Files
Microtransactions64/include/behavior_data.h
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

* paintings

* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

* rumble opt and doc

* hqvm back to ultrasm64

* save file documentation and unlock defines

* s2d engine

* reset various files to ultrasm64

* file select

* intro geo documentation

* screen transition documentation

* segment2.h

* shadow overhaul

* skybox refactor

* sound init: clean up define usage + documentation

* spawn object optimizations and documentation

* spawn sound cleanup

* sram to ultrasm64

* star select cleanup

* title screen cleanup

* dialogs / text

* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

* optimized file positions + support function/data sections

* surface collision performance improvements

* surface load optimizations

* camera conf documentation

* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

545 lines
26 KiB
C

#ifndef BEHAVIOR_DATA_H
#define BEHAVIOR_DATA_H
#include "types.h"
extern const BehaviorScript bhvStarDoor[];
extern const BehaviorScript bhvMrI[];
extern const BehaviorScript bhvMrIIris[];
#define bhvMrIBody bhvMrIIris // backwards compatibility
extern const BehaviorScript bhvMrIParticle[];
extern const BehaviorScript bhvPurpleParticle[];
extern const BehaviorScript bhvGiantPole[];
extern const BehaviorScript bhvPoleGrabbing[];
extern const BehaviorScript bhvThiHugeIslandTop[];
extern const BehaviorScript bhvThiTinyIslandTop[];
extern const BehaviorScript bhvCapSwitchBase[];
extern const BehaviorScript bhvCapSwitch[];
extern const BehaviorScript bhvKingBobomb[];
extern const BehaviorScript bhvBobombAnchorMario[];
extern const BehaviorScript bhvBetaChestBottom[];
extern const BehaviorScript bhvBetaChestLid[];
extern const BehaviorScript bhvBubbleParticleSpawner[];
extern const BehaviorScript bhvBubbleMaybe[];
extern const BehaviorScript bhvSmallWaterWave[];
extern const BehaviorScript bhvSmallWaterWave398[];
extern const BehaviorScript bhvWaterAirBubble[];
extern const BehaviorScript bhvSmallParticle[];
extern const BehaviorScript bhvPlungeBubble[];
extern const BehaviorScript bhvSmallParticleSnow[];
extern const BehaviorScript bhvSmallParticleBubbles[];
extern const BehaviorScript bhvFishGroup[];
extern const BehaviorScript bhvCannon[];
extern const BehaviorScript bhvCannonBarrel[];
extern const BehaviorScript bhvCannonBaseUnused[];
extern const BehaviorScript bhvChuckya[];
extern const BehaviorScript bhvChuckyaAnchorMario[];
extern const BehaviorScript bhvRotatingPlatform[];
extern const BehaviorScript bhvTower[];
extern const BehaviorScript bhvBulletBillCannon[];
extern const BehaviorScript bhvWfBreakableWallRight[];
extern const BehaviorScript bhvWfBreakableWallLeft[];
extern const BehaviorScript bhvKickableBoard[];
extern const BehaviorScript bhvTowerDoor[];
extern const BehaviorScript bhvRotatingCounterClockwise[];
extern const BehaviorScript bhvWfRotatingWoodenPlatform[];
extern const BehaviorScript bhvKoopaShellUnderwater[];
extern const BehaviorScript bhvExitPodiumWarp[];
extern const BehaviorScript bhvFadingWarp[];
extern const BehaviorScript bhvWarp[];
extern const BehaviorScript bhvWarpPipe[];
extern const BehaviorScript bhvWhitePuffExplosion[];
extern const BehaviorScript bhvSpawnedStar[];
extern const BehaviorScript bhvSpawnedStarNoLevelExit[];
extern const BehaviorScript bhvMrIBlueCoin[];
extern const BehaviorScript bhvCoinInsideBoo[];
