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* Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
84 lines
4.2 KiB
C
84 lines
4.2 KiB
C
// 0x070100B0 - 0x070100C8
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// 0x070100C8 - 0x070101C8
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static const Vtx ttc_seg7_vertex_070100C8[] = {
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{{{ 102, 102, -450}, 0, { 224, 990}, {0x38, 0x71, 0x00, 0xff}}},
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{{{ -101, 102, 10}, 0, { 2268, 0}, {0xcd, 0x67, 0x33, 0xff}}},
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{{{ 102, 102, 10}, 0, { 224, 0}, {0x54, 0x2a, 0x54, 0xff}}},
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{{{ 102, 102, 10}, 0, { 2268, 0}, {0x54, 0x2a, 0x54, 0xff}}},
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{{{ 102, -101, -450}, 0, { 224, 990}, {0x71, 0xc8, 0x00, 0xff}}},
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{{{ 102, 102, -450}, 0, { 2268, 990}, {0x38, 0x71, 0x00, 0xff}}},
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{{{ 102, -101, 10}, 0, { 224, 0}, {0x33, 0x99, 0x33, 0xff}}},
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{{{ -101, 102, -450}, 0, { -1308, 990}, {0x8f, 0x38, 0x00, 0xff}}},
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{{{ -101, -101, -450}, 0, { 734, 990}, {0xc8, 0x8f, 0x00, 0xff}}},
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{{{ -101, -101, 10}, 0, { 734, 0}, {0xac, 0xd6, 0x54, 0xff}}},
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{{{ -101, 102, 10}, 0, { -1308, 0}, {0xcd, 0x67, 0x33, 0xff}}},
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{{{ 102, -101, 10}, 0, { 2268, 0}, {0x33, 0x99, 0x33, 0xff}}},
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{{{ -101, -101, 10}, 0, { 224, 0}, {0xac, 0xd6, 0x54, 0xff}}},
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{{{ -101, -101, -450}, 0, { 224, 990}, {0xc8, 0x8f, 0x00, 0xff}}},
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{{{ 102, -101, -450}, 0, { 2268, 990}, {0x71, 0xc8, 0x00, 0xff}}},
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{{{ -101, 102, -450}, 0, { 2268, 990}, {0x8f, 0x38, 0x00, 0xff}}},
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};
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// 0x070101C8 - 0x07010208
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static const Vtx ttc_seg7_vertex_070101C8[] = {
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{{{ 102, 102, 10}, 0, { 990, 16}, {0x54, 0x2a, 0x54, 0xff}}},
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{{{ -101, -101, 10}, 0, { 0, 990}, {0xac, 0xd6, 0x54, 0xff}}},
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{{{ 102, -101, 10}, 0, { 990, 990}, {0x33, 0x99, 0x33, 0xff}}},
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{{{ -101, 102, 10}, 0, { 0, 16}, {0xcd, 0x67, 0x33, 0xff}}},
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};
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// 0x07010208 - 0x07010280
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static const Gfx ttc_seg7_dl_07010208[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09003800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLightColor(LIGHT_1, 0xffffffff),
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gsSPLightColor(LIGHT_2, 0x7f7f7fff),
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gsSPVertex(ttc_seg7_vertex_070100C8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 13, 14, 0x0, 0, 15, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07010280 - 0x070102B8
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static const Gfx ttc_seg7_dl_07010280[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09003000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ttc_seg7_vertex_070101C8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070102B8 - 0x07010380
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const Gfx ttc_seg7_dl_070102B8[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsDPSetDepthSource(G_ZS_PIXEL),
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gsDPSetFogColor(200, 255, 255, 255),
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gsSPFogPosition(900, 1000),
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gsSPSetGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ttc_seg7_dl_07010208),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ttc_seg7_dl_07010280),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
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gsSPClearGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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