Files
Microtransactions64/s2d_draw.c
2021-05-31 03:05:52 -04:00

87 lines
2.3 KiB
C

#include "config.h"
#include <ultra64.h>
#include "mtx.h"
#include "debug.h"
float myScale = 1.0f;
int myDegrees = 0;
uObjMtx final_mtx, rot_mtx;
int s2d_red = 255, s2d_green = 255, s2d_blue = 255, s2d_alpha = 255;
int drop_shadow = FALSE;
int drop_x = 0;
int drop_y = 0;
Gfx s2d_text_init_dl[] = {
gsDPPipeSync(),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetAlphaCompare(G_AC_THRESHOLD),
gsDPSetBlendColor(0, 0, 0, 0x01),
gsDPSetCombineLERP(
0, 0, 0, ENVIRONMENT,
0, 0, 0, TEXEL0,
0, 0, 0, ENVIRONMENT,
0, 0, 0, TEXEL0
),
gsSPEndDisplayList(),
};
void s2d_rdp_init(void) {
gDPPipeSync(gdl_head++);
gDPSetTextureFilter(gdl_head++, G_TF_POINT);
gDPSetCycleType(gdl_head++, G_CYC_1CYCLE);
gDPSetRenderMode(gdl_head++, G_RM_XLU_SPRITE, G_RM_XLU_SPRITE2);
if (init_cond) {
gSPDisplayList(gdl_head++, s2d_text_init_dl);
gSPObjRenderMode(gdl_head++, G_OBJRM_XLU);
}
}
void setup_s2d_texture(int idx) {
gDPPipeSync(gdl_head++);
gDPSetEnvColor(gdl_head++, s2d_red, s2d_green, s2d_blue, s2d_alpha);
gSPObjLoadTxtr(gdl_head++, &s2d_tex[idx]);
}
void mtx_pipeline(uObjMtx *m, int x, int y) {
gDPPipeSync(gdl_head++);
mat2_ident(m, 1.0f / myScale);
mat2_translate(m, x, y);
gSPObjSubMatrix(gdl_head++, &m->m.X);
}
#define CLAMP_0(x) ((x < 0) ? 0 : x)
void draw_s2d_dropshadow(char c, int x, int y, uObjMtx *ds) {
if (mtx_cond) mtx_pipeline(ds, x, y);
if (tex_cond) setup_s2d_texture(c);
if (s2d_red != 0
&& s2d_green != 0
&& s2d_blue != 0
) {
gDPPipeSync(gdl_head++);
gDPSetEnvColor(gdl_head++,
CLAMP_0(s2d_red - 100),
CLAMP_0(s2d_green - 100),
CLAMP_0(s2d_blue - 100),
s2d_alpha);
if (spr_cond) gSPObjRectangleR(gdl_head++, &s2d_font);
gDPSetEnvColor(gdl_head++, s2d_red, s2d_green, s2d_blue, s2d_alpha);
}
}
void draw_s2d_glyph(char c, int x, int y, uObjMtx *mt) {
if (mtx_cond) mtx_pipeline(mt, x, y);
if (tex_cond) setup_s2d_texture(c);
if (spr_cond) gSPObjRectangleR(gdl_head++, &s2d_font);
}