You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
* Added emu-only RCVI hack * newline moment * Changed the value to *20 hi arthur * RCVI hack compiler warning * Revise BETTER_REVERB comments to better reflect RCVI hack's existence * Fix potentially confusing comment * More BETTER_REVERB typos :peterVOID: * Address requested PR changes for RCVI Hack Co-authored-by: gheskett <gheskett@gmail.com>
42 lines
1.2 KiB
C
42 lines
1.2 KiB
C
#pragma once
|
|
|
|
/****************
|
|
* ROM SETTINGS *
|
|
****************/
|
|
|
|
/**
|
|
* Internal ROM name. NEEDS TO BE **EXACTLY** 20 CHARACTERS. Can't be 19 characters, can't be 21 characters. You can fill it with spaces.
|
|
* The end quote should be here: "
|
|
*/
|
|
#define INTERNAL_ROM_NAME "HackerSM64 "
|
|
|
|
/**
|
|
* Enables Rumble Pak Support.
|
|
* Currently not recommended, as it may cause random crashes.
|
|
*/
|
|
// #define ENABLE_RUMBLE (1 || VERSION_SH)
|
|
|
|
/**
|
|
* Screen Size Defines.
|
|
*/
|
|
#define SCREEN_WIDTH 320
|
|
#define SCREEN_HEIGHT 240
|
|
|
|
/**
|
|
* Height of the black borders at the top and bottom of the screen for NTSC Versions. You can set it to different values for console and emulator.
|
|
* There is generally no reason to have a value other than 0 for emulator. As for console, it provides a (small) performance boost.
|
|
*/
|
|
#define BORDER_HEIGHT_CONSOLE 0
|
|
#define BORDER_HEIGHT_EMULATOR 0
|
|
|
|
/**
|
|
* Informs supported emulators to default to gamecube controller inputs.
|
|
*/
|
|
// #define USE_GAMECUBE_CONTROLLER
|
|
|
|
/**
|
|
* RCVI hack. Increases performance on emulator, and does nothing on console.
|
|
* Might break on some emulators. Use at your own risk, and don't use it unless you actually need the extra performance.
|
|
*/
|
|
// #define RCVI_HACK
|