Files
Microtransactions64/actors/sushi/model.inc.c
thecozies f3e61a31aa HackerSM64 v2.0.0
* buffers: refresh 15 and revert to base decomp

* behavior script

* color helper functions

* extended bounds

* egeo_layout

* fixed model ids

* camera conf improved

* message panel ucode small

* graph node

* level script

* mathutil updates

* mathutil updates (allow unused funcs)

* behaviors a - beta_fish

* Add librtc and fix some data declarations

* Move GRUCODE define to proper location in makefile

* Refresh 15

* extra

* Make ROM name smaller and change messages printed on build a bit

* Fix console (lol)

* Update UNF to latest master

* Make ucode load from .o's (and also fix Super3D)

* Fix crash with rumble + custom mario model

* graph node and mathutil

* removed behaviors

* Ldtob documentation

* _Putfld labeling

* area

* behavior actions

* camera

* debug updates

* bubbles

* envfx snow

* farcall helpers

* game init

* geo misc

* hud

* only check if VC on render init

* ingame menu

* revert goddard to base decomp

* insn disasm

* interaction documentation

* level geo

* level update defines

* macro special objects formatting changes

* main.h documentation

* map parser documentation & formatting

* airborne documentation

* mario actions automatic documentation

* mario actions cutscene documentation

* mario actions moving documentation and options

* mario actions object documentation and options

* mario stationary documentation

* mario submerged documentation

* mario misc documentation

* mario step: ledge grab fixes and documentation

* mario documentation

* memory.h documentation

* moving textures

* object behaviors

* object collision

* fix flamethrower bug

* object helpers

* object list processor documentation

* paintings

* platform displacement

* print / printf

* puppycam absf

* puppyprint updates and formatting changes

* rendering graph node performance optimizations

* rumble opt and doc

* hqvm back to ultrasm64

* save file documentation and unlock defines

* s2d engine

* reset various files to ultrasm64

* file select

* intro geo documentation

* screen transition documentation

* segment2.h

* shadow overhaul

* skybox refactor

* sound init: clean up define usage + documentation

* spawn object optimizations and documentation

* spawn sound cleanup

* sram to ultrasm64

* star select cleanup

* title screen cleanup

* dialogs / text

* rename stomp smoke

* stomp smoke -> small water splash

* updated README

* compilation flags

* optimized file positions + support function/data sections

* surface collision performance improvements

* surface load optimizations

* camera conf documentation

* Allow easier command for opening puppyprint debug

* Rearranged framebuffers & fixed puppyprint console printing

* Fix shadow scaling and shifting

* Fix SILHOUETTE, OBJECTS_REJ, and ucode loading, also clean up render phase system a bit.

* Fixed build with BETTER_HANGING off

* Clean up OBJECTS_REJ ifdefs

* Fix duplicate comment & graph render layers/flags bitmask

* Fixed build with BETTER_HANGING off

* Fix Fast64 importing by reverting sSegmentTable change

* Readded missing functions that caused build errors with Mario head enabled

* Fixed clang compilation issues

* Add INTER mode for geo_update_layer_transparency

* Fix build warnings

* bugfix: miscalculation in obj_turn_toward_object

* Some puppytech fixes

* Further Puppycamera fixes

* Fix BUGFIX_DIALOG_TIME_STOP

Fixes #136

* Fix sliding platform bparams

* Add LEGACY_SHADOW_IDS define for Fast64 compatibility

* Apply suggested changes

* Better find_in_bounds_yaw_wdw_bob_thi ifdef

* Fix build warnings for unused functions

* Fixed stale reference bug from obj_mark_for_deletion change

* Fixed incorrect digit for 100s #145

* Change groundpound-fix define and functionality to just disable bonking

* Fixed puppyroll #134

* Adjust height value for terrain angle to kick in

* fixed hi score flashing

* Remove menudata backup (#131)

Not considered important enough to keep

* Fix fread() build warning

* Add COURSE_NUM_TO_INDEX to save_file_get_star_flags check in bhv_unagi_init

* Fix approach_s16 return value

* Use boolean defines for oCapDoScaleVertically

* Make the door lock a part of the key door model to eliminate z-fighting, also reduce z fighting on numbered doors with AUTO_LOD enabled.

