Files
Microtransactions64/levels/bbh/merry_go_round/model.inc.c
Reonu 5a9b5a9751 Mat Stack Fix
* Implemented new lightweight CPU/RDP profiler
* Added RSP profiling to the lightweight profiler
* Added CPU audio to lightweight profiler
* Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts
* Ran script to convert all light commands to lightcolor commands
* Added define guards for the profiler
* Wrote function for setting up global light direction in the frame
* Moved camera matrix into projection stack
* Corrected cameraToObject for the new matrix stack (fixes culling and sound)
* Fixed billboarding with new matrix stack
* Fixed shadows with new matrix stack
* Fixed some areas where the game was previously extracting the camera matrix from various matrices
* Restored vanilla light and env map directions under new matrix stack
* Fix goddard crash
* Fix geo_process_level_of_detail
* Remove 'construct_float' from 'geo_process_level_of_detail'
* Removed some accidentally added files
* Removed unnecessary matrix multiplications in geo_process_object
* Added fixlights script to build system for fixing custom assets and added option to disable it if needed
* Fixed visual debug with new matstack and cleaned up visual debug code
* Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out
* Fixed clip planes not scaling based on WORLD_SCALE

Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: Arceveti <arceveti@gmail.com>
Co-authored-by: thecozies <collinpferguson@gmail.com>
2022-07-19 08:04:54 -05:00

83 lines
4.4 KiB
C

// 0x07020058 - 0x07020070
// 0x07020070 - 0x07020130
static const Vtx bbh_seg7_vertex_07020070[] = {
{{{ -204, 0, -204}, 0, { 0, 0}, {0x00, 0x38, 0x8f, 0xff}}},
{{{ 0, 410, 0}, 0, { 480, 784}, {0x00, 0x38, 0x8f, 0xff}}},
{{{ 205, 0, -204}, 0, { 990, 0}, {0x00, 0x38, 0x8f, 0xff}}},
{{{ -204, 0, 205}, 0, { 990, 0}, {0x8f, 0x38, 0x00, 0xff}}},
{{{ 0, 410, 0}, 0, { 478, 784}, {0x8f, 0x38, 0x00, 0xff}}},
{{{ -204, 0, -204}, 0, { 0, 0}, {0x8f, 0x38, 0x00, 0xff}}},
{{{ 205, 0, -204}, 0, { 0, 0}, {0x71, 0x38, 0x00, 0xff}}},
{{{ 0, 410, 0}, 0, { 478, 784}, {0x71, 0x38, 0x00, 0xff}}},
{{{ 205, 0, 205}, 0, { 990, 0}, {0x71, 0x38, 0x00, 0xff}}},
{{{ 205, 0, 205}, 0, { 990, 0}, {0x00, 0x38, 0x71, 0xff}}},
{{{ 0, 410, 0}, 0, { 480, 784}, {0x00, 0x38, 0x71, 0xff}}},
{{{ -204, 0, 205}, 0, { 0, 0}, {0x00, 0x38, 0x71, 0xff}}},
};
// 0x07020130 - 0x07020230
static const Vtx bbh_seg7_vertex_07020130[] = {
{{{ 1434, 0, -1433}, 0, { 4056, 2164}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 205, 0, -204}, 0, { 990, 284}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 205, 0, 205}, 0, { 0, 284}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 205, 0, 205}, 0, { 990, 284}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -1433, 0, 1434}, 0, { -3096, 2164}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 1434, 0, 1434}, 0, { 4056, 2164}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -204, 0, 205}, 0, { 0, 284}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -1433, 0, 1434}, 0, { 4056, 2164}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -204, 0, -204}, 0, { 0, 284}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -1433, 0, -1433}, 0, { -3096, 2164}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -204, 0, 205}, 0, { 990, 284}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -1433, 0, -1433}, 0, { 4056, 2164}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 205, 0, -204}, 0, { 0, 284}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 1434, 0, -1433}, 0, { -3096, 2164}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -204, 0, -204}, 0, { 990, 284}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 1434, 0, 1434}, 0, { -3096, 2164}, {0x00, 0x7f, 0x00, 0xff}}},
};
// 0x07020230 - 0x07020288
static const Gfx bbh_seg7_dl_07020230[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLightColor(LIGHT_1, 0xffffffff),
gsSPLightColor(LIGHT_2, 0x666666ff),
gsSPVertex(bbh_seg7_vertex_07020070, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x07020288 - 0x070202F0
static const Gfx bbh_seg7_dl_07020288[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07000000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07020130, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x070202F0 - 0x07020368
const Gfx bbh_seg7_dl_070202F0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07020230),
gsSPDisplayList(bbh_seg7_dl_07020288),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};