Files
Microtransactions64/sm64.ld
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

* paintings

* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

* rumble opt and doc

* hqvm back to ultrasm64

* save file documentation and unlock defines

* s2d engine

* reset various files to ultrasm64

* file select

* intro geo documentation

* screen transition documentation

* segment2.h

* shadow overhaul

* skybox refactor

* sound init: clean up define usage + documentation

* spawn object optimizations and documentation

* spawn sound cleanup

* sram to ultrasm64

* star select cleanup

* title screen cleanup

* dialogs / text

* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

* optimized file positions + support function/data sections

* surface collision performance improvements

* surface load optimizations

* camera conf documentation

* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

585 lines
18 KiB
Plaintext
Executable File

OUTPUT_ARCH (mips)
#define LINKER /* Removes externs from preprocessed script */
#define TARGET_N64
#include "segments.h"
#include "config.h"
#undef LINKER
#define BEGIN_SEG(name, addr) \
_##name##SegmentStart = ADDR(.name); \
_##name##SegmentRomStart = __romPos; \
.name addr : AT(__romPos)
#define END_SEG(name) \
_##name##SegmentEnd = ADDR(.name) + SIZEOF(.name); \
_##name##SegmentRomEnd = __romPos + SIZEOF(.name); \
__romPos += SIZEOF(.name);
#define BEGIN_NOLOAD(name) \
_##name##SegmentBssStart = ADDR(.name.noload); \
.name.noload (NOLOAD) :
#define END_NOLOAD(name) \
_##name##SegmentBssEnd = ADDR(.name.noload) + SIZEOF(.name.noload); \
_##name##SegmentBssSize = SIZEOF(.name.noload);
#define YAY0_SEG(name, segAddr) \
BEGIN_SEG(name##_yay0, segAddr) \
{ \
KEEP(BUILD_DIR/bin/name.szp.o(.data*)); \
. = ALIGN(0x10); \
} \
END_SEG(name##_yay0) \
_##name##_mio0SegmentRomStart = _##name##_yay0SegmentRomStart; \
_##name##_mio0SegmentRomEnd = _##name##_yay0SegmentRomEnd;
#define YAY0_EU_SEG(name, segAddr) \
BEGIN_SEG(name##_yay0, segAddr) \
{ \
KEEP(BUILD_DIR/bin/eu/name.szp.o(.data*)); \
. = ALIGN(0x10); \
} \
END_SEG(name##_yay0) \
_##name##_mio0SegmentRomStart = _##name##_yay0SegmentRomStart; \
_##name##_mio0SegmentRomEnd = _##name##_yay0SegmentRomEnd;
#define STANDARD_LEVEL(name) \
BEGIN_SEG(name##_segment_7, 0x07000000) \
{ \
KEEP(BUILD_DIR/levels/name/leveldata.szp.o(.data*)); \
. = ALIGN(0x10); \
} \
END_SEG(name##_segment_7) \
BEGIN_SEG(name, 0x0E000000) \
{ \
KEEP(BUILD_DIR/levels/name/script.o(.*data*)); \
KEEP(BUILD_DIR/levels/name/script.o(.text*)); \
KEEP(BUILD_DIR/levels/name/script.o(.rodata*)); \
KEEP(BUILD_DIR/levels/name/geo.o(.*data*)); \
KEEP(BUILD_DIR/levels/name/geo.o(.text*)); \
KEEP(BUILD_DIR/levels/name/geo.o(.rodata*)); \
} \
END_SEG(name) \
BEGIN_NOLOAD(name) \
{ \
KEEP(BUILD_DIR/levels/name/script.o(.bss*)); \
KEEP(BUILD_DIR/levels/name/geo.o(.bss*)); \
