#ifndef S2D_DRAW_H #define S2D_DRAW_H #include extern int myScale; extern int myDegrees; extern int drop_shadow; extern uObjMtx final_mtx, rot_mtx; extern int s2d_red, s2d_green, s2d_blue, s2d_alpha; extern void s2d_rdp_init(void); extern void setup_font_texture(int idx); extern void mtx_pipeline(uObjMtx *m, int x, int y); extern void draw_s2d_glyph(char c, int x, int y, uObjMtx *mt); #endif