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* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
414 lines
21 KiB
C
414 lines
21 KiB
C
// Sushi (Shark)
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// Could be a duplicate binid of the previous actor, but i'm putting it here for
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// macro reasons so I don't have to clutter the macros.inc with a new macro for this
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// case.
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UNUSED static const u64 sushi_unused_1 = 1;
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// 0x05008ED0
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ALIGNED8 static const Texture sushi_seg5_texture_05008ED0[] = {
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#include "actors/sushi/sushi_snout.rgba16.inc.c"
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};
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// 0x050096D0
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ALIGNED8 static const Texture sushi_seg5_texture_050096D0[] = {
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#include "actors/sushi/sushi_eye.rgba16.inc.c"
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};
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// 0x05009AD0
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ALIGNED8 static const Texture sushi_seg5_texture_05009AD0[] = {
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#include "actors/sushi/sushi_tooth.rgba16.inc.c"
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};
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// 0x05009B50
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static const Vtx sushi_seg5_vertex_05009B50[] = {
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{{{ 0, 4, -257}, 0, { 528, 804}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 416, 3, -203}, 0, { 694, 704}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 416, -104, -154}, 0, { 694, 616}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 416, 144, 67}, 0, { 694, 210}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 416, 3, 120}, 0, { 694, 114}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 416, 112, -154}, 0, { 694, 616}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 197, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 4, 161}, 0, { 528, 40}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 208, 90}, 0, { 528, 170}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, -188, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 416, -136, 67}, 0, { 694, 210}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, -199, 90}, 0, { 528, 170}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -82, 188, 76}, 0, { 494, 194}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -82, 4, 140}, 0, { 494, 78}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -82, -178, 76}, 0, { 494, 194}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x05009C40
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static const Vtx sushi_seg5_vertex_05009C40[] = {
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{{{ 0, 4, -257}, 0, { 528, 804}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -82, 4, -237}, 0, { 494, 768}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -82, 178, -172}, 0, { 494, 650}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -82, -169, -172}, 0, { 494, 650}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, -188, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 197, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -82, 188, 76}, 0, { 494, 194}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -82, -178, 76}, 0, { 494, 194}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x05009CC0 - 0x05009DD0
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const Gfx sushi_seg5_dl_05009CC0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(sushi_seg5_vertex_05009B50, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 2, 1, 4, 0x0, 5, 1, 0, 0x0),
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gsSP2Triangles( 1, 5, 3, 0x0, 3, 5, 6, 0x0),
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gsSP2Triangles( 5, 0, 6, 0x0, 7, 4, 3, 0x0),
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gsSP2Triangles( 6, 8, 3, 0x0, 3, 8, 7, 0x0),
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gsSP2Triangles( 9, 2, 10, 0x0, 2, 4, 10, 0x0),
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gsSP2Triangles( 2, 9, 0, 0x0, 10, 4, 7, 0x0),
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gsSP2Triangles(10, 11, 9, 0x0, 7, 11, 10, 0x0),
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gsSP2Triangles(12, 13, 7, 0x0, 7, 13, 14, 0x0),
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gsSP2Triangles( 7, 14, 11, 0x0, 8, 12, 7, 0x0),
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gsSP2Triangles(11, 14, 9, 0x0, 6, 12, 8, 0x0),
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gsSPVertex(sushi_seg5_vertex_05009C40, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
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gsSP2Triangles( 4, 3, 0, 0x0, 0, 2, 5, 0x0),
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gsSP2Triangles( 5, 2, 6, 0x0, 7, 3, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05009DD0 - 0x05009E40
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const Gfx sushi_seg5_dl_05009DD0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sushi_seg5_dl_05009CC0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x05009E40
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static const Vtx sushi_seg5_vertex_05009E40[] = {
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{{{ 0, 112, -154}, 0, { 694, 616}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -82, 122, 52}, 0, { 660, 238}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 144, 67}, 0, { 694, 210}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, -104, -154}, 0, { 694, 616}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -84, -86, -138}, 0, { 660, 586}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 3, -203}, 0, { 694, 704}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -83, 4, -181}, 0, { 660, 664}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -82, 95, -138}, 0, { 660, 586}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 494, 0, -79}, 0, { 890, 478}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 495, 45, 66}, 0, { 890, 212}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 494, -44, 66}, 0, { 890, 212}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, 3, 120}, 0, { 694, 114}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 0, -136, 67}, 0, { 694, 210}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -84, -113, 52}, 0, { 660, 238}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ -83, 4, 97}, 0, { 660, 156}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x05009F30 - 0x0500A008