extern const BehaviorScript bhvCoinFormationSpawnedCoin[];
#define bhvCoinFormationSpawn bhvCoinFormationSpawnedCoin // backwards compatibility
extern const BehaviorScript bhvCoinFormation[];
extern const BehaviorScript bhvOneCoin[];
extern const BehaviorScript bhvYellowCoin[];
extern const BehaviorScript bhvTemporaryYellowCoin[];
extern const BehaviorScript bhvThreeCoinsSpawn[];
extern const BehaviorScript bhvTenCoinsSpawn[];
extern const BehaviorScript bhvSingleCoinGetsSpawned[];
extern const BehaviorScript bhvCoinSparkles[];
extern const BehaviorScript bhvCoinSparklesSpawner[];
extern const BehaviorScript bhvWallTinyStarParticle[];
extern const BehaviorScript bhvVertStarParticleSpawner[];
extern const BehaviorScript bhvPoundTinyStarParticle[];
extern const BehaviorScript bhvHorStarParticleSpawner[];
extern const BehaviorScript bhvPunchTinyTriangle[];
extern const BehaviorScript bhvTriangleParticleSpawner[];
extern const BehaviorScript bhvDoorWarp[];
extern const BehaviorScript bhvDoor[];
extern const BehaviorScript bhvGrindel[];
extern const BehaviorScript bhvThwomp2[];
extern const BehaviorScript bhvThwomp[];
extern const BehaviorScript bhvTumblingBridgePlatform[];
extern const BehaviorScript bhvWfTumblingBridge[];
extern const BehaviorScript bhvBbhTumblingBridge[];
extern const BehaviorScript bhvLllTumblingBridge[];
extern const BehaviorScript bhvFlame[];
extern const BehaviorScript bhvAnotherElavator[];
extern const BehaviorScript bhvRrElevatorPlatform[];
extern const BehaviorScript bhvHmcElevatorPlatform[];
extern const BehaviorScript bhvWaterMist[];
extern const BehaviorScript bhvBreathParticleSpawner[];
extern const BehaviorScript bhvBreakBoxTriangle[];
extern const BehaviorScript bhvWaterMist2[];
extern const BehaviorScript bhvMistCircParticleSpawner[];
extern const BehaviorScript bhvDirtParticleSpawner[];
extern const BehaviorScript bhvSnowParticleSpawner[];
extern const BehaviorScript bhvWind[];
extern const BehaviorScript bhvEndToad[];
extern const BehaviorScript bhvEndPeach[];
extern const BehaviorScript bhvUnusedParticleSpawn[];
extern const BehaviorScript bhvUkiki[];
extern const BehaviorScript bhvUkikiCageChild[];
extern const BehaviorScript bhvUkikiCageStar[];
extern const BehaviorScript bhvUkikiCage[];
extern const BehaviorScript bhvBitfsSinkingPlatforms[];
extern const BehaviorScript bhvBitfsSinkingCagePlatform[];
extern const BehaviorScript bhvDddMovingPole[];
extern const BehaviorScript bhvBitfsTiltingInvertedPyramid[];
extern const BehaviorScript bhvSquishablePlatform[];
extern const BehaviorScript bhvCutOutObject[];
extern const BehaviorScript bhvBetaMovingFlamesSpawn[];
extern const BehaviorScript bhvBetaMovingFlames[];
extern const BehaviorScript bhvRrRotatingBridgePlatform[];
extern const BehaviorScript bhvFlamethrower[];
extern const BehaviorScript bhvFlamethrowerFlame[];
extern const BehaviorScript bhvBouncingFireball[];
extern const BehaviorScript bhvBouncingFireballFlame[];
extern const BehaviorScript bhvBowserShockWave[];
extern const BehaviorScript bhvFireParticleSpawner[];
extern const BehaviorScript bhvBlackSmokeMario[];
extern const BehaviorScript bhvBlackSmokeBowser[];
extern const BehaviorScript bhvBlackSmokeUpward[];
extern const BehaviorScript bhvBetaFishSplashSpawner[];
extern const BehaviorScript bhvSpindrift[];
extern const BehaviorScript bhvTowerPlatformGroup[];
extern const BehaviorScript bhvWfSlidingTowerPlatform[];
