Files
Microtransactions64/tools/extract_data_for_mio.c
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

* paintings

* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

* rumble opt and doc

* hqvm back to ultrasm64

* save file documentation and unlock defines

* s2d engine

* reset various files to ultrasm64

* file select

* intro geo documentation

* screen transition documentation

* segment2.h

* shadow overhaul

* skybox refactor

* sound init: clean up define usage + documentation

* spawn object optimizations and documentation

* spawn sound cleanup

* sram to ultrasm64

* star select cleanup

* title screen cleanup

* dialogs / text

* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

* optimized file positions + support function/data sections

* surface collision performance improvements

* surface load optimizations

* camera conf documentation

* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

309 lines
11 KiB
C

#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdbool.h>
#define EI_DATA 5
#define EI_NIDENT 16
#define STT_NOTYPE 0
#define STT_OBJECT 1
#define STT_FUNC 2
#define STT_SECTION 3
#define STT_FILE 4
#define STT_COMMON 5
#define STT_TLS 6
#define ELF_ST_TYPE(x) (((unsigned int) x) & 0xf)
typedef uint32_t Elf32_Addr;
typedef uint32_t Elf32_Off;
typedef struct {
unsigned char e_ident[EI_NIDENT];
uint16_t e_type;
uint16_t e_machine;
uint32_t e_version;
Elf32_Addr e_entry;
Elf32_Off e_phoff;
Elf32_Off e_shoff;
uint32_t e_flags;
uint16_t e_ehsize;
uint16_t e_phentsize;
uint16_t e_phnum;
uint16_t e_shentsize;
uint16_t e_shnum;
uint16_t e_shstrndx;
} Elf32_Ehdr;
typedef struct {
uint32_t sh_name;
uint32_t sh_type;
uint32_t sh_flags;
Elf32_Addr sh_addr;
Elf32_Off sh_offset;
uint32_t sh_size;
uint32_t sh_link;
uint32_t sh_info;
uint32_t sh_addralign;
uint32_t sh_entsize;
} Elf32_Shdr;
typedef struct {
uint32_t st_name;
Elf32_Addr st_value;
uint32_t st_size;
unsigned char st_info;
unsigned char st_other;
uint16_t st_shndx;
} Elf32_Sym;
typedef struct {
uint16_t magic; //To verify validity of the table
uint16_t vstamp; //Version stamp
uint32_t ilineMax; //Number of line number entries
uint32_t cbLine; //Number of bytes for line number entries
uint32_t cbLineOffset; //Index to start of line numbers
uint32_t idnMax; //Max index into dense numbers
uint32_t cbDnOffset; //Index to start dense numbers
uint32_t ipdMax; //Number of procedures
uint32_t cbPdOffset; //Index to procedure descriptors
uint32_t isymMax; //Number of local symbols
uint32_t cbSymOffset; //Index to start of local symbols
uint32_t ioptMax; //Maximum index into optimization entries
uint32_t cbOptOffset; //Index to start of optimization entries
uint32_t iauxMax; //Number of auxiliary symbols
uint32_t cbAuxOffset; //Index to the start of auxiliary symbols
uint32_t issMax; //Max index into local strings
uint32_t cbSsOffset; //Index to start of local strings
uint32_t issExtMax; //Max index into external strings
uint32_t cbSsExtOffset; //Index to the start of external strings
uint32_t ifdMax; //Number of file descriptors
uint32_t cbFdOffset; //Index to file descriptor
uint32_t crfd; //Number of relative file descriptors
uint32_t cbRfdOffset; //Index to relative file descriptors
uint32_t iextMax; //Maximum index into external symbols
uint32_t cbExtOffset; //Index to the start of external symbols.
} SymbolicHeader;
typedef struct {
