,
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/*0x01*/ GEO_CMD_END,
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/*0x02*/ GEO_CMD_BRANCH,
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/*0x03*/ GEO_CMD_RETURN,
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/*0x04*/ GEO_CMD_OPEN_NODE,
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/*0x05*/ GEO_CMD_CLOSE_NODE,
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/*0x06*/ GEO_CMD_ASSIGN_AS_VIEW,
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/*0x07*/ GEO_CMD_UPDATE_NODE_FLAGS,
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/*0x08*/ GEO_CMD_NODE_ROOT,
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/*0x09*/ GEO_CMD_NODE_ORTHO_PROJECTION,
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/*0x0A*/ GEO_CMD_NODE_PERSPECTIVE,
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/*0x0B*/ GEO_CMD_NODE_START,
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/*0x0C*/ GEO_CMD_NODE_MASTER_LIST,
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/*0x0D*/ GEO_CMD_NODE_LEVEL_OF_DETAIL,
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/*0x0E*/ GEO_CMD_NODE_SWITCH_CASE,
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/*0x0F*/ GEO_CMD_NODE_CAMERA,
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/*0x10*/ GEO_CMD_NODE_TRANSLATION_ROTATION,
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/*0x11*/ GEO_CMD_NODE_TRANSLATION,
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/*0x12*/ GEO_CMD_NODE_ROTATION,
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/*0x13*/ GEO_CMD_NODE_ANIMATED_PART,
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/*0x14*/ GEO_CMD_NODE_BILLBOARD,
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/*0x15*/ GEO_CMD_NODE_DISPLAY_LIST,
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/*0x16*/ GEO_CMD_NODE_SHADOW,
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/*0x17*/ GEO_CMD_NODE_OBJECT_PARENT,
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/*0x18*/ GEO_CMD_NODE_GENERATED,
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/*0x19*/ GEO_CMD_NODE_BACKGROUND,
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/*0x1A*/ GEO_CMD_NOP_1A,
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/*0x1B*/ GEO_CMD_COPY_VIEW,
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/*0x1C*/ GEO_CMD_NODE_HELD_OBJ,
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/*0x1D*/ GEO_CMD_NODE_SCALE,
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/*0x1E*/ GEO_CMD_NOP_1E,
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/*0x1F*/ GEO_CMD_NOP_1F,
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/*0x20*/ GEO_CMD_NODE_CULLING_RADIUS,
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GEO_CMD_COUNT,
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};
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// geo layout macros
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/**
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* 0x00: Branch and store return address
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* 0x04: scriptTarget, segment address of geo layout
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*/
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#define GEO_BRANCH_AND_LINK(scriptTarget) \
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CMD_BBH(GEO_CMD_BRANCH_AND_LINK, 0x00, 0x0000), \
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CMD_PTR(scriptTarget)
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/**
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* 0x01: Terminate geo layout
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* 0x01-0x03: unused
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*/
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#define GEO_END() \
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CMD_BBH(GEO_CMD_END, 0x00, 0x0000)
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/**
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* 0x02: Branch
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* 0x01: if 1, store next geo layout address on stack
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* 0x02-0x03: unused
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* 0x04: scriptTarget, segment address of geo layout
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*/
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#define GEO_BRANCH(type, scriptTarget) \
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CMD_BBH(GEO_CMD_BRANCH, type, 0x0000), \
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CMD_PTR(scriptTarget)
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/**
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* 0x03: Return from branch
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* 0x01-0x03: unused
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*/
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#define GEO_RETURN() \
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CMD_BBH(GEO_CMD_RETURN, 0x00, 0x0000)
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/**
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* 0x04: Open node
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* 0x01-0x03: unused
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*/
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#define GEO_OPEN_NODE() \
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CMD_BBH(GEO_CMD_OPEN_NODE, 0x00, 0x0000)
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/**
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* 0x05: Close node
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* 0x01-0x03: unused
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*/
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#define GEO_CLOSE_NODE() \
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CMD_BBH(GEO_CMD_CLOSE_NODE, 0x00, 0x0000)
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/**
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* 0x06: Register the current node at the given index in the gGeoViews array
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* 0x01: unused
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* 0x02: s16 index
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*/
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#define GEO_ASSIGN_AS_VIEW(index) \
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CMD_BBH(GEO_CMD_ASSIGN_AS_VIEW, 0x00, index)
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/**
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* 0x07: Update current scene graph node flags
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* 0x01: u8 operation (0 = reset, 1 = set, 2 = clear)
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* 0x02: s16 bits
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*/
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#define GEO_UPDATE_NODE_FLAGS(operation, flagBits) \
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CMD_BBH(GEO_CMD_UPDATE_NODE_FLAGS, operation, flagBits)
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/**
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* 0x08: Create screen area scene graph node
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* 0x01: unused
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* 0x02: s16 num entries (+2) to allocate
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* 0x04: s16 x
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* 0x06: s16 y
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* 0x08: s16 width
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* 0x0A: s16 height
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*/
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#define GEO_NODE_SCREEN_AREA(numEntries, x, y, width, height) \
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CMD_BBH(GEO_CMD_NODE_ROOT, 0x00, numEntries), \
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CMD_HH(x, y), \
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CMD_HH(width, height)