} \
END_NOLOAD(name)
#define STANDARD_OBJECTS(name, segAddr, geoAddr) \
BEGIN_SEG(name##_yay0, segAddr) \
{ \
KEEP(BUILD_DIR/actors/name.szp.o(.data*)); \
. = ALIGN(0x10); \
} \
END_SEG(name##_yay0) \
BEGIN_SEG(name##_geo, geoAddr) \
{ \
KEEP(BUILD_DIR/actors/name##_geo.o(.*data*)); \
KEEP(BUILD_DIR/actors/name##_geo.o(.rodata*)); \
KEEP(BUILD_DIR/actors/name##_geo.o(.text*)); \
} \
END_SEG(name##_geo) \
BEGIN_NOLOAD(name##_geo) \
{ \
KEEP(BUILD_DIR/actors/name##_geo.o(.bss*)); \
} \
END_NOLOAD(name##_geo) \
_##name##_mio0SegmentRomStart = _##name##_yay0SegmentRomStart; \
_##name##_mio0SegmentRomEnd = _##name##_yay0SegmentRomEnd;
SECTIONS
{
__romPos = 0;
BEGIN_SEG(boot, 0x04000000)
{
KEEP(BUILD_DIR/asm/rom_header.o(.text*));
KEEP(BUILD_DIR/asm/boot.o(.text*));
}
END_SEG(boot)
. = (RAM_START + 0x400);
BEGIN_NOLOAD(buffers)
{
BUILD_DIR/src/buffers/buffers.o(.bss*);
BUILD_DIR/src/audio/globals_start.o(.bss*);
BUILD_DIR/src/audio/synthesis.o(.bss*);
BUILD_DIR/src/audio/heap.o(.bss*);
BUILD_DIR/src/audio/load.o(.bss*);
BUILD_DIR/src/audio/data.o(.bss*);
BUILD_DIR/src/audio*.o(.bss*);
. = ALIGN(0x10);
BUILD_DIR/src/buffers/gfx_output_buffer.o(.bss*);
}
END_NOLOAD(buffers)
. = _buffersSegmentBssEnd;
#ifdef HVQM
BEGIN_NOLOAD(hvqmwork)
{
BUILD_DIR/src/buffers/hvqmwork.o(.bss*);
}
END_NOLOAD(hvqmwork)
BEGIN_NOLOAD(adpcmbuf)
{
BUILD_DIR/src/buffers/adpcmbuf.o(.bss*);
}
END_NOLOAD(adpcmbuf)
BEGIN_NOLOAD(hvqbuf)
{
BUILD_DIR/src/buffers/hvqbuf.o(.bss*);
}
END_NOLOAD(hvqbuf)
. = _hvqbufSegmentBssEnd;
#endif
/* hardcoded symbols to satisfy preliminary link for map parser */
#ifndef DEBUG_MAP_STACKTRACE
parse_map = MAP_PARSER_ADDRESS;
find_function_in_stack = MAP_PARSER_ADDRESS;
_mapDataSegmentRomStart = 0;
gMapEntries = 0;
gMapEntrySize = 0;
gMapStrings = 0;
#endif
BEGIN_SEG(main, .) SUBALIGN(16)
{
KEEP(BUILD_DIR/asm/entry.o(.text*));
KEEP(BUILD_DIR/asm/n64_assert.o(.text*));
BUILD_DIR/src/boot*.o(.text*);
BUILD_DIR/src/hvqm*.o(.text*);
BUILD_DIR/src/usb*.o(.text*);
BUILD_DIR/src/audio*.o(.text*);
#ifdef S2DEX_TEXT_ENGINE
lib/libs2d_engine.a:*(.text*);
#endif
#if defined(ISVPRINT) || defined(UNF)
*/libultra_d.a:*.o(.text*);
#else
*/libultra_rom.a:*.o(.text*);
#endif
*/libnustd.a:*.o(.text*);
*/libgcc.a:*.o(.text*);
*/librtc.a:*.o(.text*);
*/libz.a:*.o(.text*);
*/libhvqm2.a:*.o(.text*);
lib/rspboot.o(.text*);
#include "rsptext.inc.ld"
BUILD_DIR/lib/aspMain.o(.text*);
lib/PR/audio/n_aspMain.o(.text*);
lib/PR/hvqm/hvqm2sp1.o(.text*);
_mainSegmentTextEnd = .;
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BUILD_DIR/asm/n64_assert.o(.*data*);
BUILD_DIR/src/boot*.o(.*data*);
BUILD_DIR/src/audio*.o(.*data*);
#ifdef S2DEX_TEXT_ENGINE
lib/libs2d_engine.a:*(.*data*);
#endif
#if defined(ISVPRINT) || defined(UNF)
*/libultra_d.a:*.o(.data*);
#else
*/libultra_rom.a:*.o(.data*);
#endif
*/libhvqm2.a:*.o(.data*);
