Files
Microtransactions64/include/geo_commands.h
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

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* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

* rumble opt and doc

* hqvm back to ultrasm64

* save file documentation and unlock defines

* s2d engine

* reset various files to ultrasm64

* file select

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* shadow overhaul

* skybox refactor

* sound init: clean up define usage + documentation

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* spawn sound cleanup

* sram to ultrasm64

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* title screen cleanup

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* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

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* surface load optimizations

* camera conf documentation

* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

488 lines
14 KiB
C

#ifndef GEO_COMMANDS_H
#define GEO_COMMANDS_H
#include "command_macros_base.h"
#include "game/shadow.h"
#include "game/object_helpers.h"
#include "game/behavior_actions.h"
#include "game/segment2.h"
#include "game/mario_misc.h"
#include "game/mario_actions_cutscene.h"
// sky background params
enum SkyBackgroundParams {
BACKGROUND_OCEAN_SKY,
BACKGROUND_FLAMING_SKY,
BACKGROUND_UNDERWATER_CITY,
BACKGROUND_BELOW_CLOUDS,
BACKGROUND_SNOW_MOUNTAINS,
BACKGROUND_DESERT,
BACKGROUND_HAUNTED,
BACKGROUND_GREEN_SKY,
BACKGROUND_ABOVE_CLOUDS,
BACKGROUND_PURPLE_SKY
};
enum GeoLayoutCommands {
/*0x00*/ GEO_CMD_BRANCH_AND_LINK,
/*0x01*/ GEO_CMD_END,
/*0x02*/ GEO_CMD_BRANCH,
/*0x03*/ GEO_CMD_RETURN,
/*0x04*/ GEO_CMD_OPEN_NODE,
/*0x05*/ GEO_CMD_CLOSE_NODE,
/*0x06*/ GEO_CMD_ASSIGN_AS_VIEW,
/*0x07*/ GEO_CMD_UPDATE_NODE_FLAGS,
/*0x08*/ GEO_CMD_NODE_ROOT,
/*0x09*/ GEO_CMD_NODE_ORTHO_PROJECTION,
/*0x0A*/ GEO_CMD_NODE_PERSPECTIVE,
/*0x0B*/ GEO_CMD_NODE_START,
/*0x0C*/ GEO_CMD_NODE_MASTER_LIST,
/*0x0D*/ GEO_CMD_NODE_LEVEL_OF_DETAIL,
/*0x0E*/ GEO_CMD_NODE_SWITCH_CASE,
/*0x0F*/ GEO_CMD_NODE_CAMERA,
/*0x10*/ GEO_CMD_NODE_TRANSLATION_ROTATION,
/*0x11*/ GEO_CMD_NODE_TRANSLATION,
/*0x12*/ GEO_CMD_NODE_ROTATION,
/*0x13*/ GEO_CMD_NODE_ANIMATED_PART,
/*0x14*/ GEO_CMD_NODE_BILLBOARD,
/*0x15*/ GEO_CMD_NODE_DISPLAY_LIST,
/*0x16*/ GEO_CMD_NODE_SHADOW,
/*0x17*/ GEO_CMD_NODE_OBJECT_PARENT,
/*0x18*/ GEO_CMD_NODE_GENERATED,
/*0x19*/ GEO_CMD_NODE_BACKGROUND,
/*0x1A*/ GEO_CMD_NOP_1A,
/*0x1B*/ GEO_CMD_COPY_VIEW,
/*0x1C*/ GEO_CMD_NODE_HELD_OBJ,
/*0x1D*/ GEO_CMD_NODE_SCALE,
/*0x1E*/ GEO_CMD_NOP_1E,
/*0x1F*/ GEO_CMD_NOP_1F,
/*0x20*/ GEO_CMD_NODE_CULLING_RADIUS,
/*0x21*/ GEO_CMD_BONE,
};
// geo layout macros
/**
* 0x00: Branch and store return address
* 0x04: scriptTarget, segment address of geo layout
*/
#define GEO_BRANCH_AND_LINK(scriptTarget) \
CMD_BBH(GEO_CMD_BRANCH_AND_LINK, 0x00, 0x0000), \
