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* Implemented new lightweight CPU/RDP profiler * Added RSP profiling to the lightweight profiler * Added CPU audio to lightweight profiler * Changed lingering manual light struct definitions to gdSPDefLights1, made a dummy light for Koopa's pink shorts * Ran script to convert all light commands to lightcolor commands * Added define guards for the profiler * Wrote function for setting up global light direction in the frame * Moved camera matrix into projection stack * Corrected cameraToObject for the new matrix stack (fixes culling and sound) * Fixed billboarding with new matrix stack * Fixed shadows with new matrix stack * Fixed some areas where the game was previously extracting the camera matrix from various matrices * Restored vanilla light and env map directions under new matrix stack * Fix goddard crash * Fix geo_process_level_of_detail * Remove 'construct_float' from 'geo_process_level_of_detail' * Removed some accidentally added files * Removed unnecessary matrix multiplications in geo_process_object * Added fixlights script to build system for fixing custom assets and added option to disable it if needed * Fixed visual debug with new matstack and cleaned up visual debug code * Fixed handling of WORLD_SCALE in view matrix so it doesn't get cancelled out * Fixed clip planes not scaling based on WORLD_SCALE Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: Arceveti <arceveti@gmail.com> Co-authored-by: thecozies <collinpferguson@gmail.com>
89 lines
4.6 KiB
C
89 lines
4.6 KiB
C
// 0x07011108 - 0x07011120
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// 0x07011120 - 0x070111A0
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static const Vtx ttc_seg7_vertex_07011120[] = {
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{{{ 102, 0, 102}, 0, { 1982, 960}, {0x49, 0xb7, 0x49, 0xff}}},
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{{{ -101, 0, 102}, 0, { 0, 960}, {0xb7, 0xb7, 0x49, 0xff}}},
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{{{ 102, 0, -101}, 0, { 1982, -1054}, {0x49, 0xb7, 0xb7, 0xff}}},
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{{{ -101, 0, -101}, 0, { 0, -1054}, {0xb7, 0xb7, 0xb7, 0xff}}},
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{{{ 102, 205, -101}, 0, { 1982, -1054}, {0x33, 0x67, 0xcd, 0xff}}},
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{{{ -101, 205, 102}, 0, { 0, 960}, {0xcd, 0x67, 0x33, 0xff}}},
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{{{ 102, 205, 102}, 0, { 1982, 960}, {0x54, 0x2a, 0x54, 0xff}}},
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{{{ -101, 205, -101}, 0, { 0, -1054}, {0xac, 0x2a, 0xac, 0xff}}},
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};
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// 0x070111A0 - 0x070112A0
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static const Vtx ttc_seg7_vertex_070111A0[] = {
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{{{ 102, 205, 102}, 0, { 3034, 0}, {0x54, 0x2a, 0x54, 0xff}}},
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{{{ -101, 205, 102}, 0, { 0, 0}, {0xcd, 0x67, 0x33, 0xff}}},
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{{{ -101, 0, 102}, 0, { 0, 990}, {0xb7, 0xb7, 0x49, 0xff}}},
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{{{ 102, 205, 102}, 0, { 0, 0}, {0x54, 0x2a, 0x54, 0xff}}},
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{{{ 102, 0, 102}, 0, { 0, 990}, {0x49, 0xb7, 0x49, 0xff}}},
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{{{ 102, 0, -101}, 0, { 3034, 990}, {0x49, 0xb7, 0xb7, 0xff}}},
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{{{ 102, 205, -101}, 0, { 3034, 0}, {0x33, 0x67, 0xcd, 0xff}}},
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{{{ -101, 205, -101}, 0, { 3034, 0}, {0xac, 0x2a, 0xac, 0xff}}},
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{{{ 102, 0, -101}, 0, { 0, 990}, {0x49, 0xb7, 0xb7, 0xff}}},
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{{{ -101, 0, -101}, 0, { 3034, 990}, {0xb7, 0xb7, 0xb7, 0xff}}},
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{{{ 102, 205, -101}, 0, { 0, 0}, {0x33, 0x67, 0xcd, 0xff}}},
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{{{ -101, 205, -101}, 0, { 0, 0}, {0xac, 0x2a, 0xac, 0xff}}},
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{{{ -101, 0, -101}, 0, { 0, 990}, {0xb7, 0xb7, 0xb7, 0xff}}},
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{{{ -101, 0, 102}, 0, { 3034, 990}, {0xb7, 0xb7, 0x49, 0xff}}},
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{{{ -101, 205, 102}, 0, { 3034, 0}, {0xcd, 0x67, 0x33, 0xff}}},
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{{{ 102, 0, 102}, 0, { 3034, 990}, {0x49, 0xb7, 0x49, 0xff}}},
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};
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// 0x070112A0 - 0x070112F8
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static const Gfx ttc_seg7_dl_070112A0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLightColor(LIGHT_1, 0xffffffff),
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gsSPLightColor(LIGHT_2, 0x7f7f7fff),
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gsSPVertex(ttc_seg7_vertex_07011120, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x070112F8 - 0x07011360
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static const Gfx ttc_seg7_dl_070112F8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09003000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ttc_seg7_vertex_070111A0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07011360 - 0x07011428
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const Gfx ttc_seg7_dl_07011360[] = {
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_2CYCLE),
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gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
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gsDPSetDepthSource(G_ZS_PIXEL),
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gsDPSetFogColor(200, 255, 255, 255),
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gsSPFogPosition(900, 1000),
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gsSPSetGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ttc_seg7_dl_070112A0),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ttc_seg7_dl_070112F8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCycleType(G_CYC_1CYCLE),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
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gsSPClearGeometryMode(G_FOG),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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