extern const BehaviorScript bhvWfElevatorTowerPlatform[];
extern const BehaviorScript bhvWfSolidTowerPlatform[];
extern const BehaviorScript bhvLeafParticleSpawner[];
extern const BehaviorScript bhvTreeSnow[];
extern const BehaviorScript bhvTreeLeaf[];
extern const BehaviorScript bhvAnotherTiltingPlatform[];
extern const BehaviorScript bhvSquarishPathMoving[];
extern const BehaviorScript bhvPiranhaPlantBubble[];
extern const BehaviorScript bhvPiranhaPlantWakingBubbles[];
extern const BehaviorScript bhvFloorSwitchAnimatesObject[];
extern const BehaviorScript bhvFloorSwitchGrills[];
extern const BehaviorScript bhvFloorSwitchHardcodedModel[];
extern const BehaviorScript bhvFloorSwitchHiddenObjects[];
extern const BehaviorScript bhvHiddenObject[];
extern const BehaviorScript bhvBreakableBox[];
extern const BehaviorScript bhvPushableMetalBox[];
extern const BehaviorScript bhvHeaveHo[];
extern const BehaviorScript bhvHeaveHoThrowMario[];
extern const BehaviorScript bhvCcmTouchedStarSpawn[];
extern const BehaviorScript bhvUnusedPoundablePlatform[];
extern const BehaviorScript bhvBetaTrampolineTop[];
extern const BehaviorScript bhvBetaTrampolineSpring[];
extern const BehaviorScript bhvJumpingBox[];
extern const BehaviorScript bhvBooCage[];
extern const BehaviorScript bhvStub[];
extern const BehaviorScript bhvIgloo[];
extern const BehaviorScript bhvBowserKey[];
extern const BehaviorScript bhvGrandStar[];
extern const BehaviorScript bhvBetaBooKey[];
extern const BehaviorScript bhvAlphaBooKey[];
extern const BehaviorScript bhvBulletBill[];
extern const BehaviorScript bhvWhitePuffSmoke[];
extern const BehaviorScript bhvBowserTailAnchor[];
extern const BehaviorScript bhvBowser[];
extern const BehaviorScript bhvBowserBodyAnchor[];
extern const BehaviorScript bhvBowserFlameSpawn[];
extern const BehaviorScript bhvTiltingBowserLavaPlatform[];
extern const BehaviorScript bhvFallingBowserPlatform[];
extern const BehaviorScript bhvBlueBowserFlame[];
extern const BehaviorScript bhvFlameFloatingLanding[];
extern const BehaviorScript bhvBlueFlamesGroup[];
extern const BehaviorScript bhvFlameBouncing[];
extern const BehaviorScript bhvFlameMovingForwardGrowing[];
extern const BehaviorScript bhvFlameBowser[];
extern const BehaviorScript bhvFlameLargeBurningOut[];
extern const BehaviorScript bhvBlueFish[];
extern const BehaviorScript bhvTankFishGroup[];
extern const BehaviorScript bhvCheckerboardElevatorGroup[];
extern const BehaviorScript bhvCheckerboardPlatformSub[];
extern const BehaviorScript bhvBowserKeyUnlockDoor[];
extern const BehaviorScript bhvBowserKeyCourseExit[];
extern const BehaviorScript bhvInvisibleObjectsUnderBridge[];
extern const BehaviorScript bhvWaterLevelPillar[];
extern const BehaviorScript bhvDddWarp[];
extern const BehaviorScript bhvMoatGrills[];
extern const BehaviorScript bhvClockMinuteHand[];
extern const BehaviorScript bhvClockHourHand[];
extern const BehaviorScript bhvMacroUkiki[];
extern const BehaviorScript bhvLllRotatingHexagonalPlatform[];
extern const BehaviorScript bhvLllSinkingRockBlock[];
extern const BehaviorScript bhvLllMovingOctagonalMeshPlatform[];
extern const BehaviorScript bhvSnowBall[];
extern const BehaviorScript bhvLllRotatingBlockWithFireBars[];
extern const BehaviorScript bhvLllRotatingHexFlame[];
extern const BehaviorScript bhvLllWoodPiece[];
extern const BehaviorScript bhvLllFloatingWoodBridge[];
extern const BehaviorScript bhvVolcanoFlames[];