* Move flames to LAYER_TRANSPARENT_INTER

* Resolved some compiler warnings and added FALL_THROUGH define (#168)

* Address some more compiler warnings with different define toggles

* Remove unnecessary fallthrough attribute

* fixed geo_process_billboard floating point exception

* Allow water to face any direction

* Initialize focOffset so that BBH doesn't crash

* Removed superfluous RDP commands when switching microcodes which would override scissor

* Set OBJ_FLAG_DONT_CALC_COLL_DIST on bhvUkikiCage

* Fix rumble build

* Fixed UNLOCK_FPS strobing

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update src/game/object_helpers.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Fix LEGACY_SHADOW_IDS id conflict

* Use the vanilla default value for rotating fire bars if bparam2 is 0

* START_LEVEL safeguard

* Fix some drawing distance issues caused by AUTO_COLLISION_DISTANCE

* Fix rumble build

* Fixed spline poll code using the wrong values for keyframes

* Update readme with better credits

Better credits for individual contributors

* add arthur

* added falco and moose

* add fazana

* le funny typo

* added S2DEX engine to credits

* silhouette + axo + ratio

* remove specific callouts + add auto col distance

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Update data/behavior_data.c

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>

* Revert formatting changes to match vanilla decomp

* Re-implement Y buffer for find_ceil

* Re-implement POWER_STARS_HEAL for normal Power Stars

* Start level comment & exit course comment/collapse

* utilize reonucam technique for FAST_VERTICAL_CAMERA_MOVEMENT

* Fix "MAX_REFERENCED_WALLS" typo

* Allow stop_and_set_height_to_floor to work at any height if Mario is teleporting (#213)

* Revert stop_and_set_height_to_floor to vanilla

Fixes #208

* Fixed sAudioEnabled so that it disables audio CPU processing as well

* Fixed puppyprint debug RDP us calculations

* Renamed sAudioEnabled to gAudioEnabled

* Replaced mtxf_to_mtx_asm with an equivalent implementation that supports WORLD_SCALE

* Moved extended bounds and world scale configuration to a new config_world.h file

* Default all objects to non-rej (#227)

Fixes #221 (Default all objects to non-rej)

* Fix #221

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled (#211)

* Fix VISUAL_DEBUG breaking/crashing when OBJECTS_REJ is disabled

* Change vtl decrement in visual_surface_display from 6 to 3

Fixes #207

* Make area in SL igloo wider to prevent a softlock (#233)

Fixes #210

* Fix coin formation coins being deleted if they spawn in the middle of a floor, also fix TTM slide coin position (#232)

Fixes #201

* Make UNLOCK_ALL apply to more things

* Fix wrong ifdef/ifndef in bhv_invisible_objects_under_bridge_init

* Change chain chomp load/unload distances depending on number of segments (#237)

Fixes #192

* added WATER_PLUNGE_UPWARP define

* Add reonucam patch (#239)

* added reonucam patch
Fixes #218

* Fix how shadows handle water/transparency/height (#228)

* Fix how shadows handle water/transparency/height

* Change shadow check for flying carpets from a level specific check to a oPlatformOnTrackType check

Fixes #179

* added reonucam credit

* delete unnecesary patches

* Apply suggested changes

* murdered more patches

* UNLOCK_ALL unlocks the cap boxes

* UNLOCK_ALL unlocks cap boxes (slightly more epic edition)

* revert ceil buffer

* Renamed HD_INTRO_TEXTURES define, separated intro floombas

* prevent double definition of floombas

* actually prevent floomba redefinition

* Develop/refactor  default defines (#242)

