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757 lines
27 KiB
Makefile
757 lines
27 KiB
Makefile
# Makefile to rebuild SM64 split image
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include util.mk
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# Default target
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default: all
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# Preprocessor definitions
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DEFINES :=
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SRC_DIRS :=
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#==============================================================================#
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# Build Options #
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#==============================================================================#
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# These options can either be set by building with 'make SETTING=value'.
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# 'make clean' may be required first.
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# Build for the N64 (turn this off for ports)
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TARGET_N64 ?= 1
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# CONSOLE - selects the console to target
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# bb - Targets the iQue Player (codenamed BB)
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# n64 - Targets the N64
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CONSOLE ?= n64
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$(eval $(call validate-option,CONSOLE,n64 bb))
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ifeq ($(CONSOLE),n64)
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INCLUDE_DIRS += include/n64
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LIBS_DIR := lib/n64
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else ifeq ($(CONSOLE),bb)
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INCLUDE_DIRS += include/ique
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LIBS_DIR := lib/ique
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DEFINES += BBPLAYER=1
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endif
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# COMPILER - selects the C compiler to use
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# gcc - uses the GNU C Compiler
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COMPILER ?= gcc
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$(eval $(call validate-option,COMPILER,gcc))
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# SAVETYPE - selects the save type
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# eep4k - uses EEPROM 4kbit
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# eep16k - uses EEPROM 16kbit (There aren't any differences in syntax, but this is provided just in case)
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# sram - uses SRAM 256Kbit
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SAVETYPE ?= eep4k
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$(eval $(call validate-option,SAVETYPE,eep4k eep16k sram))
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ifeq ($(SAVETYPE),eep4k)
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DEFINES += EEP=1 EEP4K=1
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else ifeq ($(SAVETYPE),eep16k)
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DEFINES += EEP=1 EEP16K=1
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else ifeq ($(SAVETYPE),sram)
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DEFINES += SRAM=1
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endif
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DEFINES += NO_ERRNO_H=1 NO_GZIP=1
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COMPRESS ?= yay0
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$(eval $(call validate-option,COMPRESS,mio0 yay0 gzip rnc1 rnc2))
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ifeq ($(COMPRESS),gzip)
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DEFINES += GZIP=1
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else ifeq ($(COMPRESS),rnc1)
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DEFINES += RNC1=1
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else ifeq ($(COMPRESS),rnc2)
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DEFINES += RNC2=1
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else ifeq ($(COMPRESS),yay0)
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DEFINES += YAY0=1
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else ifeq ($(COMPRESS),mio0)
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DEFINES += MIO0=1
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endif
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GZIPVER ?= std
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$(eval $(call validate-option,GZIPVER,std libdef))
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# VERSION - selects the version of the game to build
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# jp - builds the 1996 Japanese version
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# us - builds the 1996 North American version
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# eu - builds the 1997 PAL version
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# sh - builds the 1997 Japanese Shindou version, with rumble pak support
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VERSION ?= us
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$(eval $(call validate-option,VERSION,jp us eu sh))
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ifeq ($(VERSION),jp)
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DEFINES += VERSION_JP=1
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OPT_FLAGS := -g
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GRUCODE ?= f3dzex
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else ifeq ($(VERSION),us)
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DEFINES += VERSION_US=1
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OPT_FLAGS := -g
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GRUCODE ?= f3dzex
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else ifeq ($(VERSION),eu)
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DEFINES += VERSION_EU=1
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OPT_FLAGS := -O2
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GRUCODE ?= f3dzex
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else ifeq ($(VERSION),sh)
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DEFINES += VERSION_SH=1
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OPT_FLAGS := -O2
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GRUCODE ?= f3dzex
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endif
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TARGET := sm64.$(VERSION)
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# GRUCODE - selects which RSP microcode to use.
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# f3d_old - default for JP and US versions
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# f3d_new - default for EU and Shindou versions
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# f3dex -
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# f3dex2 -
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# f3dzex - newer, experimental microcode used in Animal Crossing
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# super3d - extremely experimental version of Fast3D lacking many features for speed
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$(eval $(call validate-option,GRUCODE,f3d_old f3dex f3dex2 f3d_new f3dzex super3d))
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ifeq ($(GRUCODE),f3d_old)
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DEFINES += F3D_OLD=1
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else ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H
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DEFINES += F3D_NEW=1
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else ifeq ($(GRUCODE),f3dex) # Fast3DEX
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DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),f3dex2) # Fast3DEX2
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DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.08J / Animal Forest - Dōbutsu no Mori)
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DEFINES += F3DZEX_GBI_2=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1
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else ifeq ($(GRUCODE),super3d) # Super3D
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$(warning Super3D is experimental. Try at your own risk.)