CMD_PTR(scriptTarget)
/**
* 0x01: Terminate geo layout
* 0x01-0x03: unused
*/
#define GEO_END() \
CMD_BBH(GEO_CMD_END, 0x00, 0x0000)
/**
* 0x02: Branch
* 0x01: if 1, store next geo layout address on stack
* 0x02-0x03: unused
* 0x04: scriptTarget, segment address of geo layout
*/
#define GEO_BRANCH(type, scriptTarget) \
CMD_BBH(GEO_CMD_BRANCH, type, 0x0000), \
CMD_PTR(scriptTarget)
/**
* 0x03: Return from branch
* 0x01-0x03: unused
*/
#define GEO_RETURN() \
CMD_BBH(GEO_CMD_RETURN, 0x00, 0x0000)
/**
* 0x04: Open node
* 0x01-0x03: unused
*/
#define GEO_OPEN_NODE() \
CMD_BBH(GEO_CMD_OPEN_NODE, 0x00, 0x0000)
/**
* 0x05: Close node
* 0x01-0x03: unused
*/
#define GEO_CLOSE_NODE() \
CMD_BBH(GEO_CMD_CLOSE_NODE, 0x00, 0x0000)
/**
* 0x06: Register the current node at the given index in the gGeoViews array
* 0x01: unused
* 0x02: s16 index
*/
#define GEO_ASSIGN_AS_VIEW(index) \
CMD_BBH(GEO_CMD_ASSIGN_AS_VIEW, 0x00, index)
/**
* 0x07: Update current scene graph node flags
* 0x01: u8 operation (0 = reset, 1 = set, 2 = clear)
* 0x02: s16 bits
*/
#define GEO_UPDATE_NODE_FLAGS(operation, flagBits) \
CMD_BBH(GEO_CMD_UPDATE_NODE_FLAGS, operation, flagBits)
/**
* 0x08: Create screen area scene graph node
* 0x01: unused
* 0x02: s16 num entries (+2) to allocate
* 0x04: s16 x
* 0x06: s16 y
* 0x08: s16 width
* 0x0A: s16 height
*/
#define GEO_NODE_SCREEN_AREA(numEntries, x, y, width, height) \
CMD_BBH(GEO_CMD_NODE_ROOT, 0x00, numEntries), \
CMD_HH(x, y), \
CMD_HH(width, height)
/**
* 0x09: Create orthographic projection scene graph node
* 0x02: s16 scale as percentage
*/
#define GEO_NODE_ORTHO(scale) \
CMD_BBH(GEO_CMD_NODE_ORTHO_PROJECTION, 0x00, scale)
/**
* 0x0A: Create camera frustum scene graph node
* 0x01: u8 if nonzero, enable function field
* 0x02: s16 field of view
* 0x04: u16 near
* 0x06: u16 far
* 0x08: [GraphNodeFunc function]
*/
#define GEO_CAMERA_FRUSTUM(fov, near, far) \
CMD_BBH(GEO_CMD_NODE_PERSPECTIVE, 0x00, fov), \
CMD_HH(near, far)
#define GEO_CAMERA_FRUSTUM_WITH_FUNC(fov, near, far, func) \
CMD_BBH(GEO_CMD_NODE_PERSPECTIVE, 0x01, fov), \
CMD_HH(near, far), \
CMD_PTR(func)
/**
* 0x0B: Create a root scene graph node
* 0x01-0x03: unused
*/
#define GEO_NODE_START() \
CMD_BBH(GEO_CMD_NODE_START, 0x00, 0x0000)
/**
* 0x0C: Create zbuffer-toggling scene graph node
* 0x01: u8 enableZBuffer (1 = on, 0 = off)
* 0x02-0x03: unused
*/
#define GEO_ZBUFFER(enable) \
CMD_BBH(GEO_CMD_NODE_MASTER_LIST, enable, 0x0000)
/**
* 0x0D: Create render range scene graph node
* 0x01-0x03: unused
* 0x04: s16 minDistance
* 0x06: s16 maxDistance
*/
#define GEO_RENDER_RANGE(minDistance, maxDistance) \
CMD_BBH(GEO_CMD_NODE_LEVEL_OF_DETAIL, 0x00, 0x0000), \
CMD_HH(minDistance, maxDistance)
/**
* 0x0E: Create switch-case scene graph node
* 0x01: unused
* 0x02: s16 numCases
* 0x04: GraphNodeFunc caseSelectorFunc
*/
#define GEO_SWITCH_CASE(count, function) \
