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* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
488 lines
14 KiB
C
488 lines
14 KiB
C
#ifndef GEO_COMMANDS_H
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#define GEO_COMMANDS_H
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#include "command_macros_base.h"
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#include "game/shadow.h"
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#include "game/object_helpers.h"
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#include "game/behavior_actions.h"
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#include "game/segment2.h"
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#include "game/mario_misc.h"
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#include "game/mario_actions_cutscene.h"
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// sky background params
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enum SkyBackgroundParams {
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BACKGROUND_OCEAN_SKY,
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BACKGROUND_FLAMING_SKY,
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BACKGROUND_UNDERWATER_CITY,
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BACKGROUND_BELOW_CLOUDS,
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BACKGROUND_SNOW_MOUNTAINS,
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BACKGROUND_DESERT,
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BACKGROUND_HAUNTED,
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BACKGROUND_GREEN_SKY,
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BACKGROUND_ABOVE_CLOUDS,
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BACKGROUND_PURPLE_SKY
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};
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enum GeoLayoutCommands {
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/*0x00*/ GEO_CMD_BRANCH_AND_LINK,
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/*0x01*/ GEO_CMD_END,
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/*0x02*/ GEO_CMD_BRANCH,
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/*0x03*/ GEO_CMD_RETURN,
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/*0x04*/ GEO_CMD_OPEN_NODE,
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/*0x05*/ GEO_CMD_CLOSE_NODE,
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/*0x06*/ GEO_CMD_ASSIGN_AS_VIEW,
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/*0x07*/ GEO_CMD_UPDATE_NODE_FLAGS,
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/*0x08*/ GEO_CMD_NODE_ROOT,
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/*0x09*/ GEO_CMD_NODE_ORTHO_PROJECTION,
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/*0x0A*/ GEO_CMD_NODE_PERSPECTIVE,
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/*0x0B*/ GEO_CMD_NODE_START,
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/*0x0C*/ GEO_CMD_NODE_MASTER_LIST,
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/*0x0D*/ GEO_CMD_NODE_LEVEL_OF_DETAIL,
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/*0x0E*/ GEO_CMD_NODE_SWITCH_CASE,
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/*0x0F*/ GEO_CMD_NODE_CAMERA,
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/*0x10*/ GEO_CMD_NODE_TRANSLATION_ROTATION,
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/*0x11*/ GEO_CMD_NODE_TRANSLATION,
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/*0x12*/ GEO_CMD_NODE_ROTATION,
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/*0x13*/ GEO_CMD_NODE_ANIMATED_PART,
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/*0x14*/ GEO_CMD_NODE_BILLBOARD,
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/*0x15*/ GEO_CMD_NODE_DISPLAY_LIST,
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/*0x16*/ GEO_CMD_NODE_SHADOW,
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/*0x17*/ GEO_CMD_NODE_OBJECT_PARENT,
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/*0x18*/ GEO_CMD_NODE_GENERATED,
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/*0x19*/ GEO_CMD_NODE_BACKGROUND,
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/*0x1A*/ GEO_CMD_NOP_1A,
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/*0x1B*/ GEO_CMD_COPY_VIEW,
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/*0x1C*/ GEO_CMD_NODE_HELD_OBJ,
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/*0x1D*/ GEO_CMD_NODE_SCALE,
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/*0x1E*/ GEO_CMD_NOP_1E,
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/*0x1F*/ GEO_CMD_NOP_1F,
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/*0x20*/ GEO_CMD_NODE_CULLING_RADIUS,
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/*0x21*/ GEO_CMD_BONE,
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};
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// geo layout macros
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/**
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* 0x00: Branch and store return address
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* 0x04: scriptTarget, segment address of geo layout
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*/
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#define GEO_BRANCH_AND_LINK(scriptTarget) \
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CMD_BBH(GEO_CMD_BRANCH_AND_LINK, 0x00, 0x0000), \
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CMD_PTR(scriptTarget)
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/**
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* 0x01: Terminate geo layout
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* 0x01-0x03: unused
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*/
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#define GEO_END() \
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CMD_BBH(GEO_CMD_END, 0x00, 0x0000)
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/**
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* 0x02: Branch
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* 0x01: if 1, store next geo layout address on stack
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* 0x02-0x03: unused
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* 0x04: scriptTarget, segment address of geo layout
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*/
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#define GEO_BRANCH(type, scriptTarget) \
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CMD_BBH(GEO_CMD_BRANCH, type, 0x0000), \
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CMD_PTR(scriptTarget)
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/**
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* 0x03: Return from branch
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* 0x01-0x03: unused
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*/
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#define GEO_RETURN() \
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CMD_BBH(GEO_CMD_RETURN, 0x00, 0x0000)
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/**
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* 0x04: Open node
