You've already forked Microtransactions64
mirror of
https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
116 lines
8.5 KiB
C
116 lines
8.5 KiB
C
#include <ultra64.h>
|
|
#include "sm64.h"
|
|
#include "behavior_data.h"
|
|
#include "model_ids.h"
|
|
#include "seq_ids.h"
|
|
#include "segment_symbols.h"
|
|
#include "level_commands.h"
|
|
|
|
#include "game/level_update.h"
|
|
|
|
#include "levels/scripts.h"
|
|
|
|
#include "actors/common1.h"
|
|
|
|
#include "make_const_nonconst.h"
|
|
#include "levels/bits/header.h"
|
|
|
|
static const LevelScript script_func_local_1[] = {
|
|
OBJECT(/*model*/ MODEL_BITS_SLIDING_PLATFORM, /*pos*/ -2370, -4525, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00100000, /*beh*/ bhvSlidingPlatform2),
|
|
OBJECT(/*model*/ MODEL_BITS_TWIN_SLIDING_PLATFORMS, /*pos*/ -2611, 3544, -904, /*angle*/ 0, 0, 0, /*behParam*/ 0x014F0000, /*beh*/ bhvSlidingPlatform2),
|
|
OBJECT(/*model*/ MODEL_BITS_TWIN_SLIDING_PLATFORMS, /*pos*/ -4700, 3544, -904, /*angle*/ 0, 180, 0, /*behParam*/ 0x010F0000, /*beh*/ bhvSlidingPlatform2),
|
|
OBJECT(/*model*/ MODEL_BITS_OCTAGONAL_PLATFORM, /*pos*/ 4139, -1740, -1831, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvOctagonalPlatformRotating),
|
|
OBJECT(/*model*/ MODEL_BITS_OCTAGONAL_PLATFORM, /*pos*/ -6459, 1732, -904, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvOctagonalPlatformRotating),
|
|
OBJECT(/*model*/ MODEL_BITS_OCTAGONAL_PLATFORM, /*pos*/ -4770, 1732, -904, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvOctagonalPlatformRotating),
|
|
OBJECT(/*model*/ MODEL_BITS_FERRIS_WHEEL_AXLE, /*pos*/ -1748, -1330, -1094, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFerrisWheelAxle),
|
|
OBJECT(/*model*/ MODEL_BITS_FERRIS_WHEEL_AXLE, /*pos*/ 2275, 5628, -1315, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFerrisWheelAxle),
|
|
OBJECT(/*model*/ MODEL_BITS_FERRIS_WHEEL_AXLE, /*pos*/ 3114, 4701, -1320, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFerrisWheelAxle),
|
|
OBJECT(/*model*/ MODEL_BITS_ARROW_PLATFORM, /*pos*/ 2793, 2325, -904, /*angle*/ 0, 0, 0, /*behParam*/ 0x00610000, /*beh*/ bhvActivatedBackAndForthPlatform),
|
|
OBJECT(/*model*/ MODEL_BITS_SEESAW_PLATFORM, /*pos*/ 27, -1555, -713, /*angle*/ 0, 90, 0, /*behParam*/ 0x00010000, /*beh*/ bhvSeesawPlatform),
|
|
OBJECT(/*model*/ MODEL_BITS_TILTING_W_PLATFORM, /*pos*/ -306, -4300, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvSeesawPlatform),
|
|
OBJECT(/*model*/ MODEL_BITS_STAIRCASE, /*pos*/ 1769, -234, -899, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvAnimatesOnFloorSwitchPress),
|
|
OBJECT(/*model*/ MODEL_PURPLE_SWITCH, /*pos*/ -279, -234, -900, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFloorSwitchAnimatesObject),
|
|
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -6460, 2039, -905, /*angle*/ 0, 0, 0, /*behParam*/ 0x00CF0000, /*beh*/ bhvPoleGrabbing),
|
|
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -3326, 3227, -905, /*angle*/ 0, 0, 0, /*behParam*/ 0x004D0000, /*beh*/ bhvPoleGrabbing),
|
|
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5518, 3184, -4019, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
|
|
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 6465, 3731, -1915, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
|
|
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 5915, 3718, -4019, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower),
|
|
RETURN(),
|
|
};
|
|
|
|
static const LevelScript script_func_local_2[] = {
|
|
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 350, 6800, -6800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserCourseRedCoinStar),
|
|
RETURN(),
|
|
};
|
|
|
|
const LevelScript level_bits_entry[] = {
|
|
INIT_LEVEL(),
|
|
LOAD_YAY0( /*seg*/ 0x07, _bits_segment_7SegmentRomStart, _bits_segment_7SegmentRomEnd),
|
|
LOAD_YAY0( /*seg*/ 0x0A, _bits_skybox_yay0SegmentRomStart, _bits_skybox_yay0SegmentRomEnd),
|
|
LOAD_YAY0_TEXTURE(/*seg*/ 0x09, _sky_yay0SegmentRomStart, _sky_yay0SegmentRomEnd),
|
|
LOAD_YAY0( /*seg*/ 0x06, _group14_yay0SegmentRomStart, _group14_yay0SegmentRomEnd),
|
|
LOAD_RAW( /*seg*/ 0x0D, _group14_geoSegmentRomStart, _group14_geoSegmentRomEnd),
|
|
LOAD_YAY0( /*seg*/ 0x08, _common0_yay0SegmentRomStart, _common0_yay0SegmentRomEnd),
|
|
LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
|
|
ALLOC_LEVEL_POOL(),
|
|
MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
|
|
JUMP_LINK(script_func_global_15),
|
|
JUMP_LINK(script_func_global_1),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, bits_geo_000430),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_04, bits_geo_000448),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_05, bits_geo_000460),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_06, bits_geo_000478),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_07, bits_geo_000490),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_08, bits_geo_0004A8),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_09, bits_geo_0004C0),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0A, bits_geo_0004D8),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0B, bits_geo_0004F0),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0C, bits_geo_000508),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0D, bits_geo_000520),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0E, bits_geo_000538),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0F, bits_geo_000550),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_10, bits_geo_000568),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_11, bits_geo_000580),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_12, bits_geo_000598),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_13, bits_geo_0005B0),
|
|
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_14, bits_geo_0005C8),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_SLIDING_PLATFORM, bits_geo_0005E0),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_TWIN_SLIDING_PLATFORMS, bits_geo_0005F8),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_OCTAGONAL_PLATFORM, bits_geo_000610),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_BLUE_PLATFORM, bits_geo_000628),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_FERRIS_WHEEL_AXLE, bits_geo_000640),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_ARROW_PLATFORM, bits_geo_000658),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_SEESAW_PLATFORM, bits_geo_000670),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_TILTING_W_PLATFORM, bits_geo_000688),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_STAIRCASE, bits_geo_0006A0),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_STAIRCASE_FRAME1, bits_geo_0006B8),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_STAIRCASE_FRAME2, bits_geo_0006D0),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_STAIRCASE_FRAME3, bits_geo_0006E8),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_STAIRCASE_FRAME4, bits_geo_000700),
|
|
LOAD_MODEL_FROM_GEO(MODEL_BITS_WARP_PIPE, warp_pipe_geo),
|
|
|
|
AREA(/*index*/ 1, bits_geo_000718),
|
|
OBJECT(/*model*/ MODEL_NONE, /*pos*/ -7039, -3812, 4, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvAirborneWarp),
|
|
OBJECT(/*model*/ MODEL_BITS_WARP_PIPE, /*pos*/ 351, 6652, -6030, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvWarpPipe),
|
|
OBJECT(/*model*/ MODEL_NONE, /*pos*/ 351, 6800, -3900, /*angle*/ 0, 180, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvDeathWarp),
|
|
WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BITS, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
|
|
WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_BOWSER_3, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
|
|
WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_BITS, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT),
|
|
WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x02, /*destNode*/ 0x6B, /*flags*/ WARP_NO_CHECKPOINT),
|
|
JUMP_LINK(script_func_local_1),
|
|
JUMP_LINK(script_func_local_2),
|
|
TERRAIN(/*terrainData*/ bits_seg7_collision_level),
|
|
MACRO_OBJECTS(/*objList*/ bits_seg7_macro_objs),
|
|
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0000, /*seq*/ SEQ_LEVEL_KOOPA_ROAD),
|
|
TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
|
|
END_AREA(),
|
|
|
|
FREE_LEVEL_POOL(),
|
|
MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ -7039, -4812, 4),
|
|
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
|
|
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
|
|
CLEAR_LEVEL(),
|
|
SLEEP_BEFORE_EXIT(/*frames*/ 1),
|
|
EXIT(),
|
|
};
|