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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
577 lines
21 KiB
Diff
577 lines
21 KiB
Diff
diff --git a/include/text_strings.h.in b/include/text_strings.h.in
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index 8ccc6b1..d2bb516 100644
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--- a/include/text_strings.h.in
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+++ b/include/text_strings.h.in
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@@ -33,6 +33,12 @@
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#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO\nSTRETCH THE IMAGE TO 16:9")
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#endif
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+#define TEXT_CAM_INFO_SLOWEST _("CAM SPEED: SLOWEST")
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+#define TEXT_CAM_INFO_SLOW _("CAM SPEED: SLOW")
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+#define TEXT_CAM_INFO_MEDIUM _("CAM SPEED: MEDIUM")
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+#define TEXT_CAM_INFO_FAST _("CAM SPEED: FAST")
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+#define TEXT_CAM_INFO_FASTEST _("CAM SPEED: FASTEST")
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+
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#if defined(VERSION_JP) || defined(VERSION_SH)
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/**
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diff --git a/src/game/camera.c b/src/game/camera.c
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index dfcf16a..e56f8c0 100644
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--- a/src/game/camera.c
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+++ b/src/game/camera.c
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@@ -98,6 +98,7 @@ Vec3f sPlayer2FocusOffset;
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* The pitch used for the credits easter egg.
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*/
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s16 sCreditsPlayer2Pitch;
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+s16 rButtonCounter2;
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/**
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* The yaw used for the credits easter egg.
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*/
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@@ -107,6 +108,7 @@ s16 sCreditsPlayer2Yaw;
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*/
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u8 sFramesPaused;
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+
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extern struct CameraFOVStatus sFOVState;
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extern struct TransitionInfo sModeTransition;
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extern struct PlayerGeometry sMarioGeometry;
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@@ -259,6 +261,7 @@ s16 sCameraSoundFlags;
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* Stores what C-Buttons are pressed this frame.
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*/
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u16 sCButtonsPressed;
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+u16 rButtonCounter;
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/**
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* A copy of gDialogID, the dialog displayed during the cutscene.
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*/
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@@ -437,6 +440,7 @@ u8 sFramesSinceCutsceneEnded = 0;
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* 3 = Dialog doesn't have a response
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*/
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u8 sCutsceneDialogResponse = DIALOG_RESPONSE_NONE;
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+u8 stickReset = 1;
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struct PlayerCameraState *sMarioCamState = &gPlayerCameraState[0];
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struct PlayerCameraState *sLuigiCamState = &gPlayerCameraState[1];
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u32 unused8032D008 = 0;
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@@ -755,6 +759,7 @@ void set_camera_height(struct Camera *c, f32 goalHeight) {
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UNUSED s16 action = sMarioCamState->action;
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f32 baseOff = 125.f;
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f32 camCeilHeight = find_ceil(c->pos[0], gLakituState.goalPos[1] - 50.f, c->pos[2], &surface);
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+ f32 approachRate = 20.0f;
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if (sMarioCamState->action & ACT_FLAG_HANGING) {
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marioCeilHeight = sMarioGeometry.currCeilHeight;
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@@ -790,7 +795,8 @@ void set_camera_height(struct Camera *c, f32 goalHeight) {
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c->pos[1] = goalHeight;
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}
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}
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- approach_camera_height(c, goalHeight, 20.f);
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+ approachRate += ABS(c->pos[1] - goalHeight) / 20;
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+ approach_camera_height(c, goalHeight, approachRate);
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if (camCeilHeight != CELL_HEIGHT_LIMIT) {
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camCeilHeight -= baseOff;
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if ((c->pos[1] > camCeilHeight && sMarioGeometry.currFloorHeight + baseOff < camCeilHeight)
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@@ -934,9 +940,25 @@ s32 update_8_directions_camera(struct Camera *c, Vec3f focus, Vec3f pos) {
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UNUSED f32 unused1;
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UNUSED f32 unused2;
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UNUSED f32 unused3;
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- f32 yOff = 125.f;
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+ f32 yOff;
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f32 baseDist = 1000.f;
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+ if (gMarioState->action & ACT_FLAG_SWIMMING) {
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+ yOff = -125.f;
