Files
Microtransactions64/include/config/config_movement.h
2024-04-22 09:14:12 +12:00

144 lines
3.2 KiB
C

#pragma once
/*********************
* MOVEMENT SETTINGS *
*********************/
/**
* Changes Mario's ground turn radius by making it dependent on the analog stick magnitude and speed.
*/
// #define VELOCITY_BASED_TURN_SPEED
/**
* Allows Mario to easily side flip when moving forwards at any speed.
*/
// #define SIDE_FLIP_AT_LOW_SPEEDS
/**
* Allows Mario to aim towards a new direction at the end of turning around,
* and allows Mario to turn around multiple times in a row.
*/
// #define RESET_DIRECTION_WHEN_TURNING_AROUND
/**
* Improved hanging:
* - Doesn't require holding down the A button.
* - Precise turning control.
* - Prevents falling from the edges.
*/
// #define BETTER_HANGING
/**
* Change the movement speed when hanging from a ceiling (the vanilla value is 4.0f, has no effect if BETTER_HANGING is enabled).
*/
#define HANGING_SPEED 4.0f
/**
* Prevents Mario from falling asleep while idle.
*/
// #define NO_SLEEP
/**
* Disables fall damage.
*/
#define NO_FALL_DAMAGE
/**
* Disables the scream that mario makes when falling off a great height (this is separate from actual fall damage).
*/
// #define NO_FALL_DAMAGE_SOUND
/**
* Fall height for normal fall damage. Vanilla is 1150.0f.
*/
#define FALL_DAMAGE_HEIGHT_SMALL 1150.0f
/**
* Fall height for double fall damage. Vanilla is 3000.0f.
*/
#define FALL_DAMAGE_HEIGHT_LARGE 3000.0f
/**
* Disables Mario getting stuck in snow and sand when falling.
*/
// #define NO_GETTING_BURIED
/**
* Prevents hands-free holding.
*/
// #define HANDS_FREE_HOLDING_FIX
/**
* Prevents Mario from losing his cap.
*/
// #define PREVENT_CAP_LOSS
/**
* Uses Shindou's pole behavior.
*/
// #define SHINDOU_POLES
/**
* If A and Z are pressed on the same frame while running, Mario will long jump instead of ground pound.
*/
// #define EASIER_LONG_JUMPS
/**
* Enables the ability to hold Z while twirling to descend faster.
*/
// #define Z_TWIRL
/**
* Disables bonks when ground pounding next to a wall.
*/
#define DISABLE_GROUNDPOUND_BONK
/**
* Allows Mario to jump kick on steep surfaces that are set to be non slippery, instead of being forced to dive.
*/
#define JUMP_KICK_FIX
/**
* Allows Mario to grab hangable ceilings from any state.
*/
// #define HANGING_FIX
/**
* The maximum angle the player can wall kick, in degrees. 0..90. To allow 45 degree wall kicks, you must supply `46` to allow 45 and under.
*/
#define WALL_KICK_DEGREES 45
/**
* Makes Mario unable to ledge grab steep slopes to prevent false ledge grabs.
*/
#define DONT_LEDGE_GRAB_STEEP_SLOPES
/**
* Buffers an A input if you jump off a slope during the landing lag
*/
// #define SLOPE_BUFFER
/**
* Disables BLJs and crushes SimpleFlips's dreams.
*/
// #define DISABLE_BLJ
/**
* Re-enables upwarping when entering water. Forces you to only enter water from the top.
*/
// #define WATER_PLUNGE_UPWARP
/**
* This bug allows mario to move when initiating a dialog,
* just as long as mario doesn't enter an action that can
* be interrupted with text
* Uncomment this to fix this bug, and frustrate speedrunners
*/
#define BUGFIX_DIALOG_TIME_STOP
/**
* Inertia defines; allow Mario to preserve his momemtum when leaving moving platforms.
*/
#define MARIO_INERTIA_UPWARD
// #define MARIO_INERTIA_LATERAL