Files
Microtransactions64/levels/hmc/arrow_platform_button/model.inc.c
Reonu 5a9b5a9751 Mat Stack Fix
* Implemented new lightweight CPU/RDP profiler
* Added RSP profiling to the lightweight profiler
* Added CPU audio to lightweight profiler
* Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts
* Ran script to convert all light commands to lightcolor commands
* Added define guards for the profiler
* Wrote function for setting up global light direction in the frame
* Moved camera matrix into projection stack
* Corrected cameraToObject for the new matrix stack (fixes culling and sound)
* Fixed billboarding with new matrix stack
* Fixed shadows with new matrix stack
* Fixed some areas where the game was previously extracting the camera matrix from various matrices
* Restored vanilla light and env map directions under new matrix stack
* Fix goddard crash
* Fix geo_process_level_of_detail
* Remove 'construct_float' from 'geo_process_level_of_detail'
* Removed some accidentally added files
* Removed unnecessary matrix multiplications in geo_process_object
* Added fixlights script to build system for fixing custom assets and added option to disable it if needed
* Fixed visual debug with new matstack and cleaned up visual debug code
* Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out
* Fixed clip planes not scaling based on WORLD_SCALE

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Arceveti <arceveti@gmail.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 08:04:54 -05:00

86 lines
4.0 KiB
C

// 0x07022E78 - 0x07022E90
// 0x07022E90 - 0x07022EA8
// 0x07022EA8 - 0x07022EE8
static const Vtx hmc_seg7_vertex_07022EA8[] = {
{{{ 38, 11, 38}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 38, 11, -37}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -37, 11, -37}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -37, 11, 38}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
};
// 0x07022EE8 - 0x07022FE8
static const Vtx hmc_seg7_vertex_07022EE8[] = {
{{{ -50, 0, -50}, 0, { 0, 0}, {0x00, 0x60, 0xae, 0xff}}},
{{{ -37, 11, -37}, 0, { 0, 0}, {0x00, 0x60, 0xae, 0xff}}},
{{{ 51, 0, -50}, 0, { 0, 0}, {0x00, 0x60, 0xae, 0xff}}},
{{{ 38, 11, -37}, 0, { 0, 0}, {0x00, 0x60, 0xae, 0xff}}},
{{{ 51, 0, -50}, 0, { 0, 0}, {0x52, 0x60, 0x00, 0xff}}},
{{{ 38, 11, -37}, 0, { 0, 0}, {0x52, 0x60, 0x00, 0xff}}},
{{{ 51, 0, 51}, 0, { 0, 0}, {0x52, 0x60, 0x00, 0xff}}},
{{{ 38, 11, 38}, 0, { 0, 0}, {0x52, 0x60, 0x00, 0xff}}},
{{{ -37, 11, 38}, 0, { 0, 0}, {0xae, 0x60, 0x00, 0xff}}},
{{{ -37, 11, -37}, 0, { 0, 0}, {0xae, 0x60, 0x00, 0xff}}},
{{{ -50, 0, -50}, 0, { 0, 0}, {0xae, 0x60, 0x00, 0xff}}},
{{{ -50, 0, 51}, 0, { 0, 0}, {0xae, 0x60, 0x00, 0xff}}},
{{{ 38, 11, 38}, 0, { 0, 0}, {0x00, 0x60, 0x52, 0xff}}},
{{{ -50, 0, 51}, 0, { 0, 0}, {0x00, 0x60, 0x52, 0xff}}},
{{{ 51, 0, 51}, 0, { 0, 0}, {0x00, 0x60, 0x52, 0xff}}},
{{{ -37, 11, 38}, 0, { 0, 0}, {0x00, 0x60, 0x52, 0xff}}},
};
// 0x07022FE8 - 0x07023030
static const Gfx hmc_seg7_dl_07022FE8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, hmc_seg7_texture_07003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x797979ff),
gsSPVertex(hmc_seg7_vertex_07022EA8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x07023030 - 0x07023090
static const Gfx hmc_seg7_dl_07023030[] = {
gsSPLightColor(LIGHT_1, 0xa8d3c0ff),
gsSPLightColor(LIGHT_2, 0x4f645bff),
gsSPVertex(hmc_seg7_vertex_07022EE8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x07023090 - 0x07023160
const Gfx hmc_seg7_dl_07023090[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(0, 0, 0, 255),
gsSPFogPosition(960, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(hmc_seg7_dl_07022FE8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_PASS2),
gsSPDisplayList(hmc_seg7_dl_07023030),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};