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DEFINES += SUPER3D_GBI=1 F3D_NEW=1
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endif
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ifeq ($(COMPILER),gcc)
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NON_MATCHING := 1
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MIPSISET := -mips3
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OPT_FLAGS := -O2
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endif
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# NON_MATCHING - whether to build a matching, identical copy of the ROM
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# 1 - enable some alternate, more portable code that does not produce a matching ROM
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# 0 - build a matching ROM
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NON_MATCHING ?= 1
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$(eval $(call validate-option,NON_MATCHING,0 1))
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ifeq ($(TARGET_N64),0)
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NON_MATCHING := 1
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endif
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ifeq ($(NON_MATCHING),1)
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DEFINES += NON_MATCHING=1 AVOID_UB=1
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COMPARE := 0
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endif
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# COMPARE - whether to verify the SHA-1 hash of the ROM after building
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# 1 - verifies the SHA-1 hash of the selected version of the game
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# 0 - does not verify the hash
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COMPARE ?= 0
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$(eval $(call validate-option,COMPARE,0 1))
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TARGET_STRING := sm64.$(VERSION).$(CONSOLE).$(GRUCODE)
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# If non-default settings were chosen, disable COMPARE
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ifeq ($(filter $(TARGET_STRING), sm64.jp.f3d_old sm64.us.f3d_old sm64.eu.f3d_new sm64.sh.f3d_new),)
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COMPARE := 0
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endif
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# UNF - whether to use UNFLoader flashcart library
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# 1 - includes code in ROM
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# 0 - does not
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UNF ?= 0
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$(eval $(call validate-option,UNF,0 1))
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ifeq ($(UNF),1)
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DEFINES += UNF=1
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SRC_DIRS += src/usb
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endif
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# ISVPRINT - whether to fake IS-Viewer presence,
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# allowing for usage of CEN64 (and possibly Project64) to print messages to terminal.
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# 1 - includes code in ROM
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# 0 - does not
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ISVPRINT ?= 0
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$(eval $(call validate-option,ISVPRINT,0 1))
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ifeq ($(ISVPRINT),1)
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DEFINES += ISVPRINT=1
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ULTRALIB := ultra_d
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else
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ULTRALIB := ultra_rom
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endif
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# HVQM - whether to use HVQM fmv library
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# 1 - includes code in ROM
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# 0 - does not
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HVQM ?= 0
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$(eval $(call validate-option,HVQM,0 1))
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ifeq ($(HVQM),1)
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DEFINES += HVQM=1
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SRC_DIRS += src/hvqm
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endif
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# GODDARD - whether to use libgoddard (Mario Head)
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# 1 - includes code in ROM
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# 0 - does not
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GODDARD ?= 0
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$(eval $(call validate-option,GODDARD,0 1))
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ifeq ($(GODDARD),1)
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DEFINES += GODDARD=1
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endif
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# Whether to hide commands or not
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VERBOSE ?= 0
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ifeq ($(VERBOSE),0)
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V := @
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endif
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# Whether to colorize build messages
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COLOR ?= 1
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# display selected options unless 'make clean' or 'make distclean' is run
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ifeq ($(filter clean distclean,$(MAKECMDGOALS)),)
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$(info ==== Build Options ====)
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$(info Version: $(VERSION))
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$(info Microcode: $(GRUCODE))
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$(info Console: $(CONSOLE))
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$(info Target: $(TARGET))
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ifeq ($(COMPARE),1)
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$(info Compare ROM: yes)
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else
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$(info Compare ROM: no)
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endif
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ifeq ($(NON_MATCHING),1)
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$(info Build Matching: no)
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else
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$(info Build Matching: yes)
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endif
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$(info =======================)
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endif
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#==============================================================================#
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# Universal Dependencies #
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#==============================================================================#
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TOOLS_DIR := tools
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# (This is a bit hacky, but a lot of rules implicitly depend
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# on tools and assets, and we use directory globs further down
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# in the makefile that we want should cover assets.)
