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569 lines
18 KiB
C
569 lines
18 KiB
C
#include <ultra64.h>
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#ifdef VISUAL_DEBUG
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/**
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* @file debug_box.c
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* Draws 3D boxes for debugging purposes
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* Originally written by Synray, modified by Fazana.
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*
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* How to use:
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*
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* Just call debug_box() whenever you want to draw one!
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*
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* debug_box by default takes two arguments: a center and bounds vec3f.
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* This will draw a box starting from the point (center - bounds) to (center + bounds).
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*
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* Use debug_box_rot to draw a box rotated in the xz-plane.
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*
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* If you want to draw a box by specifying min and max points, use debug_box_pos() instead.
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*/
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#include "sm64.h"
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#include "game/game_init.h"
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#include "game/geo_misc.h"
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#include "engine/math_util.h"
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#include "area.h"
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#include "level_update.h"
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#include "print.h"
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#include "engine/surface_collision.h"
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#include "engine/surface_load.h"
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#include "object_list_processor.h"
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#include "debug_box.h"
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Vtx debug_box_mesh[32] = {
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{{{0, 0, -100},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{50, 100, -87},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{50, 0, -87},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{0, 100, -100},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-50, 0, -87},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-50, 100, -87},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-87, 0, -50},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-87, 100, -50},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-100, 0, 0},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-100, 100, 0},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-87, 0, 50},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-87, 100, 50},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-50, 0, 87},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-50, 100, 87},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{0, 0, 100},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{0, 100, 100},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{50, 0, 87},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{50, 100, 87},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{87, 0, 50},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{87, 100, 50},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{100, 0, 0},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{100, 100, 0},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{87, 0, -50},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{87, 100, -50},0, {-16, 1008},{0x0, 0x0, 0x0, 0xFF}}},
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{{{-100, 0, 100},0, {-16, 1008},{0xFF, 0xFF, 0xFF, 0xFF}}},
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{{{-100, 100, 100},0, {-16, 1008},{0xFF, 0xFF, 0xFF, 0xFF}}},
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{{{-100, 100, -100},0, {-16, 1008},{0xFF, 0xFF, 0xFF, 0xFF}}},
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{{{100, 0, 100},0, {-16, 1008},{0xFF, 0xFF, 0xFF, 0xFF}}},
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{{{-100, 0, -100},0, {-16, 1008},{0xFF, 0xFF, 0xFF, 0xFF}}},
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{{{100, 100, -100},0, {-16, 1008},{0xFF, 0xFF, 0xFF, 0xFF}}},
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{{{100, 100, 100},0, {-16, 1008},{0xFF, 0xFF, 0xFF, 0xFF}}},
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{{{100, 0, -100},0, {-16, 1008},{0xFF, 0xFF, 0xFF, 0xFF}}},
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};
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Gfx dl_debug_box_verts[] = {
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gsSPVertex(debug_box_mesh, 32, 0),
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gsSP2Triangles(24, 25, 26, 0, 27, 25, 24, 0),
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gsSP2Triangles(28, 27, 24, 0, 24, 26, 28, 0),
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gsSP2Triangles(28, 26, 29, 0, 29, 26, 25, 0),
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gsSP2Triangles(29, 25, 30, 0, 27, 30, 25, 0),
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gsSP2Triangles(31, 30, 27, 0, 28, 31, 27, 0),
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gsSP2Triangles(28, 29, 31, 0, 31, 29, 30, 0),
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gsSPEndDisplayList(),
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};
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Gfx dl_debug_cylinder_verts[] = {
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gsSPVertex(debug_box_mesh, 24, 0),
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gsSP2Triangles(0, 1, 2, 0, 0, 3, 1, 0),
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gsSP2Triangles(4, 3, 0, 0, 4, 5, 3, 0),
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gsSP2Triangles(6, 5, 4, 0, 6, 7, 5, 0),
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gsSP2Triangles(8, 7, 6, 0, 8, 9, 7, 0),
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gsSP2Triangles(10, 9, 8, 0, 10, 11, 9, 0),
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gsSP2Triangles(12, 11, 10, 0, 12, 13, 11, 0),
