You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
94 lines
3.1 KiB
C
94 lines
3.1 KiB
C
#pragma once
|
|
|
|
/*********************
|
|
* MOVEMENT SETTINGS *
|
|
*********************/
|
|
|
|
// Changes Mario's ground turn radius by making it dependent on the analog stick magnitude and speed.
|
|
// #define VELOCITY_BASED_TURN_SPEED
|
|
|
|
// Allows Mario to easily side flip when moving forwards at any speed.
|
|
// #define SIDE_FLIP_AT_LOW_SPEEDS
|
|
|
|
// Allows Mario to aim towards a new direction at the end of turning around,
|
|
// and allows Mario to turn around multiple times in a row.
|
|
// #define RESET_DIRECTION_WHEN_TURNING_AROUND
|
|
|
|
// Improved hanging:
|
|
// - Doesn't require holding down the A button.
|
|
// - Precise turning control.
|
|
// - Prevents falling from the edges.
|
|
#define BETTER_HANGING
|
|
|
|
// Change the movement speed when hanging from a ceiling (the vanilla value is 4.0f, has no effect if BETTER_HANGING is enabled).
|
|
#define HANGING_SPEED 12.0f
|
|
|
|
// Prevents Mario from falling asleep while idle.
|
|
// #define NO_SLEEP
|
|
|
|
// Disables fall damage.
|
|
#define NO_FALL_DAMAGE
|
|
|
|
// Disables the scream that mario makes when falling off a great height (this is separate from actual fall damage).
|
|
// #define NO_FALL_DAMAGE_SOUND
|
|
|
|
// Fall height for normal fall damage. Vanilla is 1150.0f.
|
|
#define FALL_DAMAGE_HEIGHT_SMALL 1150.0f
|
|
|
|
// Fall height for double fall damage. Vanilla is 3000.0f.
|
|
#define FALL_DAMAGE_HEIGHT_LARGE 3000.0f
|
|
|
|
// Disables Mario getting stuck in snow and sand when falling.
|
|
// #define NO_GETTING_BURIED
|
|
|
|
// Prevents hands-free holding.
|
|
// #define HANDS_FREE_HOLDING_FIX
|
|
|
|
// Prevents Mario from losing his cap.
|
|
// #define PREVENT_CAP_LOSS
|
|
|
|
// Enables Platform Displacement 2, also known as momentum patch. Makes Mario keep the momemtum from moving platforms.
|
|
#define PLATFORM_DISPLACEMENT_2
|
|
|
|
// Uses Shindou's pole behavior.
|
|
// #define SHINDOU_POLES
|
|
|
|
// If A and Z are pressed on the same frame while running, Mario will long jump instead of ground pound.
|
|
#define EASIER_LONG_JUMPS
|
|
|
|
// Enables the ability to hold Z while twirling to descend faster.
|
|
#define Z_TWIRL
|
|
|
|
// Disables bonks when ground pounding next to a wall.
|
|
#define DISABLE_GROUNDPOUND_BONK
|
|
|
|
// Allows Mario to jump kick on steep surfaces that are set to be non slippery, instead of being forced to dive.
|
|
#define JUMP_KICK_FIX
|
|
|
|
// Allows Mario to grab hangable ceilings from any state.
|
|
#define HANGING_FIX
|
|
|
|
// The last frame after hitting a wall that will be considered a firsty when wallkicking.
|
|
#define FIRSTY_LAST_FRAME 1
|
|
|
|
// The maximum angle the player can wall kick, in degrees. 0..90. To allow 45 degree wall kicks, you must supply `46` to allow 45 and under.
|
|
#define WALL_KICK_DEGREES 45
|
|
|
|
// This is vanilla behavior, disable it to allow ledge grabbing regardless of floor pitch.
|
|
// #define LEDGE_GRABS_CHECK_SLOPE_ANGLE
|
|
|
|
// Disables BLJs and crushes SimpleFlips's dreams.
|
|
// #define DISABLE_BLJ
|
|
|
|
// Re-enables upwarping when entering water. Forces you to only enter water from the top.
|
|
// #define WATER_PLUNGE_UPWARP
|
|
|
|
/**
|
|
* This bug allows mario to move when initiating a dialog,
|
|
* just as long as mario doesn't enter an action that can
|
|
* be interrupted with text
|
|
* Uncomment this to fix this bug, and frustrate speedrunners
|
|
*/
|
|
// #define BUGFIX_DIALOG_TIME_STOP
|
|
|