#pragma once /****************** * DEBUG SETTINGS * ******************/ /** * Enables most debug options, including PUPPYPRINT_DEBUG. */ // #define DEBUG_ALL /** * Disables all debug options (except PUPPYPRINT). */ // #define DISABLE_ALL /** * Enables a comprehensive standalone profiler. Automatically enabled by PUPPYPRINT_DEBUG. * If not using PUPPYPRINT_DEBUG, press L + D-Pad Up to toggle the profiler. */ #define USE_PROFILER /** * -- TEST LEVEL -- * Uncomment this define and set a test level in order to boot straight into said level. * This allows you to quickly test the level you're working on. * If you want the game to boot normally, just comment out the define again. */ // #define TEST_LEVEL LEVEL_BOB /** * Enables debug level select. Hold L while the game boots to turn it on. */ #define DEBUG_LEVEL_SELECT /** * Enables debug free move (D-pad up to enter, A to exit). */ #define ENABLE_DEBUG_FREE_MOVE /** * Enables a custom, enhanced performance profiler. (Enables PUPPYPRINT by default in config_safeguards). */ // #define PUPPYPRINT_DEBUG /** * Uses cycles instead of microseconds in Puppyprint debug output. */ // #define PUPPYPRINT_DEBUG_CYCLES /** * A vanilla style debug mode. It doesn't rely on a text engine, but it's much less powerful that PUPPYPRINT_DEBUG. * Press D-pad left to show the debug UI. */ // #define VANILLA_STYLE_CUSTOM_DEBUG /** * Visual debug enables some collision visuals. Tapping Right on the D-pad will cycle between visual hitboxes, visual surfaces, both, and neither. * If puppyprint is enabled, then this can be cycled only while the screen is active. */ // #define VISUAL_DEBUG /** * Opens all courses and doors. Used for debugging purposes to unlock all content. */ #define UNLOCK_ALL /** * Same as above, but also reads all save file flags as complete. * This will not overwrite existing save file data unless you save over it. */ // #define COMPLETE_SAVE_FILE /** * Removes the limit on FPS. */ // #define UNLOCK_FPS /** * Includes vanilla debug functionality. */ // #define VANILLA_DEBUG /** * Forces a crash when the game starts. Useful for debugging the crash screen. */ // #define DEBUG_FORCE_CRASH_ON_BOOT