Files
Microtransactions64/include/macro_presets.h
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

* paintings

* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

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* hqvm back to ultrasm64

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* s2d engine

* reset various files to ultrasm64

* file select

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* segment2.h

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* skybox refactor

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* spawn sound cleanup

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* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

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* surface load optimizations

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* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

394 lines
40 KiB
C

#ifndef MACRO_PRESETS_H
#define MACRO_PRESETS_H
#include "macro_preset_names.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "object_constants.h"
struct MacroPreset {
/*0x00*/ const BehaviorScript *behavior;
/*0x04*/ ModelID16 model;
/*0x06*/ s16 param;
};
struct MacroPreset MacroObjectPresets[] = {
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_yellow_coin
{bhvOneCoin, MODEL_YELLOW_COIN, 0}, // macro_yellow_coin_2
{bhvMovingBlueCoin, MODEL_BLUE_COIN, 0}, // macro_moving_blue_coin
{bhvBlueCoinSliding, MODEL_BLUE_COIN, 0}, // macro_sliding_blue_coin - unused
{bhvRedCoin, MODEL_RED_COIN, 0}, // macro_red_coin
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_5
{bhvCoinFormation, MODEL_NONE, ( 0 )}, // macro_coin_line_horizontal
{bhvCoinFormation, MODEL_NONE, ( COIN_FORMATION_FLAG_RING )}, // macro_coin_ring_horizontal
{bhvCoinFormation, MODEL_NONE, ( COIN_FORMATION_FLAG_ARROW )}, // macro_coin_arrow
{bhvCoinFormation, MODEL_NONE, (COIN_FORMATION_FLAG_FLYING )}, // macro_coin_line_horizontal_flying
{bhvCoinFormation, MODEL_NONE, (COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_VERTICAL)}, // macro_coin_line_vertical
{bhvCoinFormation, MODEL_NONE, (COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING )}, // macro_coin_ring_horizontal_flying
{bhvCoinFormation, MODEL_NONE, (COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_RING | COIN_FORMATION_FLAG_VERTICAL)}, // macro_coin_ring_vertical
{bhvCoinFormation, MODEL_NONE, (COIN_FORMATION_FLAG_FLYING | COIN_FORMATION_FLAG_ARROW )}, // macro_coin_arrow_flying - unused
{bhvHiddenStarTrigger, MODEL_NONE, 0}, // macro_hidden_star_trigger
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_15
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_16
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_17
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_18
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_19
{bhvUnusedFakeStar, MODEL_STAR, 0}, // macro_fake_star - unused
{bhvMessagePanel, MODEL_WOODEN_SIGNPOST, 0}, // macro_wooden_signpost
{bhvCannonClosed, MODEL_DL_CANNON_LID, 0}, // macro_cannon_closed
{bhvBobombBuddyOpensCannon, MODEL_BOBOMB_BUDDY, 0}, // macro_bobomb_buddy_opens_cannon
{bhvButterfly, MODEL_BUTTERFLY, 0}, // macro_butterfly - unused
{bhvBouncingFireball, MODEL_NONE, 0}, // macro_bouncing_fireball_copy - unused
{bhvFishSpawner, MODEL_NONE, FISH_SPAWNER_BP_MANY_BLUE}, // macro_fish_group_3 - unused
{bhvFishSpawner, MODEL_NONE, FISH_SPAWNER_BP_FEW_BLUE }, // macro_fish_group
{bhvBetaFishSplashSpawner, MODEL_NONE, 0}, // macro_beta_fish_splash_spawner
{bhvHidden1upInPoleSpawner, MODEL_NONE, 0}, // macro_hidden_1up_in_pole
{bhvGoomba, MODEL_GOOMBA, GOOMBA_SIZE_HUGE}, // macro_huge_goomba
{bhvGoomba, MODEL_GOOMBA, GOOMBA_SIZE_TINY}, // macro_tiny_goomba
{bhvGoombaTripletSpawner, MODEL_NONE, 0}, // macro_goomba_triplet_spawner
{bhvGoombaTripletSpawner, MODEL_NONE, 8}, // macro_goomba_quintuplet_spawner - unused
{bhvSignOnWall, MODEL_NONE, 0}, // macro_sign_on_wall
{bhvChuckya, MODEL_CHUCKYA, 0}, // macro_chuckya
{bhvCannon, MODEL_CANNON_BASE, 0}, // macro_cannon_open
{bhvGoomba, MODEL_GOOMBA, 0}, // macro_goomba
{bhvHomingAmp, MODEL_AMP, 0}, // macro_homing_amp
{bhvCirclingAmp, MODEL_AMP, 0}, // macro_circling_amp
{bhvYellowCoin, MODEL_UNKNOWN_7D, 0}, // macro_unknown_40 - unused (was bhvCarrySomething1)
{bhvBetaTrampolineTop, MODEL_TRAMPOLINE, 0}, // macro_beta_trampoline_top - unused
{bhvFreeBowlingBall, MODEL_BOWLING_BALL, 0}, // macro_free_bowling_ball - unused