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/**
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* 0x09: Create orthographic projection scene graph node
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* 0x02: s16 scale as percentage
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*/
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#define GEO_NODE_ORTHO(scale) \
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CMD_BBH(GEO_CMD_NODE_ORTHO_PROJECTION, 0x00, scale)
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/**
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* 0x0A: Create camera frustum scene graph node
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* 0x01: u8 if nonzero, enable function field
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* 0x02: s16 field of view
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* 0x04: u16 near
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* 0x06: u16 far
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* 0x08: [GraphNodeFunc function]
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*/
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#define GEO_CAMERA_FRUSTUM(fov, near, far) \
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CMD_BBH(GEO_CMD_NODE_PERSPECTIVE, 0x00, fov), \
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CMD_HH(near, far)
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#define GEO_CAMERA_FRUSTUM_WITH_FUNC(fov, near, far, func) \
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CMD_BBH(GEO_CMD_NODE_PERSPECTIVE, 0x01, fov), \
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CMD_HH(near, far), \
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CMD_PTR(func)
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/**
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* 0x0B: Create a root scene graph node
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* 0x01-0x03: unused
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*/
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#define GEO_NODE_START() \
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CMD_BBH(GEO_CMD_NODE_START, 0x00, 0x0000)
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/**
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* 0x0C: Create zbuffer-toggling scene graph node
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* 0x01: u8 enableZBuffer (1 = on, 0 = off)
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* 0x02-0x03: unused
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*/
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#define GEO_ZBUFFER(enable) \
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CMD_BBH(GEO_CMD_NODE_MASTER_LIST, enable, 0x0000)
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/**
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* 0x0D: Create render range scene graph node
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* 0x01-0x03: unused
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* 0x04: s16 minDistance
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* 0x06: s16 maxDistance
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*/
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#define GEO_RENDER_RANGE(minDistance, maxDistance) \
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CMD_BBH(GEO_CMD_NODE_LEVEL_OF_DETAIL, 0x00, 0x0000), \
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CMD_HH(minDistance, maxDistance)
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/**
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* 0x0E: Create switch-case scene graph node
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* 0x01: unused
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* 0x02: s16 numCases
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* 0x04: GraphNodeFunc caseSelectorFunc
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*/
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#define GEO_SWITCH_CASE(count, function) \
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CMD_BBH(GEO_CMD_NODE_SWITCH_CASE, 0x00, count), \
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CMD_PTR(function)
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/**
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* 0x0F: Create a camera scene graph node.
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* 0x01: unused
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* 0x02: s16 camera type
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* 0x04: s16 posX
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* 0x06: s16 posY
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* 0x08: s16 posZ
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* 0x0A: s16 focusX
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* 0x0C: s16 focusY
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* 0x0E: s16 focusZ
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* 0x10: GraphNodeFunc function
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*/
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#define GEO_CAMERA(type, x1, y1, z1, x2, y2, z2, function) \
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CMD_BBH(GEO_CMD_NODE_CAMERA, 0x00, type), \
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CMD_HHHHHH(x1, y1, z1, x2, y2, z2), \
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CMD_PTR(function)
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/**
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* 0x10: Create translation & rotation scene graph node with optional display list
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* Four different versions of 0x10
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* cmd+0x01: u8 params
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* 0b1000_0000: if set, enable displayList field and drawingLayer
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* 0b0111_0000: fieldLayout (determines how rest of data is formatted
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* 0b0000_1111: drawingLayer
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*
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* fieldLayout = 0: Translate & Rotate
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* 0x04: s16 xTranslation
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* 0x06: s16 yTranslation
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* 0x08: s16 zTranslation
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* 0x0A: s16 xRotation
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* 0x0C: s16 yRotation
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* 0x0E: s16 zRotation
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* 0x10: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_TRANSLATE_ROTATE(layer, tx, ty, tz, rx, ry, rz) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x00 | layer), 0x0000), \
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CMD_HHHHHH(tx, ty, tz, rx, ry, rz)
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#define GEO_TRANSLATE_ROTATE_WITH_DL(layer, tx, ty, tz, rx, ry, rz, displayList) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x00 | layer | 0x80), 0x0000), \
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CMD_HHHHHH(tx, ty, tz, rx, ry, rz), \
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CMD_PTR(displayList)
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/**
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* fieldLayout = 1: Translate
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* 0x02: s16 xTranslation
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* 0x04: s16 yTranslation
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* 0x06: s16 zTranslation
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* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_TRANSLATE(layer, tx, ty, tz) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x10 | layer), tx), \
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CMD_HH(ty, tz)
