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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
467 lines
13 KiB
Plaintext
Executable File
467 lines
13 KiB
Plaintext
Executable File
OUTPUT_ARCH (mips)
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#define LINKER /* Removes externs from preprocessed script */
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#include "segments.h"
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#include "config.h"
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#undef LINKER
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#define BEGIN_SEG(name, addr) \
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_##name##SegmentStart = ADDR(.name); \
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_##name##SegmentRomStart = __romPos; \
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.name addr : AT(__romPos)
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#define END_SEG(name) \
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_##name##SegmentEnd = ADDR(.name) + SIZEOF(.name); \
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_##name##SegmentRomEnd = __romPos + SIZEOF(.name); \
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__romPos += SIZEOF(.name);
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#define BEGIN_NOLOAD(name) \
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_##name##SegmentBssStart = ADDR(.name.noload); \
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.name.noload (NOLOAD) :
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#define END_NOLOAD(name) \
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_##name##SegmentBssEnd = ADDR(.name.noload) + SIZEOF(.name.noload); \
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_##name##SegmentBssSize = SIZEOF(.name.noload);
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#define YAY0_SEG(name, segAddr) \
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BEGIN_SEG(name##_yay0, segAddr) \
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{ \
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KEEP(BUILD_DIR/bin/name.szp.o(.data)); \
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. = ALIGN(0x10); \
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} \
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END_SEG(name##_yay0) \
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_##name##_mio0SegmentRomStart = _##name##_yay0SegmentRomStart; \
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_##name##_mio0SegmentRomEnd = _##name##_yay0SegmentRomEnd;
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#define YAY0_EU_SEG(name, segAddr) \
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BEGIN_SEG(name##_yay0, segAddr) \
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{ \
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KEEP(BUILD_DIR/bin/eu/name.szp.o(.data)); \
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. = ALIGN(0x10); \
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} \
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END_SEG(name##_yay0) \
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_##name##_mio0SegmentRomStart = _##name##_yay0SegmentRomStart; \
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_##name##_mio0SegmentRomEnd = _##name##_yay0SegmentRomEnd;
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#define STANDARD_LEVEL(name) \
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BEGIN_SEG(name##_segment_7, 0x07000000) \
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{ \
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KEEP(BUILD_DIR/levels/name/leveldata.szp.o(.data)); \
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. = ALIGN(0x10); \
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} \
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END_SEG(name##_segment_7) \
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BEGIN_SEG(name, 0x0E000000) \
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{ \
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KEEP(BUILD_DIR/levels/name/script.o(.data)); \
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KEEP(BUILD_DIR/levels/name/geo.o(.data)); \
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} \
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END_SEG(name)
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#define STANDARD_OBJECTS(name, segAddr, geoAddr) \
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BEGIN_SEG(name##_yay0, segAddr) \
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{ \
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KEEP(BUILD_DIR/actors/name.szp.o(.data)); \
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. = ALIGN(0x10); \
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} \
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END_SEG(name##_yay0) \
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BEGIN_SEG(name##_geo, geoAddr) \
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{ \
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KEEP(BUILD_DIR/actors/name##_geo.o(.data)); \
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} \
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END_SEG(name##_geo) \
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_##name##_mio0SegmentRomStart = _##name##_yay0SegmentRomStart; \
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_##name##_mio0SegmentRomEnd = _##name##_yay0SegmentRomEnd;
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SECTIONS
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{
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__romPos = 0;
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BEGIN_SEG(boot, 0x04000000)
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{
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KEEP(BUILD_DIR/asm/rom_header.o(.text));
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KEEP(BUILD_DIR/asm/boot.o(.text));
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}
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END_SEG(boot)
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. = 0x80000400;
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BEGIN_NOLOAD(zbuffer)
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{
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BUILD_DIR/src/buffers/zbuffer.o(.bss*);
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}
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END_NOLOAD(zbuffer)
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. = _zbufferSegmentBssEnd;
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BEGIN_NOLOAD(buffers)
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{
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BUILD_DIR/src/buffers/buffers.o(.bss*);
