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* buffers: refresh 15 and revert to base decomp * behavior script * color helper functions * extended bounds * egeo_layout * fixed model ids * camera conf improved * message panel ucode small * graph node * level script * mathutil updates * mathutil updates (allow unused funcs) * behaviors a - beta_fish * Add librtc and fix some data declarations * Move GRUCODE define to proper location in makefile * Refresh 15 * extra * Make ROM name smaller and change messages printed on build a bit * Fix console (lol) * Update UNF to latest master * Make ucode load from .o's (and also fix Super3D) * Fix crash with rumble + custom mario model * graph node and mathutil * removed behaviors * Ldtob documentation * _Putfld labeling * area * behavior actions * camera * debug updates * bubbles * envfx snow * farcall helpers * game init * geo misc * hud * only check if VC on render init * ingame menu * revert goddard to base decomp * insn disasm * interaction documentation * level geo * level update defines * macro special objects formatting changes * main.h documentation * map parser documentation & formatting * airborne documentation * mario actions automatic documentation * mario actions cutscene documentation * mario actions moving documentation and options * mario actions object documentation and options * mario stationary documentation * mario submerged documentation * mario misc documentation * mario step: ledge grab fixes and documentation * mario documentation * memory.h documentation * moving textures * object behaviors * object collision * fix flamethrower bug * object helpers * object list processor documentation * paintings * platform displacement * print / printf * puppycam absf * puppyprint updates and formatting changes * rendering graph node performance optimizations * rumble opt and doc * hqvm back to ultrasm64 * save file documentation and unlock defines * s2d engine * reset various files to ultrasm64 * file select * intro geo documentation * screen transition documentation * segment2.h * shadow overhaul * skybox refactor * sound init: clean up define usage + documentation * spawn object optimizations and documentation * spawn sound cleanup * sram to ultrasm64 * star select cleanup * title screen cleanup * dialogs / text * rename stomp smoke * stomp smoke -> small water splash * updated README * compilation flags * optimized file positions + support function/data sections * surface collision performance improvements * surface load optimizations * camera conf documentation * Allow easier command for opening puppyprint debug * Rearranged framebuffers & fixed puppyprint console printing * Fix shadow scaling and shifting * Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit. * Fixed build with BETTER_HANGING off * Clean up OBJECTS_REJ ifdefs * Fix duplicate comment & graph render layers/flags bitmask * Fixed build with BETTER_HANGING off * Fix Fast64 importing by reverting sSegmentTable change * Readded missing functions that caused build errors with Mario head enabled * Fixed clang compilation issues * Add INTER mode for geo_update_layer_transparency * Fix build warnings * bugfix: miscalculation in obj_turn_toward_object * Some puppytech fixes * Further Puppycamera fixes * Fix BUGFIX_DIALOG_TIME_STOP Fixes #136 * Fix sliding platform bparams * Add LEGACY_SHADOW_IDS define for Fast64 compatibility * Apply suggested changes * Better find_in_bounds_yaw_wdw_bob_thi ifdef * Fix build warnings for unused functions * Fixed stale reference bug from obj_mark_for_deletion change * Fixed incorrect digit for 100s #145 * Change groundpound-fix define and functionality to just disable bonking * Fixed puppyroll #134 * Adjust height value for terrain angle to kick in * fixed hi score flashing * Remove menudata backup (#131) Not considered important enough to keep * Fix fread() build warning * Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init * Fix approach_s16 return value * Use boolean defines for oCapDoScaleVertically * Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled. * Move flames to LAYER_TRANSPARENT_INTER * Resolved some compiler warnings and added FALL_THROUGH define (#168) * Address some more compiler warnings with different define toggles * Remove unnecessary fallthrough attribute * fixed geo_process_billboard floating point exception * Allow water to face any direction * Initialize focOffset so that BBH doesn't crash * Removed superfluous RDP commands when switching microcodes which would override scissor * Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage * Fix rumble build * Fixed UNLOCK_FPS strobing * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update src/game/object_helpers.