Files
Microtransactions64/enhancements/widescreenv2_sm64.patch
2021-05-09 22:34:22 +01:00

199 lines
8.1 KiB
Diff

diff --git a/include/text_strings.h.in b/include/text_strings.h.in
index 749179b..3b23b41 100644
--- a/include/text_strings.h.in
+++ b/include/text_strings.h.in
@@ -24,6 +24,10 @@
// Ingame Menu
#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
+#define TEXT_HUD_CURRENT_RATIO_43 _("CURRENT ASPECT RATIO: 4:3. PRESS L TO SWITCH TO 16:9")
+#define TEXT_HUD_CURRENT_RATIO_169 _("CURRENT ASPECT RATIO: 16:9. PRESS L TO SWITCH TO 4:3")
+#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO")
+#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
#if defined(VERSION_JP) || defined(VERSION_SH)
diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
index 8190f88..deb69f5 100644
--- a/src/game/ingame_menu.c
+++ b/src/game/ingame_menu.c
@@ -34,6 +34,11 @@ s16 gDialogY; // D_8032F69C
s16 gCutsceneMsgXOffset;
s16 gCutsceneMsgYOffset;
s8 gRedCoinsCollected;
+u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 };
+u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 };
+u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
+u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 };
+extern u8 widescreen = 0;
extern u8 gLastCompletedCourseNum;
extern u8 gLastCompletedStarNum;
@@ -2266,6 +2271,14 @@ void render_pause_my_score_coins(void) {
print_generic_string(get_string_width(gTextCourseArr[gInGameLanguage]) + 51, 157, strCourseNum);
#else
print_generic_string(CRS_NUM_X1, 157, strCourseNum);
+ if (widescreen == 0) {
+ print_generic_string(10, 20, textCurrRatio43);
+ }
+ else {
+ print_generic_string(10, 20, textCurrRatio169);
+ print_generic_string(10, 200, textWideInfo);
+ print_generic_string(10, 180, textWideInfo2);
+ }
#endif
actName = segmented_to_virtual(actNameTbl[(gCurrCourseNum - 1) * 6 + gDialogCourseActNum - 1]);
@@ -2557,10 +2570,25 @@ void render_pause_castle_main_strings(s16 x, s16 y) {
}
}
}
+ if (gPlayer1Controller->buttonPressed & L_TRIG){
+ if (widescreen == 0){
+ widescreen = 1;
+ }
+ else{
+ widescreen = 0;
+ }
+ }
gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
-
+ if (widescreen == 0) {
+ print_generic_string(10, 20, textCurrRatio43);
+ }
+ else {
+ print_generic_string(10, 20, textCurrRatio169);
+ print_generic_string(10, 200, textWideInfo);
+ print_generic_string(10, 180, textWideInfo2);
+ }
if (gDialogLineNum < COURSE_STAGES_COUNT) {
courseName = segmented_to_virtual(courseNameTbl[gDialogLineNum]);
render_pause_castle_course_stars(x, y, gCurrSaveFileNum - 1, gDialogLineNum);
@@ -2626,6 +2654,14 @@ s16 render_pause_courses_and_castle(void) {
shade_screen();
render_pause_my_score_coins();
render_pause_red_coins();
+ if (gPlayer1Controller->buttonPressed & L_TRIG){
+ if (widescreen == 0){
+ widescreen = 1;
+ }
+ else{
+ widescreen = 0;
+ }
+ }
if (gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT) {
render_pause_course_options(99, 93, &gDialogLineNum, 15);
diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c
index 58238e8..aabdb85 100644
--- a/src/game/rendering_graph_node.c
+++ b/src/game/rendering_graph_node.c
@@ -10,6 +10,7 @@
#include "rendering_graph_node.h"
#include "shadow.h"
#include "sm64.h"
+#define WIDESCREEN
/**
* This file contains the code that processes the scene graph for rendering.
@@ -235,6 +236,7 @@ static void geo_process_ortho_projection(struct GraphNodeOrthoProjection *node)
/**
* Process a perspective projection node.
*/
+extern u8 widescreen;
static void geo_process_perspective(struct GraphNodePerspective *node) {
if (node->fnNode.func != NULL) {
node->fnNode.func(GEO_CONTEXT_RENDER, &node->fnNode.node, gMatStack[gMatStackIndex]);
@@ -246,7 +248,13 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
#ifdef VERSION_EU
f32 aspect = ((f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height) * 1.1f;
#else
- f32 aspect = (f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height;
+ f32 aspect;
+ if (widescreen == 1){
+ aspect = 1.775f;
+ }
+ else{
+ aspect = 1.33333f;
+ }
#endif
guPerspective(mtx, &perspNorm, node->fov, aspect, node->near, node->far, 1.0f);
diff --git a/src/menu/file_select.c b/src/menu/file_select.c
index c894797..dc759f7 100644
--- a/src/menu/file_select.c
+++ b/src/menu/file_select.c
@@ -2854,10 +2854,12 @@ Gfx *geo_file_select_strings_and_menu_cursor(s32 callContext, UNUSED struct Grap
* Relocates cursor position of the last save if the game goes back to the Mario Screen
* either completing a course choosing "SAVE & QUIT" or having a game over.
*/
+extern u8 widescreen;
s32 lvl_init_menu_values_and_cursor_pos(UNUSED s32 arg, UNUSED s32 unused) {
#ifdef VERSION_EU
s8 fileNum;
#endif
+ widescreen = 0;
sSelectedButtonID = MENU_BUTTON_NONE;
sCurrentMenuLevel = MENU_LAYER_MAIN;
sTextBaseAlpha = 0;
diff --git a/src/menu/star_select.c b/src/menu/star_select.c
index 025dbf2..d6aaa7e 100644
--- a/src/menu/star_select.c
+++ b/src/menu/star_select.c
@@ -52,7 +52,7 @@ static s8 sSelectableStarIndex = 0;
// Act Selector menu timer that keeps counting until you choose an act.
static s32 sActSelectorMenuTimer = 0;
-
+extern u8 widescreen;
/**
* Act Selector Star Type Loop Action
* Defines a select type for a star in the act selector.
@@ -92,8 +92,15 @@ void bhv_act_selector_star_type_loop(void) {
void render_100_coin_star(u8 stars) {
if (stars & (1 << 6)) {
// If the 100 coin star has been collected, create a new star selector next to the coin score.
- sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
- bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
+ if (widescreen == 1){
+ sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
+ bhvActSelectorStarType, ((370*4.0f)/3), 24, -300, 0, 0, 0);
+ }
+ else{
+ sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
+ bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
+ }
+
sStarSelectorModels[6]->oStarSelectorSize = 0.8;
sStarSelectorModels[6]->oStarSelectorType = STAR_SELECTOR_100_COINS;
}
@@ -147,11 +154,21 @@ void bhv_act_selector_init(void) {
}
// Render star selector objects
- for (i = 0; i < sVisibleStars; i++) {
- sStarSelectorModels[i] =
- spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
- 75 + sVisibleStars * -75 + i * 152, 248, -300, 0, 0, 0);
- sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
+ if (widescreen == 1) {
+ for (i = 0; i < sVisibleStars; i++) {
+ sStarSelectorModels[i] =
+ spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
+ (((75 + sVisibleStars * -75 + i * 152)*4.0f)/3), 248, -300, 0, 0, 0);
+ sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
+ }
+ }
+ else {
+ for (i = 0; i < sVisibleStars; i++) {
+ sStarSelectorModels[i] =
+ spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
+ 75 + sVisibleStars * -75 + i * 152, 248, -300, 0, 0, 0);
+ sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
+ }
}
render_100_coin_star(stars);