Files
Microtransactions64/s2d_draw.c
2021-01-07 14:07:27 -05:00

110 lines
2.9 KiB
C

#include <ultra64.h>
#include "config.h"
#include "mtx.h"
int myScale = 1;
int myDegrees = 0;
uObjMtx final_mtx, rot_mtx;
int s2d_red = 255, s2d_green = 255, s2d_blue = 255, s2d_alpha = 255;
int drop_shadow = FALSE;
Gfx s2d_text_init_dl[] = {
gsDPPipeSync(),
gsDPSetTexturePersp(G_TP_NONE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetAlphaCompare(G_AC_THRESHOLD),
gsDPSetBlendColor(0, 0, 0, 0x01),
// IA8
// TODO: add more formats
gsDPSetCombineLERP(0, 0, 0, ENVIRONMENT,
0, 0, 0, TEXEL0,
0, 0, 0, ENVIRONMENT,
0, 0, 0, TEXEL0),
gsSPEndDisplayList(),
};
void s2d_rdp_init(void) {
gDPPipeSync(gdl_head++);
gDPSetTextureFilter(gdl_head++, G_TF_POINT);
gSPDisplayList(gdl_head++, s2d_text_init_dl);
gDPSetCycleType(gdl_head++, G_CYC_1CYCLE);
gDPSetRenderMode(gdl_head++, G_RM_XLU_SPRITE, G_RM_XLU_SPRITE2);
gSPObjRenderMode(gdl_head++, G_OBJRM_XLU | G_OBJRM_BILERP);
}
void setup_font_texture(int idx) {
gDPPipeSync(gdl_head++);
gDPSetEnvColor(gdl_head++, s2d_red, s2d_green, s2d_blue, s2d_alpha);
gSPObjLoadTxtr(gdl_head++, &s2d_tex[idx]);
}
// Original Mtx Pipeline
// Distorts when rotating, but is faster
// void mtx_pipeline(uObjMtx *m, int x, int y) {
// // init
// mat2_ident(m, 1);
// mat2_ident(&rot_mtx, 1);
// // create rot matrix
// mat2_rotate(&rot_mtx, (myDegrees) * (M_PI / 180.0f));
// // scale m
// mat2_scale(m, myScale);
// mat2_dst_mul(m,m, &rot_mtx);
// mat2_translate(m, x, y);
// gSPObjMatrix(gdl_head++, m);
// }
// New matrix pipeline
// Works with both rotation and scale,
// but is (probably not noticeably) slower
void mtx_pipeline2(uObjMtx *m, int x, int y) {
// init
Mat4 tmp, rot, scal, translate;
guMtxIdentF(tmp);
guScaleF(scal, myScale, myScale, 0);
guRotateF(rot, (f32) myDegrees, 0, 0, 1.0f);
guTranslateF(translate, x, y, 0);
mtxf_mul(tmp, tmp, scal);
mtxf_mul(tmp, tmp, rot);
mtxf_mul(tmp, tmp, translate);
gu_to_gs2dex(m, tmp);
if (myDegrees != 0) {
mat2_translate_vec(m, -(myDegrees) * M_DTOR, myScale);
}
gSPObjMatrix(gdl_head++, m);
}
#define CLAMP_0(x) ((x < 0) ? 0 : x)
void draw_s2d_glyph(char c, int x, int y, uObjMtx *mt) {
setup_font_texture(c);
// mtx_pipeline(mt, x, y);
mtx_pipeline2(mt, x, y);
if (drop_shadow) {
gDPPipeSync(gdl_head++);
gDPSetEnvColor(gdl_head++,
CLAMP_0(s2d_red - 100),
CLAMP_0(s2d_green - 100),
CLAMP_0(s2d_blue - 100),
s2d_alpha);
gSPObjSprite(gdl_head++, &impact_obj_dropshadow);
gDPPipeSync(gdl_head++);
gDPSetEnvColor(gdl_head++, s2d_red, s2d_green, s2d_blue, s2d_alpha);
}
gSPObjSprite(gdl_head++, &s2d_font);
}