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* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
545 lines
26 KiB
C
545 lines
26 KiB
C
#ifndef BEHAVIOR_DATA_H
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#define BEHAVIOR_DATA_H
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#include "types.h"
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extern const BehaviorScript bhvStarDoor[];
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extern const BehaviorScript bhvMrI[];
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extern const BehaviorScript bhvMrIIris[];
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#define bhvMrIBody bhvMrIIris // backwards compatibility
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extern const BehaviorScript bhvMrIParticle[];
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extern const BehaviorScript bhvPurpleParticle[];
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extern const BehaviorScript bhvGiantPole[];
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extern const BehaviorScript bhvPoleGrabbing[];
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extern const BehaviorScript bhvThiHugeIslandTop[];
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extern const BehaviorScript bhvThiTinyIslandTop[];
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extern const BehaviorScript bhvCapSwitchBase[];
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extern const BehaviorScript bhvCapSwitch[];
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extern const BehaviorScript bhvKingBobomb[];
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extern const BehaviorScript bhvBobombAnchorMario[];
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extern const BehaviorScript bhvBetaChestBottom[];
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extern const BehaviorScript bhvBetaChestLid[];
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extern const BehaviorScript bhvBubbleParticleSpawner[];
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extern const BehaviorScript bhvBubbleMaybe[];
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extern const BehaviorScript bhvSmallWaterWave[];
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extern const BehaviorScript bhvSmallWaterWave398[];
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extern const BehaviorScript bhvWaterAirBubble[];
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extern const BehaviorScript bhvSmallParticle[];
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extern const BehaviorScript bhvPlungeBubble[];
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extern const BehaviorScript bhvSmallParticleSnow[];
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extern const BehaviorScript bhvSmallParticleBubbles[];
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extern const BehaviorScript bhvFishGroup[];
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extern const BehaviorScript bhvCannon[];
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extern const BehaviorScript bhvCannonBarrel[];
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extern const BehaviorScript bhvCannonBaseUnused[];
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extern const BehaviorScript bhvChuckya[];
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extern const BehaviorScript bhvChuckyaAnchorMario[];
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extern const BehaviorScript bhvRotatingPlatform[];
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extern const BehaviorScript bhvTower[];
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extern const BehaviorScript bhvBulletBillCannon[];
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extern const BehaviorScript bhvWfBreakableWallRight[];
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extern const BehaviorScript bhvWfBreakableWallLeft[];
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extern const BehaviorScript bhvKickableBoard[];
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extern const BehaviorScript bhvTowerDoor[];
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extern const BehaviorScript bhvRotatingCounterClockwise[];
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extern const BehaviorScript bhvWfRotatingWoodenPlatform[];
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extern const BehaviorScript bhvKoopaShellUnderwater[];
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extern const BehaviorScript bhvExitPodiumWarp[];
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extern const BehaviorScript bhvFadingWarp[];
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extern const BehaviorScript bhvWarp[];
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extern const BehaviorScript bhvWarpPipe[];
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extern const BehaviorScript bhvWhitePuffExplosion[];
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extern const BehaviorScript bhvSpawnedStar[];
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extern const BehaviorScript bhvSpawnedStarNoLevelExit[];
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extern const BehaviorScript bhvMrIBlueCoin[];
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extern const BehaviorScript bhvCoinInsideBoo[];
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extern const BehaviorScript bhvCoinFormationSpawnedCoin[];
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#define bhvCoinFormationSpawn bhvCoinFormationSpawnedCoin // backwards compatibility
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extern const BehaviorScript bhvCoinFormation[];
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extern const BehaviorScript bhvOneCoin[];
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extern const BehaviorScript bhvYellowCoin[];