*/librtc.a:*.o(.data*);
*/libz.a:*.o(.data*);
#include "rspdata.inc.ld"
BUILD_DIR/lib/aspMain.o(.data*);
lib/PR/audio/n_aspMain.o(.data*);
lib/PR/hvqm/hvqm2sp1.o(.data*);
/* rodata */
BUILD_DIR/src/boot*.o(.rodata*);
BUILD_DIR/src/usb*.o(.rodata*);
BUILD_DIR/src/audio*.o(.rodata*);
#ifdef S2DEX_TEXT_ENGINE
lib/libs2d_engine.a:*(.rodata*);
#endif
#if defined(ISVPRINT) || defined(UNF)
*/libultra_d.a:*.o(.rodata*);
#else
*/libultra_rom.a:*.o(.rodata*);
#endif
*/libgcc.a:*.o(.rodata*);
*/librtc.a:*.o(.rodata*);
*/libz.a:*.o(.rodata*);
lib/PR/hvqm/hvqm2sp1.o(.rodata*);
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BUILD_DIR/src/boot*.o(.*bss*);
BUILD_DIR/src/hvqm*.o(.*bss*);
BUILD_DIR/src/usb*.o(.*bss*);
BUILD_DIR/src/audio*.o(.*bss*);
#ifdef S2DEX_TEXT_ENGINE
lib/libs2d_engine.a:*(.*bss*);
#endif
#if defined(ISVPRINT) || defined(UNF)
*/libultra_d.a:*.o(COMMON);
*/libultra_d.a:*.o(.scommon);
*/libultra_d.a:*.o(.*bss*);
#else
*/libultra_rom.a:*.o(COMMON);
*/libultra_rom.a:*.o(.scommon);
*/libultra_rom.a:*.o(.*bss*);
#endif
*/libhvqm2.a:*.o(.bss*);
*/librtc.a:*.o(.bss*);
*/libz.a:*.o(.bss*);
. = ALIGN(0x8);
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BEGIN_SEG(engine, .)
{
BUILD_DIR/src/game*.o(.text*);
BUILD_DIR/src/game/behavior_actions.o(.text*);
BUILD_DIR/src/game/obj_behaviors_2.o(.text*);
BUILD_DIR/src/game/obj_behaviors.o(.text*);
BUILD_DIR/src/game/object_helpers.o(.text*);
BUILD_DIR/src/game/rendering_graph_node.o(.text*);
BUILD_DIR/src/engine/math_util.o(.text*);
BUILD_DIR/src/engine/surface_collision.o(.text*);
BUILD_DIR/src/engine/surface_load.o(.text*);
BUILD_DIR/src/engine/graph_node.o(.text*);
BUILD_DIR/src/engine*.o(.text*);
_engineSegmentTextEnd = .;
/* data */
BUILD_DIR/src/game*.o(.data*);
BUILD_DIR/src/engine*.o(.data*);
BUILD_DIR/src/usb*.o(.data*);
/* sdata */
BUILD_DIR/src/game*.o(.sdata*);
BUILD_DIR/src/engine*.o(.sdata*);
BUILD_DIR/src/usb*.o(.data*);
/* rodata */
BUILD_DIR/src/game*.o(.rodata*);
BUILD_DIR/src/engine*.o(.rodata*);
BUILD_DIR/src/usb*.o(.rodata*);
. = ALIGN(0x10);
}
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BEGIN_NOLOAD(engine)
{
BUILD_DIR/src/game*.o(.*bss*);
BUILD_DIR/src/engine*.o(.bss*);
. = ALIGN(0x40);
}
END_NOLOAD(engine)
#ifndef USE_EXT_RAM
. = 0x80200000;
#else
. = 0x80400000;
#endif
BEGIN_NOLOAD(framebuffers)
{
BUILD_DIR/src/buffers/framebuffers.o(.bss*);
}
END_NOLOAD(framebuffers)
#ifndef USE_EXT_RAM
. = 0x80300000;
#else
. = 0x80500000;
#endif
BEGIN_NOLOAD(zbuffer)
{
BUILD_DIR/src/buffers/zbuffer.o(.bss*);
}
END_NOLOAD(zbuffer)
. = _engineSegmentBssEnd;
__mainPoolStart = .;
__mainPoolSize = (RAM_END - .);
__expansionRamStart = (RAM_START + (RAM_1MB * 4));
#ifndef USE_EXT_RAM
#ifndef PRELIMINARY
ASSERT((. <= __expansionRamStart), "Error: RDRAM expanded into Expansion RAM, despite Expansion RAM not being defined.")
#endif
#endif