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gsSP2Triangles(14, 13, 12, 0, 14, 15, 13, 0),
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gsSP2Triangles(16, 15, 14, 0, 16, 17, 15, 0),
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gsSP2Triangles(18, 17, 16, 0, 18, 19, 17, 0),
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gsSP2Triangles(20, 19, 18, 0, 20, 21, 19, 0),
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gsSP2Triangles(22, 21, 20, 0, 22, 23, 21, 0),
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gsSP2Triangles(2, 23, 22, 0, 2, 1, 23, 0),
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gsSP2Triangles(23, 1, 3, 0, 23, 3, 7, 0),
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gsSP2Triangles(3, 5, 7, 0, 7, 15, 23, 0),
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gsSP2Triangles(7, 11, 15, 0, 7, 9, 11, 0),
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gsSP2Triangles(11, 13, 15, 0, 15, 17, 19, 0),
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gsSP2Triangles(15, 19, 23, 0, 19, 21, 23, 0),
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gsSPEndDisplayList(),
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};
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u8 hitboxView = FALSE;
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u8 surfaceView = FALSE;
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/**
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* Internal struct containing box info
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*/
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struct DebugBox {
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u32 color;
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Vec3s center;
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Vec3s bounds;
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s16 yaw;
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u8 type;
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};
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struct DebugVert
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{
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Vec3s pos;
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Vec3f normal;
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};
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struct DebugBox sBoxes[MAX_DEBUG_BOXES];
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s16 sNumBoxes = 0;
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extern Mat4 gMatStack[32]; //XXX: Hack
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/**
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* The debug boxes' default transparency
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*/
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#define DBG_BOX_ALPHA 0x7F
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/**
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* The debug boxes' default color. sCurBoxColor is reset to this every frame.
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*/
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#define DBG_BOX_DEF_COLOR 0xFF0000
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/**
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* The color that new boxes will be drawn with.
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*/
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u32 sCurBoxColor = DBG_BOX_ALPHA << 24 | DBG_BOX_DEF_COLOR;
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/**
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* The allocated size of a rotated box's dl
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*/
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#define DBG_BOX_DLSIZE ((s32)(6 * sizeof(Gfx) + 8 * sizeof(Vtx)))
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/**
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* Sets up the RCP for drawing the boxes
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*/
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static const Gfx dl_debug_box_begin[] = {
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gsDPPipeSync(),
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gsDPSetRenderMode(G_RM_ZB_XLU_SURF, G_RM_NOOP2),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPSetGeometryMode(G_ZBUFFER),
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gsSPTexture(0, 0, 0, 0, G_OFF),
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gsDPSetCombineLERP(0, 0, 0, ENVIRONMENT, 0, 0, 0, ENVIRONMENT, 0, 0, 0, ENVIRONMENT, 0, 0, 0, ENVIRONMENT),
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gsSPEndDisplayList(),
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};
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static const Gfx dl_debug_box_begin_water[] = {
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gsDPPipeSync(),
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gsDPSetRenderMode(G_RM_ZB_XLU_SURF, G_RM_NOOP2),
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gsSPClearGeometryMode(G_LIGHTING),
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gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
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gsSPTexture(0, 0, 0, 0, G_OFF),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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static const Gfx dl_debug_box_end[] = {
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gsDPPipeSync(),
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gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPTexture(0, 0, 0, 0, G_OFF),
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gsDPSetCombineMode(G_CC_FADE, G_CC_FADE),
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gsDPSetEnvColor(0xFF, 0xFF, 0xFF, 0xFF),
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gsSPEndDisplayList(),
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};
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static const Gfx dl_visual_surface[] = {
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gsDPPipeSync(),
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gsDPSetRenderMode(G_RM_ZB_XLU_DECAL, G_RM_NOOP2),
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gsSPClearGeometryMode(G_LIGHTING),
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gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH),
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gsSPTexture(0, 0, 0, 0, G_OFF),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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u8 viewCycle = 0;
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// Puppyprint will call this from elsewhere.