extern const BehaviorScript bhvLllRotatingHexagonalRing[];
extern const BehaviorScript bhvLllSinkingRectangularPlatform[];
extern const BehaviorScript bhvLllSinkingSquarePlatforms[];
extern const BehaviorScript bhvLllTiltingInvertedPyramid[];
extern const BehaviorScript bhvKoopaShell[];
extern const BehaviorScript bhvKoopaShellFlame[];
extern const BehaviorScript bhvToxBox[];
extern const BehaviorScript bhvPiranhaPlant[];
extern const BehaviorScript bhvLllBowserPuzzlePiece[];
extern const BehaviorScript bhvLllBowserPuzzle[];
extern const BehaviorScript bhvTuxiesMother[];
extern const BehaviorScript bhvPenguinBaby[];
extern const BehaviorScript bhvSmallPenguinReturned[];
extern const BehaviorScript bhvSmallPenguin[];
extern const BehaviorScript bhvManyBlueFishSpawner[];
extern const BehaviorScript bhvFewBlueFishSpawner[];
extern const BehaviorScript bhvFishSpawner[];
extern const BehaviorScript bhvFishCommon[];
extern const BehaviorScript bhvFish[];
extern const BehaviorScript bhvWdwExpressElevator[];
extern const BehaviorScript bhvWdwExpressElevatorPlatform[];
extern const BehaviorScript bhvBubSpawner[];
#define bhvChirpChirp bhvBubSpawner // backwards compatibility
extern const BehaviorScript bhvBub[];
extern const BehaviorScript bhvCheepCheep[];
extern const BehaviorScript bhvExclamationBox[];
extern const BehaviorScript bhvRotatingExclamationMark[];
extern const BehaviorScript bhvPlaysSound[];
extern const BehaviorScript bhvSoundSpawner[];
extern const BehaviorScript bhvRockSolid[];
extern const BehaviorScript bhvBowserSubDoor[];
extern const BehaviorScript bhvBowsersSub[];
extern const BehaviorScript bhvSushiShark[];
extern const BehaviorScript bhvJrbSlidingBox[];
extern const BehaviorScript bhvShipPart3[];
extern const BehaviorScript bhvInSunkenShip3[];
extern const BehaviorScript bhvSunkenShipPart[];
extern const BehaviorScript bhvSunkenShipPart2[];
extern const BehaviorScript bhvInSunkenShip[];
extern const BehaviorScript bhvInSunkenShip2[];
extern const BehaviorScript bhvMistParticleSpawner[];
extern const BehaviorScript bhvWhitePuff1[];
extern const BehaviorScript bhvWhitePuff2[];
extern const BehaviorScript bhvWhitePuffSmoke2[];
extern const BehaviorScript bhvPurpleSwitchHiddenBoxes[];
extern const BehaviorScript bhvBlueCoinSwitch[];
extern const BehaviorScript bhvHiddenBlueCoin[];
extern const BehaviorScript bhvOpenableCageDoor[];
extern const BehaviorScript bhvOpenableGrill[];
extern const BehaviorScript bhvWaterLevelDiamond[];
extern const BehaviorScript bhvInitializeChangingWaterLevel[];
extern const BehaviorScript bhvTweesterSandParticle[];
extern const BehaviorScript bhvTweester[];
extern const BehaviorScript bhvMerryGoRoundBooManager[];
extern const BehaviorScript bhvPlaysMusicTrackWhenTouched[];
extern const BehaviorScript bhvAnimatedTexture[];
extern const BehaviorScript bhvBooInCastle[];
extern const BehaviorScript bhvBooWithCage[];
extern const BehaviorScript bhvBalconyBigBoo[];
extern const BehaviorScript bhvMerryGoRoundBigBoo[];
extern const BehaviorScript bhvGhostHuntBigBoo[];
extern const BehaviorScript bhvCourtyardBooTriplet[];
extern const BehaviorScript bhvBoo[];
extern const BehaviorScript bhvMerryGoRoundBoo[];
extern const BehaviorScript bhvGhostHuntBoo[];
extern const BehaviorScript bhvHiddenStaircaseStep[];
extern const BehaviorScript bhvBooStaircase[];
extern const BehaviorScript bhvBbhTiltingTrapPlatform[];
extern const BehaviorScript bhvHauntedBookshelf[];