CMD_BBH(GEO_CMD_NODE_SWITCH_CASE, 0x00, count), \
CMD_PTR(function)
/**
* 0x0F: Create a camera scene graph node.
* 0x01: unused
* 0x02: s16 camera type
* 0x04: s16 posX
* 0x06: s16 posY
* 0x08: s16 posZ
* 0x0A: s16 focusX
* 0x0C: s16 focusY
* 0x0E: s16 focusZ
* 0x10: GraphNodeFunc function
*/
#define GEO_CAMERA(type, x1, y1, z1, x2, y2, z2, function) \
CMD_BBH(GEO_CMD_NODE_CAMERA, 0x00, type), \
CMD_HHHHHH(x1, y1, z1, x2, y2, z2), \
CMD_PTR(function)
/**
* 0x10: Create translation & rotation scene graph node with optional display list
* Four different versions of 0x10
* cmd+0x01: u8 params
* 0b1000_0000: if set, enable displayList field and drawingLayer
* 0b0111_0000: fieldLayout (determines how rest of data is formatted
* 0b0000_1111: drawingLayer
*
* fieldLayout = 0: Translate & Rotate
* 0x04: s16 xTranslation
* 0x06: s16 yTranslation
* 0x08: s16 zTranslation
* 0x0A: s16 xRotation
* 0x0C: s16 yRotation
* 0x0E: s16 zRotation
* 0x10: [u32 displayList: if MSbit of params set, display list segmented address]
*/
#define GEO_TRANSLATE_ROTATE(layer, tx, ty, tz, rx, ry, rz) \
CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x00 | layer), 0x0000), \
CMD_HHHHHH(tx, ty, tz, rx, ry, rz)
#define GEO_TRANSLATE_ROTATE_WITH_DL(layer, tx, ty, tz, rx, ry, rz, displayList) \
CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x00 | layer | 0x80), 0x0000), \
CMD_HHHHHH(tx, ty, tz, rx, ry, rz), \
CMD_PTR(displayList)
/**
* fieldLayout = 1: Translate
* 0x02: s16 xTranslation
* 0x04: s16 yTranslation
* 0x06: s16 zTranslation
* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
*/
#define GEO_TRANSLATE(layer, tx, ty, tz) \
CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x10 | layer), tx), \
CMD_HH(ty, tz)
#define GEO_TRANSLATE_WITH_DL(layer, tx, ty, tz, displayList) \
CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x10 | layer | 0x80), tx), \
CMD_HH(ty, tz), \
CMD_PTR(displayList)
/**
* fieldLayout = 2: Rotate
* 0x02: s16 xRotation
* 0x04: s16 yRotation
* 0x06: s16 zRotation
* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
*/
#define GEO_ROTATE(layer, rx, ry, rz) \
CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x20 | layer), rx), \
CMD_HH(ry, rz)
#define GEO_ROTATE_WITH_DL(layer, rx, ry, rz, displayList) \
CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x20 | layer | 0x80), rx), \
CMD_HH(ry, rz), \
CMD_PTR(displayList)
/**
* fieldLayout = 3: Rotate Y
* 0x02: s16 yRotation
* 0x04: [u32 displayList: if MSbit of params set, display list segmented address]
*/
#define GEO_ROTATE_Y(layer, ry) \
CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x30 | layer), ry)
#define GEO_ROTATE_Y_WITH_DL(layer, ry, displayList) \
CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x30 | layer | 0x80), ry), \
CMD_PTR(displayList)
/**
* 0x11: Create translation scene graph node with optional display list