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BUILD_DIR/src/audio/globals_start.o(.bss*);
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BUILD_DIR/src/audio/synthesis.o(.bss*);
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BUILD_DIR/src/audio/heap.o(.bss*);
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BUILD_DIR/src/audio/load.o(.bss*);
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BUILD_DIR/src/audio/data.o(.bss*);
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BUILD_DIR/src/audio*.o(.bss*);
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. = ALIGN(0x10);
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BUILD_DIR/src/buffers/gfx_output_buffer.o(.bss*);
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}
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END_NOLOAD(buffers)
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. = _buffersSegmentBssEnd;
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#ifdef HVQM
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BEGIN_NOLOAD(hvqmwork)
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{
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BUILD_DIR/src/buffers/hvqmwork.o(.bss*);
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}
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END_NOLOAD(hvqmwork)
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BEGIN_NOLOAD(adpcmbuf)
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{
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BUILD_DIR/src/buffers/adpcmbuf.o(.bss*);
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}
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END_NOLOAD(adpcmbuf)
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BEGIN_NOLOAD(hvqbuf)
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{
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BUILD_DIR/src/buffers/hvqbuf.o(.bss*);
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}
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END_NOLOAD(hvqbuf)
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. = _hvqbufSegmentBssEnd;
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#endif
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BEGIN_SEG(main, .) SUBALIGN(16)
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{
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KEEP(BUILD_DIR/asm/entry.o(.text));
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BUILD_DIR/src/game*.o(.text);
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BUILD_DIR/src/hvqm*.o(.text);
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BUILD_DIR/src/gdb*.o(.text);
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BUILD_DIR/src/usb*.o(.text);
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BUILD_DIR/src/audio*.o(.text);
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#ifdef S2DEX_TEXT_ENGINE
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lib/libs2d_engine.a:*(.text);
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#endif
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#if defined(ISVPRINT) || defined(UNF)
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*/libultra_d.a:*.o(.text);
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#else
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*/libultra_rom.a:*.o(.text);
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#endif
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*/libnustd.a:*.o(.text);
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*/libgcc.a:*.o(.text);
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*/libz.a:*.o(.text);
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*/libhvqm2.a:*.o(.text);
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BUILD_DIR/lib/rsp.o(.text);
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lib/PR/hvqm/hvqm2sp1.o(.text);
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/* data */
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BUILD_DIR/src/game*.o(.*data*);
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BUILD_DIR/src/gdb*.o(.*data*);
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BUILD_DIR/src/usb*.o(.*data*);
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BUILD_DIR/src/audio*.o(.*data*);
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#ifdef S2DEX_TEXT_ENGINE
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lib/libs2d_engine.a:*(.*data*);
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#endif
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#if defined(ISVPRINT) || defined(UNF)
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*/libultra_d.a:*.o(.*data*);
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#else
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*/libultra_rom.a:*.o(.*data*);
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#endif
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*/libhvqm2.a:*.o(.*data*);
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*/libz.a:*.o(.*data*);
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BUILD_DIR/lib/rsp.o(.data*);
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lib/PR/hvqm/hvqm2sp1.o(.data*);
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/* rodata */
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BUILD_DIR/src/game*.o(.rodata*);
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BUILD_DIR/src/gdb*.o(.*rodata*);
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BUILD_DIR/src/usb*.o(.rodata*);
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BUILD_DIR/src/audio*.o(.rodata*);
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#ifdef S2DEX_TEXT_ENGINE
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lib/libs2d_engine.a:*(.rodata*);
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#endif
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#if defined(ISVPRINT) || defined(UNF)
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*/libultra_d.a:*.o(.*rodata*);
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#else
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*/libultra_rom.a:*.o(.*rodata*);
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#endif
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*/libgcc.a:*.o(.rodata*);
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*/libz.a:*.o(.rodata*);
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BUILD_DIR/lib/rsp.o(.rodata*);
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lib/PR/hvqm/hvqm2sp1.o(.rodata*);
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}
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END_SEG(main)
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ASSERT((_mainSegmentRomEnd <= 0x101000), "Error: Please shrink your main segment to under 1MB.")
