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16 lines
715 B
C
16 lines
715 B
C
#pragma once
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/******************
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* AUDIO SETTINGS *
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******************/
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// Fixes the castle music sometimes triggering after getting a dialog.
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#define CASTLE_MUSIC_FIX
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// Increases the audio heap size to allow for more concurrent notes to be played and for more custom sequences/banks to be imported (not supported for SH).
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#define EXPAND_AUDIO_HEAP
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// Uses a much better implementation of reverb over vanilla's fake echo reverb. Great for caves or eerie levels, as well as just a better audio experience in general.
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// Reverb parameters can be configured in audio/synthesis.c to meet desired aesthetic/performance needs. Currently US/JP only. Hurts emulator and console performance.
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// #define BETTER_REVERB
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