* 0x01: u8 params
* 0b1000_0000: if set, enable displayList field and drawingLayer
* 0b0000_1111: drawingLayer
* 0x02: s16 translationX
* 0x04: s16 translationY
* 0x06: s16 translationZ
* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
*/
#define GEO_TRANSLATE_NODE(layer, ux, uy, uz) \
CMD_BBH(GEO_CMD_NODE_TRANSLATION, layer, ux), \
CMD_HH(uy, uz)
#define GEO_TRANSLATE_NODE_WITH_DL(layer, ux, uy, uz, displayList) \
CMD_BBH(GEO_CMD_NODE_TRANSLATION, (layer | 0x80), ux), \
CMD_HH(uy, uz), \
CMD_PTR(displayList)
/**
* 0x12: Create rotation scene graph node with optional display list
* 0x01: u8 params
* 0b1000_0000: if set, enable displayList field and drawingLayer
* 0b0000_1111: drawingLayer
* 0x02: s16 rotationX
* 0x04: s16 rotationY
* 0x06: s16 rotationZ
* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
*/
#define GEO_ROTATION_NODE(layer, ux, uy, uz) \
CMD_BBH(GEO_CMD_NODE_ROTATION, layer, ux), \
CMD_HH(uy, uz)
#define GEO_ROTATION_NODE_WITH_DL(layer, ux, uy, uz, displayList) \
CMD_BBH(GEO_CMD_NODE_ROTATION, (layer | 0x80), ux), \
CMD_HH(uy, uz), \
CMD_PTR(displayList)
/**
* 0x13: Create a scene graph node that is rotated by the object's animation.
* 0x01: u8 drawingLayer
* 0x02: s16 xTranslation
* 0x04: s16 yTranslation
* 0x06: s16 zTranslation
* 0x08: u32 displayList: dislay list segmented address
*/
#define GEO_ANIMATED_PART(layer, x, y, z, displayList) \
CMD_BBH(GEO_CMD_NODE_ANIMATED_PART, layer, x), \
CMD_HH(y, z), \
CMD_PTR(displayList)
/**
* 0x14: Create billboarding node with optional display list
* 0x01: u8 params
* 0b1000_0000: if set, enable displayList field and drawingLayer
* 0b0000_1111: drawingLayer
* 0x02: s16 xTranslation
* 0x04: s16 yTranslation
* 0x06: s16 zTranslation
* 0x08: [u32 displayList: if MSbit of params is set, display list segmented address]
*/
#define GEO_BILLBOARD_WITH_PARAMS(layer, tx, ty, tz) \
CMD_BBH(GEO_CMD_NODE_BILLBOARD, layer, tx), \
CMD_HH(ty, tz)
#define GEO_BILLBOARD_WITH_PARAMS_AND_DL(layer, tx, ty, tz, displayList) \
CMD_BBH(GEO_CMD_NODE_BILLBOARD, (layer | 0x80), tx), \
CMD_HH(ty, tz), \
CMD_PTR(displayList)
#define GEO_BILLBOARD() \
GEO_BILLBOARD_WITH_PARAMS(0, 0, 0, 0)
/**
* 0x15: Create plain display list scene graph node
* 0x01: u8 drawingLayer
* 0x02-0x03: unused
* 0x04: u32 displayList: display list segmented address
*/
#define GEO_DISPLAY_LIST(layer, displayList) \
CMD_BBH(GEO_CMD_NODE_DISPLAY_LIST, layer, 0x0000), \
CMD_PTR(displayList)
/**
* 0x16: Create shadow scene graph node
* 0x01: unused
* 0x02: s16 shadowType (cast to u8)
* 0x04: s16 shadowSolidity (cast to u8)
* 0x06: s16 shadowScale
*/
#define GEO_SHADOW(type, solidity, scale) \
CMD_BBH(GEO_CMD_NODE_SHADOW, 0x00, type), \
CMD_HH(solidity, scale)
/**
* 0x17: Create render object scene graph node
* 0x01-0x03: unused
*/
#define GEO_RENDER_OBJ() \