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BEGIN_NOLOAD(main)
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{
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BUILD_DIR/src/game*.o(.*bss*);
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BUILD_DIR/src/hvqm*.o(.*bss*);
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BUILD_DIR/src/gdb*.o(.*bss*);
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BUILD_DIR/src/usb*.o(.*bss*);
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BUILD_DIR/src/audio*.o(.*bss*);
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#ifdef S2DEX_TEXT_ENGINE
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lib/libs2d_engine.a:*(.*bss*);
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#endif
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#if defined(ISVPRINT) || defined(UNF)
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*/libultra_d.a:*.o(COMMON);
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*/libultra_d.a:*.o(.scommon);
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*/libultra_d.a:*.o(.*bss*);
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#else
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*/libultra_rom.a:*.o(COMMON);
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*/libultra_rom.a:*.o(.scommon);
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*/libultra_rom.a:*.o(.*bss*);
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#endif
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*/libhvqm2.a:*.o(.bss*);
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*/libz.a:*.o(.bss*);
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. = ALIGN(0x8);
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}
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END_NOLOAD(main)
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. = _mainSegmentBssEnd;
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BEGIN_SEG(engine, .)
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{
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BUILD_DIR/src/engine*.o(.text);
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/* data */
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BUILD_DIR/src/engine*.o(.data*);
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BUILD_DIR/src/engine*.o(.sdata*);
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/* rodata */
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BUILD_DIR/src/engine*.o(.rodata*);
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}
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END_SEG(engine)
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BEGIN_NOLOAD(engine)
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{
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BUILD_DIR/src/engine*.o(.bss*);
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. = ALIGN(0x40);
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}
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END_NOLOAD(engine)
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. = _engineSegmentBssEnd;
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BEGIN_NOLOAD(framebuffers)
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{
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BUILD_DIR/src/buffers/framebuffers.o(.bss*);
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}
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END_NOLOAD(framebuffers)
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__mainPoolStart = .;
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__mainPoolSize = RAM_END - .;
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__expansionRamStart = 0x80400000;
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#ifndef USE_EXT_RAM
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ASSERT((. <= __expansionRamStart), "Error: RDRAM expanded into Expansion RAM, despite Expansion RAM not being defined.")
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#endif
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BEGIN_SEG(entry, 0x10000000)
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{
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BUILD_DIR/levels/entry.o(.data);
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}
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END_SEG(entry)
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/* load YAY0 and level data */
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YAY0_SEG(segment2, 0x02000000)
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#ifdef VERSION_EU
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YAY0_EU_SEG(translation_en, 0x19000000)
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YAY0_EU_SEG(translation_fr, 0x19000000)
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YAY0_EU_SEG(translation_de, 0x19000000)
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#endif
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/* mario actor group */
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STANDARD_OBJECTS(group0, 0x04000000, 0x17000000)
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/* load the other actor groups */
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STANDARD_OBJECTS(group1, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group2, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group3, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group4, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group5, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group6, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group7, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group8, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group9, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group10, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group11, 0x05000000, 0x0C000000)
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STANDARD_OBJECTS(group12, 0x06000000, 0x0D000000)
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STANDARD_OBJECTS(group13, 0x06000000, 0x0D000000)
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STANDARD_OBJECTS(group14, 0x06000000, 0x0D000000)
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STANDARD_OBJECTS(group15, 0x06000000, 0x0D000000)
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STANDARD_OBJECTS(group16, 0x06000000, 0x0D000000)
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STANDARD_OBJECTS(group17, 0x06000000, 0x0D000000)
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/* load the common actor groups */
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STANDARD_OBJECTS(common0, 0x08000000, 0x0F000000)
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STANDARD_OBJECTS(common1, 0x03000000, 0x16000000)
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/* use segmented addressing for behaviors */
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BEGIN_SEG(behavior, 0x13000000)
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{
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KEEP(BUILD_DIR/data/behavior_data.o(.data));
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}
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END_SEG(behavior)
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/* 0x8016F000 21D7D0-255EC0 [386F0] */
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BEGIN_SEG(goddard, RAM_END - GODDARD_SIZE)
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{
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#define LOAD
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#include "goddard.ld.inc"
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#undef LOAD
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}
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END_SEG(goddard)
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BEGIN_NOLOAD(goddard)
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{
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#define NOLOAD
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#include "goddard.ld.inc"
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#undef NOLOAD
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}
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END_NOLOAD(goddard)
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ASSERT((. <= (SEG_POOL_START + POOL_SIZE)), "Error: extended past pool end.")
