Files
Microtransactions64/sound/sequences
Gregory Heskett 1de4b9144b Fix floating point crash with pitch bend table + various audio optimizations (#746)
* Move audio TTLs to improve dcache

Saves over 100us even when audio is idle

* Improve additional audio runtime by reducing some unnecessary float math

* Pause channel/layer processing on sfx channels when idle

* Fix possible floating point UB/crash with gPitchBendFrequencyScale
2024-02-04 02:29:38 -05:00
..