Files
Microtransactions64/levels/jrb/floating_platform/model.inc.c
Reonu 5a9b5a9751 Mat Stack Fix
* Implemented new lightweight CPU/RDP profiler
* Added RSP profiling to the lightweight profiler
* Added CPU audio to lightweight profiler
* Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts
* Ran script to convert all light commands to lightcolor commands
* Added define guards for the profiler
* Wrote function for setting up global light direction in the frame
* Moved camera matrix into projection stack
* Corrected cameraToObject for the new matrix stack (fixes culling and sound)
* Fixed billboarding with new matrix stack
* Fixed shadows with new matrix stack
* Fixed some areas where the game was previously extracting the camera matrix from various matrices
* Restored vanilla light and env map directions under new matrix stack
* Fix goddard crash
* Fix geo_process_level_of_detail
* Remove 'construct_float' from 'geo_process_level_of_detail'
* Removed some accidentally added files
* Removed unnecessary matrix multiplications in geo_process_object
* Added fixlights script to build system for fixing custom assets and added option to disable it if needed
* Fixed visual debug with new matstack and cleaned up visual debug code
* Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out
* Fixed clip planes not scaling based on WORLD_SCALE

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Arceveti <arceveti@gmail.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 08:04:54 -05:00

91 lines
4.7 KiB
C

// 0x07007B70 - 0x07007B88
// 0x07007B88 - 0x07007C88
static const Vtx jrb_seg7_vertex_07007B88[] = {
{{{ -255, -63, 640}, 0, { -882, 990}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -255, 64, 640}, 0, { -882, 848}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -255, 64, -639}, 0, { 3374, 848}, {0x81, 0x00, 0x00, 0xff}}},
{{{ 256, -63, 640}, 0, { 138, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 256, 64, 640}, 0, { 138, 848}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -255, 64, 640}, 0, { 990, 848}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -255, -63, 640}, 0, { 990, 990}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 256, -63, -639}, 0, { 3374, 990}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 256, 64, 640}, 0, { -882, 848}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 256, -63, 640}, 0, { -882, 990}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 256, 64, -639}, 0, { 3374, 848}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ -255, -63, -639}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -255, 64, -639}, 0, { 990, 848}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 256, 64, -639}, 0, { 138, 848}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 256, -63, -639}, 0, { 138, 990}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -255, -63, -639}, 0, { 3374, 990}, {0x81, 0x00, 0x00, 0xff}}},
};
// 0x07007C88 - 0x07007D08
static const Vtx jrb_seg7_vertex_07007C88[] = {
{{{ 256, -63, 640}, 0, { -2328, 990}, {0x00, 0x81, 0x00, 0xff}}},
{{{ -255, -63, 640}, 0, { -2328, -1566}, {0x00, 0x81, 0x00, 0xff}}},
{{{ -255, -63, -639}, 0, { 4056, -1566}, {0x00, 0x81, 0x00, 0xff}}},
{{{ 256, -63, -639}, 0, { 4056, 990}, {0x00, 0x81, 0x00, 0xff}}},
{{{ 256, 64, -639}, 0, { 4056, 990}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -255, 64, 640}, 0, { -2328, -1566}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 256, 64, 640}, 0, { -2328, 990}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -255, 64, -639}, 0, { 4056, -1566}, {0x00, 0x7f, 0x00, 0xff}}},
};
// 0x07007D08 - 0x07007D80
static const Gfx jrb_seg7_dl_07007D08[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x3f3f3fff),
gsSPVertex(jrb_seg7_vertex_07007B88, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x07007D80 - 0x07007DC8
static const Gfx jrb_seg7_dl_07007D80[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, water_0900A800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(jrb_seg7_vertex_07007C88, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x07007DC8 - 0x07007EA0
const Gfx jrb_seg7_dl_07007DC8[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(5, 80, 75, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(jrb_seg7_dl_07007D08),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(jrb_seg7_dl_07007D80),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};