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extern const BehaviorScript bhvTemporaryYellowCoin[];
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extern const BehaviorScript bhvThreeCoinsSpawn[];
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extern const BehaviorScript bhvTenCoinsSpawn[];
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extern const BehaviorScript bhvSingleCoinGetsSpawned[];
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extern const BehaviorScript bhvCoinSparkles[];
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extern const BehaviorScript bhvCoinSparklesSpawner[];
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extern const BehaviorScript bhvWallTinyStarParticle[];
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extern const BehaviorScript bhvVertStarParticleSpawner[];
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extern const BehaviorScript bhvPoundTinyStarParticle[];
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extern const BehaviorScript bhvHorStarParticleSpawner[];
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extern const BehaviorScript bhvPunchTinyTriangle[];
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extern const BehaviorScript bhvTriangleParticleSpawner[];
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extern const BehaviorScript bhvDoorWarp[];
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extern const BehaviorScript bhvDoor[];
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extern const BehaviorScript bhvGrindel[];
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extern const BehaviorScript bhvThwomp2[];
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extern const BehaviorScript bhvThwomp[];
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extern const BehaviorScript bhvTumblingBridgePlatform[];
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extern const BehaviorScript bhvWfTumblingBridge[];
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extern const BehaviorScript bhvBbhTumblingBridge[];
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extern const BehaviorScript bhvLllTumblingBridge[];
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extern const BehaviorScript bhvFlame[];
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extern const BehaviorScript bhvAnotherElavator[];
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extern const BehaviorScript bhvRrElevatorPlatform[];
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extern const BehaviorScript bhvHmcElevatorPlatform[];
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extern const BehaviorScript bhvWaterMist[];
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extern const BehaviorScript bhvBreathParticleSpawner[];
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extern const BehaviorScript bhvBreakBoxTriangle[];
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extern const BehaviorScript bhvWaterMist2[];
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extern const BehaviorScript bhvMistCircParticleSpawner[];
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extern const BehaviorScript bhvDirtParticleSpawner[];
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extern const BehaviorScript bhvSnowParticleSpawner[];
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extern const BehaviorScript bhvWind[];
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extern const BehaviorScript bhvEndToad[];
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extern const BehaviorScript bhvEndPeach[];
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extern const BehaviorScript bhvUnusedParticleSpawn[];
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extern const BehaviorScript bhvUkiki[];
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extern const BehaviorScript bhvUkikiCageChild[];
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extern const BehaviorScript bhvUkikiCageStar[];
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extern const BehaviorScript bhvUkikiCage[];
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extern const BehaviorScript bhvBitfsSinkingPlatforms[];
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extern const BehaviorScript bhvBitfsSinkingCagePlatform[];
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extern const BehaviorScript bhvDddMovingPole[];
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extern const BehaviorScript bhvBitfsTiltingInvertedPyramid[];
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extern const BehaviorScript bhvSquishablePlatform[];
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extern const BehaviorScript bhvCutOutObject[];
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extern const BehaviorScript bhvBetaMovingFlamesSpawn[];
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extern const BehaviorScript bhvBetaMovingFlames[];
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extern const BehaviorScript bhvRrRotatingBridgePlatform[];
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extern const BehaviorScript bhvFlamethrower[];
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extern const BehaviorScript bhvFlamethrowerFlame[];
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extern const BehaviorScript bhvBouncingFireball[];
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extern const BehaviorScript bhvBouncingFireballFlame[];
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extern const BehaviorScript bhvBowserShockWave[];
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extern const BehaviorScript bhvFireParticleSpawner[];
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extern const BehaviorScript bhvBlackSmokeMario[];
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extern const BehaviorScript bhvBlackSmokeBowser[];