* Changed default config options

* Added build dir to includePaths for pngs

* disable NO_SLEEP by default

* Disable puppyprint by default

Sorry fazana 😔

* fix typos

* add comment about BETTER_REVERB console perf

* disable blue coin switch retry by default

* Update config_audio.h

Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>

* revert air step line to vanilla to fix bitfs scaling platform issue (#247)

Fixes #200

* Fix stuttering on thin slopes (#248)

* Fix stuttering on thin slopes

* Revert vec3f_find_ceil calls to vanilla

* Rename vec3f_find_ceil to find_mario_ceil

* Update src/engine/surface_collision.h

Fixes #249

* Swap static and dynamic surface checks back to vanilla order (#253)

* Swap static and dynamic surface checks back to vanilla order

* re-enable DISABLE_ALL config

Fixes #251 #252

* Fixed save and quitting while in widescreen (#257)

* Fixed save and quitting while in widescreen

* use define for the level

* all my homies hate ifdefs

* skip wall offsets < 0 (#255)

Fixes #255

* #264: Document non-stop stars' issues (#267)

* #264: Document non-stop stars' issues

* Update include/config/config_game.h

* nonstop vanilla comment

* derive margin_radius from radius after capping at 200 (#266)

Fixes #259

* Config cleanup/refactor (#269)

* Moved puppyprint define to graphics / rearranged some debug defines for ease of access

* Moved compatibility safeguards to config_safeguards.h

* spacing and comment formatting

* #272 Move GFX_POOL_SIZE to config_graphics.h

* disable EASIER_DIALOG_TRIGGER by default

* prevent redefining warnings

* small ifdef typo

* changed ifndef to undefs

Fixes #262
Fixes #272

* Improved movement config documentation related to turning around (#271)

Fixes #270

* rename CUSTOM_DEBUG, add comments (#275)

* Update README.md (#277)

* v2.0.0

Co-authored-by: CrashOveride95 <crashoveride953@gmail.com>
Co-authored-by: Arceveti <73617174+Arceveti@users.noreply.github.com>
Co-authored-by: n64 <n64>
Co-authored-by: Fazana <52551480+FazanaJ@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
Co-authored-by: aglab2 <aglab3@gmail.com>
Co-authored-by: gheskett <gheskett@gmail.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: Axollyon <20480418+Axollyon@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <68165316+Mr-Wiseguy@users.noreply.github.com>
2021-12-30 16:57:51 +00:00

