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https://github.com/Print-and-Panic/Microtransactions64.git
synced 2026-01-21 10:17:19 -08:00
199 lines
8.1 KiB
Diff
199 lines
8.1 KiB
Diff
diff --git a/include/text_strings.h.in b/include/text_strings.h.in
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index 749179b..3b23b41 100644
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--- a/include/text_strings.h.in
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+++ b/include/text_strings.h.in
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@@ -24,6 +24,10 @@
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// Ingame Menu
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#define TEXT_PAUSE _("PAUSE") // Pause text, Castle Courses
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#define TEXT_HUD_CONGRATULATIONS _("CONGRATULATIONS") // Course Complete Text, Bowser Courses
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+#define TEXT_HUD_CURRENT_RATIO_43 _("CURRENT ASPECT RATIO: 4:3. PRESS L TO SWITCH TO 16:9")
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+#define TEXT_HUD_CURRENT_RATIO_169 _("CURRENT ASPECT RATIO: 16:9. PRESS L TO SWITCH TO 4:3")
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+#define TEXT_HUD_WIDE_INFO _("PLEASE CONFIGURE YOUR DISPLAY OR YOUR EMULATOR TO")
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+#define TEXT_HUD_WIDE_INFO2 _("STRETCH THE IMAGE TO 16:9")
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#if defined(VERSION_JP) || defined(VERSION_SH)
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diff --git a/src/game/ingame_menu.c b/src/game/ingame_menu.c
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index 8190f88..deb69f5 100644
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--- a/src/game/ingame_menu.c
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+++ b/src/game/ingame_menu.c
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@@ -34,6 +34,11 @@ s16 gDialogY; // D_8032F69C
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s16 gCutsceneMsgXOffset;
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s16 gCutsceneMsgYOffset;
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s8 gRedCoinsCollected;
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+u8 textCurrRatio43[] = { TEXT_HUD_CURRENT_RATIO_43 };
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+u8 textCurrRatio169[] = { TEXT_HUD_CURRENT_RATIO_169 };
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+u8 textWideInfo[] = { TEXT_HUD_WIDE_INFO };
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+u8 textWideInfo2[] = { TEXT_HUD_WIDE_INFO2 };
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+extern u8 widescreen = 0;
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extern u8 gLastCompletedCourseNum;
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extern u8 gLastCompletedStarNum;
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@@ -2266,6 +2271,14 @@ void render_pause_my_score_coins(void) {
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print_generic_string(get_string_width(gTextCourseArr[gInGameLanguage]) + 51, 157, strCourseNum);
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#else
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print_generic_string(CRS_NUM_X1, 157, strCourseNum);
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+ if (widescreen == 0) {
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+ print_generic_string(10, 20, textCurrRatio43);
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+ }
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+ else {
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+ print_generic_string(10, 20, textCurrRatio169);
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+ print_generic_string(10, 200, textWideInfo);
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+ print_generic_string(10, 180, textWideInfo2);
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+ }
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#endif
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actName = segmented_to_virtual(actNameTbl[(gCurrCourseNum - 1) * 6 + gDialogCourseActNum - 1]);
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@@ -2557,10 +2570,25 @@ void render_pause_castle_main_strings(s16 x, s16 y) {
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}
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}
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}
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+ if (gPlayer1Controller->buttonPressed & L_TRIG){
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+ if (widescreen == 0){
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+ widescreen = 1;
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+ }
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+ else{
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+ widescreen = 0;
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+ }
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+ }
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gSPDisplayList(gDisplayListHead++, dl_ia_text_begin);
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gDPSetEnvColor(gDisplayListHead++, 255, 255, 255, gDialogTextAlpha);
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-
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+ if (widescreen == 0) {
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+ print_generic_string(10, 20, textCurrRatio43);
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+ }
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+ else {
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+ print_generic_string(10, 20, textCurrRatio169);
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+ print_generic_string(10, 200, textWideInfo);
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+ print_generic_string(10, 180, textWideInfo2);
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+ }
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if (gDialogLineNum < COURSE_STAGES_COUNT) {
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courseName = segmented_to_virtual(courseNameTbl[gDialogLineNum]);
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render_pause_castle_course_stars(x, y, gCurrSaveFileNum - 1, gDialogLineNum);
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@@ -2626,6 +2654,14 @@ s16 render_pause_courses_and_castle(void) {
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shade_screen();
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render_pause_my_score_coins();
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render_pause_red_coins();
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+ if (gPlayer1Controller->buttonPressed & L_TRIG){
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+ if (widescreen == 0){
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+ widescreen = 1;
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+ }
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+ else{
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+ widescreen = 0;
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+ }
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+ }
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if (gMarioStates[0].action & ACT_FLAG_PAUSE_EXIT) {
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render_pause_course_options(99, 93, &gDialogLineNum, 15);
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diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c
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index 58238e8..aabdb85 100644
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--- a/src/game/rendering_graph_node.c
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+++ b/src/game/rendering_graph_node.c
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@@ -10,6 +10,7 @@
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#include "rendering_graph_node.h"
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#include "shadow.h"
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#include "sm64.h"
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+#define WIDESCREEN
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/**
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* This file contains the code that processes the scene graph for rendering.
