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* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
112 lines
11 KiB
C
112 lines
11 KiB
C
#ifndef SPECIAL_PRESETS_H
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#define SPECIAL_PRESETS_H
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#include "special_preset_names.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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// Special Preset types
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#define SPTYPE_NO_YROT_OR_PARAMS 0 // object is 8-bytes long, no y-rotation or any behavior params
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#define SPTYPE_YROT_NO_PARAMS 1 // object is 10-bytes long, has y-rotation but no params
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#define SPTYPE_PARAMS_AND_YROT 2 // object is 12-bytes long, has y-rotation and params
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#define SPTYPE_UNKNOWN 3 // object is 14-bytes long, has 3 extra shorts that get converted to floats.
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#define SPTYPE_DEF_PARAM_AND_YROT 4 // object is 10-bytes long, has y-rotation and uses the default param
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struct SpecialPreset {
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/*00*/ u8 preset_id;
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/*01*/ u8 type; // Determines whether object is 8, 10, 12 or 14 bytes long.
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/*02*/ u8 defParam; // Default parameter, only used when type is SPTYPE_DEF_PARAM_AND_YROT
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/*03*/ ModelID16 model;
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/*04*/ const BehaviorScript *behavior;
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};
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// Some Models ID's are missing their names because they are probably unused
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static struct SpecialPreset SpecialObjectPresets[] = {
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{ 0x00, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_NONE , NULL },
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{ 0x01, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_YELLOW_COIN , bhvYellowCoin },
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{ 0x02, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_YELLOW_COIN , bhvYellowCoin },
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{ 0x03, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_UNKNOWN_B8 , bhvStaticObject },
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{ 0x04, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_BOO , bhvCourtyardBooTriplet },
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{ 0x05, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_UNKNOWN_AC , bhvCastleFloorTrap },
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{ 0x06, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM, bhvLllMovingOctagonalMeshPlatform},
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{ 0x07, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_CCM_SNOWMAN_HEAD , bhvSnowBall },
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{ 0x08, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LLL_DRAWBRIDGE_PART , bhvLllDrawbridgeSpawner },
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{ 0x09, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvStaticObject },
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{ 0x0A, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_LLL_ROTATING_BLOCK_FIRE_BARS , bhvLllRotatingBlockWithFireBars },
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{ 0x0B, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvLllFloatingWoodBridge },
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{ 0x0C, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvLllTumblingBridge },
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{ 0x0D, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_LLL_ROTATING_HEXAGONAL_RING , bhvLllRotatingHexagonalRing },
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{ 0x0E, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LLL_SINKING_RECTANGULAR_PLATFORM , bhvLllSinkingRectangularPlatform },
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{ 0x0F, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_LLL_SINKING_SQUARE_PLATFORMS , bhvLllSinkingSquarePlatforms },
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{ 0x10, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_LLL_TILTING_SQUARE_PLATFORM , bhvLllTiltingInvertedPyramid },
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{ 0x11, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvLllBowserPuzzle },
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{ 0x12, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvMrI },
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{ 0x13, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_BULLY , bhvSmallBully },
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{ 0x14, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_BULLY_BOSS , bhvBigBully },
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{ 0x15, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvStaticObject },
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{ 0x16, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvStaticObject },
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{ 0x17, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvStaticObject },
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{ 0x18, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvStaticObject },
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{ 0x19, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvStaticObject },
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{ 0x1A, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_YELLOW_COIN , bhvMovingBlueCoin },
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{ 0x1B, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_TREASURE_CHEST_BASE , bhvBetaChestBottom },
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{ 0x1C, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_WATER_RING , bhvJetStreamRingSpawner },
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{ 0x1D, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_WATER_MINE , bhvBowserBomb },
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{ 0x1E, SPTYPE_UNKNOWN , 0x00, MODEL_NONE , bhvStaticObject },
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{ 0x1F, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvStaticObject },
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{ 0x20, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_BUTTERFLY , bhvButterfly },
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{ 0x21, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_BOWSER , bhvBowser },
