Files
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

* paintings

* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

* rumble opt and doc

* hqvm back to ultrasm64

* save file documentation and unlock defines

* s2d engine

* reset various files to ultrasm64

* file select

* intro geo documentation

* screen transition documentation

* segment2.h

* shadow overhaul

* skybox refactor

* sound init: clean up define usage + documentation

* spawn object optimizations and documentation

* spawn sound cleanup

* sram to ultrasm64

* star select cleanup

* title screen cleanup

* dialogs / text

* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

* optimized file positions + support function/data sections

* surface collision performance improvements

* surface load optimizations

* camera conf documentation

* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

299 lines
8.2 KiB
C

/*====================================================================
* os_vi.h
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo. (Originated by SGI)
$RCSfile: os_vi.h,v $
$Revision: 1.1 $
$Date: 1998/10/09 08:01:20 $
*---------------------------------------------------------------------*/
#ifndef _OS_VI_H_
#define _OS_VI_H_
#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif
#include <PR/ultratypes.h>
#include "os_thread.h"
#include "os_message.h"
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Type definitions
*
*/
/*
* Structure to store VI register values that remain the same between 2 fields
*/
typedef struct {
u32 ctrl;
u32 width;
u32 burst;
u32 vSync;
u32 hSync;
u32 leap;
u32 hStart;
u32 xScale;
u32 vCurrent;
} OSViCommonRegs;
/*
* Structure to store VI register values that change between fields
*/
typedef struct {
u32 origin;
u32 yScale;
u32 vStart;
u32 vBurst;
u32 vIntr;
} OSViFieldRegs;
/*
* Structure for VI mode
*/
typedef struct {
u8 type; /* Mode type */
OSViCommonRegs comRegs; /* Common registers for both fields */
OSViFieldRegs fldRegs[2]; /* Registers for Field 1 & 2 */
} OSViMode;
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
/**************************************************************************
*
* Global definitions
*
*/
/*
* Video Interface (VI) mode type
*/
#define OS_VI_NTSC_LPN1 0 /* NTSC */
#define OS_VI_NTSC_LPF1 1
#define OS_VI_NTSC_LAN1 2
#define OS_VI_NTSC_LAF1 3
#define OS_VI_NTSC_LPN2 4
#define OS_VI_NTSC_LPF2 5
#define OS_VI_NTSC_LAN2 6
#define OS_VI_NTSC_LAF2 7
#define OS_VI_NTSC_HPN1 8
#define OS_VI_NTSC_HPF1 9
#define OS_VI_NTSC_HAN1 10
#define OS_VI_NTSC_HAF1 11
#define OS_VI_NTSC_HPN2 12
#define OS_VI_NTSC_HPF2 13
#define OS_VI_PAL_LPN1 14 /* PAL */
#define OS_VI_PAL_LPF1 15
#define OS_VI_PAL_LAN1 16
#define OS_VI_PAL_LAF1 17
#define OS_VI_PAL_LPN2 18
#define OS_VI_PAL_LPF2 19
#define OS_VI_PAL_LAN2 20
#define OS_VI_PAL_LAF2 21
#define OS_VI_PAL_HPN1 22
#define OS_VI_PAL_HPF1 23
#define OS_VI_PAL_HAN1 24
#define OS_VI_PAL_HAF1 25
#define OS_VI_PAL_HPN2 26
#define OS_VI_PAL_HPF2 27
#define OS_VI_MPAL_LPN1 28 /* MPAL - mainly Brazil */
#define OS_VI_MPAL_LPF1 29
#define OS_VI_MPAL_LAN1 30
#define OS_VI_MPAL_LAF1 31
#define OS_VI_MPAL_LPN2 32
#define OS_VI_MPAL_LPF2 33
#define OS_VI_MPAL_LAN2 34
#define OS_VI_MPAL_LAF2 35
#define OS_VI_MPAL_HPN1 36
#define OS_VI_MPAL_HPF1 37
#define OS_VI_MPAL_HAN1 38
#define OS_VI_MPAL_HAF1 39
#define OS_VI_MPAL_HPN2 40
#define OS_VI_MPAL_HPF2 41
#define OS_VI_FPAL_LPN1 42 /* FPAL - Full screen PAL */
#define OS_VI_FPAL_LPF1 43
#define OS_VI_FPAL_LAN1 44
#define OS_VI_FPAL_LAF1 45
#define OS_VI_FPAL_LPN2 46
#define OS_VI_FPAL_LPF2 47
#define OS_VI_FPAL_LAN2 48
#define OS_VI_FPAL_LAF2 49
#define OS_VI_FPAL_HPN1 50
#define OS_VI_FPAL_HPF1 51
#define OS_VI_FPAL_HAN1 52
#define OS_VI_FPAL_HAF1 53
#define OS_VI_FPAL_HPN2 54
#define OS_VI_FPAL_HPF2 55
/*
* Video Interface (VI) special features
*/
#define OS_VI_GAMMA_ON 0x0001
#define OS_VI_GAMMA_OFF 0x0002
#define OS_VI_GAMMA_DITHER_ON 0x0004
#define OS_VI_GAMMA_DITHER_OFF 0x0008
