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* Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
223 lines
10 KiB
C
223 lines
10 KiB
C
// Exclamation Box Outline
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// 0x08024CB8
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// 0x08024CD0
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// 0x08024CE8
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// 0x08024D00
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// 0x08024D18
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static const Vtx exclamation_box_outline_seg8_vertex_08024D18[] = {
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{{{ 26, 1, -25}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x50}}},
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{{{ 26, 52, 26}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x50}}},
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{{{ 26, 1, 26}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x50}}},
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{{{ 26, 1, 26}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x50}}},
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{{{ -25, 1, 26}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x50}}},
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{{{ -25, 1, -25}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x50}}},
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{{{ 26, 1, -25}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0x50}}},
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{{{ 26, 1, 26}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x50}}},
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{{{ 26, 52, 26}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x50}}},
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{{{ -25, 52, 26}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x50}}},
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{{{ -25, 1, 26}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0x50}}},
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{{{ -25, 1, 26}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x50}}},
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{{{ -25, 52, 26}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x50}}},
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{{{ -25, 52, -25}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x50}}},
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{{{ -25, 1, -25}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0x50}}},
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};
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// 0x08024E08
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static const Vtx exclamation_box_outline_seg8_vertex_08024E08[] = {
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{{{ -25, 1, -25}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x50}}},
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{{{ -25, 52, -25}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x50}}},
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{{{ 26, 52, -25}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x50}}},
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{{{ 26, 1, -25}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0x50}}},
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{{{ 26, 1, -25}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x50}}},
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{{{ 26, 52, -25}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x50}}},
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{{{ 26, 52, 26}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0x50}}},
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{{{ -25, 52, 26}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x50}}},
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{{{ 26, 52, 26}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x50}}},
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{{{ 26, 52, -25}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x50}}},
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{{{ -25, 52, -25}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0x50}}},
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};
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// 0x08024EB8 - 0x08024F30
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const Gfx exclamation_box_outline_seg8_dl_08024EB8[] = {
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gsSPVertex(exclamation_box_outline_seg8_vertex_08024D18, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(exclamation_box_outline_seg8_vertex_08024E08, 11, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP1Triangle( 7, 9, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08024F30 - 0x08024F58
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const Gfx exclamation_box_outline_seg8_dl_08024F30[] = {
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gsDPPipeSync(),
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gsDPSetEnvColor(255, 255, 255, 80),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
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gsSPEndDisplayList(),
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};
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// 0x08024F58 - 0x08024F88
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const Gfx exclamation_box_outline_seg8_dl_08024F58[] = {
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08024EB8),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsDPSetEnvColor(255, 255, 255, 255),
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gsSPEndDisplayList(),
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};
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// 0x08024F88 - 0x08024FA8
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const Gfx exclamation_box_outline_seg8_dl_08024F88[] = {
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
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gsSPLightColor(LIGHT_1, 0xff0000ff),
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gsSPLightColor(LIGHT_2, 0x7f0000ff),
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gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
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};
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// 0x08024FA8 - 0x08024FC8
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const Gfx exclamation_box_outline_seg8_dl_08024FA8[] = {
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
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gsSPLightColor(LIGHT_1, 0xff00ff),
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gsSPLightColor(LIGHT_2, 0x7f00ff),
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gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
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};
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// 0x08024FC8 - 0x08024FE8
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const Gfx exclamation_box_outline_seg8_dl_08024FC8[] = {
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
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gsSPLightColor(LIGHT_1, 0xffff),
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gsSPLightColor(LIGHT_2, 0x7fff),
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gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
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};
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// 0x08024FE8 - 0x08025008
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const Gfx exclamation_box_outline_seg8_dl_08024FE8[] = {
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08024F30),
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gsSPLightColor(LIGHT_1, 0xffd400ff),
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gsSPLightColor(LIGHT_2, 0x7f6a00ff),
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gsSPBranchList(exclamation_box_outline_seg8_dl_08024F58),
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};
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// 0x08025008
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static const Vtx exclamation_box_outline_seg8_vertex_08025008[] = {
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{{{ -25, 52, 26}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 26, 52, 26}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 26, 52, -25}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 52, -25}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 26, 1, 26}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 52, 26}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 1, 26}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 26, 1, -25}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 26, 52, -25}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 26, 52, 26}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 26, 1, 26}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 1, -25}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 26, 1, -25}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 52, -25}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x080250E8
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static const Vtx exclamation_box_outline_seg8_vertex_080250E8[] = {
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{{{ -25, 1, 26}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 52, 26}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 52, -25}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 1, -25}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 1, 26}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -25, 1, -25}, 0, { 990, 990}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 26, 1, -25}, 0, { 996, 0}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 26, 1, 26}, 0, { -26, 0}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x08025168
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ALIGNED8 static const Texture exclamation_box_outline_seg8_texture_08025168[] = {
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#include "actors/exclamation_box_outline/exclamation_box_outline.rgba16.inc.c"
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};
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// 0x08025968 - 0x080259F8
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const Gfx exclamation_box_outline_seg8_dl_08025968[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, exclamation_box_outline_seg8_texture_08025168),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(exclamation_box_outline_seg8_vertex_08025008, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 1, 5, 0x0, 4, 5, 6, 0x0),
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gsSP2Triangles( 7, 8, 9, 0x0, 7, 9, 10, 0x0),
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gsSP2Triangles(11, 8, 12, 0x0, 11, 13, 8, 0x0),
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gsSPVertex(exclamation_box_outline_seg8_vertex_080250E8, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x080259F8 - 0x08025A68
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const Gfx exclamation_box_outline_seg8_dl_080259F8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08025968),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x08025A68
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// 0x08025A80
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ALIGNED8 static const Texture exclamation_box_outline_seg8_texture_08025A80[] = {
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#include "actors/exclamation_box_outline/exclamation_point.rgba16.inc.c"
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};
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// 0x08025E80
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static const Vtx exclamation_box_outline_seg8_vertex_08025E80[] = {
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{{{ -22, 49, 0}, 0, { -157, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ -22, 4, 0}, 0, { -157, 1048}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 23, 4, 0}, 0, { 605, 1048}, {0x00, 0x00, 0x7f, 0xff}}},
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{{{ 23, 49, 0}, 0, { 605, 0}, {0x00, 0x00, 0x7f, 0xff}}},
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};
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// 0x08025EC0 - 0x08025F08
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const Gfx exclamation_box_outline_seg8_dl_08025EC0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, exclamation_box_outline_seg8_texture_08025A80),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPLightColor(LIGHT_1, 0xffffffff),
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gsSPLightColor(LIGHT_2, 0x7f7f7fff),
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gsSPVertex(exclamation_box_outline_seg8_vertex_08025E80, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x08025F08 - 0x08025F78
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const Gfx exclamation_box_outline_seg8_dl_exclamation_point[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(exclamation_box_outline_seg8_dl_08025EC0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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