uint32_t adr; // Memory address of start of file
uint32_t rss; // Source file name
uint32_t issBase; // Start of local strings
uint32_t cbSs; // Number of bytes in local strings
uint32_t isymBase; // Start of local symbol entries
uint32_t csym; // Count of local symbol entries
uint32_t ilineBase; // Start of line number entries
uint32_t cline; // Count of line number entries
uint32_t ioptBase; // Start of optimization symbol entries
uint32_t copt; // Count of optimization symbol entries
uint16_t ipdFirst; // Start of procedure descriptor table
uint16_t cpd; // Count of procedures descriptors
uint32_t iauxBase; // Start of auxiliary symbol entries
uint32_t caux; // Count of auxiliary symbol entries
uint32_t rfdBase; // Index into relative file descriptors
uint32_t crfd; // Relative file descriptor count
uint32_t flags;
uint32_t cbLineOffset; // Byte offset from header or file ln's
uint32_t cbLine;
} FileDescriptorTable;
typedef struct {
uint32_t iss;
uint32_t value;
uint32_t st_sc_index;
} LocalSymbolsEntry;
typedef enum {
stNil,
stGlobal,
stStatic,
stParam,
stLocal,
stLabel,
stProc,
stBlock,
stEnd,
stMember,
stTypedef,
stFile,
stStaticProc,
stConstant
} StConstants;
uint32_t u32be(uint32_t val) {
#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
return __builtin_bswap32(val);
#else
return val;
#endif
}
uint16_t u16be(uint16_t val) {
#if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
return __builtin_bswap16(val);
#else
return val;
#endif
}
static bool elf_get_section_range(uint8_t *file, const char *searched_name, uint32_t *address, uint32_t *offset, uint32_t *size, uint32_t *section_index) {
Elf32_Ehdr *ehdr = (Elf32_Ehdr *)file;
for (int i = 0; i < u16be(ehdr->e_shnum); i++) {
if (memcmp("\x7f" "ELF", ehdr->e_ident, 4) != 0) {
fprintf(stderr, "Missing ELF magic\n");
exit(1);
}
if (ehdr->e_ident[EI_DATA] != 2) {
fprintf(stderr, "ELF file is not big-endian\n");
exit(1);
}
Elf32_Shdr *shdr = (Elf32_Shdr *)(file + u32be(ehdr->e_shoff) + i * u16be(ehdr->e_shentsize));
if (u16be(ehdr->e_shstrndx) >= u16be(ehdr->e_shnum)) {
fprintf(stderr, "Invalid ELF file\n");
exit(1);
}
Elf32_Shdr *str_shdr = (Elf32_Shdr *)(file + u32be(ehdr->e_shoff) + u16be(ehdr->e_shstrndx) * u16be(ehdr->e_shentsize));
char *name = (char *)(file + u32be(str_shdr->sh_offset) + u32be(shdr->sh_name));
if (memcmp(name, searched_name, strlen(searched_name)) == 0) {
*address = u32be(shdr->sh_addr);
*offset = u32be(shdr->sh_offset);
*size = u32be(shdr->sh_size);
*section_index = i;
return true;
}
}
return false;
}
int main(int argc, char *argv[]) {
if (argc < 3) {
fprintf(stderr, "Usage: %s INFILE OUTFILE\n", argv[0]);
return 1;
}
FILE *in = fopen(argv[1], "rb");
if (in == NULL) {
perror("fopen couldn't open input file");
exit(1);
}
fseek(in, 0, SEEK_END);
size_t file_size = ftell(in);
fseek(in, 0, SEEK_SET);
uint8_t *file = malloc(file_size);
if (fread(file, 1, file_size, in) != file_size) {
fclose(in);
fprintf(stderr, "Failed to read file: %s\n", argv[1]);
exit(1);
}
fclose(in);
uint32_t data_address, data_offset, data_size, data_index;
if (!elf_get_section_range(file, ".data", &data_address, &data_offset, &data_size, &data_index)) {
fprintf(stderr, "section .data not found\n");
exit(1);
}
uint32_t rodata_address, rodata_offset, rodata_size, rodata_index;
if (elf_get_section_range(file, ".rodata", &rodata_address, &rodata_offset, &rodata_size, &rodata_index)) {