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* 0x01-0x03: unused
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*/
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#define GEO_OPEN_NODE() \
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CMD_BBH(GEO_CMD_OPEN_NODE, 0x00, 0x0000)
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/**
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* 0x05: Close node
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* 0x01-0x03: unused
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*/
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#define GEO_CLOSE_NODE() \
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CMD_BBH(GEO_CMD_CLOSE_NODE, 0x00, 0x0000)
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/**
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* 0x06: Register the current node at the given index in the gGeoViews array
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* 0x01: unused
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* 0x02: s16 index
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*/
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#define GEO_ASSIGN_AS_VIEW(index) \
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CMD_BBH(GEO_CMD_ASSIGN_AS_VIEW, 0x00, index)
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/**
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* 0x07: Update current scene graph node flags
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* 0x01: u8 operation (0 = reset, 1 = set, 2 = clear)
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* 0x02: s16 bits
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*/
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#define GEO_UPDATE_NODE_FLAGS(operation, flagBits) \
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CMD_BBH(GEO_CMD_UPDATE_NODE_FLAGS, operation, flagBits)
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/**
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* 0x08: Create screen area scene graph node
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* 0x01: unused
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* 0x02: s16 num entries (+2) to allocate
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* 0x04: s16 x
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* 0x06: s16 y
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* 0x08: s16 width
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* 0x0A: s16 height
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*/
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#define GEO_NODE_SCREEN_AREA(numEntries, x, y, width, height) \
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CMD_BBH(GEO_CMD_NODE_ROOT, 0x00, numEntries), \
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CMD_HH(x, y), \
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CMD_HH(width, height)
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/**
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* 0x09: Create orthographic projection scene graph node
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* 0x02: s16 scale as percentage
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*/
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#define GEO_NODE_ORTHO(scale) \
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CMD_BBH(GEO_CMD_NODE_ORTHO_PROJECTION, 0x00, scale)
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/**
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* 0x0A: Create camera frustum scene graph node
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* 0x01: u8 if nonzero, enable function field
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* 0x02: s16 field of view
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* 0x04: u16 near
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* 0x06: u16 far
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* 0x08: [GraphNodeFunc function]
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*/
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#define GEO_CAMERA_FRUSTUM(fov, near, far) \
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CMD_BBH(GEO_CMD_NODE_PERSPECTIVE, 0x00, fov), \
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CMD_HH(near, far)
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#define GEO_CAMERA_FRUSTUM_WITH_FUNC(fov, near, far, func) \
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CMD_BBH(GEO_CMD_NODE_PERSPECTIVE, 0x01, fov), \
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CMD_HH(near, far), \
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CMD_PTR(func)
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/**
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* 0x0B: Create a root scene graph node
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* 0x01-0x03: unused
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*/
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#define GEO_NODE_START() \
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CMD_BBH(GEO_CMD_NODE_START, 0x00, 0x0000)
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/**
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* 0x0C: Create zbuffer-toggling scene graph node
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* 0x01: u8 enableZBuffer (1 = on, 0 = off)
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* 0x02-0x03: unused
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*/
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#define GEO_ZBUFFER(enable) \
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CMD_BBH(GEO_CMD_NODE_MASTER_LIST, enable, 0x0000)
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/**
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* 0x0D: Create render range scene graph node
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* 0x01-0x03: unused
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* 0x04: s16 minDistance
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* 0x06: s16 maxDistance
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*/
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#define GEO_RENDER_RANGE(minDistance, maxDistance) \
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CMD_BBH(GEO_CMD_NODE_LEVEL_OF_DETAIL, 0x00, 0x0000), \
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CMD_HH(minDistance, maxDistance)
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/**
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* 0x0E: Create switch-case scene graph node
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* 0x01: unused
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* 0x02: s16 numCases
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* 0x04: GraphNodeFunc caseSelectorFunc
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*/
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#define GEO_SWITCH_CASE(count, function) \
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CMD_BBH(GEO_CMD_NODE_SWITCH_CASE, 0x00, count), \
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CMD_PTR(function)
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/**
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* 0x0F: Create a camera scene graph node.