414 lines
21 KiB
C

// Sushi (Shark)
// Could be a duplicate binid of the previous actor, but i'm putting it here for
// macro reasons so I don't have to clutter the macros.inc with a new macro for this
// case.
UNUSED static const u64 sushi_unused_1 = 1;
// 0x05008ED0
ALIGNED8 static const Texture sushi_seg5_texture_05008ED0[] = {
#include "actors/sushi/sushi_snout.rgba16.inc.c"
};
// 0x050096D0
ALIGNED8 static const Texture sushi_seg5_texture_050096D0[] = {
#include "actors/sushi/sushi_eye.rgba16.inc.c"
};
// 0x05009AD0
ALIGNED8 static const Texture sushi_seg5_texture_05009AD0[] = {
#include "actors/sushi/sushi_tooth.rgba16.inc.c"
};
// 0x05009B50
static const Vtx sushi_seg5_vertex_05009B50[] = {
{{{ 0, 4, -257}, 0, { 528, 804}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 416, 3, -203}, 0, { 694, 704}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 416, -104, -154}, 0, { 694, 616}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 416, 144, 67}, 0, { 694, 210}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 416, 3, 120}, 0, { 694, 114}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 416, 112, -154}, 0, { 694, 616}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 197, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 4, 161}, 0, { 528, 40}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 208, 90}, 0, { 528, 170}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, -188, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 416, -136, 67}, 0, { 694, 210}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, -199, 90}, 0, { 528, 170}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -82, 188, 76}, 0, { 494, 194}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -82, 4, 140}, 0, { 494, 78}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -82, -178, 76}, 0, { 494, 194}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x05009C40
static const Vtx sushi_seg5_vertex_05009C40[] = {
{{{ 0, 4, -257}, 0, { 528, 804}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -82, 4, -237}, 0, { 494, 768}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -82, 178, -172}, 0, { 494, 650}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -82, -169, -172}, 0, { 494, 650}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, -188, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 197, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -82, 188, 76}, 0, { 494, 194}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -82, -178, 76}, 0, { 494, 194}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x05009CC0 - 0x05009DD0
const Gfx sushi_seg5_dl_05009CC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_05009B50, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 5, 1, 0, 0x0),
gsSP2Triangles( 1, 5, 3, 0x0, 3, 5, 6, 0x0),
gsSP2Triangles( 5, 0, 6, 0x0, 7, 4, 3, 0x0),
gsSP2Triangles( 6, 8, 3, 0x0, 3, 8, 7, 0x0),
gsSP2Triangles( 9, 2, 10, 0x0, 2, 4, 10, 0x0),
gsSP2Triangles( 2, 9, 0, 0x0, 10, 4, 7, 0x0),
gsSP2Triangles(10, 11, 9, 0x0, 7, 11, 10, 0x0),
gsSP2Triangles(12, 13, 7, 0x0, 7, 13, 14, 0x0),
gsSP2Triangles( 7, 14, 11, 0x0, 8, 12, 7, 0x0),
gsSP2Triangles(11, 14, 9, 0x0, 6, 12, 8, 0x0),
gsSPVertex(sushi_seg5_vertex_05009C40, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 3, 0, 0x0, 0, 2, 5, 0x0),
gsSP2Triangles( 5, 2, 6, 0x0, 7, 3, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x05009DD0 - 0x05009E40
const Gfx sushi_seg5_dl_05009DD0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_05009CC0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x05009E40
static const Vtx sushi_seg5_vertex_05009E40[] = {
{{{ 0, 112, -154}, 0, { 694, 616}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -82, 122, 52}, 0, { 660, 238}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 144, 67}, 0, { 694, 210}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, -104, -154}, 0, { 694, 616}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -84, -86, -138}, 0, { 660, 586}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 3, -203}, 0, { 694, 704}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -83, 4, -181}, 0, { 660, 664}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -82, 95, -138}, 0, { 660, 586}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 494, 0, -79}, 0, { 890, 478}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 495, 45, 66}, 0, { 890, 212}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 494, -44, 66}, 0, { 890, 212}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, 3, 120}, 0, { 694, 114}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 0, -136, 67}, 0, { 694, 210}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -84, -113, 52}, 0, { 660, 238}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -83, 4, 97}, 0, { 660, 156}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x05009F30 - 0x0500A008
const Gfx sushi_seg5_dl_05009F30[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_05009E40, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 5, 7, 0, 0x0),
gsSP2Triangles( 8, 3, 5, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 5, 0, 0x0, 0, 7, 1, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 0, 9, 0x0),
gsSP2Triangles( 3, 8, 10, 0x0, 0, 2, 9, 0x0),
