Files
Microtransactions64/levels/bitfs/script.c
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

* paintings

* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

* rumble opt and doc

* hqvm back to ultrasm64

* save file documentation and unlock defines

* s2d engine

* reset various files to ultrasm64

* file select

* intro geo documentation

* screen transition documentation

* segment2.h

* shadow overhaul

* skybox refactor

* sound init: clean up define usage + documentation

* spawn object optimizations and documentation

* spawn sound cleanup

* sram to ultrasm64

* star select cleanup

* title screen cleanup

* dialogs / text

* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

* optimized file positions + support function/data sections

* surface collision performance improvements

* surface load optimizations

* camera conf documentation

* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

127 lines
9.3 KiB
C

#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/bitfs/header.h"
static const LevelScript script_func_local_1[] = {
OBJECT(/*model*/ MODEL_BITFS_PLATFORM_ON_TRACK, /*pos*/ -5733, -3071, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x07330000, /*beh*/ bhvPlatformOnTrack),
OBJECT(/*model*/ MODEL_BITFS_TILTING_SQUARE_PLATFORM, /*pos*/ -1945, -3225, -715, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBitfsTiltingInvertedPyramid),
OBJECT(/*model*/ MODEL_BITFS_TILTING_SQUARE_PLATFORM, /*pos*/ -2866, -3225, -715, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBitfsTiltingInvertedPyramid),
OBJECT(/*model*/ MODEL_BITFS_SINKING_PLATFORMS, /*pos*/ -1381, 3487, 96, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBitfsSinkingPlatforms),
OBJECT(/*model*/ MODEL_BITFS_SINKING_PLATFORMS, /*pos*/ 1126, -3065, 307, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBitfsSinkingPlatforms),
OBJECT(/*model*/ MODEL_BITFS_SINKING_PLATFORMS, /*pos*/ -3225, 3487, 96, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBitfsSinkingPlatforms),
OBJECT(/*model*/ MODEL_BITFS_SINKING_CAGE_PLATFORM, /*pos*/ 6605, -3071, 266, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBitfsSinkingCagePlatform),
OBJECT(/*model*/ MODEL_BITFS_SINKING_CAGE_PLATFORM, /*pos*/ 1843, 3584, 96, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBitfsSinkingCagePlatform),
OBJECT(/*model*/ MODEL_BITFS_SINKING_CAGE_PLATFORM, /*pos*/ 614, 3584, 96, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBitfsSinkingCagePlatform),
OBJECT(/*model*/ MODEL_BITFS_SINKING_CAGE_PLATFORM, /*pos*/ 3072, 3584, 96, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBitfsSinkingCagePlatform),
OBJECT(/*model*/ MODEL_BITFS_ELEVATOR, /*pos*/ 2867, -1279, 307, /*angle*/ 0, 0, 0, /*behParam*/ 0x029F0000, /*beh*/ bhvActivatedBackAndForthPlatform),
OBJECT(/*model*/ MODEL_BITFS_STRETCHING_PLATFORMS, /*pos*/ -5836, 410, 300, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquishablePlatform),
OBJECT(/*model*/ MODEL_BITFS_SEESAW_PLATFORM, /*pos*/ 4454, -2226, 266, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvSeesawPlatform),
OBJECT(/*model*/ MODEL_BITFS_SEESAW_PLATFORM, /*pos*/ 5786, -2380, 266, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvSeesawPlatform),
OBJECT(/*model*/ MODEL_BITFS_MOVING_SQUARE_PLATFORM, /*pos*/ -3890, 102, 617, /*angle*/ 0, 90, 0, /*behParam*/ 0x020C0000, /*beh*/ bhvSlidingPlatform2),
OBJECT(/*model*/ MODEL_BITFS_MOVING_SQUARE_PLATFORM, /*pos*/ -3276, 102, 2, /*angle*/ 0, 270, 0, /*behParam*/ 0x020C0000, /*beh*/ bhvSlidingPlatform2),
OBJECT(/*model*/ MODEL_BITFS_SLIDING_PLATFORM, /*pos*/ 2103, 198, 312, /*angle*/ 0, 0, 0, /*behParam*/ 0x031F0000, /*beh*/ bhvSlidingPlatform2),
OBJECT(/*model*/ MODEL_BITFS_TUMBLING_PLATFORM, /*pos*/ 4979, 4250, 96, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvWfTumblingBridge),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 3890, -2043, 266, /*angle*/ 0, 0, 0, /*behParam*/ 0x00520000, /*beh*/ bhvPoleGrabbing),
RETURN(),
};
static const LevelScript script_func_local_2[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3226, 3584, -822, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -1382, 3584, -822, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1229, 307, -412, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
RETURN(),
};
static const LevelScript script_func_local_3[] = {
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1200, 5700, 160, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserCourseRedCoinStar),
RETURN(),
};
const LevelScript level_bitfs_entry[] = {
INIT_LEVEL(),