BEGIN_SEG(entry, 0x10000000)
{
BUILD_DIR/levels/entry.o(.data*);
}
END_SEG(entry)
/* load YAY0 and level data */
YAY0_SEG(segment2, 0x02000000)
#ifdef VERSION_EU
YAY0_EU_SEG(translation_en, 0x19000000)
YAY0_EU_SEG(translation_fr, 0x19000000)
YAY0_EU_SEG(translation_de, 0x19000000)
#endif
/* mario actor group */
STANDARD_OBJECTS(group0, 0x04000000, 0x17000000)
/* load the other actor groups */
STANDARD_OBJECTS(group1, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group2, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group3, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group4, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group5, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group6, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group7, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group8, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group9, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group10, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group11, 0x05000000, 0x0C000000)
STANDARD_OBJECTS(group12, 0x06000000, 0x0D000000)
STANDARD_OBJECTS(group13, 0x06000000, 0x0D000000)
STANDARD_OBJECTS(group14, 0x06000000, 0x0D000000)
STANDARD_OBJECTS(group15, 0x06000000, 0x0D000000)
STANDARD_OBJECTS(group16, 0x06000000, 0x0D000000)
STANDARD_OBJECTS(group17, 0x06000000, 0x0D000000)
/* load the common actor groups */
STANDARD_OBJECTS(common0, 0x08000000, 0x0F000000)
STANDARD_OBJECTS(common1, 0x03000000, 0x16000000)
/* use segmented addressing for behaviors */
BEGIN_SEG(behavior, 0x13000000)
{
KEEP(BUILD_DIR/data/behavior_data.o(.data*));
KEEP(BUILD_DIR/data/behavior_data.o(.rodata*));
KEEP(BUILD_DIR/data/behavior_data.o(.text*));
}
END_SEG(behavior)
BEGIN_NOLOAD(behavior)
{
KEEP(BUILD_DIR/data/behavior_data.o(.bss*));
}
END_NOLOAD(behavior)
/* 0x8016F000 21D7D0-255EC0 [386F0] */
BEGIN_SEG(goddard, (RAM_END - GODDARD_SIZE))
{
KEEP(BUILD_DIR/src/menu*.o(.text*));
_goddardSegmentTextEnd = .;
KEEP(BUILD_DIR/src/menu*.o(.data*));
KEEP(BUILD_DIR/src/menu*.o(.rodata*));
#ifdef KEEP_MARIO_HEAD
KEEP(BUILD_DIR/libgoddard.a:*.o(.text*));
KEEP(BUILD_DIR/libgoddard.a:gd_main.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:draw_objects.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:objects.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:particles.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:dynlist_proc.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:debug_utils.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:joints.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:shape_helper.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:renderer.o(.data*));
