Files
Microtransactions64/tools/slienc.c
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

* paintings

* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

* rumble opt and doc

* hqvm back to ultrasm64

* save file documentation and unlock defines

* s2d engine

* reset various files to ultrasm64

* file select

* intro geo documentation

* screen transition documentation

* segment2.h

* shadow overhaul

* skybox refactor

* sound init: clean up define usage + documentation

* spawn object optimizations and documentation

* spawn sound cleanup

* sram to ultrasm64

* star select cleanup

* title screen cleanup

* dialogs / text

* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

* optimized file positions + support function/data sections

* surface collision performance improvements

* surface load optimizations

* camera conf documentation

* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

320 lines
5.5 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
// Yay0 "slienc" compression tool
// originally decompiled by SimonTime
int main(int argc, const char **argv, const char **envp);
void encode();
void search(unsigned int a1, int a2, int *a3, unsigned int *a4);
int mischarsearch(unsigned char *a1, int a2, unsigned char *a3, int a4);
void initskip(unsigned char *a1, int a2);
void writeshort(short a1);
void writeint4(int a1);
unsigned short skip[256]; // idb
int cp; // weak
int ndp; // weak
FILE *fp; // idb
unsigned char *def;
unsigned short *pol;
int pp; // weak
int insize; // idb
int ncp; // weak
int npp; // weak
unsigned char *bz;
int dp; // idb
unsigned int *cmd;
int main(int argc, const char **argv, const char **envp)
{
char src[999];
char dest[999];
if (argc < 3)
{
fprintf(stderr, "slienc [infile] [outfile]\n");
return 1;
}
strcpy(src, argv[1]);
strcpy(dest, argv[2]);
if ((fp = fopen(src, "rb")) == NULL)
{
fprintf(stderr, "FILE OPEN ERROR![%s]\n", src);
return 1;
}
fseek(fp, 0, SEEK_END);
insize = ftell(fp);
fseek(fp, 0, SEEK_SET);
bz = malloc(insize);
size_t fread_result = fread(bz, 1, insize, fp);
fclose(fp);
for (int i = 0; src[i]; i++)
{
if (src[i] == '.')
{
src[i] = 0;
break;
}
}
if ((fp = fopen(dest, "wb")) == NULL)
{
fprintf(stderr, "FILE CREATE ERROR![%s]\n", dest);
exit(1);
}
encode();
fprintf(fp, "Yay0");
writeint4(insize);
writeint4(4 * cp + 16);
writeint4(2 * pp + 4 * cp + 16);
for (int i = 0; i < cp; i++)
writeint4(cmd[i]);
for (int i = 0; i < pp; i++)
writeshort(pol[i]);
fwrite(def, 1u, dp, fp);
fclose(fp);
return 0;
}
void encode()
{
unsigned int v0; // esi
unsigned int v1; // edi
int v2; // edx
int v3; // ebx
int v4; // edx
char v5; // [esp+Ch] [ebp-18h]
unsigned int v6; // [esp+10h] [ebp-14h]
unsigned int v7; // [esp+14h] [ebp-10h]
int v8; // [esp+18h] [ebp-Ch]
unsigned int a4; // [esp+1Ch] [ebp-8h]
int a3; // [esp+20h] [ebp-4h]
dp = 0;
pp = 0;
cp = 0;
npp = 4096;
ndp = 4096;
ncp = 4096;
cmd = calloc(0x4000u, 1u);