gsSP2Triangles( 9, 2, 11, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles( 3, 10, 12, 0x0, 11, 12, 10, 0x0),
gsSP2Triangles( 2, 1, 11, 0x0, 13, 4, 3, 0x0),
gsSP2Triangles(11, 13, 12, 0x0, 1, 14, 11, 0x0),
gsSP2Triangles(11, 14, 13, 0x0, 12, 13, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A008 - 0x0500A078
const Gfx sushi_seg5_dl_0500A008[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_05009F30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500A078
static const Vtx sushi_seg5_vertex_0500A078[] = {
{{{ 6, -34, 71}, 0, { 890, 204}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 5, 0, -89}, 0, { 890, 498}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 241, -41, 7}, 0, { 984, 320}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 5, 35, 71}, 0, { 890, 204}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 239, 54, 7}, 0, { 984, 320}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 423, 11, -362}, 0, { 1056, 994}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 462, 12, 649}, 0, { 1072, -852}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0500A0E8 - 0x0500A160
const Gfx sushi_seg5_dl_0500A0E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_0500A078, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 0, 3, 0x0, 1, 4, 5, 0x0),
gsSP2Triangles( 1, 5, 2, 0x0, 2, 6, 0, 0x0),
gsSP2Triangles( 6, 3, 0, 0x0, 6, 4, 3, 0x0),
gsSP2Triangles( 5, 4, 2, 0x0, 4, 6, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A160 - 0x0500A1D0
const Gfx sushi_seg5_dl_0500A160[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_0500A0E8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500A1D0
static const Vtx sushi_seg5_vertex_0500A1D0[] = {
{{{ 201, -199, 90}, 0, { 528, 170}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 201, -188, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 201, 4, -257}, 0, { 528, 804}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 226, -558, -378}, 0, { 538, 1024}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -206, -223, -158}, 0, { 364, 624}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 30, -123, -199}, 0, { 460, 698}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 100, -175, -123}, 0, { 486, 558}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -477, -3, -355}, 0, { 256, 982}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, -3, -300}, 0, { 358, 882}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, -239, -200}, 0, { 358, 700}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, 231, -200}, 0, { 358, 700}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, -239, 121}, 0, { 358, 112}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, -214, 120}, 0, { 188, 114}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, -166, -144}, 0, { 188, 598}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -547, -3, -300}, 0, { 228, 882}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0500A2C0
static const Vtx sushi_seg5_vertex_0500A2C0[] = {
{{{ -221, 231, -200}, 0, { 358, 700}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, 159, -144}, 0, { 190, 598}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, 207, 120}, 0, { 190, 114}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -547, -3, -300}, 0, { 228, 882}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -863, -3, -194}, 0, { 102, 688}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -1181, -3, 26}, 0, { -24, 286}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -1174, 57, 95}, 0, { -22, 160}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, -166, -144}, 0, { 188, 598}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -1174, -64, 95}, 0, { -22, 160}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, -214, 120}, 0, { 188, 114}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -191, -4, 172}, 0, { 370, 18}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 266, 4, 552}, 0, { 554, -674}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 181, 73, 120}, 0, { 520, 114}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 183, -67, 120}, 0, { 520, 114}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, -3, 185}, 0, { 190, -4}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, -239, 121}, 0, { 358, 112}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0500A3C0
static const Vtx sushi_seg5_vertex_0500A3C0[] = {
{{{ -645, -3, 185}, 0, { 190, -4}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, 231, 121}, 0, { 358, 112}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, 207, 120}, 0, { 190, 114}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, -239, 121}, 0, { 358, 112}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, -4, 184}, 0, { 358, -4}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, 231, -200}, 0, { 358, 700}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 201, 208, 90}, 0, { 528, 170}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 201, 4, -257}, 0, { 528, 804}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 201, 197, -187}, 0, { 528, 676}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 201, 4, 161}, 0, { 528, 40}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 106, 176, -124}, 0, { 490, 562}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 32, 124, -201}, 0, { 460, 700}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 212, 569, -380}, 0, { 532, 1026}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -208, 212, -160}, 0, { 364, 626}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0500A4A0