{bhvSnufit, MODEL_SNUFIT, 0}, // macro_snufit
{bhvRecoveryHeart, MODEL_HEART, 0}, // macro_recovery_heart
{bhv1upSliding, MODEL_1UP, 0}, // macro_1up_sliding
{bhv1Up, MODEL_1UP, MUSHROOM_BP_REQUIRES_NONE}, // macro_1up
{bhv1upJumpOnApproach, MODEL_1UP, 0}, // macro_1up_jump_on_approach - unused
{bhvHidden1up, MODEL_1UP, 0}, // macro_hidden_1up
{bhvHidden1upTrigger, MODEL_NONE, 0}, // macro_hidden_1up_trigger
{bhv1Up, MODEL_1UP, MUSHROOM_BP_REQUIRES_BOWSER_1}, // macro_1up_2
{bhv1Up, MODEL_1UP, MUSHROOM_BP_REQUIRES_BOWSER_2}, // macro_1up_3
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_52
{bhvBlueCoinSwitch, MODEL_BLUE_COIN_SWITCH, 0}, // macro_blue_coin_switch
{bhvHiddenBlueCoin, MODEL_BLUE_COIN, 0}, // macro_hidden_blue_coin
{bhvCapSwitch, MODEL_CAP_SWITCH, CAP_SWITCH_BP_WING_CAP }, // macro_wing_cap_switch - unused
{bhvCapSwitch, MODEL_CAP_SWITCH, CAP_SWITCH_BP_METAL_CAP }, // macro_metal_cap_switch - unused
{bhvCapSwitch, MODEL_CAP_SWITCH, CAP_SWITCH_BP_VANISH_CAP}, // macro_vanish_cap_switch - unused
{bhvCapSwitch, MODEL_CAP_SWITCH, CAP_SWITCH_BP_YELLOW_CAP}, // macro_yellow_cap_switch - unused
{bhvWaterLevelDiamond, MODEL_BREAKABLE_BOX, 0}, // macro_water_level_breakable_box - unused
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_WING_CAP }, // macro_box_wing_cap
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_METAL_CAP } , // macro_box_metal_cap
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_VANISH_CAP}, // macro_box_vanish_cap
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_KOOPA_SHELL}, // macro_box_koopa_shell
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_COINS_1}, // macro_box_one_coin - unused
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_COINS_3}, // macro_box_three_coins
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_COINS_10}, // macro_box_ten_coins
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_1UP_WALKING}, // macro_box_1up
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_1}, // macro_box_star_1
{bhvBreakableBox, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_NO_COINS}, // macro_breakable_box_no_coins
{bhvBreakableBox, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_3_COINS}, // macro_breakable_box_three_coins
{bhvPushableMetalBox, MODEL_METAL_BOX, 0}, // macro_pushable_metal_box
{bhvBreakableBoxSmall, MODEL_BREAKABLE_BOX, 0}, // macro_breakable_box_small
{bhvFloorSwitchHiddenObjects, MODEL_PURPLE_SWITCH, 0}, // macro_floor_switch_hidden_objects
{bhvHiddenObject, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_NO_COINS}, // macro_hidden_box
{bhvHiddenObject, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_3_COINS }, // macro_hidden_object_2 - unused
{bhvHiddenObject, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_5_COINS }, // macro_hidden_object_3 - unused
{bhvBreakableBox, MODEL_BREAKABLE_BOX, BREAKABLE_BOX_BP_LARGE }, // macro_breakable_box_giant
{bhvKoopaShellUnderwater, MODEL_KOOPA_SHELL, 0}, // macro_koopa_shell_underwater
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_1UP_RUNNING_AWAY}, // macro_box_1up_running_away
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_80
{bhvBulletBill, MODEL_BULLET_BILL, 0}, // macro_bullet_bill_cannon - unused
{bhvHeaveHo, MODEL_HEAVE_HO, 0}, // macro_heave_ho
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_83
{bhvThwomp2, MODEL_THWOMP, 0}, // macro_thwomp - unused (was thwomp2)
{bhvFireSpitter, MODEL_BOWLING_BALL, 0}, // macro_fire_spitter
{bhvFlyGuy, MODEL_FLYGUY, FLY_GUY_BP_SHOOTS_FIRE}, // macro_fire_fly_guy
{bhvJumpingBox, MODEL_BREAKABLE_BOX, 0}, // macro_jumping_box
{bhvTripletButterfly, MODEL_BUTTERFLY, TRIPLET_BUTTERFLY_BP_0 }, // macro_butterfly_triplet
{bhvTripletButterfly, MODEL_BUTTERFLY, TRIPLET_BUTTERFLY_BP_NO_BOMBS}, // macro_butterfly_triplet_2
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_90
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_91
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_92
{bhvSmallBully, MODEL_BULLY, 0}, // macro_bully
{bhvSmallBully, MODEL_BULLY_BOSS, 0}, // macro_bully_2 - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_95
{bhvYellowCoin, MODEL_UNKNOWN_58, 0}, // macro_unknown_96 - unused (was bhvStub1D0C)
{bhvBouncingFireball, MODEL_NONE, 0}, // macro_bouncing_fireball
{bhvFlamethrower, MODEL_NONE, FLAMETHROWER_BP_UPWARDS}, // macro_flamethrower
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_99
