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* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
224 lines
6.8 KiB
C
Executable File
224 lines
6.8 KiB
C
Executable File
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/*====================================================================
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* os_pi.h
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*
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* Copyright 1995, Silicon Graphics, Inc.
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* All Rights Reserved.
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*
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* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
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* Inc.; the contents of this file may not be disclosed to third
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* parties, copied or duplicated in any form, in whole or in part,
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* without the prior written permission of Silicon Graphics, Inc.
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*
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* RESTRICTED RIGHTS LEGEND:
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* Use, duplication or disclosure by the Government is subject to
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* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
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* in Technical Data and Computer Software clause at DFARS
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* 252.227-7013, and/or in similar or successor clauses in the FAR,
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* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
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* Copyright Laws of the United States.
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*====================================================================*/
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/*---------------------------------------------------------------------*
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Copyright (C) 1998 Nintendo. (Originated by SGI)
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$RCSfile: os_pi.h,v $
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$Revision: 1.1.1.1 $
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$Date: 2002/05/02 03:28:25 $
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*---------------------------------------------------------------------*/
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#ifndef _OS_PI_H_
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#define _OS_PI_H_
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#ifdef _LANGUAGE_C_PLUS_PLUS
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extern "C" {
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#endif
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#include <PR/ultratypes.h>
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#include "os_thread.h"
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#include "os_message.h"
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#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
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/**************************************************************************
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*
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* Type definitions
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*
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*/
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/*
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* Structure for Enhanced PI interface
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*/
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/*
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* OSTranxInfo is set up for Leo Disk DMA. This info will be maintained
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* by exception handler. This is how the PIMGR and the ISR communicate.
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*/
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typedef struct {
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u32 errStatus; /* error status */
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void *dramAddr; /* RDRAM buffer address (DMA) */
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void *C2Addr; /* C2 buffer address */
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u32 sectorSize; /* size of transfering sector */
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u32 C1ErrNum; /* total # of C1 errors */
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u32 C1ErrSector[4]; /* error sectors */
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} __OSBlockInfo;
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typedef struct {
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u32 cmdType; /* for disk only */
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u16 transferMode; /* Block, Track, or sector? */
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u16 blockNum; /* which block is transfering */
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s32 sectorNum; /* which sector is transfering */
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u32 devAddr; /* Device buffer address */
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u32 bmCtlShadow; /* asic bm_ctl(510) register shadow ram */
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u32 seqCtlShadow; /* asic seq_ctl(518) register shadow ram */
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__OSBlockInfo block[2]; /* bolck transfer info */
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} __OSTranxInfo;
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typedef struct OSPiHandle_s {
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struct OSPiHandle_s *next; /* point to next handle on the table */
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u8 type; /* DEVICE_TYPE_BULK for disk */
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u8 latency; /* domain latency */
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u8 pageSize; /* domain page size */
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u8 relDuration; /* domain release duration */
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u8 pulse; /* domain pulse width */
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u8 domain; /* which domain */
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u32 baseAddress; /* Domain address */
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u32 speed; /* for roms only */
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/* The following are "private" elements" */
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__OSTranxInfo transferInfo; /* for disk only */
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} OSPiHandle;
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typedef struct {
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u8 type;
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u32 address;
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} OSPiInfo;
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/*
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* Structure for I/O message block
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*/
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typedef struct {
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u16 type; /* Message type */
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u8 pri; /* Message priority (High or Normal) */
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u8 status; /* Return status */
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OSMesgQueue *retQueue; /* Return message queue to notify I/O
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* completion */
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} OSIoMesgHdr;
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typedef struct {
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OSIoMesgHdr hdr; /* Message header */
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void * dramAddr; /* RDRAM buffer address (DMA) */
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u32 devAddr; /* Device buffer address (DMA) */
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u32 size; /* DMA transfer size in bytes */
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OSPiHandle *piHandle; /* PI device handle */
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} OSIoMesg;
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/*
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* Structure for device manager block
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*/
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typedef struct {
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s32 active; /* Status flag */
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OSThread *thread; /* Calling thread */
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OSMesgQueue *cmdQueue; /* Command queue */
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OSMesgQueue *evtQueue; /* Event queue */
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OSMesgQueue *acsQueue; /* Access queue */
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/* Raw DMA routine */
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s32 (*dma)(s32, u32, void *, u32);
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s32 (*edma)(OSPiHandle *piHandle, s32, u32 devAddr, void *vAddr, u32 nbytes);
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} OSDevMgr;
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#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
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/**************************************************************************
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*
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* Global definitions
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*
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*/
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/* Flags to indicate direction of data transfer */
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#define OS_READ 0 /* device -> RDRAM */
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#define OS_WRITE 1 /* device <- RDRAM */
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#define OS_OTHERS 2 /* for Leo disk only */
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/*
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* I/O message types
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*/
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#define OS_MESG_TYPE_BASE (10)
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#define OS_MESG_TYPE_LOOPBACK (OS_MESG_TYPE_BASE+0)
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#define OS_MESG_TYPE_DMAREAD (OS_MESG_TYPE_BASE+1)
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#define OS_MESG_TYPE_DMAWRITE (OS_MESG_TYPE_BASE+2)
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#define OS_MESG_TYPE_VRETRACE (OS_MESG_TYPE_BASE+3)
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#define OS_MESG_TYPE_COUNTER (OS_MESG_TYPE_BASE+4)
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#define OS_MESG_TYPE_EDMAREAD (OS_MESG_TYPE_BASE+5)
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#define OS_MESG_TYPE_EDMAWRITE (OS_MESG_TYPE_BASE+6)
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/*
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* I/O message priority
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*/
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#define OS_MESG_PRI_NORMAL 0
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#define OS_MESG_PRI_HIGH 1
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/*
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* PI/EPI
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*/
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#define PI_DOMAIN1 0
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#define PI_DOMAIN2 1
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#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
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/**************************************************************************
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*
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* Macro definitions
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*
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*/
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/**************************************************************************
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*
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* Extern variables
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*
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*/
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extern OSPiHandle *__osPiTable; /* The head of OSPiHandle link list */
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/**************************************************************************
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*
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* Function prototypes
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*
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*/
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/* Peripheral interface (Pi) */
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extern u32 osPiGetStatus(void);
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extern s32 osPiGetDeviceType(void);
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extern s32 osPiWriteIo(u32 devAddr, u32 data);
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extern s32 osPiReadIo( u32 devAddr, u32 *data);
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extern s32 osPiStartDma(OSIoMesg *mb, s32 priority, s32 direction, u32 devAddr, void *vAddr, u32 nbytes, OSMesgQueue *mq);
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extern void osCreatePiManager(OSPri pri, OSMesgQueue *cmdQ, OSMesg *cmdBuf, s32 cmdMsgCnt);
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/* Enhanced PI interface */
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extern OSPiHandle *osCartRomInit(void);
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extern OSPiHandle *osLeoDiskInit(void);
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extern OSPiHandle *osDriveRomInit(void);
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extern s32 osEPiDeviceType(OSPiHandle *piHandle, OSPiInfo *piInfo);
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extern s32 osEPiWriteIo( OSPiHandle *piHandle, u32 devAddr, u32 data);
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extern s32 osEPiReadIo( OSPiHandle *piHandle, u32 devAddr, u32 *data);
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extern s32 osEPiStartDma( OSPiHandle *piHandle, OSIoMesg *mb, s32 direction);
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extern s32 osEPiLinkHandle(OSPiHandle *piHandle);
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#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
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#ifdef _LANGUAGE_C_PLUS_PLUS
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}
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#endif
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#endif /* !_OS_PI_H_ */
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