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+ } else {
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+ yOff = 125.f;
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+ }
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+
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+ if ((gPlayer1Controller->buttonDown & R_TRIG) && (gPlayer1Controller->buttonDown & U_CBUTTONS)) {
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+ gKeepCliffCam = 1;
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+ pitch = DEGREES(60);
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+ } else if (((gPlayer1Controller->buttonDown & U_CBUTTONS) || (gPlayer1Controller->buttonDown & R_TRIG)) && gKeepCliffCam) {
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+ pitch = DEGREES(60);
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+ } else {
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+ gKeepCliffCam = 0;
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+ }
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+
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+
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sAreaYaw = camYaw;
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calc_y_to_curr_floor(&posY, 1.f, 200.f, &focusY, 0.9f, 200.f);
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focus_on_mario(focus, pos, posY + yOff, focusY + yOff, sLakituDist + baseDist, pitch, camYaw);
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@@ -1170,6 +1192,28 @@ void mode_radial_camera(struct Camera *c) {
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pan_ahead_of_player(c);
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}
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+// Returns the camera speed based on the user's camera speed setting
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+f32 set_camera_speed(void) {
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+ switch(gCameraSpeed) {
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+ case 0:
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+ return 0.5f;
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+ break;
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+ case 1:
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+ return 1;
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+ break;
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+ case 2:
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+ return 1.5;
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+ break;
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+ case 3:
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+ return 2;
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+ break;
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+ case 4:
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+ return 3.5;
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+ break;
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+ }
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+ return 0;
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+}
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+
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/**
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* A mode that only has 8 camera angles, 45 degrees apart
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*/
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@@ -1177,42 +1221,59 @@ void mode_8_directions_camera(struct Camera *c) {
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Vec3f pos;
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UNUSED u8 unused[8];
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s16 oldAreaYaw = sAreaYaw;
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+ // Get the camera speed based on the user's setting
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+ f32 cameraSpeed = set_camera_speed();
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radial_camera_input(c, 0.f);
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- if (gPlayer1Controller->buttonPressed & R_CBUTTONS) {
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- s8DirModeYawOffset += DEGREES(45);
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- play_sound_cbutton_side();
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+ if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
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+ s8DirModeBaseYaw -= DEGREES(45);
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+ } else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
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+ s8DirModeBaseYaw += DEGREES(45);
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+ } else if (gPlayer2Controller->rawStickX) {
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+ s8DirModeBaseYaw += DEGREES(gPlayer2Controller->rawStickX * 4 / 64); // Analog camera support (Use the "Dual Analog" input mode in Parallel Launcher)
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}
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- if (gPlayer1Controller->buttonPressed & L_CBUTTONS) {
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- s8DirModeYawOffset -= DEGREES(45);
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- play_sound_cbutton_side();
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- }
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-#ifdef PARALLEL_LAKITU_CAM
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- // extra functionality
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- else if (gPlayer1Controller->buttonPressed & U_JPAD) {
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- s8DirModeYawOffset = 0;
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- s8DirModeYawOffset = gMarioState->faceAngle[1]-0x8000;
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- }
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- else if (gPlayer1Controller->buttonDown & L_JPAD) {
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- s8DirModeYawOffset -= DEGREES(2);
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+
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+ if (gPlayer1Controller->buttonDown & R_TRIG) {
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+ if (gPlayer1Controller->buttonDown & L_CBUTTONS) {
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+ s8DirModeBaseYaw -= DEGREES(cameraSpeed);
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+ } else if (gPlayer1Controller->buttonDown & R_CBUTTONS) {
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+ s8DirModeBaseYaw += DEGREES(cameraSpeed);
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+ }
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+ rButtonCounter++; // This increses whenever R is held.
