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* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
162 lines
5.2 KiB
C
162 lines
5.2 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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#define ARMAG "!<arch>\n"
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#define SARMAG 8
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/* from elf.h */
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/* Type for a 16-bit quantity. */
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typedef uint16_t Elf32_Half;
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/* Types for signed and unsigned 32-bit quantities. */
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typedef uint32_t Elf32_Word;
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/* Type of addresses. */
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typedef uint32_t Elf32_Addr;
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/* Type of file offsets. */
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typedef uint32_t Elf32_Off;
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/* The ELF file header. This appears at the start of every ELF file. */
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#define EI_NIDENT (16)
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typedef struct
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{
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unsigned char e_ident[EI_NIDENT]; /* Magic number and other info */
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Elf32_Half e_type; /* Object file type */
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Elf32_Half e_machine; /* Architecture */
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Elf32_Word e_version; /* Object file version */
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Elf32_Addr e_entry; /* Entry point virtual address */
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Elf32_Off e_phoff; /* Program header table file offset */
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Elf32_Off e_shoff; /* Section header table file offset */
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Elf32_Word e_flags; /* Processor-specific flags */
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Elf32_Half e_ehsize; /* ELF header size in bytes */
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Elf32_Half e_phentsize; /* Program header table entry size */
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Elf32_Half e_phnum; /* Program header table entry count */
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Elf32_Half e_shentsize; /* Section header table entry size */
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Elf32_Half e_shnum; /* Section header table entry count */
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Elf32_Half e_shstrndx; /* Section header string table index */
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} Elf32_Ehdr;
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/* Conglomeration of the identification bytes, for easy testing as a word. */
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#define ELFMAG "\177ELF"
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#define SELFMAG 4
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#define EI_CLASS 4 /* File class byte index */
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#define ELFCLASS32 1 /* 32-bit objects */
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#define EI_DATA 5 /* Data encoding byte index */
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#define ELFDATA2MSB 2 /* 2's complement, big endian */
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/* end from elf.h */
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// This file will find all mips3 object files in an ar archive and set the ABI flags to O32
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// this allows gcc to link them with the mips2 object files.
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// Irix CC doesn't set the elf e_flags properly.
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// the AR file is structured as followed
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//"!<arch>" followed by 0x0A (linefeed) 8 characters
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// then a file header that follows the following structure
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// everything is represented using space padded characters
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// the last two characters are alwos 0x60 0x0A
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// then come the file contents
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// you can find the location of the next header by adding file_size_in_bytes (after parsing)
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// all file headers start at an even offset so if the file size in bytes is odd you have to add 1
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// the first two "files" are special. One is a symbol table with a pointer to the header of the file
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// contaning the symbol the other is an extended list of filenames
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struct ar_header {
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char identifier[16];
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char file_modification_timestamp[12];
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char owner_id[6];
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char group_id[6];
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char file_mode[8];
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char file_size_in_bytes[10];
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char ending[2];
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};
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//These constants found by inspecting output of objdump
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#define FLAGS_MIPS3 0x20
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#define FLAGS_O32ABI 0x100000
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int fix_mips_elf(FILE *f, size_t filesize)
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{
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Elf32_Ehdr hdr;
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if (filesize < sizeof(hdr) || (1 != fread(&hdr, sizeof(hdr), 1, f))) {
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printf("Failed to read ELF header\n");
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return -1;
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}
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if (strncmp((const char *) hdr.e_ident, ELFMAG, SELFMAG) == 0) {
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// found an ELF file.
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if (hdr.e_ident[EI_CLASS] != ELFCLASS32 || hdr.e_ident[EI_DATA] != ELFDATA2MSB) {
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printf("Expected 32bit big endian object files\n");
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return -1;
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}
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if ((hdr.e_flags & 0xFF) == FLAGS_MIPS3 && (hdr.e_flags & FLAGS_O32ABI) == 0) {
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hdr.e_flags |= FLAGS_O32ABI;
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fseek(f, -(long)sizeof(hdr), SEEK_CUR);
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if (1 != fwrite(&hdr, sizeof(hdr), 1, f)) {
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printf("Failed to write back ELF header after patching.\n");
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return -1;
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}
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}
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}
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return 0;
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}
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int fix_mips_ar(FILE *f)
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{
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struct ar_header current_header;
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fseek(f, 0x8, SEEK_SET); // skip header, this is safe enough given that we check to make sure the
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// file header is valid
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while (1 == fread(¤t_header, sizeof(current_header), 1, f)) {
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if (current_header.ending[0] != 0x60 && current_header.ending[1] != 0x0A) {
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printf("Expected file header\n");
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return -1;
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}
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size_t filesize = atoi(current_header.file_size_in_bytes);
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if (fix_mips_elf(f, filesize)) {
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return -1;
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}
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if (filesize % 2 == 1)
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filesize++;
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fseek(f, filesize - sizeof(Elf32_Ehdr), SEEK_CUR);
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}
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return 0;
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}
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int main(int argc, char **argv) {
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FILE *f = fopen(argv[1], "r+b");
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uint8_t magic[8];
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int status = 0;
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if (f == NULL) {
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printf("Failed to open file! %s\n", argv[1]);
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return -1;
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}
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if (1 != fread(&magic, sizeof(magic), 1, f)) {
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printf("Failed to read file magic\n");
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return -1;
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}
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rewind(f);
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if (!memcmp(ARMAG, magic, SARMAG)) {
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status = fix_mips_ar(f);
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} else if (!memcmp(ELFMAG, magic, SELFMAG)) {
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fseek(f, 0, SEEK_END);
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size_t filesize = ftell(f);
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rewind(f);
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status = fix_mips_elf(f, filesize);
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} else {
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printf("Unknown file magic: %02x%02x%02X%02X\n", magic[0], magic[1], magic[2], magic[3]);
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status = -1;
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}
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fclose(f);
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return status;
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}
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