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Fix LEGACY_SHADOW_IDS id conflict * Use the vanilla default value for rotating fire bars if bparam2 is 0 * START_LEVEL safeguard * Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE * Fix rumble build * Fixed spline poll code using the wrong values for keyframes * Update readme with better credits Better credits for individual contributors * add arthur * added falco and moose * add fazana * le funny typo * added S2DEX engine to credits * silhouette + axo + ratio * remove specific callouts + add auto col distance * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Update data/behavior_data.c Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com> * Revert formatting changes to match vanilla decomp * Re-implement Y buffer for find_ceil * Re-implement POWER_STARS_HEAL for normal Power Stars * Start level comment & exit course comment/collapse * utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT * Fix "MAX_REFERENCED_WALLS" typo * Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213) * Revert stop_and_set_height_to_floor to vanilla Fixes #208 * Fixed sAudioEnabled so that it disables audio CPU processing as well * Fixed puppyprint debug RDP us calculations * Renamed sAudioEnabled to gAudioEnabled * Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE * Moved extended bounds and world scale configuration to a new config_world.h file * Default all objects to non-rej (#227) Fixes #221 (Default all objects to non-rej) * Fix #221 * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211) * Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled * Change vtl decrement in visual_surface_display from 6 to 3 Fixes #207 * Make area in SL igloo wider to prevent a softlock (#233) Fixes #210 * Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232) Fixes #201 * Make UNLOCK_ALL apply to more things * Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init * Change chain chomp load/unload distances depending on number of segments (#237) Fixes #192 * added WATER_PLUNGE_UPWARP define * Add reonucam patch (#239) * added reonucam patch Fixes #218 * Fix how shadows handle water/transparency/height (#228) * Fix how shadows handle water/transparency/height * Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check Fixes #179 * added reonucam credit * delete unnecesary patches * Apply suggested changes * murdered more patches * UNLOCK_ALL unlocks the cap boxes * UNLOCK_ALL unlocks cap boxes (slightly more epic edition) * revert ceil buffer * Renamed HD_INTRO_TEXTURES define, separated intro floombas * prevent double definition of floombas * actually prevent floomba redefinition * Develop/refactor default defines (#242) * Changed default config options * Added build dir to includePaths for pngs * disable NO_SLEEP by default * Disable puppyprint by default Sorry fazana 😔 * fix typos * add comment about BETTER_REVERB console perf * disable blue coin switch retry by default * Update config_audio.h Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com> * revert air step line to vanilla to fix bitfs scaling platform issue (#247) Fixes #200 * Fix stuttering on thin slopes (#248) * Fix stuttering on thin slopes * Revert vec3f_find_ceil calls to vanilla * Rename vec3f_find_ceil to find_mario_ceil * Update src/engine/surface_collision.h Fixes #249 * Swap static and dynamic surface checks back to vanilla order (#253) * Swap static and dynamic surface checks back to vanilla order * re-enable DISABLE_ALL config Fixes #251 #252 * Fixed save and quitting while in widescreen (#257) * Fixed save and quitting while in widescreen * use define for the level * all my homies hate ifdefs * skip wall offsets < 0 (#255) Fixes #255 * #264: Document non-stop stars' issues (#267) * #264: Document non-stop stars' issues * Update include/config/config_game.h * nonstop vanilla comment * derive margin_radius from radius after capping at 200 (#266) Fixes #259 * Config cleanup/refactor (#269) * Moved puppyprint define to graphics / rearranged some debug defines for ease of access * Moved compatibility safeguards to config_safeguards.h * spacing and comment formatting * #272 Move GFX_POOL_SIZE to config_graphics.h * disable EASIER_DIALOG_TRIGGER by default * prevent redefining warnings * small ifdef typo * changed ifndef to undefs Fixes #262 Fixes #272 * Improved movement config documentation related to turning around (#271) Fixes #270 * rename CUSTOM_DEBUG, add comments (#275) * Update README.md (#277) * v2.0.0 Co-authored-by: CrashOveride95 <crashoveride953@gmail.com> Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com> Co-authored-by: n64 <n64> Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com> Co-authored-by: aglab2 <aglab3@gmail.com> Co-authored-by: gheskett <gheskett@gmail.com> Co-authored-by: Reonu <danileon95@gmail.com> Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com> Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
299 lines
8.2 KiB
C
299 lines
8.2 KiB
C
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/*====================================================================
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* os_vi.h
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*
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* Copyright 1995, Silicon Graphics, Inc.