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const Gfx sushi_seg5_dl_05009F30[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(sushi_seg5_vertex_05009E40, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 5, 7, 0, 0x0),
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gsSP2Triangles( 8, 3, 5, 0x0, 5, 6, 7, 0x0),
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gsSP2Triangles( 8, 5, 0, 0x0, 0, 7, 1, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 0, 9, 0x0),
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gsSP2Triangles( 3, 8, 10, 0x0, 0, 2, 9, 0x0),
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gsSP2Triangles( 9, 2, 11, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles( 3, 10, 12, 0x0, 11, 12, 10, 0x0),
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gsSP2Triangles( 2, 1, 11, 0x0, 13, 4, 3, 0x0),
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gsSP2Triangles(11, 13, 12, 0x0, 1, 14, 11, 0x0),
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gsSP2Triangles(11, 14, 13, 0x0, 12, 13, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500A008 - 0x0500A078
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const Gfx sushi_seg5_dl_0500A008[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(sushi_seg5_dl_05009F30),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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// 0x0500A078
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static const Vtx sushi_seg5_vertex_0500A078[] = {
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{{{ 6, -34, 71}, 0, { 890, 204}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 5, 0, -89}, 0, { 890, 498}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 241, -41, 7}, 0, { 984, 320}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 5, 35, 71}, 0, { 890, 204}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 239, 54, 7}, 0, { 984, 320}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 423, 11, -362}, 0, { 1056, 994}, {0xff, 0xff, 0xff, 0xff}}},
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{{{ 462, 12, 649}, 0, { 1072, -852}, {0xff, 0xff, 0xff, 0xff}}},
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};
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// 0x0500A0E8 - 0x0500A160
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const Gfx sushi_seg5_dl_0500A0E8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(sushi_seg5_vertex_0500A078, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 1, 0, 3, 0x0, 1, 4, 5, 0x0),
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gsSP2Triangles( 1, 5, 2, 0x0, 2, 6, 0, 0x0),
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gsSP2Triangles( 6, 3, 0, 0x0, 6, 4, 3, 0x0),
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gsSP2Triangles( 5, 4, 2, 0x0, 4, 6, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0500A160 - 0x0500A1D0
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const Gfx sushi_seg5_dl_0500A160[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(sushi_seg5_dl_0500A0E8),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0500A1D0
|
|
static const Vtx sushi_seg5_vertex_0500A1D0[] = {
|
|
{{{ 201, -199, 90}, 0, { 528, 170}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 201, -188, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 201, 4, -257}, 0, { 528, 804}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 226, -558, -378}, 0, { 538, 1024}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -206, -223, -158}, 0, { 364, 624}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 30, -123, -199}, 0, { 460, 698}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 100, -175, -123}, 0, { 486, 558}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -477, -3, -355}, 0, { 256, 982}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, -3, -300}, 0, { 358, 882}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, -239, -200}, 0, { 358, 700}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, 231, -200}, 0, { 358, 700}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, -239, 121}, 0, { 358, 112}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, -214, 120}, 0, { 188, 114}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, -166, -144}, 0, { 188, 598}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -547, -3, -300}, 0, { 228, 882}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0500A2C0
|
|
static const Vtx sushi_seg5_vertex_0500A2C0[] = {
|
|
{{{ -221, 231, -200}, 0, { 358, 700}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, 159, -144}, 0, { 190, 598}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, 207, 120}, 0, { 190, 114}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -547, -3, -300}, 0, { 228, 882}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -863, -3, -194}, 0, { 102, 688}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -1181, -3, 26}, 0, { -24, 286}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -1174, 57, 95}, 0, { -22, 160}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, -166, -144}, 0, { 188, 598}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -1174, -64, 95}, 0, { -22, 160}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, -214, 120}, 0, { 188, 114}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -191, -4, 172}, 0, { 370, 18}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 266, 4, 552}, 0, { 554, -674}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 181, 73, 120}, 0, { 520, 114}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 183, -67, 120}, 0, { 520, 114}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, -3, 185}, 0, { 190, -4}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, -239, 121}, 0, { 358, 112}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0500A3C0
|
|
static const Vtx sushi_seg5_vertex_0500A3C0[] = {
|
|