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extern const BehaviorScript bhvBlackSmokeUpward[];
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extern const BehaviorScript bhvBetaFishSplashSpawner[];
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extern const BehaviorScript bhvSpindrift[];
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extern const BehaviorScript bhvTowerPlatformGroup[];
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extern const BehaviorScript bhvWfSlidingTowerPlatform[];
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extern const BehaviorScript bhvWfElevatorTowerPlatform[];
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extern const BehaviorScript bhvWfSolidTowerPlatform[];
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extern const BehaviorScript bhvLeafParticleSpawner[];
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extern const BehaviorScript bhvTreeSnow[];
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extern const BehaviorScript bhvTreeLeaf[];
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extern const BehaviorScript bhvAnotherTiltingPlatform[];
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extern const BehaviorScript bhvSquarishPathMoving[];
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extern const BehaviorScript bhvPiranhaPlantBubble[];
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extern const BehaviorScript bhvPiranhaPlantWakingBubbles[];
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extern const BehaviorScript bhvFloorSwitchAnimatesObject[];
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extern const BehaviorScript bhvFloorSwitchGrills[];
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extern const BehaviorScript bhvFloorSwitchHardcodedModel[];
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extern const BehaviorScript bhvFloorSwitchHiddenObjects[];
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extern const BehaviorScript bhvHiddenObject[];
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extern const BehaviorScript bhvBreakableBox[];
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extern const BehaviorScript bhvPushableMetalBox[];
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extern const BehaviorScript bhvHeaveHo[];
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extern const BehaviorScript bhvHeaveHoThrowMario[];
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extern const BehaviorScript bhvCcmTouchedStarSpawn[];
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extern const BehaviorScript bhvUnusedPoundablePlatform[];
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extern const BehaviorScript bhvBetaTrampolineTop[];
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extern const BehaviorScript bhvBetaTrampolineSpring[];
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extern const BehaviorScript bhvJumpingBox[];
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extern const BehaviorScript bhvBooCage[];
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extern const BehaviorScript bhvStub[];
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extern const BehaviorScript bhvIgloo[];
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extern const BehaviorScript bhvBowserKey[];
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extern const BehaviorScript bhvGrandStar[];
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extern const BehaviorScript bhvBetaBooKey[];
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extern const BehaviorScript bhvAlphaBooKey[];
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extern const BehaviorScript bhvBulletBill[];
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extern const BehaviorScript bhvWhitePuffSmoke[];
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extern const BehaviorScript bhvBowserTailAnchor[];
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extern const BehaviorScript bhvBowser[];
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extern const BehaviorScript bhvBowserBodyAnchor[];
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extern const BehaviorScript bhvBowserFlameSpawn[];
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extern const BehaviorScript bhvTiltingBowserLavaPlatform[];
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extern const BehaviorScript bhvFallingBowserPlatform[];
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extern const BehaviorScript bhvBlueBowserFlame[];
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extern const BehaviorScript bhvFlameFloatingLanding[];
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extern const BehaviorScript bhvBlueFlamesGroup[];
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extern const BehaviorScript bhvFlameBouncing[];
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extern const BehaviorScript bhvFlameMovingForwardGrowing[];
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extern const BehaviorScript bhvFlameBowser[];
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extern const BehaviorScript bhvFlameLargeBurningOut[];
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extern const BehaviorScript bhvBlueFish[];
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extern const BehaviorScript bhvTankFishGroup[];
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extern const BehaviorScript bhvCheckerboardElevatorGroup[];
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extern const BehaviorScript bhvCheckerboardPlatformSub[];
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extern const BehaviorScript bhvBowserKeyUnlockDoor[];
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extern const BehaviorScript bhvBowserKeyCourseExit[];
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extern const BehaviorScript bhvInvisibleObjectsUnderBridge[];