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* All Rights Reserved.
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*
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* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
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* Inc.; the contents of this file may not be disclosed to third
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* parties, copied or duplicated in any form, in whole or in part,
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* without the prior written permission of Silicon Graphics, Inc.
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*
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* RESTRICTED RIGHTS LEGEND:
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* Use, duplication or disclosure by the Government is subject to
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* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
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* in Technical Data and Computer Software clause at DFARS
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* 252.227-7013, and/or in similar or successor clauses in the FAR,
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* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
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* Copyright Laws of the United States.
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*====================================================================*/
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/*---------------------------------------------------------------------*
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Copyright (C) 1998 Nintendo. (Originated by SGI)
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$RCSfile: os_vi.h,v $
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$Revision: 1.1 $
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$Date: 1998/10/09 08:01:20 $
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*---------------------------------------------------------------------*/
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#ifndef _OS_VI_H_
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#define _OS_VI_H_
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#ifdef _LANGUAGE_C_PLUS_PLUS
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extern "C" {
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#endif
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#include <PR/ultratypes.h>
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#include "os_thread.h"
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#include "os_message.h"
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#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
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/**************************************************************************
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*
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* Type definitions
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*
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*/
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/*
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* Structure to store VI register values that remain the same between 2 fields
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*/
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typedef struct {
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u32 ctrl;
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u32 width;
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u32 burst;
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u32 vSync;
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u32 hSync;
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u32 leap;
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u32 hStart;
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u32 xScale;
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u32 vCurrent;
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} OSViCommonRegs;
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/*
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* Structure to store VI register values that change between fields
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*/
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typedef struct {
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u32 origin;
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u32 yScale;
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u32 vStart;
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u32 vBurst;
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u32 vIntr;
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} OSViFieldRegs;
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/*
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* Structure for VI mode
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*/
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typedef struct {
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u8 type; /* Mode type */
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OSViCommonRegs comRegs; /* Common registers for both fields */
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OSViFieldRegs fldRegs[2]; /* Registers for Field 1 & 2 */
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} OSViMode;
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#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
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/**************************************************************************
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*
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* Global definitions
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*
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*/
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/*
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* Video Interface (VI) mode type
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*/
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#define OS_VI_NTSC_LPN1 0 /* NTSC */
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#define OS_VI_NTSC_LPF1 1
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#define OS_VI_NTSC_LAN1 2
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#define OS_VI_NTSC_LAF1 3
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#define OS_VI_NTSC_LPN2 4
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#define OS_VI_NTSC_LPF2 5
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#define OS_VI_NTSC_LAN2 6
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#define OS_VI_NTSC_LAF2 7
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#define OS_VI_NTSC_HPN1 8
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#define OS_VI_NTSC_HPF1 9
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#define OS_VI_NTSC_HAN1 10
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#define OS_VI_NTSC_HAF1 11