pol = malloc(2 * npp);
def = malloc(4 * ndp);
v0 = 0;
v6 = 1024;
v1 = 2147483648;
while ( insize > v0 )
{
if ( v6 < v0 )
v6 += 1024;
search(v0, insize, &a3, &a4);
if ( a4 <= 2 )
{
cmd[cp] |= v1;
def[dp++] = bz[v0++];
if ( ndp == dp )
{
ndp = dp + 4096;
def = realloc(def, dp + 4096);
}
}
else
{
search(v0 + 1, insize, &v8, &v7);
if ( v7 > a4 + 1 )
{
cmd[cp] |= v1;
def[dp++] = bz[v0++];
if ( ndp == dp )
{
ndp = dp + 4096;
def = realloc(def, dp + 4096);
}
v1 >>= 1;
if ( !v1 )
{
v1 = 2147483648;
v2 = cp++;
if ( cp == ncp )
{
ncp = v2 + 1025;
cmd = realloc(cmd, 4 * (v2 + 1025));
}
cmd[cp] = 0;
}
a4 = v7;
a3 = v8;
}
v3 = v0 - a3 - 1;
a3 = v0 - a3 - 1;
v5 = a4;
if ( a4 > 0x11 )
{
pol[pp++] = v3;
def[dp++] = v5 - 18;
if ( ndp == dp )
{
ndp = dp + 4096;
def = realloc(def, dp + 4096);
}
}
else
{
pol[pp++] = v3 | (((short)a4 - 2) << 12);
}
if ( npp == pp )
{
npp = pp + 4096;
pol = realloc(pol, 2 * (pp + 4096));
}
v0 += a4;
}
v1 >>= 1;
if ( !v1 )
{
v1 = 2147483648;
v4 = cp++;
if ( cp == ncp )
{
ncp = v4 + 1025;
cmd = realloc(cmd, 4 * (v4 + 1025));
}
cmd[cp] = 0;
}
}
if ( v1 != 0x80000000 )
++cp;
//fprintf(stderr, "IN=%d OUT=%d\n", insize, dp + 2 * pp + 4 * cp + 16);
}
void search(unsigned int a1, int a2, int *a3, unsigned int *a4)
{
unsigned int v4; // ebx
unsigned int v5; // esi
unsigned int *v6; // edi
unsigned int v7; // [esp+Ch] [ebp-10h]
int v8; // [esp+14h] [ebp-8h]
unsigned int v9; // [esp+18h] [ebp-4h]
v4 = 3;
v5 = 0;
if ( a1 > 0x1000 )
v5 = a1 - 4096;
v9 = 273;
if ( a2 - a1 <= 0x111 )
v9 = a2 - a1;
if ( v9 > 2 )
{
while ( a1 > v5 )
{
v7 = mischarsearch(&bz[a1], v4, &bz[v5], v4 + a1 - v5);
if ( v7 >= a1 - v5 )
break;
for ( ; v9 > v4; ++v4 )
{
if ( bz[v4 + v5 + v7] != bz[v4 + a1] )
break;
}
if ( v9 == v4 )
{
*a3 = v7 + v5;
goto LABEL_17;
}
v8 = v5 + v7;
++v4;
v5 += v7 + 1;
}
*a3 = v8;
if ( v4 > 3 )
{
--v4;
LABEL_17:
*a4 = v4;
return;
}
v6 = a4;
}
else
{
*a4 = 0;
v6 = a3;
}
*v6 = 0;
}
int mischarsearch(unsigned char *pattern, int patternlen, unsigned char *data, int datalen)
{
int result; // eax
int i; // ebx
int v6; // eax
int j; // ecx
result = datalen;
if ( patternlen <= datalen )
{
initskip(pattern, patternlen);
for ( i = patternlen - 1; ; i += v6 )
{
if ( pattern[patternlen - 1] == data[i] )
{
--i;
j = patternlen - 2;
if ( patternlen - 2 < 0 )
return i + 1;
while ( pattern[j] == data[i] )
{
--i;
if ( --j < 0 )
return i + 1;
}
v6 = patternlen - j;
if ( skip[data[i]] > patternlen - j )
v6 = skip[data[i]];
}
else
{
v6 = skip[data[i]];
}
}
}
return result;
}
void initskip(unsigned char *pattern, int len)
{
for (int i = 0; i < 256; i++)
skip[i] = len;
for (int i = 0; i < len; i++)
skip[pattern[i]] = len - i - 1;
}
void writeshort(short val)
{
fputc((val & 0xff00) >> 8, fp);
fputc((val & 0x00ff) >> 0, fp);
}
void writeint4(int val)
{
fputc((val & 0x00ff000000) >> 24, fp);
fputc((val & 0x0000ff0000) >> 16, fp);
fputc((val & 0x000000ff00) >> 8, fp);
fputc((val & 0x00000000ff) >> 0, fp);
}