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@@ -235,6 +236,7 @@ static void geo_process_ortho_projection(struct GraphNodeOrthoProjection *node)
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/**
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* Process a perspective projection node.
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*/
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+extern u8 widescreen;
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static void geo_process_perspective(struct GraphNodePerspective *node) {
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if (node->fnNode.func != NULL) {
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node->fnNode.func(GEO_CONTEXT_RENDER, &node->fnNode.node, gMatStack[gMatStackIndex]);
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@@ -246,7 +248,13 @@ static void geo_process_perspective(struct GraphNodePerspective *node) {
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#ifdef VERSION_EU
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f32 aspect = ((f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height) * 1.1f;
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#else
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- f32 aspect = (f32) gCurGraphNodeRoot->width / (f32) gCurGraphNodeRoot->height;
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+ f32 aspect;
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+ if (widescreen == 1){
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+ aspect = 1.775f;
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+ }
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+ else{
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+ aspect = 1.33333f;
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+ }
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#endif
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guPerspective(mtx, &perspNorm, node->fov, aspect, node->near, node->far, 1.0f);
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diff --git a/src/menu/file_select.c b/src/menu/file_select.c
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index c894797..dc759f7 100644
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--- a/src/menu/file_select.c
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+++ b/src/menu/file_select.c
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@@ -2854,10 +2854,12 @@ Gfx *geo_file_select_strings_and_menu_cursor(s32 callContext, UNUSED struct Grap
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* Relocates cursor position of the last save if the game goes back to the Mario Screen
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* either completing a course choosing "SAVE & QUIT" or having a game over.
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*/
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+extern u8 widescreen;
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s32 lvl_init_menu_values_and_cursor_pos(UNUSED s32 arg, UNUSED s32 unused) {
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#ifdef VERSION_EU
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s8 fileNum;
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#endif
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+ widescreen = 0;
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sSelectedButtonID = MENU_BUTTON_NONE;
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sCurrentMenuLevel = MENU_LAYER_MAIN;
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sTextBaseAlpha = 0;
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diff --git a/src/menu/star_select.c b/src/menu/star_select.c
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index 025dbf2..d6aaa7e 100644
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--- a/src/menu/star_select.c
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+++ b/src/menu/star_select.c
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@@ -52,7 +52,7 @@ static s8 sSelectableStarIndex = 0;
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// Act Selector menu timer that keeps counting until you choose an act.
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static s32 sActSelectorMenuTimer = 0;
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-
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+extern u8 widescreen;
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/**
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* Act Selector Star Type Loop Action
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* Defines a select type for a star in the act selector.
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@@ -92,8 +92,15 @@ void bhv_act_selector_star_type_loop(void) {
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void render_100_coin_star(u8 stars) {
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if (stars & (1 << 6)) {
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// If the 100 coin star has been collected, create a new star selector next to the coin score.
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- sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
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- bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
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+ if (widescreen == 1){
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+ sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
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+ bhvActSelectorStarType, ((370*4.0f)/3), 24, -300, 0, 0, 0);
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+ }
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+ else{
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+ sStarSelectorModels[6] = spawn_object_abs_with_rot(gCurrentObject, 0, MODEL_STAR,
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+ bhvActSelectorStarType, 370, 24, -300, 0, 0, 0);
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+ }
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+
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sStarSelectorModels[6]->oStarSelectorSize = 0.8;
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sStarSelectorModels[6]->oStarSelectorType = STAR_SELECTOR_100_COINS;
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}
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@@ -147,11 +154,21 @@ void bhv_act_selector_init(void) {
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}
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// Render star selector objects
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- for (i = 0; i < sVisibleStars; i++) {
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- sStarSelectorModels[i] =
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- spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
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- 75 + sVisibleStars * -75 + i * 152, 248, -300, 0, 0, 0);
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- sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
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+ if (widescreen == 1) {
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+ for (i = 0; i < sVisibleStars; i++) {
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+ sStarSelectorModels[i] =
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+ spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
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+ (((75 + sVisibleStars * -75 + i * 152)*4.0f)/3), 248, -300, 0, 0, 0);
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+ sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
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+ }
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+ }
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+ else {
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+ for (i = 0; i < sVisibleStars; i++) {
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+ sStarSelectorModels[i] =
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+ spawn_object_abs_with_rot(gCurrentObject, 0, selectorModelIDs[i], bhvActSelectorStarType,
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+ 75 + sVisibleStars * -75 + i * 152, 248, -300, 0, 0, 0);
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+ sStarSelectorModels[i]->oStarSelectorSize = 1.0f;
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+ }
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}
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render_100_coin_star(stars);
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