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PYTHON := python3
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ifeq ($(filter clean distclean print-%,$(MAKECMDGOALS)),)
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# Make sure assets exist
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NOEXTRACT ?= 0
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ifeq ($(NOEXTRACT),0)
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DUMMY != $(PYTHON) extract_assets.py $(VERSION) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to extract assets)
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endif
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endif
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# Make tools if out of date
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$(info Building tools...)
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DUMMY != $(MAKE) -s -C $(TOOLS_DIR) >&2 || echo FAIL
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ifeq ($(DUMMY),FAIL)
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$(error Failed to build tools)
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endif
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$(info Building ROM...)
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endif
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#==============================================================================#
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# Target Executable and Sources #
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#==============================================================================#
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BUILD_DIR_BASE := build
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# BUILD_DIR is the location where all build artifacts are placed
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BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
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ROM := $(BUILD_DIR)/$(TARGET_STRING).z64
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ELF := $(BUILD_DIR)/$(TARGET_STRING).elf
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LIBZ := $(BUILD_DIR)/libz.a
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LD_SCRIPT := sm64.ld
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YAY0_DIR := $(BUILD_DIR)/bin
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SOUND_BIN_DIR := $(BUILD_DIR)/sound
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TEXTURE_DIR := textures
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ACTOR_DIR := actors
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LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
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# Directories containing source files
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SRC_DIRS += src src/game src/engine src/audio src/menu src/buffers actors levels bin data assets asm lib sound
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LIBZ_SRC_DIRS := src/libz
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GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
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BIN_DIRS := bin bin/$(VERSION)
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# File dependencies and variables for specific files
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include Makefile.split
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# Source code files
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LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
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C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
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LIBZ_C_FILES := $(foreach dir,$(LIBZ_SRC_DIRS),$(wildcard $(dir)/*.c))
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GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
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S_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.s))
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GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c
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# Sound files
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SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
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SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
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SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
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SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
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SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
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SOUND_SEQUENCE_DIRS := sound/sequences sound/sequences/$(VERSION)
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# all .m64 files in SOUND_SEQUENCE_DIRS, plus all .m64 files that are generated from .s files in SOUND_SEQUENCE_DIRS
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SOUND_SEQUENCE_FILES := \
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$(foreach dir,$(SOUND_SEQUENCE_DIRS),\
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$(wildcard $(dir)/*.m64) \
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$(foreach file,$(wildcard $(dir)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
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)
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# Object files
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O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