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+ } else {
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+ if (rButtonCounter > 0 && rButtonCounter <= 5 && !((gPlayer1Controller->buttonDown & L_CBUTTONS) || (gPlayer1Controller->buttonDown & R_CBUTTONS) || (gMarioState->action & ACT_FLAG_SWIMMING_OR_FLYING))) {
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+ // This centers the camera behind mario. It triggers when you let go of R in less than 5 frames.
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+ s8DirModeYawOffset = 0;
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+ s8DirModeBaseYaw = gMarioState->faceAngle[1]-0x8000;
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+ gMarioState->area->camera->yaw = s8DirModeBaseYaw;
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+ play_sound_rbutton_changed();
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+ }
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+ rButtonCounter = 0;
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+ }
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+ if (gPlayer1Controller->buttonPressed & R_TRIG) {
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+ if (rButtonCounter2 <= 5) {
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+ set_cam_angle(CAM_ANGLE_MARIO); // Enter mario cam if R is pressed 2 times in less than 5 frames
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+ rButtonCounter2 = 6;
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+ } else {
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+ rButtonCounter2 = 0;
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+ }
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+ } else {
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+ rButtonCounter2++;
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}
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- else if (gPlayer1Controller->buttonDown & R_JPAD) {
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- s8DirModeYawOffset += DEGREES(2);
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+ if (gPlayer1Controller->buttonPressed & D_JPAD) {
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+ s8DirModeBaseYaw = (s8DirModeBaseYaw + 0x1000) & 0xE000; // Lock the camera to the nearest 45deg axis
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}
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- else if (gPlayer1Controller->buttonPressed & D_JPAD) {
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- s8DirModeYawOffset = s8DirModeYawOffset&0xE000;
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- }
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-#endif
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lakitu_zoom(400.f, 0x900);
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c->nextYaw = update_8_directions_camera(c, c->focus, pos);
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+ set_camera_height(c, pos[1]);
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c->pos[0] = pos[0];
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c->pos[2] = pos[2];
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sAreaYawChange = sAreaYaw - oldAreaYaw;
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- set_camera_height(c, pos[1]);
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}
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+
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/**
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* Updates the camera in outward radial mode.
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* sModeOffsetYaw is calculated in radial_camera_move, which calls offset_yaw_outward_radial
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@@ -2116,7 +2177,7 @@ s16 update_default_camera(struct Camera *c) {
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gLakituState.goalPos[1],
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gLakituState.goalPos[2], &ceil);
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s16 yawDir;
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-
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+
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handle_c_button_movement(c);
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vec3f_get_dist_and_angle(sMarioCamState->pos, c->pos, &dist, &pitch, &yaw);
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@@ -3036,20 +3097,21 @@ void update_lakitu(struct Camera *c) {
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void update_camera(struct Camera *c) {
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UNUSED u8 unused[24];
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+ extern s16 s8DirModeBaseYaw;
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+
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gCamera = c;
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update_camera_hud_status(c);
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if (c->cutscene == 0) {
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// Only process R_TRIG if 'fixed' is not selected in the menu
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if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) {