KEEP(BUILD_DIR/libgoddard.a:gd_main.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:gd_memory.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:draw_objects.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:objects.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:skin_movement.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:particles.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:dynlist_proc.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:old_menu.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:debug_utils.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:joints.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:skin.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:gd_math.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:shape_helper.o(.rodata*));
KEEP(BUILD_DIR/libgoddard.a:renderer.o(.rodata*));
#endif
. = ALIGN(16);
}
END_SEG(goddard)
BEGIN_NOLOAD(goddard)
{
KEEP(BUILD_DIR/src/menu*.o(.bss*));
#ifdef KEEP_MARIO_HEAD
KEEP(BUILD_DIR/libgoddard.a:*.o(.bss*));
#endif
. = ALIGN(16);
}
END_NOLOAD(goddard)
#ifdef PRELIMINARY
GODDARD_SIZE = SIZEOF(.goddard) + SIZEOF(.goddard.noload);
#else
ASSERT((. <= (SEG_POOL_START + POOL_SIZE)), "Error: extended past pool end.")
#endif
/* 0x268020 0x268020-0 [0] */
BEGIN_SEG(intro, 0x14000000)
{
KEEP(BUILD_DIR/levels/intro/script.o(.*data));
KEEP(BUILD_DIR/levels/intro/script.o(.rodata*));
KEEP(BUILD_DIR/levels/intro/script.o(.text*));
KEEP(BUILD_DIR/levels/intro/geo.o(.data*));
}
END_SEG(intro)
BEGIN_NOLOAD(intro)
{
KEEP(BUILD_DIR/levels/intro/script.o(.bss*));
}
END_NOLOAD(intro)
BEGIN_SEG(intro_segment_7, 0x07000000)
{
KEEP(BUILD_DIR/levels/intro/leveldata.szp.o(.data*));
. = ALIGN(0x10);
}
END_SEG(intro_segment_7)
YAY0_SEG(debug_level_select, 0x07000000)
YAY0_SEG(title_screen_bg, 0x0A000000)
#ifdef KEEP_MARIO_HEAD
BEGIN_SEG(gd_dynlists, 0x04000000)
{
BUILD_DIR/libgoddard.a:dynlist_test_cube.o(.data*);
BUILD_DIR/libgoddard.a:dynlist_unused.o(.data*);
BUILD_DIR/libgoddard.a:dynlist_mario_face.o(.data*);
BUILD_DIR/libgoddard.a:dynlists_mario_eyes.o(.data*);
BUILD_DIR/libgoddard.a:dynlists_mario_eyebrows_mustache.o(.data*);
BUILD_DIR/libgoddard.a:dynlist_mario_master.o(.data*);
BUILD_DIR/libgoddard.a:anim_mario_mustache_right.o(.data*);
BUILD_DIR/libgoddard.a:anim_mario_mustache_left.o(.data*);
BUILD_DIR/libgoddard.a:anim_mario_lips_1.o(.data*);
BUILD_DIR/libgoddard.a:anim_mario_lips_2.o(.data*);
BUILD_DIR/libgoddard.a:anim_mario_eyebrows_1.o(.data*);
BUILD_DIR/libgoddard.a:anim_group_1.o(.data*);
BUILD_DIR/libgoddard.a:anim_group_2.o(.data*);
BUILD_DIR/libgoddard.a:dynlist_test_cube.o(.rodata*);
BUILD_DIR/libgoddard.a:dynlist_unused.o(.rodata*);
BUILD_DIR/libgoddard.a:*.o(.data*);
BUILD_DIR/libgoddard.a:*.o(.rodata*);
}
END_SEG(gd_dynlists)
#endif
gMainLevels = __romPos;
BEGIN_SEG(menu, 0x14000000)
{
KEEP(BUILD_DIR/levels/menu/script.o(.data*));
KEEP(BUILD_DIR/levels/menu/geo.o(.data*));
}
END_SEG(menu)
BEGIN_SEG(menu_segment_7, 0x07000000)
{
KEEP(BUILD_DIR/levels/menu/leveldata.szp.o(.data*));