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_100
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_101
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_102
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_103
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_104
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_105
{bhvWoodenPost, MODEL_WOODEN_POST, 0}, // macro_wooden_post
{bhvWaterBombSpawner, MODEL_NONE, 0}, // macro_water_bomb_spawner
{bhvEnemyLakitu, MODEL_ENEMY_LAKITU, 0}, // macro_enemy_lakitu
{bhvKoopa, MODEL_KOOPA_WITH_SHELL, KOOPA_BP_KOOPA_THE_QUICK_BASE}, // macro_bob_koopa_the_quick - unused
{bhvKoopaRaceEndpoint, MODEL_NONE, 0}, // macro_koopa_race_endpoint - unused
{bhvBobomb, MODEL_BLACK_BOBOMB, BOBOMB_BP_STYPE_GENERIC }, // macro_bobomb
{bhvWaterBombCannon, MODEL_CANNON_BASE, 0}, // macro_water_bomb_cannon_copy - unused
{bhvBobombBuddyOpensCannon, MODEL_BOBOMB_BUDDY, 0}, // macro_bobomb_buddy_opens_cannon_copy - unused
{bhvWaterBombCannon, MODEL_CANNON_BASE, 0}, // macro_water_bomb_cannon
{bhvBobomb, MODEL_BLACK_BOBOMB, BOBOMB_BP_STYPE_STATIONARY}, // macro_bobomb_still
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_116
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_117
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_118
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_119
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_120
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_121
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_122
{bhvUnusedFakeStar, MODEL_UNKNOWN_54, 0}, // macro_unknown_123 - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_124
{bhvUnagi, MODEL_UNAGI, 0}, // macro_unagi - unused
{bhvSushiShark, MODEL_SUSHI, 0}, // macro_sushi - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_127
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_128
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_129
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_130
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_131
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_132
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_133
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_134
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_135
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_136
{bhvStaticObject, MODEL_KLEPTO, 0}, // macro_static_klepto - unused
{bhvTweester, MODEL_TWEESTER, 0}, // macro_tornado - unused
{bhvPokey, MODEL_NONE, 0}, // macro_pokey
{bhvPokey, MODEL_NONE, 0}, // macro_pokey_copy - unused
{bhvToxBox, MODEL_SSL_TOX_BOX, 0}, // macro_tox_box - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_142
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_143
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_144
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_145
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_146
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_147
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_148
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_149
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_150
{bhvMontyMole, MODEL_MONTY_MOLE, MONTY_MOLE_BP_NO_ROCK}, // macro_monty_mole_2 - unused
{bhvMontyMole, MODEL_MONTY_MOLE, MONTY_MOLE_BP_ROCK}, // macro_monty_mole
{bhvMontyMoleHole, MODEL_DL_MONTY_MOLE_HOLE, 0}, // macro_monty_mole_hole
{bhvFlyGuy, MODEL_FLYGUY, 0}, // macro_fly_guy
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_155
{bhvWigglerHead, MODEL_WIGGLER_HEAD, 0}, // macro_wiggler - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_157
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_158
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_159
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_160
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_161
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_162
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_163
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_164
{bhvSpindrift, MODEL_SPINDRIFT, 0}, // macro_spindrift
{bhvMrBlizzard, MODEL_MR_BLIZZARD_HIDDEN, MR_BLIZZARD_STYPE_NO_CAP}, // macro_mr_blizzard
{bhvMrBlizzard, MODEL_MR_BLIZZARD_HIDDEN, MR_BLIZZARD_STYPE_NO_CAP}, // macro_mr_blizzard_copy - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_168
{bhvSmallPenguin, MODEL_PENGUIN, 0}, // macro_small_penguin - unused
{bhvTuxiesMother, MODEL_PENGUIN, 0}, // macro_tuxies_mother - unused