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$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
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$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o)) \
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lib/PR/hvqm/hvqm2sp1.o lib/PR/hvqm/hvqm2sp2.o
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LIBZ_O_FILES := $(foreach file,$(LIBZ_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
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# Automatic dependency files
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DEP_FILES := $(O_FILES:.o=.d) $(LIBZ_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
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#==============================================================================#
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# Compiler Options #
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#==============================================================================#
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# detect prefix for MIPS toolchain
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ifneq ($(call find-command,mips64-elf-ld),)
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CROSS := mips64-elf-
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else ifneq ($(call find-command,mips-n64-ld),)
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CROSS := mips-n64-
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else ifneq ($(call find-command,mips64-ld),)
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CROSS := mips64-
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else ifneq ($(call find-command,mips-linux-gnu-ld),)
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CROSS := mips-linux-gnu-
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else ifneq ($(call find-command,mips64-linux-gnu-ld),)
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CROSS := mips64-linux-gnu-
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else ifneq ($(call find-command,mips-ld),)
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CROSS := mips-
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else
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$(error Unable to detect a suitable MIPS toolchain installed)
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endif
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export LD_LIBRARY_PATH=./tools
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AS := $(CROSS)as
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ifeq ($(COMPILER),gcc)
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CC := $(CROSS)gcc
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endif
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# Prefer gcc's cpp if installed on the system
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ifneq (,$(call find-command,cpp-10))
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CPP := cpp-10
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else
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CPP := cpp
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endif
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ifneq ($(call find-command,mips-n64-ld),)
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LD := mips-n64-ld
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else
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LD := tools/mips64-elf-ld
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endif
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AR := $(CROSS)ar
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OBJDUMP := $(CROSS)objdump
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OBJCOPY := $(CROSS)objcopy
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ifeq ($(TARGET_N64),1)
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TARGET_CFLAGS := -nostdinc -DTARGET_N64 -D_LANGUAGE_C
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CC_CFLAGS := -fno-builtin
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endif
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INCLUDE_DIRS += include $(BUILD_DIR) $(BUILD_DIR)/include src . include/hvqm
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ifeq ($(TARGET_N64),1)
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INCLUDE_DIRS += include/libc
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endif
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C_DEFINES := $(foreach d,$(DEFINES),-D$(d))
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DEF_INC_CFLAGS := $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(C_DEFINES)
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# C compiler options
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CFLAGS = -G 0 $(OPT_FLAGS) $(TARGET_CFLAGS) $(MIPSISET) $(DEF_INC_CFLAGS)
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ifeq ($(COMPILER),gcc)
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CFLAGS += -mno-shared -march=vr4300 -mfix4300 -mabi=32 -mhard-float -mdivide-breaks -fno-stack-protector -fno-common -fno-zero-initialized-in-bss -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra
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else
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CFLAGS += -non_shared -Wab,-r4300_mul -Xcpluscomm -Xfullwarn -signed -32
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endif
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ASFLAGS := -march=vr4300 -mabi=32 $(foreach i,$(INCLUDE_DIRS),-I$(i)) $(foreach d,$(DEFINES),--defsym $(d))
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RSPASMFLAGS := $(foreach d,$(DEFINES),-definelabel $(subst =, ,$(d)))