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if (gPlayer1Controller->buttonPressed & R_TRIG) {
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- if (set_cam_angle(0) == CAM_ANGLE_LAKITU) {
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- set_cam_angle(CAM_ANGLE_MARIO);
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- } else {
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+ if (set_cam_angle(0) == CAM_ANGLE_MARIO) {
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+ s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
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set_cam_angle(CAM_ANGLE_LAKITU);
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}
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}
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}
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- play_sound_if_cam_switched_to_lakitu_or_mario();
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+ //play_sound_if_cam_switched_to_lakitu_or_mario();
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}
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// Initialize the camera
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@@ -4849,15 +4911,15 @@ void play_camera_buzz_if_c_sideways(void) {
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}
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void play_sound_cbutton_up(void) {
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- play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gGlobalSoundSource);
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+ //play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);
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}
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void play_sound_cbutton_down(void) {
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- play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);
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+ //play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gGlobalSoundSource);
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}
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void play_sound_cbutton_side(void) {
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- play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
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+ //play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
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}
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void play_sound_button_change_blocked(void) {
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@@ -4961,7 +5023,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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}
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// Zoom in / enter C-Up
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- if (gPlayer1Controller->buttonPressed & U_CBUTTONS) {
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+ if (((gPlayer1Controller->buttonPressed & U_CBUTTONS) || (gPlayer2Controller->rawStickY > 40)) && (stickReset) && !(gPlayer1Controller->buttonDown & R_TRIG)) {
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if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
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gCameraMovementFlags &= ~CAM_MOVE_ZOOMED_OUT;
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play_sound_cbutton_up();
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@@ -4971,7 +5033,7 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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}
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// Zoom out
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- if (gPlayer1Controller->buttonPressed & D_CBUTTONS) {
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+ if ((gPlayer1Controller->buttonPressed & D_CBUTTONS) || (gPlayer2Controller->rawStickY < -40)) {
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if (gCameraMovementFlags & CAM_MOVE_ZOOMED_OUT) {
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gCameraMovementFlags |= CAM_MOVE_ALREADY_ZOOMED_OUT;
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#ifndef VERSION_JP
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@@ -4983,6 +5045,12 @@ s32 radial_camera_input(struct Camera *c, UNUSED f32 unused) {
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}
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}
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+ if ((gPlayer2Controller->rawStickY > 40) || (gPlayer2Controller->rawStickY < -40)) {
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+ stickReset = 0;
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+ } else {
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+ stickReset = 1;
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+ }
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+
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//! returning uninitialized variable
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return dummy;
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}
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@@ -5548,7 +5616,7 @@ void set_camera_mode_8_directions(struct Camera *c) {