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/* 0x268020 0x268020-0 [0] */
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BEGIN_SEG(intro, 0x14000000)
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{
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KEEP(BUILD_DIR/levels/intro/script.o(.data));
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KEEP(BUILD_DIR/levels/intro/geo.o(.data));
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}
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END_SEG(intro)
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BEGIN_SEG(intro_segment_7, 0x07000000)
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{
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KEEP(BUILD_DIR/levels/intro/leveldata.szp.o(.data));
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. = ALIGN(0x10);
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}
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END_SEG(intro_segment_7)
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YAY0_SEG(debug_level_select, 0x07000000)
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YAY0_SEG(title_screen_bg, 0x0A000000)
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#ifdef KEEP_MARIO_HEAD
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BEGIN_SEG(gd_dynlists, 0x04000000)
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{
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BUILD_DIR/libgoddard.a:dynlist_test_cube.o(.data);
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BUILD_DIR/libgoddard.a:dynlist_unused.o(.data);
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BUILD_DIR/libgoddard.a:dynlist_mario_face.o(.data);
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BUILD_DIR/libgoddard.a:dynlists_mario_eyes.o(.data);
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BUILD_DIR/libgoddard.a:dynlists_mario_eyebrows_mustache.o(.data);
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BUILD_DIR/libgoddard.a:dynlist_mario_master.o(.data);
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BUILD_DIR/libgoddard.a:anim_mario_mustache_right.o(.data);
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BUILD_DIR/libgoddard.a:anim_mario_mustache_left.o(.data);
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BUILD_DIR/libgoddard.a:anim_mario_lips_1.o(.data);
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BUILD_DIR/libgoddard.a:anim_mario_lips_2.o(.data);
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BUILD_DIR/libgoddard.a:anim_mario_eyebrows_1.o(.data);
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BUILD_DIR/libgoddard.a:anim_group_1.o(.data);
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BUILD_DIR/libgoddard.a:anim_group_2.o(.data);
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BUILD_DIR/libgoddard.a:dynlist_test_cube.o(.rodata*);
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BUILD_DIR/libgoddard.a:dynlist_unused.o(.rodata*);
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BUILD_DIR/libgoddard.a:*.o(.data);
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BUILD_DIR/libgoddard.a:*.o(.rodata);
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}
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END_SEG(gd_dynlists)
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#endif
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gMainLevels = __romPos;
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BEGIN_SEG(menu, 0x14000000)
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{
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KEEP(BUILD_DIR/levels/menu/script.o(.data));
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KEEP(BUILD_DIR/levels/menu/geo.o(.data));
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}
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END_SEG(menu)
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BEGIN_SEG(menu_segment_7, 0x07000000)
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{
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KEEP(BUILD_DIR/levels/menu/leveldata.szp.o(.data));
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. = ALIGN(0x10);
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}
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END_SEG(menu_segment_7)
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BEGIN_SEG(scripts, 0x15000000)
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{
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BUILD_DIR/levels/scripts.o(.data);
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}
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END_SEG(scripts)
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YAY0_SEG(water_skybox, 0x0A000000)
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YAY0_SEG(ccm_skybox, 0x0A000000)
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YAY0_SEG(clouds_skybox, 0x0A000000)
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YAY0_SEG(bitfs_skybox, 0x0A000000)
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YAY0_SEG(wdw_skybox, 0x0A000000)
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YAY0_SEG(cloud_floor_skybox, 0x0A000000)
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YAY0_SEG(ssl_skybox, 0x0A000000)