LOAD_YAY0( /*seg*/ 0x07, _bitfs_segment_7SegmentRomStart, _bitfs_segment_7SegmentRomEnd),
LOAD_YAY0_TEXTURE(/*seg*/ 0x09, _sky_yay0SegmentRomStart, _sky_yay0SegmentRomEnd),
LOAD_YAY0( /*seg*/ 0x0A, _bitfs_skybox_yay0SegmentRomStart, _bitfs_skybox_yay0SegmentRomEnd),
LOAD_YAY0( /*seg*/ 0x0B, _effect_yay0SegmentRomStart, _effect_yay0SegmentRomEnd),
LOAD_YAY0( /*seg*/ 0x05, _group2_yay0SegmentRomStart, _group2_yay0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0C, _group2_geoSegmentRomStart, _group2_geoSegmentRomEnd),
LOAD_YAY0( /*seg*/ 0x06, _group17_yay0SegmentRomStart, _group17_yay0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd),
LOAD_YAY0( /*seg*/ 0x08, _common0_yay0SegmentRomStart, _common0_yay0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
ALLOC_LEVEL_POOL(),
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
JUMP_LINK(script_func_global_3),
JUMP_LINK(script_func_global_18),
JUMP_LINK(script_func_global_1),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, bitfs_geo_0004B0),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_04, bitfs_geo_0004C8),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_05, bitfs_geo_0004E0),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_06, bitfs_geo_0004F8),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_07, bitfs_geo_000510),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_08, bitfs_geo_000528),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_09, bitfs_geo_000540),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0A, bitfs_geo_000558),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0B, bitfs_geo_000570),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0C, bitfs_geo_000588),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0D, bitfs_geo_0005A0),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0E, bitfs_geo_0005B8),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0F, bitfs_geo_0005D0),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_10, bitfs_geo_0005E8),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_11, bitfs_geo_000600),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_12, bitfs_geo_000618),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_13, bitfs_geo_000630),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_14, bitfs_geo_000648),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_15, bitfs_geo_000660),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_PLATFORM_ON_TRACK, bitfs_geo_000758),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_TILTING_SQUARE_PLATFORM, bitfs_geo_0006C0),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_SINKING_PLATFORMS, bitfs_geo_000770),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_BLUE_POLE, bitfs_geo_0006A8),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_SINKING_CAGE_PLATFORM, bitfs_geo_000690),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_ELEVATOR, bitfs_geo_000678),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_STRETCHING_PLATFORMS, bitfs_geo_000708),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_SEESAW_PLATFORM, bitfs_geo_000788),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_MOVING_SQUARE_PLATFORM, bitfs_geo_000728),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_SLIDING_PLATFORM, bitfs_geo_000740),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_TUMBLING_PLATFORM_PART, bitfs_geo_0006D8),
LOAD_MODEL_FROM_GEO(MODEL_BITFS_TUMBLING_PLATFORM, bitfs_geo_0006F0),
AREA(/*index*/ 1, bitfs_geo_0007A0),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7577, -1764, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 6735, 3681, 99, /*angle*/ 0, 0, 0, /*behParam*/ 0x140B0000, /*beh*/ bhvWarp),
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5886, 5000, 99, /*angle*/ 0, 90, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvDeathWarp),
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BITFS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_BOWSER_2, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_BITFS, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT),
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x03, /*destNode*/ 0x68, /*flags*/ WARP_NO_CHECKPOINT),
JUMP_LINK(script_func_local_1),
JUMP_LINK(script_func_local_2),
JUMP_LINK(script_func_local_3),
TERRAIN(/*terrainData*/ bitfs_seg7_collision_level),
MACRO_OBJECTS(/*objList*/ bitfs_seg7_macro_objs),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_KOOPA_ROAD),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ -7577, -2764, 0),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};