fprintf(stderr, ".rodata section found, please put everything in .data instead (non-const variables)\n");
exit(1);
}
uint32_t symtab_address, symtab_offset, symtab_size, symtab_index;
if (!elf_get_section_range(file, ".symtab", &symtab_address, &symtab_offset, &symtab_size, &symtab_index)) {
fprintf(stderr, "section .symtab not found\n");
exit(1);
}
uint32_t strtab_address, strtab_offset, strtab_size, strtab_index;
if (!elf_get_section_range(file, ".strtab", &strtab_address, &strtab_offset, &strtab_size, &strtab_index)) {
fprintf(stderr, "section .strtab not found\n");
exit(1);
}
// IDO might pad the section to the nearest 16 byte boundary,
// but the mio0 data should not include that. Therefore find
// the "real" end by finding where the last symbol ends.
uint32_t last_symbol_end = 0;
for (uint32_t i = 0; i < symtab_size / sizeof(Elf32_Sym); i++) {
Elf32_Sym *symbol = (Elf32_Sym *)(file + symtab_offset + i * sizeof(Elf32_Sym));
#if DEBUG
const char *name = "(null)";
if (symbol->st_name != 0U) {
name = (const char*)file + strtab_offset + u32be(symbol->st_name);
}
printf("%08x\t%08x\t%02x\t%02x\t%02x\t%s\n", u32be(symbol->st_value), u32be(symbol->st_size), symbol->st_info, symbol->st_other, u16be(symbol->st_shndx), name);
#endif
if (ELF_ST_TYPE(symbol->st_info) == STT_OBJECT && u16be(symbol->st_shndx) == data_index) {
uint32_t symbol_end = u32be(symbol->st_value) + u32be(symbol->st_size);
if (symbol_end > last_symbol_end) {
last_symbol_end = symbol_end;
}
}
}
uint32_t mdebug_address, mdebug_offset, mdebug_size, mdebug_index;
if (elf_get_section_range(file, ".mdebug", &mdebug_address, &mdebug_offset, &mdebug_size, &mdebug_index)) {
SymbolicHeader *symbolic_header = (SymbolicHeader *)(file + mdebug_offset);
for (uint32_t i = 0; i < u32be(symbolic_header->ifdMax); i++) {
FileDescriptorTable *fdt = (FileDescriptorTable *)(file + u32be(symbolic_header->cbFdOffset) + i * sizeof(FileDescriptorTable));
for (uint32_t j = 0; j < u32be(fdt->csym); j++) {
LocalSymbolsEntry lse;
memcpy(&lse, file + u32be(symbolic_header->cbSymOffset) + (u32be(fdt->isymBase) + j) * sizeof(LocalSymbolsEntry), sizeof(LocalSymbolsEntry));
uint32_t value = u32be(lse.value);
uint32_t st_sc_index = u32be(lse.st_sc_index);
uint32_t st = (st_sc_index >> 26);
#ifdef DEBUG
uint32_t sc = (st_sc_index >> 21) & 0x1f;
uint32_t index = st_sc_index & 0xfffff;
uint32_t iss = u32be(lse.iss);
const char *symbol_name = file + u32be(symbolic_header->cbSsOffset) + iss;
printf("%s %08x\n", symbol_name, value);
#endif
if (st == stStatic || st == stGlobal) {
// Right now just assume length 8 since it's quite much work to extract the real size
uint32_t symbol_end = value + 8;
if (symbol_end > last_symbol_end) {
last_symbol_end = symbol_end;
}
}
}
}
}
#ifdef DEBUG
printf("Last symbol end: %08x\n", last_symbol_end);
#endif
size_t new_size = last_symbol_end - data_address;
if (new_size + 16 <= data_size) {
// There seems to be more than 16 bytes padding or non-identified data, so abort and take the original size
new_size = data_size;
} else {
// Make sure we don't cut off non-zero bytes
for (size_t i = new_size; i < data_size; i++) {
if (file[data_offset + i] != 0) {
// Must be some symbol missing, so abort and take the original size
new_size = data_size;
break;
}
}
}
FILE *out = fopen(argv[2], "wb");
fwrite(file + data_offset, 1, new_size, out);
fclose(out);
free(file);
return 0;
}