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extern const BehaviorScript bhvWaterLevelPillar[];
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extern const BehaviorScript bhvDddWarp[];
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extern const BehaviorScript bhvMoatGrills[];
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extern const BehaviorScript bhvClockMinuteHand[];
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extern const BehaviorScript bhvClockHourHand[];
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extern const BehaviorScript bhvMacroUkiki[];
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extern const BehaviorScript bhvLllRotatingHexagonalPlatform[];
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extern const BehaviorScript bhvLllSinkingRockBlock[];
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extern const BehaviorScript bhvLllMovingOctagonalMeshPlatform[];
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extern const BehaviorScript bhvSnowBall[];
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extern const BehaviorScript bhvLllRotatingBlockWithFireBars[];
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extern const BehaviorScript bhvLllRotatingHexFlame[];
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extern const BehaviorScript bhvLllWoodPiece[];
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extern const BehaviorScript bhvLllFloatingWoodBridge[];
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extern const BehaviorScript bhvVolcanoFlames[];
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extern const BehaviorScript bhvLllRotatingHexagonalRing[];
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extern const BehaviorScript bhvLllSinkingRectangularPlatform[];
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extern const BehaviorScript bhvLllSinkingSquarePlatforms[];
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extern const BehaviorScript bhvLllTiltingInvertedPyramid[];
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extern const BehaviorScript bhvKoopaShell[];
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extern const BehaviorScript bhvKoopaShellFlame[];
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extern const BehaviorScript bhvToxBox[];
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extern const BehaviorScript bhvPiranhaPlant[];
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extern const BehaviorScript bhvLllBowserPuzzlePiece[];
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extern const BehaviorScript bhvLllBowserPuzzle[];
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extern const BehaviorScript bhvTuxiesMother[];
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extern const BehaviorScript bhvPenguinBaby[];
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extern const BehaviorScript bhvSmallPenguinReturned[];
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extern const BehaviorScript bhvSmallPenguin[];
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extern const BehaviorScript bhvManyBlueFishSpawner[];
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extern const BehaviorScript bhvFewBlueFishSpawner[];
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extern const BehaviorScript bhvFishSpawner[];
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extern const BehaviorScript bhvFishCommon[];
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extern const BehaviorScript bhvFish[];
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extern const BehaviorScript bhvWdwExpressElevator[];
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extern const BehaviorScript bhvWdwExpressElevatorPlatform[];
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extern const BehaviorScript bhvBubSpawner[];
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#define bhvChirpChirp bhvBubSpawner // backwards compatibility
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extern const BehaviorScript bhvBub[];
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extern const BehaviorScript bhvCheepCheep[];
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extern const BehaviorScript bhvExclamationBox[];
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extern const BehaviorScript bhvRotatingExclamationMark[];
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extern const BehaviorScript bhvPlaysSound[];
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extern const BehaviorScript bhvSoundSpawner[];
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extern const BehaviorScript bhvRockSolid[];
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extern const BehaviorScript bhvBowserSubDoor[];
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extern const BehaviorScript bhvBowsersSub[];
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extern const BehaviorScript bhvSushiShark[];
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extern const BehaviorScript bhvJrbSlidingBox[];
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extern const BehaviorScript bhvShipPart3[];
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extern const BehaviorScript bhvInSunkenShip3[];
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extern const BehaviorScript bhvSunkenShipPart[];
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extern const BehaviorScript bhvSunkenShipPart2[];
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extern const BehaviorScript bhvInSunkenShip[];
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extern const BehaviorScript bhvInSunkenShip2[];
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extern const BehaviorScript bhvMistParticleSpawner[];
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extern const BehaviorScript bhvWhitePuff1[];
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extern const BehaviorScript bhvWhitePuff2[];