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#define OS_VI_NTSC_HPN2 12
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#define OS_VI_NTSC_HPF2 13
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#define OS_VI_PAL_LPN1 14 /* PAL */
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#define OS_VI_PAL_LPF1 15
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#define OS_VI_PAL_LAN1 16
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#define OS_VI_PAL_LAF1 17
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#define OS_VI_PAL_LPN2 18
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#define OS_VI_PAL_LPF2 19
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#define OS_VI_PAL_LAN2 20
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#define OS_VI_PAL_LAF2 21
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#define OS_VI_PAL_HPN1 22
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#define OS_VI_PAL_HPF1 23
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#define OS_VI_PAL_HAN1 24
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#define OS_VI_PAL_HAF1 25
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#define OS_VI_PAL_HPN2 26
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#define OS_VI_PAL_HPF2 27
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#define OS_VI_MPAL_LPN1 28 /* MPAL - mainly Brazil */
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#define OS_VI_MPAL_LPF1 29
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#define OS_VI_MPAL_LAN1 30
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#define OS_VI_MPAL_LAF1 31
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#define OS_VI_MPAL_LPN2 32
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#define OS_VI_MPAL_LPF2 33
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#define OS_VI_MPAL_LAN2 34
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#define OS_VI_MPAL_LAF2 35
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#define OS_VI_MPAL_HPN1 36
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#define OS_VI_MPAL_HPF1 37
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#define OS_VI_MPAL_HAN1 38
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#define OS_VI_MPAL_HAF1 39
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#define OS_VI_MPAL_HPN2 40
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#define OS_VI_MPAL_HPF2 41
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#define OS_VI_FPAL_LPN1 42 /* FPAL - Full screen PAL */
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#define OS_VI_FPAL_LPF1 43
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#define OS_VI_FPAL_LAN1 44
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#define OS_VI_FPAL_LAF1 45
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#define OS_VI_FPAL_LPN2 46
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#define OS_VI_FPAL_LPF2 47
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#define OS_VI_FPAL_LAN2 48
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#define OS_VI_FPAL_LAF2 49
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#define OS_VI_FPAL_HPN1 50
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#define OS_VI_FPAL_HPF1 51
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#define OS_VI_FPAL_HAN1 52
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#define OS_VI_FPAL_HAF1 53
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#define OS_VI_FPAL_HPN2 54
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#define OS_VI_FPAL_HPF2 55
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/*
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* Video Interface (VI) special features
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*/
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#define OS_VI_GAMMA_ON 0x0001
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#define OS_VI_GAMMA_OFF 0x0002
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#define OS_VI_GAMMA_DITHER_ON 0x0004
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#define OS_VI_GAMMA_DITHER_OFF 0x0008
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#define OS_VI_DIVOT_ON 0x0010
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#define OS_VI_DIVOT_OFF 0x0020
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#define OS_VI_DITHER_FILTER_ON 0x0040
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#define OS_VI_DITHER_FILTER_OFF 0x0080
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/*
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* Video Interface (VI) mode attribute bit
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*/
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#define OS_VI_BIT_NONINTERLACE 0x0001 /* lo-res */
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#define OS_VI_BIT_INTERLACE 0x0002 /* lo-res */
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#define OS_VI_BIT_NORMALINTERLACE 0x0004 /* hi-res */
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#define OS_VI_BIT_DEFLICKINTERLACE 0x0008 /* hi-res */
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#define OS_VI_BIT_ANTIALIAS 0x0010
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#define OS_VI_BIT_POINTSAMPLE 0x0020
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#define OS_VI_BIT_16PIXEL 0x0040
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#define OS_VI_BIT_32PIXEL 0x0080
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#define OS_VI_BIT_LORES 0x0100
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#define OS_VI_BIT_HIRES 0x0200
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#define OS_VI_BIT_NTSC 0x0400
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#define OS_VI_BIT_PAL 0x0800
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#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
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/**************************************************************************
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*
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* Macro definitions
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*
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*/
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/**************************************************************************
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*
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* Extern variables
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*
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*/
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extern OSViMode osViModeTable[]; /* Global VI mode table */
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extern OSViMode osViModeNtscLpn1; /* Individual VI NTSC modes */
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extern OSViMode osViModeNtscLpf1;
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extern OSViMode osViModeNtscLan1;
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extern OSViMode osViModeNtscLaf1;