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void debug_box_input(void) {
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if (gPlayer1Controller->buttonPressed & R_JPAD) {
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viewCycle++;
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if (viewCycle > 3) {
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viewCycle = 0;
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}
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hitboxView = (viewCycle == 1 || viewCycle == 3);
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surfaceView = (viewCycle == 2 || viewCycle == 3);
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}
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}
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s16 gVisualSurfaceCount;
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s32 gVisualOffset;
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extern s32 gSurfaceNodesAllocated;
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extern s32 gSurfacesAllocated;
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void iterate_surfaces_visual(s32 x, s32 z, Vtx *verts) {
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struct SurfaceNode *node;
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struct Surface *surf;
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s32 cellX, cellZ;
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s32 i = 0;
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s32 col[3] = {0xFF, 0x00, 0x00};
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if (x <= -LEVEL_BOUNDARY_MAX || x >= LEVEL_BOUNDARY_MAX) {
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return;
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}
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if (z <= -LEVEL_BOUNDARY_MAX || z >= LEVEL_BOUNDARY_MAX) {
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return;
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}
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cellX = ((x + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & NUM_CELLS_INDEX;
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cellZ = ((z + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & NUM_CELLS_INDEX;
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for (i = 0; i < 8; i++) {
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switch (i) {
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case 0: node = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WALLS ].next; col[0] = 0x00; col[1] = 0xFF; col[2] = 0x00; break;
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case 1: node = gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WALLS ].next; col[0] = 0x00; col[1] = 0xFF; col[2] = 0x00; break;
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case 2: node = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_FLOORS].next; col[0] = 0x00; col[1] = 0x00; col[2] = 0xFF; break;
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case 3: node = gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_FLOORS].next; col[0] = 0x00; col[1] = 0x00; col[2] = 0xFF; break;
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case 4: node = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_CEILS ].next; col[0] = 0xFF; col[1] = 0x00; col[2] = 0x00; break;
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case 5: node = gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_CEILS ].next; col[0] = 0xFF; col[1] = 0x00; col[2] = 0x00; break;
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case 6: node = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WATER ].next; col[0] = 0xFF; col[1] = 0xFF; col[2] = 0x00; break;
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case 7: node = gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WATER ].next; col[0] = 0xFF; col[1] = 0xFF; col[2] = 0x00; break;
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}
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while (node != NULL) {
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surf = node->surface;
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node = node->next;
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make_vertex(verts, gVisualSurfaceCount, surf->vertex1[0], surf->vertex1[1], surf->vertex1[2], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+1, surf->vertex2[0], surf->vertex2[1], surf->vertex2[2], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+2, surf->vertex3[0], surf->vertex3[1], surf->vertex3[2], 0, 0, col[0], col[1], col[2], 0x80);
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gVisualSurfaceCount+=3;
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}
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}
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}
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void iterate_surfaces_envbox(Vtx *verts)
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{
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TerrainData *p = gEnvironmentRegions;
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s32 numRegions;
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s32 col[3] = {0xFF, 0xFF, 0x00};
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s32 i = 0;
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if (p != NULL)
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{
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numRegions = *p++;
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for (i = 0; i < numRegions; i++)
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{
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make_vertex(verts, gVisualSurfaceCount, p[1], p[5], p[2], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+1, p[1], p[5], p[4], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+2, p[3], p[5], p[2], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+3, p[3], p[5], p[2], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+4, p[1], p[5], p[4], 0, 0, col[0], col[1], col[2], 0x80);
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make_vertex(verts, gVisualSurfaceCount+5, p[3], p[5], p[4], 0, 0, col[0], col[1], col[2], 0x80);
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gVisualSurfaceCount+=6;
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gVisualOffset+=6;
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p+= 6;
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}
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}
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}
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#if defined(F3DEX_GBI_2) || defined(F3DEX_GBI)
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#define VERTCOUNT 30
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#else
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#define VERTCOUNT 12
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#endif // F3DEX_GBI_2
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void visual_surface_display(Vtx *verts, s32 iteration)
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{
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s32 vts;
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s32 vtl = 0;
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s32 count = VERTCOUNT;
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s32 ntx = 0;
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if (!iteration)
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{
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vts = gVisualSurfaceCount;