CMD_BBH(GEO_CMD_NODE_OBJECT_PARENT, 0x00, 0x0000)
/**
* 0x18: Create dynamically generated displaylist scene graph node
* 0x01: unused
* 0x02: s16 parameter
* 0x04: GraphNodeFunc function
*/
#define GEO_ASM(param, function) \
CMD_BBH(GEO_CMD_NODE_GENERATED, 0x00, param), \
CMD_PTR(function)
/**
* 0x19: Create background scene graph node
* 0x02: s16 background: background ID, or RGBA5551 color if backgroundFunc is null
* 0x04: GraphNodeFunc backgroundFunc
*/
#define GEO_BACKGROUND(background, function) \
CMD_BBH(GEO_CMD_NODE_BACKGROUND, 0x00, background), \
CMD_PTR(function)
#define GEO_BACKGROUND_COLOR(background) \
GEO_BACKGROUND(background, NULL)
/**
* 0x1A: No operation
*/
#define GEO_NOP_1A() \
CMD_BBH(GEO_CMD_NOP_1A, 0x00, 0x0000), \
CMD_HH(0x0000, 0x0000)
/**
* 0x1B: Copy the shared children from an object parent node from a specific view
* to a newly created object parent.
* 0x02: s16 index of array
*/
#define GEO_COPY_VIEW(index) \
CMD_BBH(GEO_CMD_COPY_VIEW, 0x00, index)
/**
* 0x1C: Create a held object scene graph node
* cmd+0x01: u8 unused
* cmd+0x02: s16 offsetX
* cmd+0x04: s16 offsetY
* cmd+0x06: s16 offsetZ
* cmd+0x08: GraphNodeFunc nodeFunc
*/
#define GEO_HELD_OBJECT(param, ux, uy, uz, nodeFunc) \
CMD_BBH(GEO_CMD_NODE_HELD_OBJ, param, ux), \
CMD_HH(uy, uz), \
CMD_PTR(nodeFunc)
/**
* 0x1D: Create scale scene graph node with optional display list
* 0x01: u8 params
* 0b1000_0000: if set, enable displayList field and drawingLayer
* 0b0000_1111: drawingLayer
* 0x02-0x03: unused
* 0x04: u32 scale (0x10000 = 1.0)
* 0x08: [u32 displayList: if MSbit of params is set, display list segment address]
*/
#define GEO_SCALE(layer, scale) \
CMD_BBH(GEO_CMD_NODE_SCALE, layer, 0x0000), \
CMD_W(scale)
#define GEO_SCALE_WITH_DL(layer, scale, displayList) \
CMD_BBH(GEO_CMD_NODE_SCALE, (layer | 0x80), 0x0000), \
CMD_W(scale), \
CMD_PTR(displayList)
/**
* 0x1E: No operation
*/
#define GEO_NOP_1E() \
CMD_BBH(GEO_CMD_NOP_1E, 0x00, 0x0000), \
CMD_HH(0x0000, 0x0000)
/**
* 0x1F: No operation
*/
#define GEO_NOP_1F() \
CMD_BBH(GEO_CMD_NOP_1F, 0x00, 0x0000), \
CMD_HH(0x0000, 0x0000), \
CMD_HH(0x0000, 0x0000), \
CMD_HH(0x0000, 0x0000)
/**
* 0x20: Create a scene graph node that specifies for an object the radius that
* is used for frustum culling.
* 0x01: unused
* 0x02: s16 cullingRadius
*/
#define GEO_CULLING_RADIUS(cullingRadius) \
CMD_BBH(GEO_CMD_NODE_CULLING_RADIUS, 0x00, cullingRadius)
/**
* 0x21: Create a scene graph node that is rotated by the object's animation + an initial rotation.
* u8 drawingLayer
* s16 xTranslation
* s16 yTranslation
* s16 zTranslation
* s16 xRotation
* s16 yRotation
* s16 zRotation
* u32 displayList: dislay list segmented address
*/
#define GEO_BONE(layer, tx, ty, tz, rx, ry, rz, displayList) \
CMD_BBH(GEO_CMD_BONE, layer, 0x0000), \
CMD_HHHHHH(tx, ty, tz, rx, ry, rz), \
CMD_PTR(displayList)
#endif // GEO_COMMANDS_H