extern const BehaviorScript bhvMeshElevator[];
extern const BehaviorScript bhvMerryGoRound[];
extern const BehaviorScript bhvBetaBowserAnchor[];
extern const BehaviorScript bhvStaticCheckeredPlatform[];
extern const BehaviorScript bhvStar[];
extern const BehaviorScript bhvStaticObject[];
// Static object stubs for backwards compatibility
#define bhvLllHexagonalMesh bhvStaticObject
#define bhvInsideCannon bhvStaticObject
extern const BehaviorScript bhvCastleFloorTrap[];
extern const BehaviorScript bhvFloorTrapInCastle[];
extern const BehaviorScript bhvTree[];
extern const BehaviorScript bhvSparkle[];
extern const BehaviorScript bhvSparkleSpawn[];
extern const BehaviorScript bhvSparkleParticleSpawner[];
extern const BehaviorScript bhvSomeGfx[];
extern const BehaviorScript bhvScuttlebug[];
extern const BehaviorScript bhvScuttlebugSpawn[];
extern const BehaviorScript bhvWhompKingBoss[];
extern const BehaviorScript bhvSmallWhomp[];
extern const BehaviorScript bhvWaterSplash[];
extern const BehaviorScript bhvWaterDroplet[];
extern const BehaviorScript bhvWaterDropletSplash[];
extern const BehaviorScript bhvBubbleSplash[];
extern const BehaviorScript bhvIdleWaterWave[];
extern const BehaviorScript bhvObjectWaterSplash[];
extern const BehaviorScript bhvShallowWaterWave[];
extern const BehaviorScript bhvShallowWaterSplash[];
extern const BehaviorScript bhvObjectWaveTrail[];
extern const BehaviorScript bhvWaveTrail[];
extern const BehaviorScript bhvTinyStrongWindParticle[];
extern const BehaviorScript bhvStrongWindParticle[];
extern const BehaviorScript bhvSLSnowmanWind[];
extern const BehaviorScript bhvSLWalkingPenguin[];
extern const BehaviorScript bhvYellowBall[];
extern const BehaviorScript bhvMario[];
extern const BehaviorScript bhvToadMessage[];
extern const BehaviorScript bhvUnlockDoorStar[];
extern const BehaviorScript bhvInstantActiveWarp[];
extern const BehaviorScript bhvAirborneWarp[];
extern const BehaviorScript bhvHardAirKnockBackWarp[];
extern const BehaviorScript bhvSpinAirborneCircleWarp[];
extern const BehaviorScript bhvDeathWarp[];
extern const BehaviorScript bhvSpinAirborneWarp[];
extern const BehaviorScript bhvFlyingWarp[];
extern const BehaviorScript bhvPaintingStarCollectWarp[];
extern const BehaviorScript bhvPaintingDeathWarp[];
extern const BehaviorScript bhvAirborneDeathWarp[];
extern const BehaviorScript bhvAirborneStarCollectWarp[];
extern const BehaviorScript bhvLaunchStarCollectWarp[];
extern const BehaviorScript bhvLaunchDeathWarp[];
extern const BehaviorScript bhvSwimmingWarp[];
extern const BehaviorScript bhvRandomAnimatedTexture[];
extern const BehaviorScript bhvYellowBackgroundInMenu[];
extern const BehaviorScript bhvMenuButton[];
extern const BehaviorScript bhvMenuButtonManager[];
extern const BehaviorScript bhvActSelectorStarType[];
extern const BehaviorScript bhvActSelector[];
extern const BehaviorScript bhvMovingYellowCoin[];
extern const BehaviorScript bhvMovingBlueCoin[];
extern const BehaviorScript bhvBlueCoinSliding[];
extern const BehaviorScript bhvBlueCoinJumping[];
extern const BehaviorScript bhvSeaweed[];
extern const BehaviorScript bhvSeaweedBundle[];
extern const BehaviorScript bhvBobomb[];
extern const BehaviorScript bhvBobombFuseSmoke[];
extern const BehaviorScript bhvBobombBuddy[];
extern const BehaviorScript bhvBobombBuddyOpensCannon[];
extern const BehaviorScript bhvCannonClosed[];
extern const BehaviorScript bhvWhirlpool[];
extern const BehaviorScript bhvJetStream[];
