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* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
115 lines
7.4 KiB
C
115 lines
7.4 KiB
C
#include <ultra64.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "dialog_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "levels/bitdw/header.h"
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static const LevelScript script_func_local_1[] = {
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -1966, -3154, 3586, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -1352, -3154, 4200, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -2963, 1017, -2464, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -2349, 1017, -1849, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -2349, 1017, -1235, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SQUARE_PLATFORM, /*pos*/ -1735, 1017, -621, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvSquarishPathMoving),
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OBJECT(/*model*/ MODEL_BITDW_SEESAW_PLATFORM, /*pos*/ 1491, 1273, 512, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSeesawPlatform),
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OBJECT(/*model*/ MODEL_BITDW_SEESAW_PLATFORM, /*pos*/ -147, 894, 512, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSeesawPlatform),
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OBJECT(/*model*/ MODEL_BITDW_SLIDING_PLATFORM, /*pos*/ -5728, 819, -2151, /*angle*/ 0, 0, 0, /*behParam*/ 0x074E0000, /*beh*/ bhvSlidingPlatform2),
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OBJECT(/*model*/ MODEL_BITDW_FERRIS_WHEEL_AXLE, /*pos*/ -204, -1924, 3381, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFerrisWheelAxle),
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OBJECT(/*model*/ MODEL_BITDW_STAIRCASE, /*pos*/ 5279, 1740, -6, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvAnimatesOnFloorSwitchPress),
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OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ 3922, 1740, -7, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFloorSwitchAnimatesObject),
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RETURN(),
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};
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static const LevelScript script_func_local_2[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3092, -2795, 2842, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2463, -2386, 2844, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
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RETURN(),
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};
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static const LevelScript script_func_local_3[] = {
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 7180, 3000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserCourseRedCoinStar),
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RETURN(),
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};
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const LevelScript level_bitdw_entry[] = {
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INIT_LEVEL(),
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LOAD_YAY0( /*seg*/ 0x07, _bitdw_segment_7SegmentRomStart, _bitdw_segment_7SegmentRomEnd),
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LOAD_YAY0( /*seg*/ 0x0A, _bidw_skybox_yay0SegmentRomStart, _bidw_skybox_yay0SegmentRomEnd),
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LOAD_YAY0_TEXTURE(/*seg*/ 0x09, _sky_yay0SegmentRomStart, _sky_yay0SegmentRomEnd),
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LOAD_YAY0( /*seg*/ 0x05, _group11_yay0SegmentRomStart, _group11_yay0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0C, _group11_geoSegmentRomStart, _group11_geoSegmentRomEnd),
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LOAD_YAY0( /*seg*/ 0x06, _group17_yay0SegmentRomStart, _group17_yay0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0D, _group17_geoSegmentRomStart, _group17_geoSegmentRomEnd),
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LOAD_YAY0( /*seg*/ 0x08, _common0_yay0SegmentRomStart, _common0_yay0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
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JUMP_LINK(script_func_global_12),
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JUMP_LINK(script_func_global_18),
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JUMP_LINK(script_func_global_1),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, geo_bitdw_0003C0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_04, geo_bitdw_0003D8),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_05, geo_bitdw_0003F0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_06, geo_bitdw_000408),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_07, geo_bitdw_000420),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_08, geo_bitdw_000438),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_09, geo_bitdw_000450),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0A, geo_bitdw_000468),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0B, geo_bitdw_000480),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0C, geo_bitdw_000498),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0D, geo_bitdw_0004B0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0E, geo_bitdw_0004C8),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0F, geo_bitdw_0004E0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_10, geo_bitdw_0004F8),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_11, geo_bitdw_000510),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_WARP_PIPE, warp_pipe_geo),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_SQUARE_PLATFORM, geo_bitdw_000558),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_SEESAW_PLATFORM, geo_bitdw_000540),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_SLIDING_PLATFORM, geo_bitdw_000528),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_FERRIS_WHEEL_AXLE, geo_bitdw_000570),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_BLUE_PLATFORM, geo_bitdw_000588),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME4, geo_bitdw_0005A0),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME3, geo_bitdw_0005B8),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME2, geo_bitdw_0005D0),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE_FRAME1, geo_bitdw_0005E8),
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LOAD_MODEL_FROM_GEO(MODEL_BITDW_STAIRCASE, geo_bitdw_000600),
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AREA(/*index*/ 1, geo_bitdw_000618),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7443, -2153, 3886, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp),
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OBJECT(/*model*/ MODEL_BITDW_WARP_PIPE, /*pos*/ 6816, 2860, -7, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvWarpPipe),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5910, 3500, -7, /*angle*/ 0, 90, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvDeathWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BITDW, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_BOWSER_1, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_BITDW, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x25, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_1),
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JUMP_LINK(script_func_local_2),
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JUMP_LINK(script_func_local_3),
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TERRAIN(/*terrainData*/ bitdw_seg7_collision_level),
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MACRO_OBJECTS(/*objList*/ bitdw_seg7_macro_objs),
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SHOW_DIALOG(/*index*/ 0x00, DIALOG_090),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_KOOPA_ROAD),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
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END_AREA(),
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FREE_LEVEL_POOL(),
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MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ -7443, -3153, 3886),
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CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
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CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
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CLEAR_LEVEL(),
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SLEEP_BEFORE_EXIT(/*frames*/ 1),
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EXIT(),
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};
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