#pragma once /******************* * CAMERA SETTINGS * *******************/ /** * Forces the camera mode to your choice (except when swimming or flying). * It does this by setting the area's camera->defMode to this mode, and also * changes hardcoded modes to use c->defMode. * Note: removes door cutscenes due to the way they're designed to work with specific modes. * Search for FORCED_CAMERA_MODE in camera.c for more information. */ #define FORCED_CAMERA_MODE CAMERA_MODE_8_DIRECTIONS /** * Changes hardcoded camera mode reverting to instead use the area's default mode (defMode). * If you're using a FORCED_CAMERA_MODE, this must be on for it to work. */ #define USE_COURSE_DEFAULT_MODE /***** Movement specific camera modes: *****/ /** * Camera mode when Mario is < 400 units away from the water surface (default is CAMERA_MODE_WATER_SURFACE). */ #define WATER_SURFACE_CAMERA_MODE CAMERA_MODE_WATER_SURFACE /** * Camera mode when Mario is > 800 units away from the water surface (default is CAMERA_MODE_BEHIND_MARIO). */ #define DEEP_WATER_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO /** * Camera mode when Mario is flying (default is CAMERA_MODE_BEHIND_MARIO). */ #define FLYING_CAMERA_MODE CAMERA_MODE_BEHIND_MARIO /*******************************************/ /** * Makes the camera approach Mario's height much more quickly. */ #define FAST_VERTICAL_CAMERA_MOVEMENT /** * Enables "parallel lakitu camera" or "aglab cam" which lets you move the camera smoothly with the D-pad. */ #define PARALLEL_LAKITU_CAM /** * Enables Puppy Camera 2, a rewritten camera that can be freely configured and modified. */ // #define PUPPYCAM /** * Note: Reonucam is available, but because we had no time to test it properly, it's included as a patch rather than being in the code by default. * Run this command to apply the patch if you want to use it: * tools/apply_patch.sh enhancements/reonucam.patch * Consider it a beta, but it should work fine. Please report any bugs with it. Applying the patch will simply add a define here, so you can still turn it off even after patching. */ /**********************************/ /***** Vanilla config options *****/ /**********************************/ /** * Included for ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS define. */ #include "config_game.h" /** * Allow course specific camera processing. * You will likely want this disabled in non-vanilla hacks. * This is automatically enabled when ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS is enabled, * but feel free to override it if you really want to for some reason. */ #ifdef ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS #define ENABLE_VANILLA_CAM_PROCESSING #endif