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# C preprocessor flags
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CPPFLAGS := -P -Wno-trigraphs $(DEF_INC_CFLAGS)
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#==============================================================================#
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# Miscellaneous Tools #
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#==============================================================================#
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# N64 tools
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YAY0TOOL := $(TOOLS_DIR)/slienc
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MIO0TOOL := $(TOOLS_DIR)/mio0
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RNCPACK := $(TOOLS_DIR)/rncpack
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ROMALIGN := $(TOOLS_DIR)/romalign
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FILESIZER := $(TOOLS_DIR)/filesizer
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N64CKSUM := $(TOOLS_DIR)/n64cksum
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N64GRAPHICS := $(TOOLS_DIR)/n64graphics
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N64GRAPHICS_CI := $(TOOLS_DIR)/n64graphics_ci
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TEXTCONV := $(TOOLS_DIR)/textconv
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AIFF_EXTRACT_CODEBOOK := $(TOOLS_DIR)/aiff_extract_codebook
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VADPCM_ENC := $(TOOLS_DIR)/vadpcm_enc
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EXTRACT_DATA_FOR_MIO := $(TOOLS_DIR)/extract_data_for_mio
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SKYCONV := $(TOOLS_DIR)/skyconv
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ifeq ($(GZIPVER),std)
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GZIP := gzip
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else
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GZIP := libdeflate-gzip
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endif
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# Use the system installed armips if available. Otherwise use the one provided with this repository.
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ifneq (,$(call find-command,armips))
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RSPASM := armips
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else
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RSPASM := $(TOOLS_DIR)/armips
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endif
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ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
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EMULATOR = mupen64plus
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EMU_FLAGS = --noosd
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LOADER = loader64
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LOADER_FLAGS = -vwf
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SHA1SUM = sha1sum
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PRINT = printf
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ifeq ($(COLOR),1)
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NO_COL := \033[0m
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RED := \033[0;31m
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GREEN := \033[0;32m
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BLUE := \033[0;34m
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YELLOW := \033[0;33m
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BLINK := \033[33;5m
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endif
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# Use Objcopy instead of extract_data_for_mio
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ifeq ($(COMPILER),gcc)
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EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
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endif
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# Common build print status function
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define print
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@$(PRINT) "$(GREEN)$(1) $(YELLOW)$(2)$(GREEN) -> $(BLUE)$(3)$(NO_COL)\n"
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endef
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#==============================================================================#
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# Main Targets #
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#==============================================================================#
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all: $(ROM)
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ifeq ($(COMPARE),1)
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@$(PRINT) "$(GREEN)Checking if ROM matches.. $(NO_COL)\n"
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@$(SHA1SUM) --quiet -c $(TARGET).sha1 && $(PRINT) "$(TARGET): $(GREEN)OK$(NO_COL)\n" || ($(PRINT) "$(YELLOW)Building the ROM file has succeeded, but does not match the original ROM.\nThis is expected, and not an error, if you are making modifications.\nTo silence this message, use 'make COMPARE=0.' $(NO_COL)\n" && false)
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endif
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|
|
clean:
|
|
$(RM) -r $(BUILD_DIR_BASE)
|
|
|
|
distclean: clean
|
|
$(PYTHON) extract_assets.py --clean
|
|
$(MAKE) -C $(TOOLS_DIR) clean
|
|
|
|
test: $(ROM)
|
|
$(EMULATOR) $(EMU_FLAGS) $<
|
|
|
|
load: $(ROM)