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YAY0_SEG(bbh_skybox, 0x0A000000)
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YAY0_SEG(bidw_skybox, 0x0A000000)
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YAY0_SEG(bits_skybox, 0x0A000000)
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// Texture bins
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YAY0_SEG(fire, 0x09000000)
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YAY0_SEG(spooky, 0x09000000)
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YAY0_SEG(generic, 0x09000000)
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YAY0_SEG(water, 0x09000000)
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YAY0_SEG(sky, 0x09000000)
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YAY0_SEG(snow, 0x09000000)
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YAY0_SEG(cave, 0x09000000)
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YAY0_SEG(machine, 0x09000000)
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YAY0_SEG(mountain, 0x09000000)
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YAY0_SEG(grass, 0x09000000)
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YAY0_SEG(outside, 0x09000000)
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YAY0_SEG(inside, 0x09000000)
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YAY0_SEG(effect, 0x0B000000)
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#define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8)
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#define DEFINE_LEVEL(_0, _1, _2, folder, _4, _5, _6, _7, _8, _9, _10) STANDARD_LEVEL(folder)
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#include "levels/level_defines.h"
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#undef STUB_LEVEL
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#undef DEFINE_LEVEL
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/* 4E9FA0-? [?] */
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BEGIN_SEG(assets, __romPos)
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{
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KEEP(BUILD_DIR/assets/mario_anim_data.o(.data));
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KEEP(BUILD_DIR/assets/mario_anim_data.o(.rodata));
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KEEP(BUILD_DIR/assets/demo_data.o(.data));
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KEEP(BUILD_DIR/sound/sound_data.o(.data));
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}
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END_SEG(assets)
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#ifdef HVQM
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BEGIN_SEG(capcom, __romPos) SUBALIGN(2)
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{
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KEEP(BUILD_DIR/data/capcom.o(.data));
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}
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END_SEG(capcom)
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#endif
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/* DWARF debug sections.
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Symbols in the DWARF debugging sections are relative to the beginning
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of the section so we begin them at 0. */
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/* DWARF 1 */
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.debug 0 : { *(.debug) }
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.line 0 : { *(.line) }
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/* GNU DWARF 1 extensions */
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.debug_srcinfo 0 : { *(.debug_srcinfo) }
|
|
.debug_sfnames 0 : { *(.debug_sfnames) }
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/* DWARF 1.1 and DWARF 2 */
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|
.debug_aranges 0 : { *(.debug_aranges) }
|
|
.debug_pubnames 0 : { *(.debug_pubnames) }
|
|
/* DWARF 2 */
|
|
.debug_info 0 : { *(.debug_info .gnu.linkonce.wi.*) }
|
|
.debug_abbrev 0 : { *(.debug_abbrev) }
|
|
.debug_line 0 : { *(.debug_line .debug_line.* .debug_line_end ) }
|
|
.debug_frame 0 : { *(.debug_frame) }
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|
.debug_str 0 : { *(.debug_str) }
|
|
.debug_loc 0 : { *(.debug_loc) }
|
|
.debug_macinfo 0 : { *(.debug_macinfo) }
|
|
/* SGI/MIPS DWARF 2 extensions */
|
|
.debug_weaknames 0 : { *(.debug_weaknames) }
|
|
.debug_funcnames 0 : { *(.debug_funcnames) }
|
|
.debug_typenames 0 : { *(.debug_typenames) }
|
|
.debug_varnames 0 : { *(.debug_varnames) }
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|
/* DWARF 3 */
|
|
.debug_pubtypes 0 : { *(.debug_pubtypes) }
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|
.debug_ranges 0 : { *(.debug_ranges) }
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|
/* DWARF Extension. */
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|
.debug_macro 0 : { *(.debug_macro) }
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|
.gnu.attributes 0 : { KEEP (*(.gnu.attributes)) }
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|
/* Discard everything not specifically mentioned above. */
|
|
/DISCARD/ :
|
|
{
|
|
*(*);
|
|
}
|
|
}
|