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* 0x01: unused
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* 0x02: s16 camera type
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* 0x04: s16 posX
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* 0x06: s16 posY
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* 0x08: s16 posZ
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* 0x0A: s16 focusX
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* 0x0C: s16 focusY
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* 0x0E: s16 focusZ
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* 0x10: GraphNodeFunc function
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*/
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#define GEO_CAMERA(type, x1, y1, z1, x2, y2, z2, function) \
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CMD_BBH(GEO_CMD_NODE_CAMERA, 0x00, type), \
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CMD_HHHHHH(x1, y1, z1, x2, y2, z2), \
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CMD_PTR(function)
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/**
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* 0x10: Create translation & rotation scene graph node with optional display list
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* Four different versions of 0x10
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* cmd+0x01: u8 params
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* 0b1000_0000: if set, enable displayList field and drawingLayer
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* 0b0111_0000: fieldLayout (determines how rest of data is formatted
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* 0b0000_1111: drawingLayer
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*
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* fieldLayout = 0: Translate & Rotate
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* 0x04: s16 xTranslation
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* 0x06: s16 yTranslation
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* 0x08: s16 zTranslation
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* 0x0A: s16 xRotation
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* 0x0C: s16 yRotation
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* 0x0E: s16 zRotation
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* 0x10: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_TRANSLATE_ROTATE(layer, tx, ty, tz, rx, ry, rz) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x00 | layer), 0x0000), \
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CMD_HHHHHH(tx, ty, tz, rx, ry, rz)
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#define GEO_TRANSLATE_ROTATE_WITH_DL(layer, tx, ty, tz, rx, ry, rz, displayList) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x00 | layer | 0x80), 0x0000), \
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CMD_HHHHHH(tx, ty, tz, rx, ry, rz), \
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CMD_PTR(displayList)
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/**
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* fieldLayout = 1: Translate
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* 0x02: s16 xTranslation
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* 0x04: s16 yTranslation
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* 0x06: s16 zTranslation
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* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_TRANSLATE(layer, tx, ty, tz) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x10 | layer), tx), \
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CMD_HH(ty, tz)
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#define GEO_TRANSLATE_WITH_DL(layer, tx, ty, tz, displayList) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x10 | layer | 0x80), tx), \
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CMD_HH(ty, tz), \
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CMD_PTR(displayList)
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/**
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* fieldLayout = 2: Rotate
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* 0x02: s16 xRotation
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* 0x04: s16 yRotation
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* 0x06: s16 zRotation
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* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_ROTATE(layer, rx, ry, rz) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x20 | layer), rx), \
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CMD_HH(ry, rz)
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#define GEO_ROTATE_WITH_DL(layer, rx, ry, rz, displayList) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x20 | layer | 0x80), rx), \
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CMD_HH(ry, rz), \
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CMD_PTR(displayList)
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/**
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* fieldLayout = 3: Rotate Y
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* 0x02: s16 yRotation
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* 0x04: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_ROTATE_Y(layer, ry) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x30 | layer), ry)
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#define GEO_ROTATE_Y_WITH_DL(layer, ry, displayList) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION_ROTATION, (0x30 | layer | 0x80), ry), \
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CMD_PTR(displayList)
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/**
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* 0x11: Create translation scene graph node with optional display list
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* 0x01: u8 params
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* 0b1000_0000: if set, enable displayList field and drawingLayer
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* 0b0000_1111: drawingLayer
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* 0x02: s16 translationX
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* 0x04: s16 translationY
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* 0x06: s16 translationZ
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* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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*/
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#define GEO_TRANSLATE_NODE(layer, ux, uy, uz) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION, layer, ux), \
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CMD_HH(uy, uz)
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#define GEO_TRANSLATE_NODE_WITH_DL(layer, ux, uy, uz, displayList) \
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CMD_BBH(GEO_CMD_NODE_TRANSLATION, (layer | 0x80), ux), \
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CMD_HH(uy, uz), \
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CMD_PTR(displayList)
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|
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/**
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|
* 0x12: Create rotation scene graph node with optional display list
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* 0x01: u8 params
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* 0b1000_0000: if set, enable displayList field and drawingLayer
|
|
* 0b0000_1111: drawingLayer
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* 0x02: s16 rotationX
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|
* 0x04: s16 rotationY
|
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* 0x06: s16 rotationZ
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* 0x08: [u32 displayList: if MSbit of params set, display list segmented address]
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|
*/
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#define GEO_ROTATION_NODE(layer, ux, uy, uz) \
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CMD_BBH(GEO_CMD_NODE_ROTATION, layer, ux), \
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|
CMD_HH(uy, uz)
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#define GEO_ROTATION_NODE_WITH_DL(layer, ux, uy, uz, displayList) \
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CMD_BBH(GEO_CMD_NODE_ROTATION, (layer | 0x80), ux), \
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CMD_HH(uy, uz), \
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|
CMD_PTR(displayList)
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|
|
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/**
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|
* 0x13: Create a scene graph node that is rotated by the object's animation.