|
|
$(LOADER) $(LOADER_FLAGS) $<
|
|
|
|
libultra: $(BUILD_DIR)/libultra.a
|
|
|
|
# Extra object file dependencies
|
|
$(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES)
|
|
$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
|
|
$(BUILD_DIR)/src/game/version.o: $(BUILD_DIR)/src/game/version_data.h
|
|
$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/fast3d.bin $(BUILD_DIR)/rsp/audio.bin
|
|
$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN_DIR)/sound_data.tbl.inc.c $(SOUND_BIN_DIR)/sequences.bin.inc.c $(SOUND_BIN_DIR)/bank_sets.inc.c
|
|
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
|
|
|
|
ifeq ($(VERSION),sh)
|
|
$(BUILD_DIR)/src/audio/load.o: $(SOUND_BIN_DIR)/bank_sets.inc.c $(SOUND_BIN_DIR)/sequences_header.inc.c $(SOUND_BIN_DIR)/ctl_header.inc.c $(SOUND_BIN_DIR)/tbl_header.inc.c
|
|
endif
|
|
|
|
$(CRASH_TEXTURE_C_FILES): TEXTURE_ENCODING := u32
|
|
|
|
ifeq ($(COMPILER),gcc)
|
|
$(BUILD_DIR)/src/libz/%.o: OPT_FLAGS := -Os
|
|
endif
|
|
|
|
ifeq ($(VERSION),eu)
|
|
TEXT_DIRS := text/de text/us text/fr
|
|
|
|
# EU encoded text inserted into individual segment 0x19 files,
|
|
# and course data also duplicated in leveldata.c
|
|
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
|
|
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
|
|
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
|
|
else
|
|
ifeq ($(VERSION),sh)
|
|
TEXT_DIRS := text/jp
|
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
|
|
else
|
|
TEXT_DIRS := text/$(VERSION)
|
|
# non-EU encoded text inserted into segment 0x02
|
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
|
|
endif
|
|
endif
|
|
|
|
$(BUILD_DIR)/src/usb/usb.o: OPT_FLAGS := -O0
|
|
$(BUILD_DIR)/src/usb/usb.o: CFLAGS += -Wno-unused-variable -Wno-sign-compare -Wno-unused-function
|
|
$(BUILD_DIR)/src/usb/debug.o: OPT_FLAGS := -O0
|
|
$(BUILD_DIR)/src/usb/debug.o: CFLAGS += -Wno-unused-parameter -Wno-maybe-uninitialized
|
|
|
|
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(GODDARD_SRC_DIRS) $(LIBZ_SRC_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) rsp include) $(YAY0_DIR) $(addprefix $(YAY0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
|
|
|
|
# Make sure build directory exists before compiling anything
|
|
DUMMY != mkdir -p $(ALL_DIRS)
|
|
|
|
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
|
|
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
|
|
|
|
|
|
#==============================================================================#
|
|
# Texture Generation #
|
|
#==============================================================================#
|
|
TEXTURE_ENCODING := u8
|
|
|
|
# Convert PNGs to RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4 binary files
|
|
$(BUILD_DIR)/%: %.png
|
|
$(call print,Converting:,$<,$@)
|
|
$(V)$(N64GRAPHICS) -s raw -i $@ -g $< -f $(lastword $(subst ., ,$@))
|
|
|
|
$(BUILD_DIR)/%.inc.c: %.png
|
|
$(call print,Converting:,$<,$@)
|
|
$(V)$(N64GRAPHICS) -s $(TEXTURE_ENCODING) -i $@ -g $< -f $(lastword ,$(subst ., ,$(basename $<)))
|
|
|
|
# Color Index CI8
|
|
$(BUILD_DIR)/%.ci8: %.ci8.png
|
|
$(call print,Converting:,$<,$@)
|
|
$(V)$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
|
|
|
|
# Color Index CI4
|
|
$(BUILD_DIR)/%.ci4: %.ci4.png
|
|
$(call print,Converting:,$<,$@)
|
|
$(V)$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
|
|
|
|
|
|
#==============================================================================#
|
|
# Compressed Segment Generation #
|
|
#==============================================================================#
|
|
|
|
# Link segment file to resolve external labels
|
|
# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address
|
|
$(BUILD_DIR)/%.elf: $(BUILD_DIR)/%.o
|
|
$(call print,Linking ELF file:,$<,$@)
|
|
$(V)$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
|
|
# Override for leveldata.elf, which otherwise matches the above pattern
|
|
.SECONDEXPANSION:
|
|
$(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf
|
|
$(call print,Linking ELF file:,$<,$@)
|
|
$(V)$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<
|
|
|
|
$(BUILD_DIR)/%.bin: $(BUILD_DIR)/%.elf
|
|
$(call print,Extracting compressible data from:,$<,$@)
|
|
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
|
|
|
|
$(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf
|
|
$(call print,Extracting compressible data from:,$<,$@)
|
|
$(V)$(EXTRACT_DATA_FOR_MIO) $< $@
|
|
|
|
ifeq ($(COMPRESS),gzip)
|
|
include gziprules.mk
|
|
else ifeq ($(COMPRESS),rnc1)
|
|
include rnc1rules.mk
|
|
else ifeq ($(COMPRESS),rnc2)
|
|
include rnc2rules.mk
|
|
else ifeq ($(COMPRESS),yay0)
|
|
include yay0rules.mk
|
|
else ifeq ($(COMPRESS),mio0)
|
|
include mio0rules.mk
|
|
endif
|
|
|
|
#==============================================================================#
|
|
# Sound File Generation #
|
|
#==============================================================================#
|
|
|
|
$(BUILD_DIR)/%.table: %.aiff
|
|
$(call print,Extracting codebook:,$<,$@)
|
|
$(V)$(AIFF_EXTRACT_CODEBOOK) $< >$@
|
|
|
|
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
|
$(call print,Encoding VADPCM:,$<,$@)
|
|
$(V)$(VADPCM_ENC) -c $^ $@
|
|
|
|
$(ENDIAN_BITWIDTH): $(TOOLS_DIR)/determine-endian-bitwidth.c
|
|
@$(PRINT) "$(GREEN)Generating endian-bitwidth $(NO_COL)\n"
|
|
$(V)$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
|
|
$(V)grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
|
|
$(V)head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
|
|
@$(RM) $@.dummy1
|
|
@$(RM) $@.dummy2
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
|
|
@$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/ctl_header $(SOUND_BIN_DIR)/sound_data.tbl $(SOUND_BIN_DIR)/tbl_header $(C_DEFINES) $$(cat $(ENDIAN_BITWIDTH))