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extern const BehaviorScript bhvWhitePuffSmoke2[];
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extern const BehaviorScript bhvPurpleSwitchHiddenBoxes[];
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extern const BehaviorScript bhvBlueCoinSwitch[];
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extern const BehaviorScript bhvHiddenBlueCoin[];
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extern const BehaviorScript bhvOpenableCageDoor[];
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extern const BehaviorScript bhvOpenableGrill[];
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extern const BehaviorScript bhvWaterLevelDiamond[];
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extern const BehaviorScript bhvInitializeChangingWaterLevel[];
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extern const BehaviorScript bhvTweesterSandParticle[];
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extern const BehaviorScript bhvTweester[];
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extern const BehaviorScript bhvMerryGoRoundBooManager[];
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extern const BehaviorScript bhvPlaysMusicTrackWhenTouched[];
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extern const BehaviorScript bhvAnimatedTexture[];
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extern const BehaviorScript bhvBooInCastle[];
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extern const BehaviorScript bhvBooWithCage[];
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extern const BehaviorScript bhvBalconyBigBoo[];
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extern const BehaviorScript bhvMerryGoRoundBigBoo[];
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extern const BehaviorScript bhvGhostHuntBigBoo[];
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extern const BehaviorScript bhvCourtyardBooTriplet[];
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extern const BehaviorScript bhvBoo[];
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extern const BehaviorScript bhvMerryGoRoundBoo[];
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extern const BehaviorScript bhvGhostHuntBoo[];
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extern const BehaviorScript bhvHiddenStaircaseStep[];
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extern const BehaviorScript bhvBooStaircase[];
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extern const BehaviorScript bhvBbhTiltingTrapPlatform[];
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extern const BehaviorScript bhvHauntedBookshelf[];
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extern const BehaviorScript bhvMeshElevator[];
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extern const BehaviorScript bhvMerryGoRound[];
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extern const BehaviorScript bhvBetaBowserAnchor[];
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extern const BehaviorScript bhvStaticCheckeredPlatform[];
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extern const BehaviorScript bhvStar[];
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extern const BehaviorScript bhvStaticObject[];
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// Static object stubs for backwards compatibility
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#define bhvLllHexagonalMesh bhvStaticObject
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#define bhvInsideCannon bhvStaticObject
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extern const BehaviorScript bhvCastleFloorTrap[];
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extern const BehaviorScript bhvFloorTrapInCastle[];
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extern const BehaviorScript bhvTree[];
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extern const BehaviorScript bhvSparkle[];
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extern const BehaviorScript bhvSparkleSpawn[];
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extern const BehaviorScript bhvSparkleParticleSpawner[];
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extern const BehaviorScript bhvSomeGfx[];
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extern const BehaviorScript bhvScuttlebug[];
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extern const BehaviorScript bhvScuttlebugSpawn[];
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extern const BehaviorScript bhvWhompKingBoss[];
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extern const BehaviorScript bhvSmallWhomp[];
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extern const BehaviorScript bhvWaterSplash[];
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extern const BehaviorScript bhvWaterDroplet[];
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extern const BehaviorScript bhvWaterDropletSplash[];
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extern const BehaviorScript bhvBubbleSplash[];
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extern const BehaviorScript bhvIdleWaterWave[];
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extern const BehaviorScript bhvObjectWaterSplash[];
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extern const BehaviorScript bhvShallowWaterWave[];
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extern const BehaviorScript bhvShallowWaterSplash[];
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extern const BehaviorScript bhvObjectWaveTrail[];
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extern const BehaviorScript bhvWaveTrail[];
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extern const BehaviorScript bhvTinyStrongWindParticle[];
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extern const BehaviorScript bhvStrongWindParticle[];