{bhvTuxiesMother, MODEL_PENGUIN, 0}, // macro_tuxies_mother_copy - unused
{bhvMrBlizzard, MODEL_MR_BLIZZARD_HIDDEN, MR_BLIZZARD_STYPE_JUMPING}, // macro_mr_blizzard_2 - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_173
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_174
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_175
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_176
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_177
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_178
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_179
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_180
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_181
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_182
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_183
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_184
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_185
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_186
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_187
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_188
{bhvHauntedChair, MODEL_HAUNTED_CHAIR, 0}, // macro_haunted_chair_copy - unused
{bhvHauntedChair, MODEL_HAUNTED_CHAIR, 0}, // macro_haunted_chair
{bhvHauntedChair, MODEL_HAUNTED_CHAIR, 0}, // macro_haunted_chair_copy2 - unused
{bhvGhostHuntBoo, MODEL_BOO, 0}, // macro_boo - unused
{bhvGhostHuntBoo, MODEL_BOO, 0}, // macro_boo_copy - unused
{bhvCourtyardBooTriplet, MODEL_BOO, 0}, // macro_boo_group - unused
{bhvBooWithCage, MODEL_BOO, 0}, // macro_boo_with_cage - unused
{bhvAlphaBooKey, MODEL_BETA_BOO_KEY, 0}, // macro_beta_key - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_197
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_198
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_199
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_200
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_201
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_202
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_203
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_204
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_205
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_206
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_207
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_208
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_209
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_210
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_211
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_212
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_213
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_214
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_215
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_216
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_217
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_218
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_219
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_220
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_221
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_222
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_223
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_224
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_225
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_226
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_227
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_228
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_229
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_230
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_231
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_232
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_233
{bhvBubSpawner, MODEL_NONE, 0}, // macro_bub_spawner
{bhvSeaweedBundle, MODEL_NONE, 0}, // macro_seaweed_bundle
{bhvBetaChestBottom, MODEL_TREASURE_CHEST_BASE, 0}, // macro_beta_chest - unused
{bhvBowserBomb, MODEL_WATER_MINE, 0}, // macro_water_mine - unused
{bhvFishSpawner, MODEL_NONE, FISH_SPAWNER_BP_MANY_CYAN}, // macro_fish_group_4 - unused
{bhvFishSpawner, MODEL_NONE, FISH_SPAWNER_BP_FEW_CYAN }, // macro_fish_group_2
{bhvJetStreamRingSpawner, MODEL_WATER_RING, 0}, // macro_jet_stream_ring_spawner - unused
{bhvJetStreamRingSpawner, MODEL_WATER_RING, 0}, // macro_jet_stream_ring_spawner_copy - unused
{bhvSkeeter, MODEL_SKEETER, 0}, // macro_skeeter