extern const BehaviorScript bhvMessagePanel[];
extern const BehaviorScript bhvSignOnWall[];
extern const BehaviorScript bhvHomingAmp[];
extern const BehaviorScript bhvCirclingAmp[];
extern const BehaviorScript bhvButterfly[];
extern const BehaviorScript bhvHoot[];
extern const BehaviorScript bhvBetaHoldableObject[];
extern const BehaviorScript bhvCarrySomethingHeld[];
extern const BehaviorScript bhvCarrySomethingDropped[];
extern const BehaviorScript bhvCarrySomethingThrown[];
extern const BehaviorScript bhvObjectBubble[];
extern const BehaviorScript bhvObjectWaterWave[];
extern const BehaviorScript bhvExplosion[];
extern const BehaviorScript bhvBobombBullyDeathSmoke[];
extern const BehaviorScript bhvSmoke[];
extern const BehaviorScript bhvBobombExplosionBubble[];
extern const BehaviorScript bhvBobombExplosionBubble3600[];
extern const BehaviorScript bhvRespawner[];
extern const BehaviorScript bhvSmallBully[];
extern const BehaviorScript bhvBigBully[];
extern const BehaviorScript bhvBigBullyWithMinions[];
extern const BehaviorScript bhvSmallChillBully[];
extern const BehaviorScript bhvBigChillBully[];
extern const BehaviorScript bhvJetStreamRingSpawner[];
extern const BehaviorScript bhvJetStreamWaterRing[];
extern const BehaviorScript bhvMantaRayWaterRing[];
extern const BehaviorScript bhvMantaRayRingManager[];
extern const BehaviorScript bhvBowserBomb[];
extern const BehaviorScript bhvBowserBombExplosion[];
extern const BehaviorScript bhvBowserBombSmoke[];
extern const BehaviorScript bhvCelebrationStar[];
extern const BehaviorScript bhvCelebrationStarSparkle[];
extern const BehaviorScript bhvStarKeyCollectionPuffSpawner[];
extern const BehaviorScript bhvLllDrawbridgeSpawner[];
extern const BehaviorScript bhvLllDrawbridge[];
extern const BehaviorScript bhvSmallBomp[];
extern const BehaviorScript bhvLargeBomp[];
extern const BehaviorScript bhvWfSlidingPlatform[];
extern const BehaviorScript bhvMoneybag[];
extern const BehaviorScript bhvMoneybagHidden[];
extern const BehaviorScript bhvPitBowlingBall[];
extern const BehaviorScript bhvFreeBowlingBall[];
extern const BehaviorScript bhvBowlingBall[];
extern const BehaviorScript bhvTtmBowlingBallSpawner[];
extern const BehaviorScript bhvBobBowlingBallSpawner[];
extern const BehaviorScript bhvThiBowlingBallSpawner[];
extern const BehaviorScript bhvRrCruiserWing[];
extern const BehaviorScript bhvSpindel[];
extern const BehaviorScript bhvSslMovingPyramidWall[];
extern const BehaviorScript bhvPyramidElevator[];
extern const BehaviorScript bhvPyramidElevatorTrajectoryMarkerBall[];
extern const BehaviorScript bhvPyramidTop[];
extern const BehaviorScript bhvPyramidTopFragment[];
extern const BehaviorScript bhvPyramidPillarTouchDetector[];
extern const BehaviorScript bhvWaterfallSoundLoop[];
extern const BehaviorScript bhvVolcanoSoundLoop[];
extern const BehaviorScript bhvCastleFlagWaving[];
extern const BehaviorScript bhvBirdsSoundLoop[];
extern const BehaviorScript bhvAmbientSounds[];
extern const BehaviorScript bhvSandSoundLoop[];
extern const BehaviorScript bhvHiddenAt120Stars[];
extern const BehaviorScript bhvSnowmansBottom[];
extern const BehaviorScript bhvSnowmansHead[];
extern const BehaviorScript bhvSnowmansBodyCheckpoint[];
extern const BehaviorScript bhvBigSnowmanWhole[];
extern const BehaviorScript bhvBigBoulder[];
extern const BehaviorScript bhvBigBoulderGenerator[];
extern const BehaviorScript bhvWingCap[];