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extern const BehaviorScript bhvSLSnowmanWind[];
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extern const BehaviorScript bhvSLWalkingPenguin[];
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extern const BehaviorScript bhvYellowBall[];
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extern const BehaviorScript bhvMario[];
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extern const BehaviorScript bhvToadMessage[];
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extern const BehaviorScript bhvUnlockDoorStar[];
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extern const BehaviorScript bhvInstantActiveWarp[];
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extern const BehaviorScript bhvAirborneWarp[];
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extern const BehaviorScript bhvHardAirKnockBackWarp[];
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extern const BehaviorScript bhvSpinAirborneCircleWarp[];
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extern const BehaviorScript bhvDeathWarp[];
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extern const BehaviorScript bhvSpinAirborneWarp[];
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extern const BehaviorScript bhvFlyingWarp[];
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extern const BehaviorScript bhvPaintingStarCollectWarp[];
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extern const BehaviorScript bhvPaintingDeathWarp[];
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extern const BehaviorScript bhvAirborneDeathWarp[];
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extern const BehaviorScript bhvAirborneStarCollectWarp[];
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extern const BehaviorScript bhvLaunchStarCollectWarp[];
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extern const BehaviorScript bhvLaunchDeathWarp[];
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extern const BehaviorScript bhvSwimmingWarp[];
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extern const BehaviorScript bhvRandomAnimatedTexture[];
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extern const BehaviorScript bhvYellowBackgroundInMenu[];
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extern const BehaviorScript bhvMenuButton[];
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extern const BehaviorScript bhvMenuButtonManager[];
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extern const BehaviorScript bhvActSelectorStarType[];
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extern const BehaviorScript bhvActSelector[];
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extern const BehaviorScript bhvMovingYellowCoin[];
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extern const BehaviorScript bhvMovingBlueCoin[];
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extern const BehaviorScript bhvBlueCoinSliding[];
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extern const BehaviorScript bhvBlueCoinJumping[];
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extern const BehaviorScript bhvSeaweed[];
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extern const BehaviorScript bhvSeaweedBundle[];
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extern const BehaviorScript bhvBobomb[];
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extern const BehaviorScript bhvBobombFuseSmoke[];
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extern const BehaviorScript bhvBobombBuddy[];
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extern const BehaviorScript bhvBobombBuddyOpensCannon[];
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extern const BehaviorScript bhvCannonClosed[];
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extern const BehaviorScript bhvWhirlpool[];
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extern const BehaviorScript bhvJetStream[];
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extern const BehaviorScript bhvMessagePanel[];
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extern const BehaviorScript bhvSignOnWall[];
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extern const BehaviorScript bhvHomingAmp[];
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extern const BehaviorScript bhvCirclingAmp[];
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extern const BehaviorScript bhvButterfly[];
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extern const BehaviorScript bhvHoot[];
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extern const BehaviorScript bhvBetaHoldableObject[];
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extern const BehaviorScript bhvCarrySomethingHeld[];
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extern const BehaviorScript bhvCarrySomethingDropped[];
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extern const BehaviorScript bhvCarrySomethingThrown[];
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extern const BehaviorScript bhvObjectBubble[];
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extern const BehaviorScript bhvObjectWaterWave[];
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extern const BehaviorScript bhvExplosion[];
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extern const BehaviorScript bhvBobombBullyDeathSmoke[];
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extern const BehaviorScript bhvSmoke[];
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extern const BehaviorScript bhvBobombExplosionBubble[];
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|
extern const BehaviorScript bhvBobombExplosionBubble3600[];
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extern const BehaviorScript bhvRespawner[];
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extern const BehaviorScript bhvSmallBully[];