{{{ -645, -3, 185}, 0, { 190, -4}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, 231, 121}, 0, { 358, 112}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, 207, 120}, 0, { 190, 114}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, -239, 121}, 0, { 358, 112}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, -4, 184}, 0, { 358, -4}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, 231, -200}, 0, { 358, 700}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 201, 208, 90}, 0, { 528, 170}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 201, 4, -257}, 0, { 528, 804}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 201, 197, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 201, 4, 161}, 0, { 528, 40}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 106, 176, -124}, 0, { 490, 562}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 32, 124, -201}, 0, { 460, 700}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 212, 569, -380}, 0, { 532, 1026}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -208, 212, -160}, 0, { 364, 626}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0500A4A0
|
|
static const Vtx sushi_seg5_vertex_0500A4A0[] = {
|
|
{{{ 212, 569, -380}, 0, { 452, 396}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -208, 212, -160}, 0, { 340, 640}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 106, 176, -124}, 0, { 460, 652}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, -239, 121}, 0, { 358, 112}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 201, -199, 90}, 0, { 528, 170}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 201, 4, 161}, 0, { 528, 40}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 201, 4, -257}, 0, { 528, 804}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 226, -558, -378}, 0, { 728, 330}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ 100, -175, -123}, 0, { 524, 612}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -206, -223, -158}, 0, { 728, 548}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0500A540
|
|
static const Vtx sushi_seg5_vertex_0500A540[] = {
|
|
{{{ -221, 231, -200}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
|
|
{{{ -477, -3, -355}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
|
|
{{{ -221, -239, -200}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
|
|
{{{ -547, -3, -300}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
|
|
};
|
|
|
|
// 0x0500A580 - 0x0500A748
|
|
const Gfx sushi_seg5_dl_0500A580[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPVertex(sushi_seg5_vertex_0500A1D0, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles(10, 8, 7, 0x0, 8, 2, 9, 0x0),
|
|
gsSP2Triangles( 2, 8, 10, 0x0, 1, 9, 2, 0x0),
|
|
gsSP2Triangles( 1, 0, 9, 0x0, 9, 11, 12, 0x0),
|
|
gsSP2Triangles(12, 13, 9, 0x0, 11, 9, 0, 0x0),
|
|
gsSP1Triangle(13, 14, 9, 0x0),
|
|
gsSPVertex(sushi_seg5_vertex_0500A2C0, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
|
|
gsSP2Triangles( 1, 3, 4, 0x0, 4, 5, 1, 0x0),
|
|
gsSP2Triangles( 2, 1, 6, 0x0, 5, 6, 1, 0x0),
|
|
gsSP2Triangles( 7, 4, 3, 0x0, 4, 7, 5, 0x0),
|
|
gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 9, 0x0),
|
|
gsSP2Triangles( 5, 8, 6, 0x0, 10, 11, 12, 0x0),
|
|
gsSP2Triangles(10, 13, 11, 0x0, 12, 11, 13, 0x0),
|
|
gsSP2Triangles( 9, 14, 8, 0x0, 8, 14, 6, 0x0),
|
|
gsSP2Triangles( 6, 14, 2, 0x0, 15, 14, 9, 0x0),
|
|
gsSPVertex(sushi_seg5_vertex_0500A3C0, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
|
|
gsSP2Triangles( 4, 1, 0, 0x0, 2, 1, 5, 0x0),
|
|
gsSP2Triangles( 6, 5, 1, 0x0, 7, 5, 8, 0x0),
|
|
gsSP2Triangles( 5, 6, 8, 0x0, 7, 8, 6, 0x0),
|
|
gsSP2Triangles( 6, 9, 7, 0x0, 9, 6, 1, 0x0),
|
|
gsSP2Triangles( 1, 4, 9, 0x0, 3, 9, 4, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
|
|
gsSPVertex(sushi_seg5_vertex_0500A4A0, 10, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 5, 4, 0x0, 7, 8, 9, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0500A748 - 0x0500A768
|
|
const Gfx sushi_seg5_dl_0500A748[] = {
|
|
gsSPVertex(sushi_seg5_vertex_0500A540, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0500A768 - 0x0500A7E0
|
|
const Gfx sushi_seg5_dl_0500A768[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
|
|
gsSPClearGeometryMode(G_LIGHTING),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(sushi_seg5_dl_0500A580),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPDisplayList(sushi_seg5_dl_0500A748),
|
|
gsSPSetGeometryMode(G_LIGHTING),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0500A7E0
|
|
static const Vtx sushi_seg5_vertex_0500A7E0[] = {
|
|
{{{ -645, 221, 120}, 0, { -24, -2137}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, 246, 121}, 0, { 1672, -830}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, 246, -200}, 0, { 678, 847}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, 173, -144}, 0, { -906, -738}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, -220, 120}, 0, { -24, -2137}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -645, -172, -144}, 0, { -906, -738}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, -245, -200}, 0, { 678, 847}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, -245, 121}, 0, { 1672, -830}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0500A860 - 0x0500A8A8
|
|
const Gfx sushi_seg5_dl_0500A860[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_050096D0),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPVertex(sushi_seg5_vertex_0500A7E0, 8, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0500A8A8 - 0x0500A918
|
|
const Gfx sushi_seg5_dl_0500A8A8[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
|
|
gsSPClearGeometryMode(G_LIGHTING),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(sushi_seg5_dl_0500A860),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0500A918
|
|
static const Vtx sushi_seg5_vertex_0500A918[] = {
|
|
{{{ -505, 0, -304}, 0, { -32, 2}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, 231, -200}, 0, { 1592, -14}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -477, -3, -355}, 0, { 0, 166}, {0xff, 0xff, 0xff, 0xff}}},
|
|
{{{ -221, -239, -200}, 0, { 1592, -14}, {0xff, 0xff, 0xff, 0xff}}},
|
|
};
|
|
|
|
// 0x0500A958 - 0x0500A990
|
|
const Gfx sushi_seg5_dl_0500A958[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05009AD0),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
|
|
gsSPVertex(sushi_seg5_vertex_0500A918, 4, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x0500A990 - 0x0500AA00
|
|
const Gfx sushi_seg5_dl_0500A990[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
|
|
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 2, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(sushi_seg5_dl_0500A958),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
|
|
gsSPEndDisplayList(),
|
|
};
|