. = ALIGN(0x10);
}
END_SEG(menu_segment_7)
BEGIN_SEG(scripts, 0x15000000)
{
BUILD_DIR/levels/scripts.o(.data*);
}
END_SEG(scripts)
YAY0_SEG(water_skybox, 0x0A000000)
YAY0_SEG(ccm_skybox, 0x0A000000)
YAY0_SEG(clouds_skybox, 0x0A000000)
YAY0_SEG(bitfs_skybox, 0x0A000000)
YAY0_SEG(wdw_skybox, 0x0A000000)
YAY0_SEG(cloud_floor_skybox, 0x0A000000)
YAY0_SEG(ssl_skybox, 0x0A000000)
YAY0_SEG(bbh_skybox, 0x0A000000)
YAY0_SEG(bidw_skybox, 0x0A000000)
YAY0_SEG(bits_skybox, 0x0A000000)
// Texture bins
YAY0_SEG(fire, 0x09000000)
YAY0_SEG(spooky, 0x09000000)
YAY0_SEG(generic, 0x09000000)
YAY0_SEG(water, 0x09000000)
YAY0_SEG(sky, 0x09000000)
YAY0_SEG(snow, 0x09000000)
YAY0_SEG(cave, 0x09000000)
YAY0_SEG(machine, 0x09000000)
YAY0_SEG(mountain, 0x09000000)
YAY0_SEG(grass, 0x09000000)
YAY0_SEG(outside, 0x09000000)
YAY0_SEG(inside, 0x09000000)
YAY0_SEG(effect, 0x0B000000)
#define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8)
#define DEFINE_LEVEL(_0, _1, _2, folder, _4, _5, _6, _7, _8, _9, _10) STANDARD_LEVEL(folder)
#include "levels/level_defines.h"
#undef STUB_LEVEL
#undef DEFINE_LEVEL
/* 4E9FA0-? [?] */
BEGIN_SEG(assets, __romPos)
{
KEEP(BUILD_DIR/assets/mario_anim_data.o(.data*));
KEEP(BUILD_DIR/assets/mario_anim_data.o(.rodata*));
KEEP(BUILD_DIR/assets/demo_data.o(.data*));
KEEP(BUILD_DIR/sound/sound_data.o(.data*));
}
END_SEG(assets)
#ifdef HVQM
BEGIN_SEG(capcom, __romPos) SUBALIGN(2)
{
KEEP(BUILD_DIR/data/capcom.o(.data*));
}
END_SEG(capcom)
#endif
#ifdef DEBUG_MAP_STACKTRACE
BEGIN_SEG(mapData, (RAM_END - 0x00100000)) {
KEEP(BUILD_DIR/asm/debug/map.o(.data*));
}
END_SEG(mapData)
#endif
/* DWARF debug sections.
Symbols in the DWARF debugging sections are relative to the beginning
of the section so we begin them at 0. */
/* DWARF 1 */
.debug 0 : { *(.debug) }
.line 0 : { *(.line) }
/* GNU DWARF 1 extensions */
.debug_srcinfo 0 : { *(.debug_srcinfo) }
.debug_sfnames 0 : { *(.debug_sfnames) }
/* DWARF 1.1 and DWARF 2 */
.debug_aranges 0 : { *(.debug_aranges) }
.debug_pubnames 0 : { *(.debug_pubnames) }
/* DWARF 2 */
.debug_info 0 : { *(.debug_info .gnu.linkonce.wi.*) }
.debug_abbrev 0 : { *(.debug_abbrev) }
.debug_line 0 : { *(.debug_line .debug_line.* .debug_line_end ) }
.debug_frame 0 : { *(.debug_frame) }
.debug_str 0 : { *(.debug_str) }
.debug_loc 0 : { *(.debug_loc) }
.debug_macinfo 0 : { *(.debug_macinfo) }
/* SGI/MIPS DWARF 2 extensions */
.debug_weaknames 0 : { *(.debug_weaknames) }
.debug_funcnames 0 : { *(.debug_funcnames) }
.debug_typenames 0 : { *(.debug_typenames) }
.debug_varnames 0 : { *(.debug_varnames) }
/* DWARF 3 */
.debug_pubtypes 0 : { *(.debug_pubtypes) }
.debug_ranges 0 : { *(.debug_ranges) }
/* DWARF Extension. */
.debug_macro 0 : { *(.debug_macro) }
.gnu.attributes 0 : { KEEP (*(.gnu.attributes)) }
/* Discard everything not specifically mentioned above. */
/DISCARD/ :
{
*(*);
}
}