#include #include // My matrix stack for S2DEX transformations. // Probably doesnt need to be 0x80 long #define ARRAY_COUNT(x) (sizeof(x) / sizeof(x[0])) uObjMtx stack[0x80]; u32 stack_top = 0; u32 s_isfull(void) { return (stack_top >= ARRAY_COUNT(stack)); } u32 s_isempty(void) { return (stack_top == 0); } void s_push(uObjMtx *f) { if (!s_isfull()) stack[++stack_top] = *f; } uObjMtx *s_pop(void) { if (!s_isempty()) return &stack[stack_top--]; } void s_clear(void) { stack_top = 0; }