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* Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
89 lines
4.3 KiB
C
89 lines
4.3 KiB
C
// Purple Switch
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// 0x0800C090
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// 0x0800C0A8
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ALIGNED8 static const Texture purple_switch_seg8_texture_0800C0A8[] = {
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#include "actors/purple_switch/purple_switch_base.rgba16.inc.c"
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};
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// 0x0800C128
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ALIGNED8 static const Texture purple_switch_seg8_texture_0800C128[] = {
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#include "actors/purple_switch/purple_switch_exclamation_point.rgba16.inc.c"
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};
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// 0x0800C528
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static const Vtx purple_switch_seg8_vertex_0800C528[] = {
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{{{ 102, 0, -101}, 0, { 0, -543}, {0x53, 0x5f, 0x00, 0xff}}},
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{{{ 61, 36, -60}, 0, { 1326, -287}, {0x53, 0x5f, 0x00, 0xff}}},
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{{{ 61, 36, 61}, 0, { 1326, 478}, {0x53, 0x5f, 0x00, 0xff}}},
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{{{ -101, 0, -101}, 0, { 0, 734}, {0x00, 0x5f, 0xad, 0xff}}},
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{{{ 61, 36, -60}, 0, { 1326, -287}, {0x00, 0x5f, 0xad, 0xff}}},
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{{{ 102, 0, -101}, 0, { 0, -543}, {0x00, 0x5f, 0xad, 0xff}}},
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{{{ -60, 36, -60}, 0, { 1326, 478}, {0x00, 0x5f, 0xad, 0xff}}},
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{{{ -101, 0, 102}, 0, { 0, 734}, {0xad, 0x5f, 0x00, 0xff}}},
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{{{ -60, 36, -60}, 0, { 1326, -287}, {0xad, 0x5f, 0x00, 0xff}}},
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{{{ -101, 0, -101}, 0, { 0, -543}, {0xad, 0x5f, 0x00, 0xff}}},
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{{{ -60, 36, 61}, 0, { 1326, 478}, {0xad, 0x5f, 0x00, 0xff}}},
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{{{ 102, 0, 102}, 0, { 0, -543}, {0x00, 0x5f, 0x53, 0xff}}},
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{{{ 61, 36, 61}, 0, { 1326, -287}, {0x00, 0x5f, 0x53, 0xff}}},
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{{{ -60, 36, 61}, 0, { 1326, 478}, {0x00, 0x5f, 0x53, 0xff}}},
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{{{ -101, 0, 102}, 0, { 0, 734}, {0x00, 0x5f, 0x53, 0xff}}},
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{{{ 102, 0, 102}, 0, { 0, 734}, {0x53, 0x5f, 0x00, 0xff}}},
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};
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// 0x0800C628
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static const Vtx purple_switch_seg8_vertex_0800C628[] = {
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{{{ 61, 36, -60}, 0, { 607, -134}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -60, 36, 61}, 0, { -159, 1090}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ 61, 36, 61}, 0, { 607, 1090}, {0x00, 0x7f, 0x00, 0xff}}},
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{{{ -60, 36, -60}, 0, { -159, -134}, {0x00, 0x7f, 0x00, 0xff}}},
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};
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// 0x0800C668 - 0x0800C6E0
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const Gfx purple_switch_seg8_dl_0800C668[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, purple_switch_seg8_texture_0800C0A8),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 4 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPLightColor(LIGHT_1, 0xffffffff),
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gsSPLightColor(LIGHT_2, 0x3f3f3fff),
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gsSPVertex(purple_switch_seg8_vertex_0800C528, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800C6E0 - 0x0800C718
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const Gfx purple_switch_seg8_dl_0800C6E0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, purple_switch_seg8_texture_0800C128),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(purple_switch_seg8_vertex_0800C628, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0800C718 - 0x0800C7A8
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const Gfx purple_switch_seg8_dl_0800C718[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 2, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (4 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(purple_switch_seg8_dl_0800C668),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(purple_switch_seg8_dl_0800C6E0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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