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#define GEO_TRANSLATE_WITH_DL(layer, tx, ty, tz, displayList) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x10 | layer | 0x80), tx), \
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CMD_HH(ty, tz), \
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CMD_PTR(displayList)
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/**
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* fieldLayout = 2: Rotate
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* 0x02: s16 xRotation
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* 0x04: s16 yRotation
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* 0x06: s16 zRotation
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* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_ROTATE(layer, rx, ry, rz) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x20 | layer), rx), \
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CMD_HH(ry, rz)
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#define GEO_ROTATE_WITH_DL(layer, rx, ry, rz, displayList) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x20 | layer | 0x80), rx), \
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CMD_HH(ry, rz), \
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CMD_PTR(displayList)
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/**
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* fieldLayout = 3: Rotate Y
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* 0x02: s16 yRotation
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* 0x04: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_ROTATE_Y(layer, ry) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x30 | layer), ry)
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#define GEO_ROTATE_Y_WITH_DL(layer, ry, displayList) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x30 | layer | 0x80), ry), \
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CMD_PTR(displayList)
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/**
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* 0x11: Create translation scene graph node with optional display list
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* 0x01: u8 params
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* 0b1000_0000: if set, enable displayList field and drawingLayer
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* 0b0000_1111: drawingLayer
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* 0x02: s16 translationX
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* 0x04: s16 translationY
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* 0x06: s16 translationZ
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* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_TRANSLATE_NODE(layer, ux, uy, uz) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION, layer, ux), \
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CMD_HH(uy, uz)
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#define GEO_TRANSLATE_NODE_WITH_DL(layer, ux, uy, uz, displayList) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION, (layer | 0x80), ux), \
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CMD_HH(uy, uz), \
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CMD_PTR(displayList)
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/**
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* 0x12: Create rotation scene graph node with optional display list
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* 0x01: u8 params
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* 0b1000_0000: if set, enable displayList field and drawingLayer
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* 0b0000_1111: drawingLayer
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* 0x02: s16 rotationX
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* 0x04: s16 rotationY
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* 0x06: s16 rotationZ
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* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_ROTATION_NODE(layer, ux, uy, uz) \
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CMD_BBH(GEO_CMD_NODE_ROTATION, layer, ux), \
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CMD_HH(uy, uz)
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#define GEO_ROTATION_NODE_WITH_DL(layer, ux, uy, uz, displayList) \
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CMD_BBH(GEO_CMD_NODE_ROTATION, (layer | 0x80), ux), \
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CMD_HH(uy, uz), \
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CMD_PTR(displayList)
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/**
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* 0x13: Create a scene graph node that is rotated by the object's animation.
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* 0x01: u8 drawingLayer
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* 0x02: s16 xTranslation
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* 0x04: s16 yTranslation
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* 0x06: s16 zTranslation
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* 0x08: u32 displayList: dislay list segmented address
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*/
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#define GEO_ANIMATED_PART(layer, x, y, z, displayList) \
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CMD_BBH(GEO_CMD_NODE_ANIMATED_PART, layer, x), \
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CMD_HH(y, z), \
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CMD_PTR(displayList)
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/**
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* 0x14: Create billboarding node with optional display list
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* 0x01: u8 params
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* 0b1000_0000: if set, enable displayList field and drawingLayer
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* 0b0000_1111: drawingLayer
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* 0x02: s16 xTranslation
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* 0x04: s16 yTranslation
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* 0x06: s16 zTranslation
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* 0x08: [u32 displayList: if MSbit of params is set, display list segmented address]
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*/
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#define GEO_BILLBOARD_WITH_PARAMS(layer, tx, ty, tz) \
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CMD_BBH(GEO_CMD_NODE_BILLBOARD, layer, tx), \
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CMD_HH(ty, tz)
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#define GEO_BILLBOARD_WITH_PARAMS_AND_DL(layer, tx, ty, tz, displayList) \
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CMD_BBH(GEO_CMD_NODE_BILLBOARD, (layer | 0x80), tx), \
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CMD_HH(ty, tz), \
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CMD_PTR(displayList)
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#define GEO_BILLBOARD() \
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GEO_BILLBOARD_WITH_PARAMS(0, 0, 0, 0)
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/**
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* 0x15: Create plain display list scene graph node
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* 0x01: u8 drawingLayer
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* 0x02-0x03: unused
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* 0x04: u32 displayList: display list segmented address
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*/
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#define GEO_DISPLAY_LIST(layer, displayList) \
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CMD_BBH(GEO_CMD_NODE_DISPLAY_LIST, layer, 0x0000), \
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CMD_PTR(displayList)
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/**