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}
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else
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{
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vts = gVisualOffset;
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}
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while (vts > 0)
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{
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if (count == VERTCOUNT)
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{
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ntx = MIN(VERTCOUNT, vts);
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gSPVertex(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(verts + ((gVisualSurfaceCount)-vts)), ntx, 0);
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count = 0;
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vtl = VERTCOUNT;
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}
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if (vtl >= 6)
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{
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gSP2Triangles(gDisplayListHead++, count + 0, count + 1, count + 2, 0, count + 3, count + 4, count + 5, 0);
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vts -= 6;
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vtl -= 6;
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count+= 6;
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}
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else
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if (vtl >= 3)
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{
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gSP1Triangle(gDisplayListHead++, count + 0, count + 1, count + 2, 0);
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vts -= 3;
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vtl -= 6;
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count+= 3;
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}
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}
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}
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s32 iterate_surface_count(s32 x, s32 z)
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{
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struct SurfaceNode *node;
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s32 cellX, cellZ;
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s32 i = 0;
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s32 j = 0;
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TerrainData *p = gEnvironmentRegions;
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s32 numRegions;
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if (x <= -LEVEL_BOUNDARY_MAX || x >= LEVEL_BOUNDARY_MAX) {
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return 0;
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}
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if (z <= -LEVEL_BOUNDARY_MAX || z >= LEVEL_BOUNDARY_MAX) {
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return 0;
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}
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cellX = ((x + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & NUM_CELLS_INDEX;
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cellZ = ((z + LEVEL_BOUNDARY_MAX) / CELL_SIZE) & NUM_CELLS_INDEX;
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for (i = 0; i < 8; i++)
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{
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switch (i)
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{
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case 0: node = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WALLS].next; break;
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case 1: node = gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WALLS].next; break;
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case 2: node = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_FLOORS].next; break;
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case 3: node = gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_FLOORS].next; break;
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case 4: node = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_CEILS].next; break;
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case 5: node = gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_CEILS].next; break;
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case 6: node = gDynamicSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WATER].next; break;
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case 7: node = gStaticSurfacePartition[cellZ][cellX][SPATIAL_PARTITION_WATER].next; break;
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}
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while (node != NULL)
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{
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node = node->next;
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j++;
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}
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}
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if (p != NULL)
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{
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numRegions = *p++;
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j += numRegions*6;
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}
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return j;
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}
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void visual_surface_loop(void)
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{
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Vtx *verts;
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Mtx *mtx;
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if (!gSurfaceNodesAllocated || !gSurfacesAllocated || !gMarioState->marioObj)
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return;
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mtx = alloc_display_list(sizeof(Mtx));
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verts = alloc_display_list((iterate_surface_count(gMarioState->pos[0], gMarioState->pos[2])*3) * sizeof(Vtx));
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gVisualSurfaceCount = 0;
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gVisualOffset = 0;
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if (mtx == NULL || verts == NULL)
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return;
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mtxf_to_mtx(mtx, gMatStack[1]);
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gSPDisplayList(gDisplayListHead++, dl_visual_surface);
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gSPMatrix(gDisplayListHead++, mtx, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
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iterate_surfaces_visual(gMarioState->pos[0], gMarioState->pos[2], verts);
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visual_surface_display(verts, 0);
|
|
|
|
iterate_surfaces_envbox(verts);
|
|
|
|
gSPDisplayList(gDisplayListHead++, dl_debug_box_begin_water);
|
|
|
|
visual_surface_display(verts, 1);
|
|
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
gSPDisplayList(gDisplayListHead++, dl_debug_box_end);
|
|
}
|
|
|
|
/**
|
|
* Adds a box to the list to be rendered this frame.