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if (c->mode != CAMERA_MODE_8_DIRECTIONS) {
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c->mode = CAMERA_MODE_8_DIRECTIONS;
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sStatusFlags &= ~CAM_FLAG_SMOOTH_MOVEMENT;
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- s8DirModeBaseYaw = 0;
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+ s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
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s8DirModeYawOffset = 0;
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}
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}
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diff --git a/src/game/game_init.c b/src/game/game_init.c
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index 8693507..fb8729d 100644
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--- a/src/game/game_init.c
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+++ b/src/game/game_init.c
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@@ -49,6 +49,11 @@ u8 gBorderHeight;
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#ifdef CUSTOM_DEBUG
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u8 gCustomDebugMode;
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#endif
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+u8 gCameraSpeed = 2;
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+u8 gWaterCamOverride;
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+u8 gFlyingCamOverride;
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+u8 gKeepCliffCam;
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+s32 gCliffTimer;
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#ifdef EEP
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s8 gEepromProbe;
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#endif
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@@ -725,6 +730,7 @@ void thread5_game_loop(UNUSED void *arg) {
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play_music(SEQ_PLAYER_SFX, SEQUENCE_ARGS(0, SEQ_SOUND_PLAYER), 0);
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set_sound_mode(save_file_get_sound_mode());
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+ gCameraSpeed = (save_file_get_camera_speed());
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#ifdef WIDE
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gWidescreen = save_file_get_widescreen_mode();
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#endif
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diff --git a/src/game/game_init.h b/src/game/game_init.h
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index f3f650c..fdf20b6 100644
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--- a/src/game/game_init.h
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+++ b/src/game/game_init.h
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@@ -45,6 +45,10 @@ extern u8 gIsConsole;
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#ifdef WIDE
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extern u8 gWidescreen;
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#endif
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+extern u8 gCameraSpeed;
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+extern u8 gWaterCamOverride;
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+extern u8 gFlyingCamOverride;
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+extern u8 gKeepCliffCam;
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extern u8 gBorderHeight;
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#ifdef CUSTOM_DEBUG
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extern u8 gCustomDebugMode;
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diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
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index 158154c..9ffefec 100644
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--- a/src/game/ingame_menu.c
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+++ b/src/game/ingame_menu.c
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@@ -38,6 +38,12 @@ u8 textPressL[] = { TEXT_HUD_PRESS_L };
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u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
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#endif
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+u8 textCamInfoSlowest[] = { TEXT_CAM_INFO_SLOWEST };
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+u8 textCamInfoSlow[] = { TEXT_CAM_INFO_SLOW };
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+u8 textCamInfoMedium[] = { TEXT_CAM_INFO_MEDIUM };
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+u8 textCamInfoFast[] = { TEXT_CAM_INFO_FAST};
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+u8 textCamInfoFastest[] = { TEXT_CAM_INFO_FASTEST };
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+
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extern u8 gLastCompletedCourseNum;
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extern u8 gLastCompletedStarNum;
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@@ -1434,6 +1440,45 @@ void reset_red_coins_collected(void) {