static const Vtx sushi_seg5_vertex_0500A4A0[] = {
{{{ 212, 569, -380}, 0, { 452, 396}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -208, 212, -160}, 0, { 340, 640}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 106, 176, -124}, 0, { 460, 652}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, -239, 121}, 0, { 358, 112}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 201, -199, 90}, 0, { 528, 170}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 201, 4, 161}, 0, { 528, 40}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 201, 4, -257}, 0, { 528, 804}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 226, -558, -378}, 0, { 728, 330}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 100, -175, -123}, 0, { 524, 612}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -206, -223, -158}, 0, { 728, 548}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0500A540
static const Vtx sushi_seg5_vertex_0500A540[] = {
{{{ -221, 231, -200}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
{{{ -477, -3, -355}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
{{{ -221, -239, -200}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
{{{ -547, -3, -300}, 0, { 0, 0}, {0xff, 0x00, 0x00, 0xff}}},
};
// 0x0500A580 - 0x0500A748
const Gfx sushi_seg5_dl_0500A580[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_0500A1D0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 8, 7, 0x0, 8, 2, 9, 0x0),
gsSP2Triangles( 2, 8, 10, 0x0, 1, 9, 2, 0x0),
gsSP2Triangles( 1, 0, 9, 0x0, 9, 11, 12, 0x0),
gsSP2Triangles(12, 13, 9, 0x0, 11, 9, 0, 0x0),
gsSP1Triangle(13, 14, 9, 0x0),
gsSPVertex(sushi_seg5_vertex_0500A2C0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 3, 4, 0x0, 4, 5, 1, 0x0),
gsSP2Triangles( 2, 1, 6, 0x0, 5, 6, 1, 0x0),
gsSP2Triangles( 7, 4, 3, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 10, 11, 12, 0x0),
gsSP2Triangles(10, 13, 11, 0x0, 12, 11, 13, 0x0),
gsSP2Triangles( 9, 14, 8, 0x0, 8, 14, 6, 0x0),
gsSP2Triangles( 6, 14, 2, 0x0, 15, 14, 9, 0x0),
gsSPVertex(sushi_seg5_vertex_0500A3C0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 4, 1, 0, 0x0, 2, 1, 5, 0x0),
gsSP2Triangles( 6, 5, 1, 0x0, 7, 5, 8, 0x0),
gsSP2Triangles( 5, 6, 8, 0x0, 7, 8, 6, 0x0),
gsSP2Triangles( 6, 9, 7, 0x0, 9, 6, 1, 0x0),
gsSP2Triangles( 1, 4, 9, 0x0, 3, 9, 4, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
gsSPVertex(sushi_seg5_vertex_0500A4A0, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 5, 4, 0x0, 7, 8, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A748 - 0x0500A768
const Gfx sushi_seg5_dl_0500A748[] = {
gsSPVertex(sushi_seg5_vertex_0500A540, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A768 - 0x0500A7E0
const Gfx sushi_seg5_dl_0500A768[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_0500A580),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(sushi_seg5_dl_0500A748),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500A7E0
static const Vtx sushi_seg5_vertex_0500A7E0[] = {
{{{ -645, 221, 120}, 0, { -24, -2137}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, 246, 121}, 0, { 1672, -830}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, 246, -200}, 0, { 678, 847}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, 173, -144}, 0, { -906, -738}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, -220, 120}, 0, { -24, -2137}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -645, -172, -144}, 0, { -906, -738}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, -245, -200}, 0, { 678, 847}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, -245, 121}, 0, { 1672, -830}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0500A860 - 0x0500A8A8
const Gfx sushi_seg5_dl_0500A860[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_050096D0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_0500A7E0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A8A8 - 0x0500A918
const Gfx sushi_seg5_dl_0500A8A8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_0500A860),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500A918
static const Vtx sushi_seg5_vertex_0500A918[] = {
{{{ -505, 0, -304}, 0, { -32, 2}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, 231, -200}, 0, { 1592, -14}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -477, -3, -355}, 0, { 0, 166}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -221, -239, -200}, 0, { 1592, -14}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0500A958 - 0x0500A990
const Gfx sushi_seg5_dl_0500A958[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05009AD0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_0500A918, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A990 - 0x0500AA00
const Gfx sushi_seg5_dl_0500A990[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 2, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_0500A958),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};