extern const BehaviorScript bhvMetalCap[];
extern const BehaviorScript bhvNormalCap[];
extern const BehaviorScript bhvVanishCap[];
extern const BehaviorScript bhvStar[];
extern const BehaviorScript bhvStarSpawnCoordinates[];
extern const BehaviorScript bhvHiddenRedCoinStar[];
extern const BehaviorScript bhvRedCoin[];
extern const BehaviorScript bhvBowserCourseRedCoinStar[];
extern const BehaviorScript bhvHiddenStar[];
extern const BehaviorScript bhvHiddenStarTrigger[];
extern const BehaviorScript bhvTtmRollingLog[];
extern const BehaviorScript bhvLllVolcanoFallingTrap[];
extern const BehaviorScript bhvLllRollingLog[];
extern const BehaviorScript bhv1upWalking[];
extern const BehaviorScript bhv1upRunningAway[];
extern const BehaviorScript bhv1upSliding[];
extern const BehaviorScript bhv1Up[];
extern const BehaviorScript bhv1upJumpOnApproach[];
extern const BehaviorScript bhvHidden1up[];
extern const BehaviorScript bhvHidden1upTrigger[];
extern const BehaviorScript bhvHidden1upInPole[];
extern const BehaviorScript bhvHidden1upInPoleTrigger[];
extern const BehaviorScript bhvHidden1upInPoleSpawner[];
extern const BehaviorScript bhvControllablePlatform[];
extern const BehaviorScript bhvControllablePlatformSub[];
extern const BehaviorScript bhvBreakableBoxSmall[];
extern const BehaviorScript bhvSlidingSnowMound[];
extern const BehaviorScript bhvSnowMoundSpawn[];
extern const BehaviorScript bhvWdwSquareFloatingPlatform[];
extern const BehaviorScript bhvWdwRectangularFloatingPlatform[];
extern const BehaviorScript bhvJrbFloatingPlatform[];
extern const BehaviorScript bhvArrowLift[];
extern const BehaviorScript bhvOrangeNumber[];
extern const BehaviorScript bhvMantaRay[];
extern const BehaviorScript bhvFallingPillar[];
extern const BehaviorScript bhvFallingPillarHitbox[];
extern const BehaviorScript bhvPillarBase[];
extern const BehaviorScript bhvJrbFloatingBox[];
extern const BehaviorScript bhvDecorativePendulum[];
extern const BehaviorScript bhvTreasureChestsShip[];
extern const BehaviorScript bhvTreasureChestsJrb[];
extern const BehaviorScript bhvTreasureChests[];
extern const BehaviorScript bhvTreasureChestBottom[];
extern const BehaviorScript bhvTreasureChestTop[];
extern const BehaviorScript bhvMips[];
extern const BehaviorScript bhvYoshi[];
extern const BehaviorScript bhvKoopa[];
extern const BehaviorScript bhvKoopaRaceEndpoint[];
extern const BehaviorScript bhvKoopaFlag[];
extern const BehaviorScript bhvPokey[];
extern const BehaviorScript bhvPokeyBodyPart[];
extern const BehaviorScript bhvSwoop[];
extern const BehaviorScript bhvFlyGuy[];
extern const BehaviorScript bhvGoomba[];
extern const BehaviorScript bhvGoombaTripletSpawner[];
#ifdef FLOOMBAS
extern const BehaviorScript bhvFloomba[];
#ifdef INTRO_FLOOMBAS
extern const BehaviorScript bhvFloombaStartup[];
#endif
extern const BehaviorScript bhvFloombaTripletSpawner[];
#endif
extern const BehaviorScript bhvChainChomp[];
extern const BehaviorScript bhvChainChompChainPart[];
extern const BehaviorScript bhvWoodenPost[];
extern const BehaviorScript bhvChainChompGate[];
extern const BehaviorScript bhvWigglerHead[];
extern const BehaviorScript bhvWigglerBody[];
extern const BehaviorScript bhvEnemyLakitu[];
extern const BehaviorScript bhvCameraLakitu[];
extern const BehaviorScript bhvCloud[];
extern const BehaviorScript bhvCloudPart[];
extern const BehaviorScript bhvSpiny[];
extern const BehaviorScript bhvMontyMole[];
extern const BehaviorScript bhvMontyMoleHole[];
