Files
Microtransactions64/tools/patch_elf_32bit.c
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

* paintings

* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

* rumble opt and doc

* hqvm back to ultrasm64

* save file documentation and unlock defines

* s2d engine

* reset various files to ultrasm64

* file select

* intro geo documentation

* screen transition documentation

* segment2.h

* shadow overhaul

* skybox refactor

* sound init: clean up define usage + documentation

* spawn object optimizations and documentation

* spawn sound cleanup

* sram to ultrasm64

* star select cleanup

* title screen cleanup

* dialogs / text

* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

* optimized file positions + support function/data sections

* surface collision performance improvements

* surface load optimizations

* camera conf documentation

* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

162 lines
5.2 KiB
C

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#define ARMAG "!<arch>\n"
#define SARMAG 8
/* from elf.h */
/* Type for a 16-bit quantity. */
typedef uint16_t Elf32_Half;
/* Types for signed and unsigned 32-bit quantities. */
typedef uint32_t Elf32_Word;
/* Type of addresses. */
typedef uint32_t Elf32_Addr;
/* Type of file offsets. */
typedef uint32_t Elf32_Off;
/* The ELF file header. This appears at the start of every ELF file. */
#define EI_NIDENT (16)
typedef struct
{
unsigned char e_ident[EI_NIDENT]; /* Magic number and other info */
Elf32_Half e_type; /* Object file type */
Elf32_Half e_machine; /* Architecture */
Elf32_Word e_version; /* Object file version */
Elf32_Addr e_entry; /* Entry point virtual address */
Elf32_Off e_phoff; /* Program header table file offset */
Elf32_Off e_shoff; /* Section header table file offset */
Elf32_Word e_flags; /* Processor-specific flags */
Elf32_Half e_ehsize; /* ELF header size in bytes */
Elf32_Half e_phentsize; /* Program header table entry size */
Elf32_Half e_phnum; /* Program header table entry count */
Elf32_Half e_shentsize; /* Section header table entry size */
Elf32_Half e_shnum; /* Section header table entry count */
Elf32_Half e_shstrndx; /* Section header string table index */
} Elf32_Ehdr;
/* Conglomeration of the identification bytes, for easy testing as a word. */
#define ELFMAG "\177ELF"
#define SELFMAG 4
#define EI_CLASS 4 /* File class byte index */
#define ELFCLASS32 1 /* 32-bit objects */
#define EI_DATA 5 /* Data encoding byte index */
#define ELFDATA2MSB 2 /* 2's complement, big endian */
/* end from elf.h */
// This file will find all mips3 object files in an ar archive and set the ABI flags to O32
// this allows gcc to link them with the mips2 object files.
// Irix CC doesn't set the elf e_flags properly.
// the AR file is structured as followed
//"!<arch>" followed by 0x0A (linefeed) 8 characters
// then a file header that follows the following structure
// everything is represented using space padded characters
// the last two characters are alwos 0x60 0x0A
// then come the file contents
// you can find the location of the next header by adding file_size_in_bytes (after parsing)
// all file headers start at an even offset so if the file size in bytes is odd you have to add 1
// the first two "files" are special. One is a symbol table with a pointer to the header of the file
// contaning the symbol the other is an extended list of filenames
struct ar_header {
char identifier[16];
char file_modification_timestamp[12];
char owner_id[6];
char group_id[6];
char file_mode[8];
char file_size_in_bytes[10];
char ending[2];
};
//These constants found by inspecting output of objdump
#define FLAGS_MIPS3 0x20
#define FLAGS_O32ABI 0x100000
int fix_mips_elf(FILE *f, size_t filesize)
{
Elf32_Ehdr hdr;
if (filesize < sizeof(hdr) || (1 != fread(&hdr, sizeof(hdr), 1, f))) {
printf("Failed to read ELF header\n");
return -1;
}
if (strncmp((const char *) hdr.e_ident, ELFMAG, SELFMAG) == 0) {
// found an ELF file.
if (hdr.e_ident[EI_CLASS] != ELFCLASS32 || hdr.e_ident[EI_DATA] != ELFDATA2MSB) {
printf("Expected 32bit big endian object files\n");
return -1;
}
if ((hdr.e_flags & 0xFF) == FLAGS_MIPS3 && (hdr.e_flags & FLAGS_O32ABI) == 0) {
hdr.e_flags |= FLAGS_O32ABI;
fseek(f, -(long)sizeof(hdr), SEEK_CUR);
if (1 != fwrite(&hdr, sizeof(hdr), 1, f)) {
printf("Failed to write back ELF header after patching.\n");
return -1;
}
}
}
return 0;
}
int fix_mips_ar(FILE *f)
{
struct ar_header current_header;
fseek(f, 0x8, SEEK_SET); // skip header, this is safe enough given that we check to make sure the
// file header is valid
while (1 == fread(&current_header, sizeof(current_header), 1, f)) {
if (current_header.ending[0] != 0x60 && current_header.ending[1] != 0x0A) {
printf("Expected file header\n");
return -1;
}
size_t filesize = atoi(current_header.file_size_in_bytes);
if (fix_mips_elf(f, filesize)) {
return -1;
}
if (filesize % 2 == 1)
filesize++;
fseek(f, filesize - sizeof(Elf32_Ehdr), SEEK_CUR);
}
return 0;
}
int main(int argc, char **argv) {
FILE *f = fopen(argv[1], "r+b");
uint8_t magic[8];
int status = 0;
if (f == NULL) {
printf("Failed to open file! %s\n", argv[1]);
return -1;
}
if (1 != fread(&magic, sizeof(magic), 1, f)) {
printf("Failed to read file magic\n");
return -1;
}
rewind(f);
if (!memcmp(ARMAG, magic, SARMAG)) {
status = fix_mips_ar(f);
} else if (!memcmp(ELFMAG, magic, SELFMAG)) {
fseek(f, 0, SEEK_END);
size_t filesize = ftell(f);
rewind(f);
status = fix_mips_elf(f, filesize);
} else {
printf("Unknown file magic: %02x%02x%02X%02X\n", magic[0], magic[1], magic[2], magic[3]);
status = -1;
}
fclose(f);
return status;
}