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* Small improvements to object loading within rooms * Only check if Mario is in the same room as the object once * Implement object render distance within rooms (from thecozies) * Remove sLevelsWithRooms (also from thecozies) Honestly surprised this wasn't already in Hacker * Remove comment for sLevelsWithRooms in config_game * Make compatible with the painting objects PR Move room detection to get_room_at_pos (from Arceveti) * address enum comment