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/ctl_header: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/tbl_header: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json $(SOUND_SEQUENCE_DIRS) $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
|
|
@$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/sequences_header $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(C_DEFINES) $$(cat $(ENDIAN_BITWIDTH))
|
|
|
|
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/sequences_header: $(SOUND_BIN_DIR)/sequences.bin
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
|
|
$(call print,Converting to M64:,$<,$@)
|
|
$(V)$(OBJCOPY) -j .rodata $< -O binary $@
|
|
|
|
|
|
#==============================================================================#
|
|
# Generated Source Code Files #
|
|
#==============================================================================#
|
|
|
|
# Convert binary file to a comma-separated list of byte values for inclusion in C code
|
|
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/%
|
|
$(call print,Piping:,$<,$@)
|
|
$(V)hexdump -v -e '1/1 "0x%X,"' $< > $@
|
|
$(V)echo >> $@
|
|
|
|
# Generate animation data
|
|
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
|
|
@$(PRINT) "$(GREEN)Generating animation data $(NO_COL)\n"
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/mario_anims_converter.py > $@
|
|
|
|
# Generate demo input data
|
|
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
|
|
@$(PRINT) "$(GREEN)Generating demo data $(NO_COL)\n"
|
|
$(V)$(PYTHON) $(TOOLS_DIR)/demo_data_converter.py assets/demo_data.json $(DEF_INC_CFLAGS) > $@
|
|
|
|
# Encode in-game text strings
|
|
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
|
|
$(call print,Encoding:,$<,$@)
|
|
$(V)$(TEXTCONV) charmap.txt $< $@
|
|
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
|
$(call print,Encoding:,$<,$@)
|
|
$(V)$(TEXTCONV) charmap_menu.txt $< $@
|
|
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
|
|
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
|
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
|
|
@$(PRINT) "$(GREEN)Preprocessing: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(CPP) $(CPPFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
|
|
|
# Level headers
|
|
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
|
$(call print,Preprocessing level headers:,$<,$@)
|
|
$(V)$(CPP) $(CPPFLAGS) -I . levels/level_headers.h.in | $(PYTHON) $(TOOLS_DIR)/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
|
|
|
|
# Generate version_data.h
|
|
$(BUILD_DIR)/src/game/version_data.h: tools/make_version.sh
|
|
@$(PRINT) "$(GREEN)Generating: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)tools/make_version.sh $(CROSS) > $@
|
|
|
|
#==============================================================================#
|
|
# Compilation Recipes #
|
|
#==============================================================================#
|
|
|
|
# Compile C code
|
|
$(BUILD_DIR)/%.o: %.c
|
|
$(call print,Compiling:,$<,$@)
|
|
$(V)$(CC) -c $(CFLAGS) -MMD -MF $(BUILD_DIR)/$*.d -o $@ $<
|
|
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
|
|
$(call print,Compiling:,$<,$@)
|
|
$(V)$(CC) -c $(CFLAGS) -MMD -MF $(BUILD_DIR)/$*.d -o $@ $<
|
|
|
|
# Assemble assembly code
|
|
$(BUILD_DIR)/%.o: %.s
|
|
$(call print,Assembling:,$<,$@)
|
|
$(V)$(CC) -c $(CFLAGS) $(foreach i,$(INCLUDE_DIRS),-Wa,-I$(i)) -x assembler-with-cpp -MMD -MF $(BUILD_DIR)/$*.d -o $@ $<
|
|
|
|
$(BUILD_DIR)/sound/sequences/00_sound_player.o: sound/sequences/00_sound_player.s
|
|
$(call print,Assembling:,$<,$@)
|
|
$(V)$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/sound/sequences/00_sound_player.d -o $@ $<
|
|
|
|
# Assemble RSP assembly code
|
|
$(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin: rsp/%.s
|
|
$(call print,Assembling:,$<,$@)
|
|
$(V)$(RSPASM) -sym $@.sym $(RSPASMFLAGS) -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $<
|
|
|
|
# Run linker script through the C preprocessor
|
|
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
|
|
$(call print,Preprocessing linker script:,$<,$@)
|
|
$(V)$(CPP) $(CPPFLAGS) -DBUILD_DIR=$(BUILD_DIR) -MMD -MP -MT $@ -MF $@.d -o $@ $<
|
|
|
|
# Link libgoddard
|
|
$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
|
|
@$(PRINT) "$(GREEN)Linking libgoddard: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(AR) rcs -o $@ $(GODDARD_O_FILES)
|
|
|
|
# Link libz
|
|
$(BUILD_DIR)/libz.a: $(LIBZ_O_FILES)
|
|
@$(PRINT) "$(GREEN)Linking libz: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(AR) rcs -o $@ $(LIBZ_O_FILES)
|
|
|
|
# Link SM64 ELF file
|
|
$(ELF): $(O_FILES) $(YAY0_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libz.a $(BUILD_DIR)/libgoddard.a
|
|
@$(PRINT) "$(GREEN)Linking ELF file: $(BLUE)$@ $(NO_COL)\n"
|
|
$(V)$(LD) --gc-sections -L $(BUILD_DIR) -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(addprefix -R ,$(SEG_FILES)) -o $@ $(O_FILES) -L$(LIBS_DIR) -l$(ULTRALIB) -Llib -lgcc -lnustd -lhvqm2 -lz -lgoddard -u sprintf -u osMapTLB
|
|
|
|
# Build ROM
|
|
$(ROM): $(ELF)
|
|
$(call print,Building ROM:,$<,$@)
|
|
$(V)$(OBJCOPY) --pad-to=0x100000 --gap-fill=0xFF $< $@ -O binary
|
|
$(V)$(N64CKSUM) $@
|
|
|
|
$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
|
|
$(OBJDUMP) -D $< > $@
|
|
|
|
.PHONY: all clean distclean default diff test load
|
|
# with no prerequisites, .SECONDARY causes no intermediate target to be removed
|
|
.SECONDARY:
|
|
|
|
# Remove built-in rules, to improve performance
|
|
MAKEFLAGS += --no-builtin-rules
|
|
|
|
-include $(DEP_FILES)
|
|
|
|
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
|