|
|
*
|
|
* If there are already MAX_DEBUG_BOXES boxes, does nothing.
|
|
*/
|
|
static void append_debug_box(Vec3f center, Vec3f bounds, s16 yaw, s32 type)
|
|
{
|
|
if (hitboxView)
|
|
{
|
|
if (sNumBoxes >= MAX_DEBUG_BOXES) {
|
|
return;
|
|
}
|
|
|
|
vec3f_to_vec3s(sBoxes[sNumBoxes].center, center);
|
|
vec3f_to_vec3s(sBoxes[sNumBoxes].bounds, bounds);
|
|
|
|
sBoxes[sNumBoxes].yaw = yaw;
|
|
sBoxes[sNumBoxes].color = sCurBoxColor;
|
|
sBoxes[sNumBoxes].type = type;
|
|
if (!(sBoxes[sNumBoxes].type & DEBUG_UCODE_REJ) && !(sBoxes[sNumBoxes].type & DEBUG_UCODE_DEFAULT))
|
|
sBoxes[sNumBoxes].type |= DEBUG_UCODE_DEFAULT;
|
|
|
|
++sNumBoxes;
|
|
}
|
|
|
|
}
|
|
|
|
/**
|
|
* Draw new boxes with the given color.
|
|
* Color format is 32-bit ARGB.
|
|
* If the alpha component is zero, DBG_BOX_ALPHA (0x7f) will be used instead.
|
|
* Ex: 0xFF0000 becomes 0x7FFF0000
|
|
*/
|
|
void debug_box_color(u32 color)
|
|
{
|
|
if ((color >> 24) == 0) color |= (DBG_BOX_ALPHA << 24);
|
|
sCurBoxColor = color;
|
|
}
|
|
|
|
/**
|
|
* Draws a debug box from (center - bounds) to (center + bounds)
|
|
* To draw a rotated box, use debug_box_rot()
|
|
*
|
|
* @see debug_box_rot()
|
|
*/
|
|
void debug_box(Vec3f center, Vec3f bounds, s32 type)
|
|
{
|
|
append_debug_box(center, bounds, 0, type);
|
|
}
|
|
|
|
/**
|
|
* Draws a debug box from (center - bounds) to (center + bounds), rotating it by `yaw`
|
|
*/
|
|
void debug_box_rot(Vec3f center, Vec3f bounds, s16 yaw, s32 type)
|
|
{
|
|
append_debug_box(center, bounds, yaw, type);
|
|
}
|
|
|
|
/**
|
|
* Draws a debug box from pMin to pMax
|
|
* To draw a rotated box this way, use debug_box_pos_rot()
|
|
*
|
|
* @see debug_box_pos_rot()
|
|
*/
|
|
void debug_box_pos(Vec3f pMin, Vec3f pMax, s32 type)
|
|
{
|
|
debug_box_pos_rot(pMin, pMax, 0, type);
|
|
}
|
|
|
|
/**
|
|
* Draws a debug box from pMin to pMax, rotating it in the xz-plane by `yaw`
|
|
*/
|
|
void debug_box_pos_rot(Vec3f pMin, Vec3f pMax, s16 yaw, s32 type)
|
|
{
|
|
Vec3f center, bounds;
|
|
|
|
bounds[0] = (pMax[0] - pMin[0]) / 2.0f;
|
|
bounds[1] = (pMax[1] - pMin[1]) / 2.0f;
|
|
bounds[2] = (pMax[2] - pMin[2]) / 2.0f;
|
|
|
|
center[0] = pMin[0] + bounds[0];
|
|
center[1] = pMin[1] + bounds[1];
|
|
center[2] = pMin[2] + bounds[2];
|
|
|
|
append_debug_box(center, bounds, yaw, type);