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extern const BehaviorScript bhvBigBully[];
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extern const BehaviorScript bhvBigBullyWithMinions[];
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extern const BehaviorScript bhvSmallChillBully[];
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|
extern const BehaviorScript bhvBigChillBully[];
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|
extern const BehaviorScript bhvJetStreamRingSpawner[];
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extern const BehaviorScript bhvJetStreamWaterRing[];
|
|
extern const BehaviorScript bhvMantaRayWaterRing[];
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|
extern const BehaviorScript bhvMantaRayRingManager[];
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|
extern const BehaviorScript bhvBowserBomb[];
|
|
extern const BehaviorScript bhvBowserBombExplosion[];
|
|
extern const BehaviorScript bhvBowserBombSmoke[];
|
|
extern const BehaviorScript bhvCelebrationStar[];
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|
extern const BehaviorScript bhvCelebrationStarSparkle[];
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extern const BehaviorScript bhvStarKeyCollectionPuffSpawner[];
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extern const BehaviorScript bhvLllDrawbridgeSpawner[];
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extern const BehaviorScript bhvLllDrawbridge[];
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extern const BehaviorScript bhvSmallBomp[];
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extern const BehaviorScript bhvLargeBomp[];
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extern const BehaviorScript bhvWfSlidingPlatform[];
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extern const BehaviorScript bhvMoneybag[];
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extern const BehaviorScript bhvMoneybagHidden[];
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extern const BehaviorScript bhvPitBowlingBall[];
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extern const BehaviorScript bhvFreeBowlingBall[];
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extern const BehaviorScript bhvBowlingBall[];
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|
extern const BehaviorScript bhvTtmBowlingBallSpawner[];
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extern const BehaviorScript bhvBobBowlingBallSpawner[];
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extern const BehaviorScript bhvThiBowlingBallSpawner[];
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extern const BehaviorScript bhvRrCruiserWing[];
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extern const BehaviorScript bhvSpindel[];
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|
extern const BehaviorScript bhvSslMovingPyramidWall[];
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extern const BehaviorScript bhvPyramidElevator[];
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|
extern const BehaviorScript bhvPyramidElevatorTrajectoryMarkerBall[];
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extern const BehaviorScript bhvPyramidTop[];
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|
extern const BehaviorScript bhvPyramidTopFragment[];
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|
extern const BehaviorScript bhvPyramidPillarTouchDetector[];
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|
extern const BehaviorScript bhvWaterfallSoundLoop[];
|
|
extern const BehaviorScript bhvVolcanoSoundLoop[];
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|
extern const BehaviorScript bhvCastleFlagWaving[];
|
|
extern const BehaviorScript bhvBirdsSoundLoop[];
|
|
extern const BehaviorScript bhvAmbientSounds[];
|
|
extern const BehaviorScript bhvSandSoundLoop[];
|
|
extern const BehaviorScript bhvHiddenAt120Stars[];
|
|
extern const BehaviorScript bhvSnowmansBottom[];
|
|
extern const BehaviorScript bhvSnowmansHead[];
|
|
extern const BehaviorScript bhvSnowmansBodyCheckpoint[];
|
|
extern const BehaviorScript bhvBigSnowmanWhole[];
|
|
extern const BehaviorScript bhvBigBoulder[];
|
|
extern const BehaviorScript bhvBigBoulderGenerator[];
|
|
extern const BehaviorScript bhvWingCap[];
|
|
extern const BehaviorScript bhvMetalCap[];
|
|
extern const BehaviorScript bhvNormalCap[];
|
|
extern const BehaviorScript bhvVanishCap[];
|
|
extern const BehaviorScript bhvStar[];
|
|
extern const BehaviorScript bhvStarSpawnCoordinates[];
|
|
extern const BehaviorScript bhvHiddenRedCoinStar[];
|
|
extern const BehaviorScript bhvRedCoin[];
|
|
extern const BehaviorScript bhvBowserCourseRedCoinStar[];
|
|
extern const BehaviorScript bhvHiddenStar[];
|
|
extern const BehaviorScript bhvHiddenStarTrigger[];
|
|
extern const BehaviorScript bhvTtmRollingLog[];
|
|
extern const BehaviorScript bhvLllVolcanoFallingTrap[];
|
|
extern const BehaviorScript bhvLllRollingLog[];
|
|
extern const BehaviorScript bhv1upWalking[];
|
|
extern const BehaviorScript bhv1upRunningAway[];
|
|
extern const BehaviorScript bhv1upSliding[];
|
|
extern const BehaviorScript bhv1Up[];
|
|
extern const BehaviorScript bhv1upJumpOnApproach[];
|
|
extern const BehaviorScript bhvHidden1up[];
|
|
extern const BehaviorScript bhvHidden1upTrigger[];
|
|
extern const BehaviorScript bhvHidden1upInPole[];
|
|
extern const BehaviorScript bhvHidden1upInPoleTrigger[];
|
|
extern const BehaviorScript bhvHidden1upInPoleSpawner[];
|
|
extern const BehaviorScript bhvControllablePlatform[];
|
|
extern const BehaviorScript bhvControllablePlatformSub[];
|
|
extern const BehaviorScript bhvBreakableBoxSmall[];
|
|
extern const BehaviorScript bhvSlidingSnowMound[];
|
|
extern const BehaviorScript bhvSnowMoundSpawn[];
|
|
extern const BehaviorScript bhvWdwSquareFloatingPlatform[];
|
|