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* 0x16: Create shadow scene graph node
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* 0x01: unused
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* 0x02: s16 shadowType (cast to u8)
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* 0x04: s16 shadowSolidity (cast to u8)
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* 0x06: s16 shadowScale
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*/
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#define GEO_SHADOW(type, solidity, scale) \
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CMD_BBH(GEO_CMD_NODE_SHADOW, 0x00, type), \
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CMD_HH(solidity, scale)
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/**
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* 0x17: Create render object scene graph node
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* 0x01-0x03: unused
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*/
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#define GEO_RENDER_OBJ() \
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CMD_BBH(GEO_CMD_NODE_OBJECT_PARENT, 0x00, 0x0000)
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/**
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* 0x18: Create dynamically generated displaylist scene graph node
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* 0x01: unused
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* 0x02: s16 parameter
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* 0x04: GraphNodeFunc function
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*/
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#define GEO_ASM(param, function) \
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CMD_BBH(GEO_CMD_NODE_GENERATED, 0x00, param), \
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CMD_PTR(function)
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/**
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* 0x19: Create background scene graph node
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* 0x02: s16 background: background ID, or RGBA5551 color if backgroundFunc is null
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* 0x04: GraphNodeFunc backgroundFunc
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*/
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#define GEO_BACKGROUND(background, function) \
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CMD_BBH(GEO_CMD_NODE_BACKGROUND, 0x00, background), \
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CMD_PTR(function)
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#define GEO_BACKGROUND_COLOR(background) \
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GEO_BACKGROUND(background, NULL)
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/**
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* 0x1A: No operation
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*/
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#define GEO_NOP_1A() \
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CMD_BBH(GEO_CMD_NOP_1A, 0x00, 0x0000), \
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CMD_HH(0x0000, 0x0000)
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/**
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* 0x1B: Copy the shared children from an object parent node from a specific view
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* to a newly created object parent.
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* 0x02: s16 index of array
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*/
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#define GEO_COPY_VIEW(index) \
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CMD_BBH(GEO_CMD_COPY_VIEW, 0x00, index)
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/**
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* 0x1C: Create a held object scene graph node
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* cmd+0x01: u8 unused
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* cmd+0x02: s16 offsetX
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* cmd+0x04: s16 offsetY
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* cmd+0x06: s16 offsetZ
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* cmd+0x08: GraphNodeFunc nodeFunc
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*/
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#define GEO_HELD_OBJECT(param, ux, uy, uz, nodeFunc) \
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CMD_BBH(GEO_CMD_NODE_HELD_OBJ, param, ux), \
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CMD_HH(uy, uz), \
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CMD_PTR(nodeFunc)
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/**
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* 0x1D: Create scale scene graph node with optional display list
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* 0x01: u8 params
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* 0b1000_0000: if set, enable displayList field and drawingLayer
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* 0b0000_1111: drawingLayer
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* 0x02-0x03: unused
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* 0x04: u32 scale (0x10000 = 1.0)
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* 0x08: [u32 displayList: if MSbit of params is set, display list segment address]
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*/
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#define GEO_SCALE(layer, scale) \
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CMD_BBH(GEO_CMD_NODE_SCALE, layer, 0x0000), \
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CMD_W(scale)
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#define GEO_SCALE_WITH_DL(layer, scale, displayList) \
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CMD_BBH(GEO_CMD_NODE_SCALE, (layer | 0x80), 0x0000), \
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CMD_W(scale), \
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CMD_PTR(displayList)
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/**
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* 0x1E: No operation
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*/
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#define GEO_NOP_1E() \
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CMD_BBH(GEO_CMD_NOP_1E, 0x00, 0x0000), \
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CMD_HH(0x0000, 0x0000)
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/**
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* 0x1F: No operation
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|
*/
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#define GEO_NOP_1F() \
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CMD_BBH(GEO_CMD_NOP_1F, 0x00, 0x0000), \
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CMD_HH(0x0000, 0x0000), \
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CMD_HH(0x0000, 0x0000), \
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CMD_HH(0x0000, 0x0000)
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|
|
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/**
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* 0x20: Create a scene graph node that specifies for an object the radius that
|
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* is used for frustum culling.
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* 0x01: unused
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* 0x02: s16 cullingRadius
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*/
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#define GEO_CULLING_RADIUS(cullingRadius) \
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CMD_BBH(GEO_CMD_NODE_CULLING_RADIUS, 0x00, cullingRadius)
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#endif // GEO_COMMANDS_H
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