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extern OSViMode osViModeNtscLpn2;
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extern OSViMode osViModeNtscLpf2;
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extern OSViMode osViModeNtscLan2;
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extern OSViMode osViModeNtscLaf2;
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extern OSViMode osViModeNtscHpn1;
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extern OSViMode osViModeNtscHpf1;
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extern OSViMode osViModeNtscHan1;
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extern OSViMode osViModeNtscHaf1;
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extern OSViMode osViModeNtscHpn2;
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extern OSViMode osViModeNtscHpf2;
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extern OSViMode osViModePalLpn1; /* Individual VI PAL modes */
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extern OSViMode osViModePalLpf1;
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extern OSViMode osViModePalLan1;
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extern OSViMode osViModePalLaf1;
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extern OSViMode osViModePalLpn2;
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extern OSViMode osViModePalLpf2;
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extern OSViMode osViModePalLan2;
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extern OSViMode osViModePalLaf2;
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extern OSViMode osViModePalHpn1;
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extern OSViMode osViModePalHpf1;
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extern OSViMode osViModePalHan1;
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extern OSViMode osViModePalHaf1;
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extern OSViMode osViModePalHpn2;
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extern OSViMode osViModePalHpf2;
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extern OSViMode osViModeMpalLpn1; /* Individual VI MPAL modes */
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extern OSViMode osViModeMpalLpf1;
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extern OSViMode osViModeMpalLan1;
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extern OSViMode osViModeMpalLaf1;
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extern OSViMode osViModeMpalLpn2;
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extern OSViMode osViModeMpalLpf2;
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extern OSViMode osViModeMpalLan2;
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extern OSViMode osViModeMpalLaf2;
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extern OSViMode osViModeMpalHpn1;
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extern OSViMode osViModeMpalHpf1;
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extern OSViMode osViModeMpalHan1;
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extern OSViMode osViModeMpalHaf1;
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extern OSViMode osViModeMpalHpn2;
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extern OSViMode osViModeMpalHpf2;
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extern OSViMode osViModeFpalLpn1; /* Individual VI FPAL modes */
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extern OSViMode osViModeFpalLpf1;
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extern OSViMode osViModeFpalLan1;
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extern OSViMode osViModeFpalLaf1;
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extern OSViMode osViModeFpalLpn2;
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extern OSViMode osViModeFpalLpf2;
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extern OSViMode osViModeFpalLan2;
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extern OSViMode osViModeFpalLaf2;
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extern OSViMode osViModeFpalHpn1;
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extern OSViMode osViModeFpalHpf1;
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extern OSViMode osViModeFpalHan1;
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extern OSViMode osViModeFpalHaf1;
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extern OSViMode osViModeFpalHpn2;
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extern OSViMode osViModeFpalHpf2;
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/**************************************************************************
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*
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* Function prototypes
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*
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*/
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/* Video interface (Vi) */
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extern u32 osViGetStatus(void);
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extern u32 osViGetCurrentMode(void);
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extern u32 osViGetCurrentLine(void);
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extern u32 osViGetCurrentField(void);
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extern void *osViGetCurrentFramebuffer(void);
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extern void *osViGetNextFramebuffer(void);
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extern void osViSetXScale(f32 xscale);
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extern void osViSetYScale(f32 yscale);
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extern void osViExtendVStart(u32 value);
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extern void osViSetSpecialFeatures(u32 func);
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extern void osViSetMode(OSViMode *mode);
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extern void osViSetEvent(OSMesgQueue *mq, OSMesg msg, u32 retraceCount);
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extern void osViSwapBuffer(void *vaddr);
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extern void osViBlack(u8 active);
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extern void osViFade(u8 active, u16 factor);
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extern void osViRepeatLine(u8 active);
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extern void osCreateViManager(OSPri pri);
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#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
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#ifdef _LANGUAGE_C_PLUS_PLUS
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}
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#endif
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#endif /* !_OS_VI_H_ */
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