{bhvClamShell, MODEL_CLAM_SHELL, 0}, // macro_clam_shell
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_244
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_245
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_246
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_247
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_248
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_249
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_250
{bhvMacroUkiki, MODEL_UKIKI, UKIKI_BP_CAGE}, // macro_ukiki - unused
{bhvMacroUkiki, MODEL_UKIKI, UKIKI_BP_CAP}, // macro_ukiki_2 - unused
{bhvPiranhaPlant, MODEL_PIRANHA_PLANT, 0}, // macro_piranha_plant - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_254
{bhvSmallWhomp, MODEL_WHOMP, 0}, // macro_whomp
{bhvChainChomp, MODEL_CHAIN_CHOMP, 0}, // macro_chain_chomp
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_257
{bhvKoopa, MODEL_KOOPA_WITH_SHELL, KOOPA_BP_NORMAL }, // macro_koopa
{bhvKoopa, MODEL_KOOPA_WITHOUT_SHELL, KOOPA_BP_UNSHELLED}, // macro_koopa_shellless - unused
{bhvWoodenPost, MODEL_WOODEN_POST, 0}, // macro_wooden_post_copy - unused
{bhvFirePiranhaPlant, MODEL_PIRANHA_PLANT, FIRE_PIRANHA_PLANT_BP_NORMAL}, // macro_fire_piranha_plant
{bhvFirePiranhaPlant, MODEL_PIRANHA_PLANT, FIRE_PIRANHA_PLANT_BP_THI }, // macro_fire_piranha_plant_2 - unused
{bhvKoopa, MODEL_KOOPA_WITH_SHELL, KOOPA_BP_TINY}, // macro_thi_koopa_the_quick
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_264
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_265
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_266
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_267
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_268
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_269
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_270
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_271
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_272
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_273
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_274
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_275
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_276
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_277
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_278
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_279
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_280
{bhvMoneybagHidden, MODEL_YELLOW_COIN, 0}, // macro_moneybag
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_282
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_283
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_284
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_285
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_286
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_287
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_288
{bhvSwoop, MODEL_SWOOP, SWOOP_BP_0}, // macro_swoop
{bhvSwoop, MODEL_SWOOP, SWOOP_BP_1}, // macro_swoop_2
{bhvMrI, MODEL_NONE, 0}, // macro_mr_i
{bhvScuttlebugSpawn, MODEL_NONE, 0}, // macro_scuttlebug_spawner
{bhvScuttlebug, MODEL_SCUTTLEBUG, 0}, // macro_scuttlebug
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_294
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_295
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_296
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_297
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_298
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_299
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_300
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_301
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_302
{bhvYellowCoin, MODEL_UNKNOWN_54, 0}, // macro_unknown_303 - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_304
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_305
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_306
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_307
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_308
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_309
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_310
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_311
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_312
{bhvTTCRotatingSolid, MODEL_TTC_ROTATING_CUBE, TTC_ROTATING_SOLID_BP_CUBE }, // macro_ttc_rotating_cube
{bhvTTCRotatingSolid, MODEL_TTC_ROTATING_PRISM, TTC_ROTATING_SOLID_BP_TRIANGULAR_PRISM}, // macro_ttc_rotating_prism