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gRedCoinsCollected = 0;
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}
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+void render_camera_speed_setting(void) {
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+ gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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+ gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
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+ switch (gCameraSpeed) {
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+ case 0:
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+ print_generic_string(190, 20, textCamInfoSlowest);
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+ break;
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+ case 1:
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+ print_generic_string(190, 20, textCamInfoSlow);
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+ break;
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+ case 2:
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+ print_generic_string(190, 20, textCamInfoMedium);
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+ break;
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+ case 3:
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+ print_generic_string(190, 20, textCamInfoFast);
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+ break;
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+ case 4:
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+ print_generic_string(190, 20, textCamInfoFastest);
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+ break;
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+ }
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+ gSPDisplayList(gDisplayListHead++, dl_ia_text_end);
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+
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+ if (gPlayer1Controller->buttonPressed & R_JPAD) {
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+ if (gCameraSpeed < 4) {
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+ gCameraSpeed += 1;
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+ } else {
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+ gCameraSpeed = 0;
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+ }
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+ save_file_set_camera_speed(gCameraSpeed);
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+ } else if (gPlayer1Controller->buttonPressed & L_JPAD) {
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+ if (gCameraSpeed > 0) {
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+ gCameraSpeed -= 1;
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+ } else {
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+ gCameraSpeed = 4;
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+ }
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+ save_file_set_camera_speed(gCameraSpeed);
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+ }
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+}
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+
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void change_dialog_camera_angle(void) {
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if (cam_select_alt_mode(0) == CAM_SELECTION_MARIO) {
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gDialogCameraAngleIndex = CAM_SELECTION_MARIO;
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@@ -1866,6 +1911,11 @@ s16 render_pause_courses_and_castle(void) {
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}
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#ifdef WIDE
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render_widescreen_setting();
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+ render_camera_speed_setting();
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+ if (gPlayer1Controller->buttonPressed & L_TRIG){
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+ gWidescreen ^= 1;
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+ save_file_set_widescreen_mode(gWidescreen);
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+ }
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#endif
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if (gDialogTextAlpha < 250) {
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|
gDialogTextAlpha += 25;
|
|
diff --git a/src/game/mario.c b/src/game/mario.c
|
|
index c0b5f76..b6da9d4 100644
|
|
--- a/src/game/mario.c
|
|
+++ b/src/game/mario.c
|
|
@@ -1460,32 +1460,39 @@ void update_mario_inputs(struct MarioState *m) {
|
|
void set_submerged_cam_preset_and_spawn_bubbles(struct MarioState *m) {
|
|
f32 heightBelowWater;
|
|
s16 camPreset;
|
|
+ extern s16 s8DirModeBaseYaw;
|
|
+ if (!gWaterCamOverride) {
|
|
+ if ((m->action & ACT_GROUP_MASK) == ACT_GROUP_SUBMERGED) {
|
|
+ heightBelowWater = (f32)(m->waterLevel - 80) - m->pos[1];
|
|
+ camPreset = m->area->camera->mode;
|
|
+ if (m->action & ACT_FLAG_METAL_WATER) {
|
|
+ if (camPreset != CAMERA_MODE_CLOSE) {
|
|
+ set_camera_mode(m->area->camera, CAMERA_MODE_CLOSE, 1);
|
|
+ }
|
|
+ } else {
|
|
+ if ((heightBelowWater > 800.0f) && (camPreset != CAMERA_MODE_BEHIND_MARIO)) {
|
|