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* 0x01: u8 drawingLayer
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* 0x02: s16 xTranslation
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|
* 0x04: s16 yTranslation
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|
* 0x06: s16 zTranslation
|
|
* 0x08: u32 displayList: dislay list segmented address
|
|
*/
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#define GEO_ANIMATED_PART(layer, x, y, z, displayList) \
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CMD_BBH(GEO_CMD_NODE_ANIMATED_PART, layer, x), \
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|
CMD_HH(y, z), \
|
|
CMD_PTR(displayList)
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|
|
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/**
|
|
* 0x14: Create billboarding node with optional display list
|
|
* 0x01: u8 params
|
|
* 0b1000_0000: if set, enable displayList field and drawingLayer
|
|
* 0b0000_1111: drawingLayer
|
|
* 0x02: s16 xTranslation
|
|
* 0x04: s16 yTranslation
|
|
* 0x06: s16 zTranslation
|
|
* 0x08: [u32 displayList: if MSbit of params is set, display list segmented address]
|
|
*/
|
|
#define GEO_BILLBOARD_WITH_PARAMS(layer, tx, ty, tz) \
|
|
CMD_BBH(GEO_CMD_NODE_BILLBOARD, layer, tx), \
|
|
CMD_HH(ty, tz)
|
|
#define GEO_BILLBOARD_WITH_PARAMS_AND_DL(layer, tx, ty, tz, displayList) \
|
|
CMD_BBH(GEO_CMD_NODE_BILLBOARD, (layer | 0x80), tx), \
|
|
CMD_HH(ty, tz), \
|
|
CMD_PTR(displayList)
|
|
#define GEO_BILLBOARD() \
|
|
GEO_BILLBOARD_WITH_PARAMS(0, 0, 0, 0)
|
|
|
|
/**
|
|
* 0x15: Create plain display list scene graph node
|
|
* 0x01: u8 drawingLayer
|
|
* 0x02-0x03: unused
|
|
* 0x04: u32 displayList: display list segmented address
|
|
*/
|
|
#define GEO_DISPLAY_LIST(layer, displayList) \
|
|
CMD_BBH(GEO_CMD_NODE_DISPLAY_LIST, layer, 0x0000), \
|
|
CMD_PTR(displayList)
|
|
|
|
/**
|
|
* 0x16: Create shadow scene graph node
|
|
* 0x01: unused
|
|
* 0x02: s16 shadowType (cast to u8)
|
|
* 0x04: s16 shadowSolidity (cast to u8)
|
|
* 0x06: s16 shadowScale
|
|
*/
|
|
#define GEO_SHADOW(type, solidity, scale) \
|
|
CMD_BBH(GEO_CMD_NODE_SHADOW, 0x00, type), \
|
|
CMD_HH(solidity, scale)
|
|
|
|
/**
|
|
* 0x17: Create render object scene graph node
|
|
* 0x01-0x03: unused
|
|
*/
|
|
#define GEO_RENDER_OBJ() \
|
|
CMD_BBH(GEO_CMD_NODE_OBJECT_PARENT, 0x00, 0x0000)
|
|
|
|
/**
|
|
* 0x18: Create dynamically generated displaylist scene graph node
|
|
* 0x01: unused
|
|
* 0x02: s16 parameter
|
|
* 0x04: GraphNodeFunc function
|
|
*/
|
|
#define GEO_ASM(param, function) \
|
|
CMD_BBH(GEO_CMD_NODE_GENERATED, 0x00, param), \
|
|
CMD_PTR(function)
|
|
|
|
/**
|
|
* 0x19: Create background scene graph node
|
|
* 0x02: s16 background: background ID, or RGBA5551 color if backgroundFunc is null
|
|
* 0x04: GraphNodeFunc backgroundFunc
|
|
*/
|
|
#define GEO_BACKGROUND(background, function) \
|
|
CMD_BBH(GEO_CMD_NODE_BACKGROUND, 0x00, background), \
|
|
CMD_PTR(function)
|
|
#define GEO_BACKGROUND_COLOR(background) \
|
|
GEO_BACKGROUND(background, NULL)
|
|
|
|
/**
|
|
* 0x1A: No operation
|
|
*/
|
|
#define GEO_NOP_1A() \
|
|
CMD_BBH(GEO_CMD_NOP_1A, 0x00, 0x0000), \
|
|
CMD_HH(0x0000, 0x0000)
|
|
|
|
/**
|
|
* 0x1B: Copy the shared children from an object parent node from a specific view
|
|
* to a newly created object parent.