|
|
}
|
|
|
|
static void render_box(int index)
|
|
{
|
|
Mtx *translate;
|
|
Mtx *rotate;
|
|
Mtx *scale;
|
|
Mtx *mtx;
|
|
struct DebugBox *box = &sBoxes[index];
|
|
s32 color = box->color;
|
|
|
|
// Translate to the origin, rotate, then translate back, effectively rotating the box about
|
|
// its center
|
|
mtx = alloc_display_list(sizeof(Mtx));
|
|
translate = alloc_display_list(sizeof(Mtx));
|
|
rotate = alloc_display_list(sizeof(Mtx));
|
|
scale = alloc_display_list(sizeof(Mtx));
|
|
|
|
if (mtx == NULL || translate == NULL || rotate == NULL || scale == NULL)
|
|
return;
|
|
|
|
mtxf_to_mtx(mtx, gMatStack[1]);
|
|
guTranslate(translate, box->center[0], box->center[1], box->center[2]);
|
|
guRotate(rotate, box->yaw / (float)0x10000 * 360.0f, 0, 1.0f, 0);
|
|
guScale(scale, (f32) box->bounds[0]*0.01f, (f32) box->bounds[1]*0.01f, (f32) box->bounds[2]*0.01f);
|
|
|
|
gSPMatrix(gDisplayListHead++, mtx, G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_NOPUSH);
|
|
gSPMatrix(gDisplayListHead++, translate, G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
|
|
gSPMatrix(gDisplayListHead++, rotate, G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
|
|
gSPMatrix(gDisplayListHead++, scale, G_MTX_MODELVIEW | G_MTX_MUL | G_MTX_NOPUSH);
|
|
|
|
gDPSetEnvColor(gDisplayListHead++, (color >> 16) & 0xFF, (color >> 8) & 0xFF, (color) & 0xFF, (color >> 24) & 0xFF);
|
|
|
|
if (box->type & DEBUG_SHAPE_BOX)
|
|
{
|
|
gSPDisplayList(gDisplayListHead++, dl_debug_box_verts);
|
|
}
|
|
if (box->type & DEBUG_SHAPE_CYLINDER)
|
|
{
|
|
gSPDisplayList(gDisplayListHead++, dl_debug_cylinder_verts);
|
|
}
|
|
|
|
gSPPopMatrix(gDisplayListHead++, G_MTX_MODELVIEW);
|
|
}
|
|
|
|
void render_debug_boxes(s32 type)
|
|
{
|
|
s32 i;
|
|
|
|
debug_box_color(DBG_BOX_DEF_COLOR);
|
|
|
|
if (sNumBoxes == 0)
|
|
return;
|
|
if (gAreaUpdateCounter < 3)
|
|
return;
|
|
|
|
gSPDisplayList(gDisplayListHead++, dl_debug_box_begin);
|
|
|
|
for (i = 0; i < sNumBoxes; ++i) {
|
|
if (type & DEBUG_UCODE_DEFAULT && sBoxes[i].type & DEBUG_UCODE_DEFAULT)
|
|
render_box(i);
|
|
if (type & DEBUG_UCODE_REJ && sBoxes[i].type & DEBUG_UCODE_REJ)
|
|
render_box(i);
|
|
}
|
|
|
|
if (type & DEBUG_BOX_CLEAR)
|
|
sNumBoxes = 0;
|
|
|
|
gSPDisplayList(gDisplayListHead++, dl_debug_box_end);
|
|
}
|
|
|
|
#endif
|