+ set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
|
|
+ }
|
|
|
|
- if ((m->action & ACT_GROUP_MASK) == ACT_GROUP_SUBMERGED) {
|
|
- heightBelowWater = (f32)(m->waterLevel - 80) - m->pos[1];
|
|
- camPreset = m->area->camera->mode;
|
|
-
|
|
- if (m->action & ACT_FLAG_METAL_WATER) {
|
|
- if (camPreset != CAMERA_MODE_CLOSE) {
|
|
- set_camera_mode(m->area->camera, CAMERA_MODE_CLOSE, 1);
|
|
- }
|
|
- } else {
|
|
- if ((heightBelowWater > 800.0f) && (camPreset != CAMERA_MODE_BEHIND_MARIO)) {
|
|
- set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
|
|
- }
|
|
-
|
|
- if ((heightBelowWater < 400.0f) && (camPreset != CAMERA_MODE_WATER_SURFACE)) {
|
|
- set_camera_mode(m->area->camera, CAMERA_MODE_WATER_SURFACE, 1);
|
|
- }
|
|
+ if ((heightBelowWater < 400.0f) && (camPreset != CAMERA_MODE_WATER_SURFACE)) {
|
|
+ set_camera_mode(m->area->camera, CAMERA_MODE_WATER_SURFACE, 1);
|
|
+ }
|
|
|
|
- // As long as Mario isn't drowning or at the top
|
|
- // of the water with his head out, spawn bubbles.
|
|
- if (!(m->action & ACT_FLAG_INTANGIBLE)) {
|
|
- if ((m->pos[1] < (f32)(m->waterLevel - 160)) || (m->faceAngle[0] < -0x800)) {
|
|
- m->particleFlags |= PARTICLE_BUBBLE;
|
|
+ // As long as Mario isn't drowning or at the top
|
|
+ // of the water with his head out, spawn bubbles.
|
|
+ if (!(m->action & ACT_FLAG_INTANGIBLE)) {
|
|
+ if ((m->pos[1] < (f32)(m->waterLevel - 160)) || (m->faceAngle[0] < -0x800)) {
|
|
+ m->particleFlags |= PARTICLE_BUBBLE;
|
|
+ }
|
|
}
|
|
}
|
|
}
|
|
+ } else {
|
|
+ set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
|
|
+ }
|
|
+ if ((gPlayer1Controller->buttonPressed & R_TRIG) && (m->action & ACT_FLAG_SWIMMING)) {
|
|
+ s8DirModeBaseYaw = ((gMarioState->faceAngle[1]-0x8000) + 0x1000) & 0xE000;
|
|
+ gWaterCamOverride ^= 1;
|
|
}
|
|
}
|
|
|
|
diff --git a/src/game/mario_actions_airborne.c b/src/game/mario_actions_airborne.c
|
|
index ce6467e..c7e998c 100644
|
|
--- a/src/game/mario_actions_airborne.c
|
|
+++ b/src/game/mario_actions_airborne.c
|
|
@@ -1736,6 +1736,10 @@ s32 act_shot_from_cannon(struct MarioState *m) {
|
|
s32 act_flying(struct MarioState *m) {
|
|
s16 startPitch = m->faceAngle[0];
|
|
|
|
+ if (gPlayer1Controller->buttonPressed & R_TRIG) {
|
|
+ gFlyingCamOverride ^= 1;
|
|
+ }
|
|
+
|
|
if (m->input & INPUT_Z_PRESSED) {
|
|
if (m->area->camera->mode == CAMERA_MODE_BEHIND_MARIO) {
|
|
set_camera_mode(m->area->camera, m->area->camera->defMode, 1);
|
|
@@ -1750,8 +1754,10 @@ s32 act_flying(struct MarioState *m) {
|
|
return set_mario_action(m, ACT_FREEFALL, 0);
|
|
}
|
|
|
|
- if (m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) {
|
|
+ if (!gFlyingCamOverride) {
|
|
set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
|
|
+ } else {
|
|
+ set_camera_mode(m->area->camera, CAMERA_MODE_8_DIRECTIONS, 1);
|
|
}
|
|
|
|
if (m->actionState == 0) {
|
|
@@ -1933,7 +1939,7 @@ s32 act_flying_triple_jump(struct MarioState *m) {
|
|
}
|
|
|
|
if (m->vel[1] < 4.0f) {
|
|
- if (m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) {
|
|
+ if ((m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) && (!gFlyingCamOverride)) {
|
|
set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
|
|
}
|
|
|
|
@@ -1944,7 +1950,7 @@ s32 act_flying_triple_jump(struct MarioState *m) {
|
|
set_mario_action(m, ACT_FLYING, 1);
|
|
}
|
|
|
|
- if (m->actionTimer++ == 10 && m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO) {
|
|
+ if (m->actionTimer++ == 10 && m->area->camera->mode != CAMERA_MODE_BEHIND_MARIO && (!gFlyingCamOverride)) {
|
|
set_camera_mode(m->area->camera, CAMERA_MODE_BEHIND_MARIO, 1);
|
|
}
|
|
|
|
diff --git a/src/game/save_file.c b/src/game/save_file.c
|
|
index b27d869..7fbf045 100644
|
|
--- a/src/game/save_file.c
|
|
+++ b/src/game/save_file.c
|
|
@@ -634,6 +634,12 @@ u8 save_file_get_widescreen_mode(void) {
|
|
return gSaveBuffer.menuData[0].wideMode;
|
|
}
|
|
|
|
+void save_file_set_camera_speed(u8 speed) {
|
|
+ gSaveBuffer.menuData[0].cameraSpeedSetting = speed;
|
|
+ gMainMenuDataModified = TRUE;
|
|
+ save_main_menu_data();
|
|
+}
|
|
+
|
|
void save_file_set_widescreen_mode(u8 mode) {
|
|
gSaveBuffer.menuData[0].wideMode = mode;
|
|
|
|
@@ -646,6 +652,10 @@ u16 save_file_get_sound_mode(void) {
|
|
return gSaveBuffer.menuData[0].soundMode;
|
|
}
|
|
|
|
+u8 save_file_get_camera_speed(void) {
|
|
+ return gSaveBuffer.menuData[0].cameraSpeedSetting;
|
|
+}
|
|
+
|
|
void save_file_move_cap_to_default_location(void) {
|
|
if (save_file_get_flags() & SAVE_FLAG_CAP_ON_GROUND) {
|
|
switch (gSaveBuffer.files[gCurrSaveFileNum - 1][0].capLevel) {
|
|
diff --git a/src/game/save_file.h b/src/game/save_file.h
|
|
index 3ac0c4d..d46a7e1 100644
|
|
--- a/src/game/save_file.h
|
|
+++ b/src/game/save_file.h
|
|
@@ -62,6 +62,7 @@ struct MainMenuSaveData
|
|
#ifdef WIDE
|
|
u8 wideMode: 1;
|
|
#endif
|
|
+ u8 cameraSpeedSetting: 3;
|
|
|
|
#ifdef VERSION_EU
|
|
u8 language: 2;
|
|
@@ -167,6 +168,8 @@ u16 save_file_get_sound_mode(void);
|
|
u8 save_file_get_widescreen_mode(void);
|
|
void save_file_set_widescreen_mode(u8 mode);
|
|
#endif
|
|
+u8 save_file_get_camera_speed(void);
|
|
+void save_file_set_camera_speed(u8 speed);
|
|
void save_file_move_cap_to_default_location(void);
|
|
|
|
void disable_warp_checkpoint(void);
|