|
|
* 0x02: s16 index of array
|
|
*/
|
|
#define GEO_COPY_VIEW(index) \
|
|
CMD_BBH(GEO_CMD_COPY_VIEW, 0x00, index)
|
|
|
|
/**
|
|
* 0x1C: Create a held object scene graph node
|
|
* cmd+0x01: u8 unused
|
|
* cmd+0x02: s16 offsetX
|
|
* cmd+0x04: s16 offsetY
|
|
* cmd+0x06: s16 offsetZ
|
|
* cmd+0x08: GraphNodeFunc nodeFunc
|
|
*/
|
|
#define GEO_HELD_OBJECT(param, ux, uy, uz, nodeFunc) \
|
|
CMD_BBH(GEO_CMD_NODE_HELD_OBJ, param, ux), \
|
|
CMD_HH(uy, uz), \
|
|
CMD_PTR(nodeFunc)
|
|
|
|
/**
|
|
* 0x1D: Create scale scene graph node with optional display list
|
|
* 0x01: u8 params
|
|
* 0b1000_0000: if set, enable displayList field and drawingLayer
|
|
* 0b0000_1111: drawingLayer
|
|
* 0x02-0x03: unused
|
|
* 0x04: u32 scale (0x10000 = 1.0)
|
|
* 0x08: [u32 displayList: if MSbit of params is set, display list segment address]
|
|
*/
|
|
#define GEO_SCALE(layer, scale) \
|
|
CMD_BBH(GEO_CMD_NODE_SCALE, layer, 0x0000), \
|
|
CMD_W(scale)
|
|
#define GEO_SCALE_WITH_DL(layer, scale, displayList) \
|
|
CMD_BBH(GEO_CMD_NODE_SCALE, (layer | 0x80), 0x0000), \
|
|
CMD_W(scale), \
|
|
CMD_PTR(displayList)
|
|
|
|
/**
|
|
* 0x1E: No operation
|
|
*/
|
|
#define GEO_NOP_1E() \
|
|
CMD_BBH(GEO_CMD_NOP_1E, 0x00, 0x0000), \
|
|
CMD_HH(0x0000, 0x0000)
|
|
|
|
/**
|
|
* 0x1F: No operation
|
|
*/
|
|
#define GEO_NOP_1F() \
|
|
CMD_BBH(GEO_CMD_NOP_1F, 0x00, 0x0000), \
|
|
CMD_HH(0x0000, 0x0000), \
|
|
CMD_HH(0x0000, 0x0000), \
|
|
CMD_HH(0x0000, 0x0000)
|
|
|
|
/**
|
|
* 0x20: Create a scene graph node that specifies for an object the radius that
|
|
* is used for frustum culling.
|
|
* 0x01: unused
|
|
* 0x02: s16 cullingRadius
|
|
*/
|
|
#define GEO_CULLING_RADIUS(cullingRadius) \
|
|
CMD_BBH(GEO_CMD_NODE_CULLING_RADIUS, 0x00, cullingRadius)
|
|
|
|
/**
|
|
* 0x21: Create a scene graph node that is rotated by the object's animation + an initial rotation.
|
|
* u8 drawingLayer
|
|
* s16 xTranslation
|
|
* s16 yTranslation
|
|
* s16 zTranslation
|
|
* s16 xRotation
|
|
* s16 yRotation
|
|
* s16 zRotation
|
|
* u32 displayList: dislay list segmented address
|
|
*/
|
|
#define GEO_BONE(layer, tx, ty, tz, rx, ry, rz, displayList) \
|
|
CMD_BBH(GEO_CMD_BONE, layer, 0x0000), \
|
|
CMD_HHHHHH(tx, ty, tz, rx, ry, rz), \
|
|
CMD_PTR(displayList)
|
|
|
|
#endif // GEO_COMMANDS_H
|