extern const BehaviorScript bhvMontyMoleRock[];
extern const BehaviorScript bhvPlatformOnTrack[];
extern const BehaviorScript bhvTrackBall[];
extern const BehaviorScript bhvSeesawPlatform[];
extern const BehaviorScript bhvFerrisWheelAxle[];
extern const BehaviorScript bhvFerrisWheelPlatform[];
extern const BehaviorScript bhvWaterBombSpawner[];
extern const BehaviorScript bhvWaterBomb[];
extern const BehaviorScript bhvWaterBombShadow[];
extern const BehaviorScript bhvTTCRotatingSolid[];
extern const BehaviorScript bhvTTCPendulum[];
extern const BehaviorScript bhvTTCTreadmill[];
extern const BehaviorScript bhvTTCMovingBar[];
extern const BehaviorScript bhvTTCCog[];
extern const BehaviorScript bhvTTCPitBlock[];
extern const BehaviorScript bhvTTCElevator[];
extern const BehaviorScript bhvTTC2DRotator[];
extern const BehaviorScript bhvTTCSpinner[];
extern const BehaviorScript bhvMrBlizzard[];
extern const BehaviorScript bhvMrBlizzardSnowball[];
extern const BehaviorScript bhvSlidingPlatform2[];
extern const BehaviorScript bhvOctagonalPlatformRotating[];
extern const BehaviorScript bhvAnimatesOnFloorSwitchPress[];
extern const BehaviorScript bhvActivatedBackAndForthPlatform[];
extern const BehaviorScript bhvRecoveryHeart[];
extern const BehaviorScript bhvWaterBombCannon[];
extern const BehaviorScript bhvCannonBarrelBubbles[];
extern const BehaviorScript bhvUnagi[];
extern const BehaviorScript bhvUnagiSubobject[];
extern const BehaviorScript bhvDorrie[];
extern const BehaviorScript bhvHauntedChair[];
extern const BehaviorScript bhvMadPiano[];
extern const BehaviorScript bhvFlyingBookend[];
extern const BehaviorScript bhvBookendSpawn[];
extern const BehaviorScript bhvHauntedBookshelfManager[];
extern const BehaviorScript bhvBookSwitch[];
extern const BehaviorScript bhvFirePiranhaPlant[];
extern const BehaviorScript bhvMovingFlame[];
#define bhvSmallPiranhaFlame bhvMovingFlame // backwards compatibility
extern const BehaviorScript bhvFireSpitter[];
extern const BehaviorScript bhvMovingFlameEmber[];
#define bhvFlyguyFlame bhvMovingFlameEmber // backwards compatibility
extern const BehaviorScript bhvSnufit[];
extern const BehaviorScript bhvSnufitBalls[];
extern const BehaviorScript bhvHorizontalGrindel[];
extern const BehaviorScript bhvEyerokBoss[];
extern const BehaviorScript bhvEyerokHand[];
extern const BehaviorScript bhvKlepto[];
extern const BehaviorScript bhvBird[];
extern const BehaviorScript bhvRacingPenguin[];
extern const BehaviorScript bhvPenguinRaceFinishLine[];
extern const BehaviorScript bhvPenguinRaceShortcutCheck[];
extern const BehaviorScript bhvCoffinSpawner[];
extern const BehaviorScript bhvCoffin[];
extern const BehaviorScript bhvClamShell[];
extern const BehaviorScript bhvSkeeter[];
extern const BehaviorScript bhvSkeeterWave[];
extern const BehaviorScript bhvSwingPlatform[];
extern const BehaviorScript bhvDonutPlatformSpawner[];
extern const BehaviorScript bhvDonutPlatform[];
extern const BehaviorScript bhvDDDPole[];
extern const BehaviorScript bhvRedCoinStarMarker[];
extern const BehaviorScript bhvTripletButterfly[];
extern const BehaviorScript bhvBubba[];
extern const BehaviorScript bhvBeginningLakitu[];
extern const BehaviorScript bhvBeginningPeach[];
extern const BehaviorScript bhvEndBirds1[];
extern const BehaviorScript bhvEndBirds2[];
extern const BehaviorScript bhvIntroScene[];
extern const BehaviorScript bhvUnusedFakeStar[];
#endif // BEHAVIOR_DATA_H