extern const BehaviorScript bhvWdwRectangularFloatingPlatform[];
|
|
extern const BehaviorScript bhvJrbFloatingPlatform[];
|
|
extern const BehaviorScript bhvArrowLift[];
|
|
extern const BehaviorScript bhvOrangeNumber[];
|
|
extern const BehaviorScript bhvMantaRay[];
|
|
extern const BehaviorScript bhvFallingPillar[];
|
|
extern const BehaviorScript bhvFallingPillarHitbox[];
|
|
extern const BehaviorScript bhvPillarBase[];
|
|
extern const BehaviorScript bhvJrbFloatingBox[];
|
|
extern const BehaviorScript bhvDecorativePendulum[];
|
|
extern const BehaviorScript bhvTreasureChestsShip[];
|
|
extern const BehaviorScript bhvTreasureChestsJrb[];
|
|
extern const BehaviorScript bhvTreasureChests[];
|
|
extern const BehaviorScript bhvTreasureChestBottom[];
|
|
extern const BehaviorScript bhvTreasureChestTop[];
|
|
extern const BehaviorScript bhvMips[];
|
|
extern const BehaviorScript bhvYoshi[];
|
|
extern const BehaviorScript bhvKoopa[];
|
|
extern const BehaviorScript bhvKoopaRaceEndpoint[];
|
|
extern const BehaviorScript bhvKoopaFlag[];
|
|
extern const BehaviorScript bhvPokey[];
|
|
extern const BehaviorScript bhvPokeyBodyPart[];
|
|
extern const BehaviorScript bhvSwoop[];
|
|
extern const BehaviorScript bhvFlyGuy[];
|
|
extern const BehaviorScript bhvGoomba[];
|
|
extern const BehaviorScript bhvGoombaTripletSpawner[];
|
|
#ifdef FLOOMBAS
|
|
extern const BehaviorScript bhvFloomba[];
|
|
#ifdef INTRO_FLOOMBAS
|
|
extern const BehaviorScript bhvFloombaStartup[];
|
|
#endif
|
|
extern const BehaviorScript bhvFloombaTripletSpawner[];
|
|
#endif
|
|
extern const BehaviorScript bhvChainChomp[];
|
|
extern const BehaviorScript bhvChainChompChainPart[];
|
|
extern const BehaviorScript bhvWoodenPost[];
|
|
extern const BehaviorScript bhvChainChompGate[];
|
|
extern const BehaviorScript bhvWigglerHead[];
|
|
extern const BehaviorScript bhvWigglerBody[];
|
|
extern const BehaviorScript bhvEnemyLakitu[];
|
|
extern const BehaviorScript bhvCameraLakitu[];
|
|
extern const BehaviorScript bhvCloud[];
|
|
extern const BehaviorScript bhvCloudPart[];
|
|
extern const BehaviorScript bhvSpiny[];
|
|
extern const BehaviorScript bhvMontyMole[];
|
|
extern const BehaviorScript bhvMontyMoleHole[];
|
|
extern const BehaviorScript bhvMontyMoleRock[];
|
|
extern const BehaviorScript bhvPlatformOnTrack[];
|
|
extern const BehaviorScript bhvTrackBall[];
|
|
extern const BehaviorScript bhvSeesawPlatform[];
|
|
extern const BehaviorScript bhvFerrisWheelAxle[];
|
|
extern const BehaviorScript bhvFerrisWheelPlatform[];
|
|
extern const BehaviorScript bhvWaterBombSpawner[];
|
|
extern const BehaviorScript bhvWaterBomb[];
|
|
extern const BehaviorScript bhvWaterBombShadow[];
|
|
extern const BehaviorScript bhvTTCRotatingSolid[];
|
|
extern const BehaviorScript bhvTTCPendulum[];
|
|
extern const BehaviorScript bhvTTCTreadmill[];
|
|
extern const BehaviorScript bhvTTCMovingBar[];
|
|
extern const BehaviorScript bhvTTCCog[];
|
|
extern const BehaviorScript bhvTTCPitBlock[];
|
|
extern const BehaviorScript bhvTTCElevator[];
|
|
extern const BehaviorScript bhvTTC2DRotator[];
|
|
extern const BehaviorScript bhvTTCSpinner[];
|
|
extern const BehaviorScript bhvMrBlizzard[];
|
|
extern const BehaviorScript bhvMrBlizzardSnowball[];
|
|
extern const BehaviorScript bhvSlidingPlatform2[];
|
|
extern const BehaviorScript bhvOctagonalPlatformRotating[];
|
|
extern const BehaviorScript bhvAnimatesOnFloorSwitchPress[];
|
|
extern const BehaviorScript bhvActivatedBackAndForthPlatform[];
|
|
extern const BehaviorScript bhvRecoveryHeart[];
|
|
extern const BehaviorScript bhvWaterBombCannon[];
|
|
extern const BehaviorScript bhvCannonBarrelBubbles[];
|
|
extern const BehaviorScript bhvUnagi[];
|
|
extern const BehaviorScript bhvUnagiSubobject[];
|
|
extern const BehaviorScript bhvDorrie[];
|
|
extern const BehaviorScript bhvHauntedChair[];
|
|
extern const BehaviorScript bhvMadPiano[];
|
|
extern const BehaviorScript bhvFlyingBookend[];
|
|
extern const BehaviorScript bhvBookendSpawn[];
|
|
extern const BehaviorScript bhvHauntedBookshelfManager[];
|
|
extern const BehaviorScript bhvBookSwitch[];
|
|
extern const BehaviorScript bhvFirePiranhaPlant[];
|
|
extern const BehaviorScript bhvMovingFlame[];
|
|
#define bhvSmallPiranhaFlame bhvMovingFlame // backwards compatibility
|
|
extern const BehaviorScript bhvFireSpitter[];
|
|
extern const BehaviorScript bhvMovingFlameEmber[];
|
|
#define bhvFlyguyFlame bhvMovingFlameEmber // backwards compatibility
|
|
extern const BehaviorScript bhvSnufit[];
|
|
extern const BehaviorScript bhvSnufitBalls[];
|
|
extern const BehaviorScript bhvHorizontalGrindel[];
|
|
extern const BehaviorScript bhvEyerokBoss[];
|
|
extern const BehaviorScript bhvEyerokHand[];
|
|
extern const BehaviorScript bhvKlepto[];
|
|
extern const BehaviorScript bhvBird[];
|
|
extern const BehaviorScript bhvRacingPenguin[];
|
|
extern const BehaviorScript bhvPenguinRaceFinishLine[];
|
|
extern const BehaviorScript bhvPenguinRaceShortcutCheck[];
|
|
extern const BehaviorScript bhvCoffinSpawner[];
|
|
extern const BehaviorScript bhvCoffin[];
|
|
extern const BehaviorScript bhvClamShell[];
|
|
extern const BehaviorScript bhvSkeeter[];
|
|
extern const BehaviorScript bhvSkeeterWave[];
|
|
extern const BehaviorScript bhvSwingPlatform[];
|
|
extern const BehaviorScript bhvDonutPlatformSpawner[];
|
|
extern const BehaviorScript bhvDonutPlatform[];
|
|
extern const BehaviorScript bhvDDDPole[];
|
|
extern const BehaviorScript bhvRedCoinStarMarker[];
|
|
extern const BehaviorScript bhvTripletButterfly[];
|
|
extern const BehaviorScript bhvBubba[];
|
|
extern const BehaviorScript bhvBeginningLakitu[];
|
|
extern const BehaviorScript bhvBeginningPeach[];
|
|
extern const BehaviorScript bhvEndBirds1[];
|
|
extern const BehaviorScript bhvEndBirds2[];
|
|
extern const BehaviorScript bhvIntroScene[];
|
|
extern const BehaviorScript bhvUnusedFakeStar[];
|
|
|
|
#endif // BEHAVIOR_DATA_H
|