#define OS_VI_DIVOT_ON 0x0010
#define OS_VI_DIVOT_OFF 0x0020
#define OS_VI_DITHER_FILTER_ON 0x0040
#define OS_VI_DITHER_FILTER_OFF 0x0080
/*
* Video Interface (VI) mode attribute bit
*/
#define OS_VI_BIT_NONINTERLACE 0x0001 /* lo-res */
#define OS_VI_BIT_INTERLACE 0x0002 /* lo-res */
#define OS_VI_BIT_NORMALINTERLACE 0x0004 /* hi-res */
#define OS_VI_BIT_DEFLICKINTERLACE 0x0008 /* hi-res */
#define OS_VI_BIT_ANTIALIAS 0x0010
#define OS_VI_BIT_POINTSAMPLE 0x0020
#define OS_VI_BIT_16PIXEL 0x0040
#define OS_VI_BIT_32PIXEL 0x0080
#define OS_VI_BIT_LORES 0x0100
#define OS_VI_BIT_HIRES 0x0200
#define OS_VI_BIT_NTSC 0x0400
#define OS_VI_BIT_PAL 0x0800
#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS)
/**************************************************************************
*
* Macro definitions
*
*/
/**************************************************************************
*
* Extern variables
*
*/
extern OSViMode osViModeTable[]; /* Global VI mode table */
extern OSViMode osViModeNtscLpn1; /* Individual VI NTSC modes */
extern OSViMode osViModeNtscLpf1;
extern OSViMode osViModeNtscLan1;
extern OSViMode osViModeNtscLaf1;
extern OSViMode osViModeNtscLpn2;
extern OSViMode osViModeNtscLpf2;
extern OSViMode osViModeNtscLan2;
extern OSViMode osViModeNtscLaf2;
extern OSViMode osViModeNtscHpn1;
extern OSViMode osViModeNtscHpf1;
extern OSViMode osViModeNtscHan1;
extern OSViMode osViModeNtscHaf1;
extern OSViMode osViModeNtscHpn2;
extern OSViMode osViModeNtscHpf2;
extern OSViMode osViModePalLpn1; /* Individual VI PAL modes */
extern OSViMode osViModePalLpf1;
extern OSViMode osViModePalLan1;
extern OSViMode osViModePalLaf1;
extern OSViMode osViModePalLpn2;
extern OSViMode osViModePalLpf2;
extern OSViMode osViModePalLan2;
extern OSViMode osViModePalLaf2;
extern OSViMode osViModePalHpn1;
extern OSViMode osViModePalHpf1;
extern OSViMode osViModePalHan1;
extern OSViMode osViModePalHaf1;
extern OSViMode osViModePalHpn2;
extern OSViMode osViModePalHpf2;
extern OSViMode osViModeMpalLpn1; /* Individual VI MPAL modes */
extern OSViMode osViModeMpalLpf1;
extern OSViMode osViModeMpalLan1;
extern OSViMode osViModeMpalLaf1;
extern OSViMode osViModeMpalLpn2;
extern OSViMode osViModeMpalLpf2;
extern OSViMode osViModeMpalLan2;
extern OSViMode osViModeMpalLaf2;
extern OSViMode osViModeMpalHpn1;
extern OSViMode osViModeMpalHpf1;
extern OSViMode osViModeMpalHan1;
extern OSViMode osViModeMpalHaf1;
extern OSViMode osViModeMpalHpn2;
extern OSViMode osViModeMpalHpf2;
extern OSViMode osViModeFpalLpn1; /* Individual VI FPAL modes */
extern OSViMode osViModeFpalLpf1;
extern OSViMode osViModeFpalLan1;
extern OSViMode osViModeFpalLaf1;
extern OSViMode osViModeFpalLpn2;
extern OSViMode osViModeFpalLpf2;
extern OSViMode osViModeFpalLan2;
extern OSViMode osViModeFpalLaf2;
extern OSViMode osViModeFpalHpn1;
extern OSViMode osViModeFpalHpf1;
extern OSViMode osViModeFpalHan1;
extern OSViMode osViModeFpalHaf1;
extern OSViMode osViModeFpalHpn2;
extern OSViMode osViModeFpalHpf2;
/**************************************************************************
*
* Function prototypes
*
*/
/* Video interface (Vi) */
extern u32 osViGetStatus(void);
extern u32 osViGetCurrentMode(void);
extern u32 osViGetCurrentLine(void);
extern u32 osViGetCurrentField(void);
extern void *osViGetCurrentFramebuffer(void);
extern void *osViGetNextFramebuffer(void);
extern void osViSetXScale(f32 xscale);
extern void osViSetYScale(f32 yscale);
extern void osViExtendVStart(u32 value);
extern void osViSetSpecialFeatures(u32 func);
extern void osViSetMode(OSViMode *mode);
extern void osViSetEvent(OSMesgQueue *mq, OSMesg msg, u32 retraceCount);
extern void osViSwapBuffer(void *vaddr);
extern void osViBlack(u8 active);
extern void osViFade(u8 active, u16 factor);
extern void osViRepeatLine(u8 active);
extern void osCreateViManager(OSPri pri);
#endif /* defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) */
#ifdef _LANGUAGE_C_PLUS_PLUS
}
#endif
#endif /* !_OS_VI_H_ */