{bhvTTCPendulum, MODEL_TTC_PENDULUM, 0}, // macro_ttc_pendulum
{bhvTTCTreadmill, MODEL_TTC_LARGE_TREADMILL, TREADMILL_BP_LARGE}, // macro_ttc_large_treadmill
{bhvTTCTreadmill, MODEL_TTC_SMALL_TREADMILL, TREADMILL_BP_SMALL}, // macro_ttc_small_treadmill
{bhvTTCMovingBar, MODEL_TTC_PUSH_BLOCK, 0}, // macro_ttc_push_block
{bhvTTCCog, MODEL_TTC_ROTATING_HEXAGON, TTC_COG_BP_SHAPE_HEXAGON }, // macro_ttc_rotating_hexagon
{bhvTTCCog, MODEL_TTC_ROTATING_TRIANGLE, TTC_COG_BP_SHAPE_TRIANGLE}, // macro_ttc_rotating_triangle
{bhvTTCPitBlock, MODEL_TTC_PIT_BLOCK, TTC_PIT_BLOCK_BP_0}, // macro_ttc_pit_block
{bhvTTCPitBlock, MODEL_TTC_PIT_BLOCK_UNUSED, TTC_PIT_BLOCK_BP_1}, // macro_ttc_pit_block_2 - unused
{bhvTTCElevator, MODEL_TTC_ELEVATOR_PLATFORM, 0}, // macro_ttc_elevator_platform
{bhvTTC2DRotator, MODEL_TTC_CLOCK_HAND, TTC_2D_ROTATOR_BP_HAND}, // macro_ttc_clock_hand
{bhvTTCSpinner, MODEL_TTC_SPINNER, 0}, // macro_ttc_spinner
{bhvTTC2DRotator, MODEL_TTC_SMALL_GEAR, TTC_2D_ROTATOR_BP_2D_COG}, // macro_ttc_small_gear
{bhvTTC2DRotator, MODEL_TTC_LARGE_GEAR, TTC_2D_ROTATOR_BP_2D_COG}, // macro_ttc_large_gear
{bhvTTCTreadmill, MODEL_TTC_LARGE_TREADMILL, TREADMILL_BP_UNKNOWN | TREADMILL_BP_LARGE}, // macro_ttc_large_treadmill_2
{bhvTTCTreadmill, MODEL_TTC_SMALL_TREADMILL, TREADMILL_BP_UNKNOWN | TREADMILL_BP_SMALL}, // macro_ttc_small_treadmill_2
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_330
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_331
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_332
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_333
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_334
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_335
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_336
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_337
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_338
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_2}, // macro_box_star_2
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_3}, // macro_box_star_3
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_4}, // macro_box_star_4
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_5}, // macro_box_star_5 - unused
{bhvExclamationBox, MODEL_EXCLAMATION_BOX, EXCLAMATION_BOX_BP_STAR_6}, // macro_box_star_6
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_344
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_345
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_346
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_347
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_348
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_349
{bhvSlidingPlatform2, MODEL_BITS_SLIDING_PLATFORM, 0}, // macro_bits_sliding_platform - unused
{bhvSlidingPlatform2, MODEL_BITS_TWIN_SLIDING_PLATFORMS, 0}, // macro_bits_twin_sliding_platforms - unused
{bhvAnotherTiltingPlatform, MODEL_BITDW_SLIDING_PLATFORM, 0}, // macro_bits_tilting_platform - unused
{bhvOctagonalPlatformRotating, MODEL_BITS_OCTAGONAL_PLATFORM, 0}, // macro_bits_octagonal_platform - unused
{bhvAnimatesOnFloorSwitchPress, MODEL_BITS_STAIRCASE, 0}, // macro_bits_staircase - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_355
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_356
{bhvFerrisWheelAxle, MODEL_BITS_FERRIS_WHEEL_AXLE, 0}, // macro_bits_ferris_wheel_axle - unused
{bhvActivatedBackAndForthPlatform, MODEL_BITS_ARROW_PLATFORM, 0}, // macro_bits_arrow_platform - unused
{bhvSeesawPlatform, MODEL_BITS_SEESAW_PLATFORM, 0}, // macro_bits_seesaw_platform - unused
{bhvSeesawPlatform, MODEL_BITS_TILTING_W_PLATFORM, 0}, // macro_bits_tilting_w_platform - unused
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_361
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_362
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_363
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_364
#ifdef FLOOMBAS
{bhvYellowCoin, MODEL_YELLOW_COIN, 0}, // macro_empty_365
{bhvFloomba, MODEL_GOOMBA, GOOMBA_SIZE_REGULAR}, // macro_floomba
{bhvFloomba, MODEL_GOOMBA, GOOMBA_SIZE_HUGE }, // macro_huge_floomba
{bhvFloomba, MODEL_GOOMBA, GOOMBA_SIZE_TINY }, // macro_tiny_floomba
{bhvFloombaTripletSpawner, MODEL_NONE, 0}, // macro_floomba_triplet_spawner
{bhvFloombaTripletSpawner, MODEL_NONE, 8} // macro_floomba_quintuplet_spawner - unused
#else
{bhvYellowCoin, MODEL_YELLOW_COIN, 0} // macro_empty_365
#endif
};
#endif // MACRO_PRESETS_H