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{ 0x22, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_WF_ROTATING_WOODEN_PLATFORM , bhvWfRotatingWoodenPlatform },
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{ 0x23, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_WF_SMALL_BOMP , bhvSmallBomp },
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{ 0x24, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_WF_SLIDING_PLATFORM , bhvWfSlidingPlatform },
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{ 0x25, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvTowerPlatformGroup },
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{ 0x26, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , bhvRotatingCounterClockwise },
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{ 0x27, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_WF_TUMBLING_BRIDGE , bhvWfTumblingBridge },
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{ 0x28, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_WF_LARGE_BOMP , bhvLargeBomp },
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{ 0x65, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_03 , bhvStaticObject },
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{ 0x66, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_04 , bhvStaticObject },
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{ 0x67, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_05 , bhvStaticObject },
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{ 0x68, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_06 , bhvStaticObject },
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{ 0x69, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_07 , bhvStaticObject },
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{ 0x6A, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_08 , bhvStaticObject },
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{ 0x6B, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_09 , bhvStaticObject },
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{ 0x6C, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_0A , bhvStaticObject },
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{ 0x6D, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_0B , bhvStaticObject },
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{ 0x6E, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_0C , bhvStaticObject },
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{ 0x6F, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_0D , bhvStaticObject },
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{ 0x70, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_0E , bhvStaticObject },
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{ 0x71, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_0F , bhvStaticObject },
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{ 0x72, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_10 , bhvStaticObject },
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{ 0x73, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_11 , bhvStaticObject },
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{ 0x74, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_12 , bhvStaticObject },
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{ 0x75, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_13 , bhvStaticObject },
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{ 0x76, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_14 , bhvStaticObject },
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{ 0x77, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_15 , bhvStaticObject },
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{ 0x78, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_LEVEL_GEOMETRY_16 , bhvStaticObject },
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{ 0x79, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_BOB_BUBBLY_TREE , bhvTree },
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{ 0x7A, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_COURTYARD_SPIKY_TREE , bhvTree },
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{ 0x7B, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_CCM_SNOW_TREE , bhvTree },
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{ 0x7C, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_UNKNOWN_TREE_1A , bhvTree },
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{ 0x7D, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_SSL_PALM_TREE , bhvTree },
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{ 0x89, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_CASTLE_CASTLE_DOOR_UNUSED , bhvDoor },
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{ 0x7E, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_CASTLE_WOODEN_DOOR_UNUSED , bhvDoor },
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{ 0x7F, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_UNKNOWN_DOOR_1E , bhvDoor },
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{ 0x80, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_HMC_METAL_DOOR , bhvDoor },
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{ 0x81, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_HMC_HAZY_MAZE_DOOR , bhvDoor },
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{ 0x82, SPTYPE_YROT_NO_PARAMS , 0x00, MODEL_UNKNOWN_DOOR_21 , bhvDoor },
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{ 0x8A, SPTYPE_DEF_PARAM_AND_YROT, 0x00, MODEL_CASTLE_DOOR_0_STARS , bhvDoor },
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{ 0x8B, SPTYPE_DEF_PARAM_AND_YROT, 0x01, MODEL_CASTLE_DOOR_1_STAR , bhvDoor },
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{ 0x8C, SPTYPE_DEF_PARAM_AND_YROT, 0x03, MODEL_CASTLE_DOOR_3_STARS , bhvDoor },
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{ 0x8D, SPTYPE_DEF_PARAM_AND_YROT, 0x00, MODEL_CASTLE_KEY_DOOR , bhvDoor },
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{ 0x88, SPTYPE_PARAMS_AND_YROT , 0x00, MODEL_CASTLE_CASTLE_DOOR , bhvDoorWarp },
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{ 0x83, SPTYPE_PARAMS_AND_YROT , 0x00, MODEL_CASTLE_WOODEN_DOOR , bhvDoorWarp },
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{ 0x84, SPTYPE_PARAMS_AND_YROT , 0x00, MODEL_UNKNOWN_DOOR_28 , bhvDoorWarp },
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{ 0x85, SPTYPE_PARAMS_AND_YROT , 0x00, MODEL_CASTLE_METAL_DOOR , bhvDoorWarp },
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{ 0x86, SPTYPE_PARAMS_AND_YROT , 0x00, MODEL_UNKNOWN_DOOR_2A , bhvDoorWarp },
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{ 0x87, SPTYPE_PARAMS_AND_YROT , 0x00, MODEL_UNKNOWN_DOOR_2B , bhvDoorWarp },
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{ 0xFF, SPTYPE_NO_YROT_OR_PARAMS , 0x00, MODEL_NONE , NULL }
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};
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#endif // SPECIAL_PRESETS_H
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