#ifndef COMMON1_H #define COMMON1_H #include "types.h" // blue_fish extern const GeoLayout fish_shadow_geo[]; extern const GeoLayout fish_geo[]; extern const Gfx blue_fish_seg3_dl_0301BEC0[]; extern const Gfx blue_fish_seg3_dl_0301BFB8[]; extern const Gfx blue_fish_seg3_dl_0301C0A8[]; extern const Gfx blue_fish_seg3_dl_0301C150[]; extern const struct Animation *const blue_fish_seg3_anims_0301C2B0[]; // bowser_key extern const GeoLayout bowser_key_geo[]; extern const GeoLayout bowser_key_cutscene_geo[]; extern const Gfx bowser_key_dl[]; extern const struct Animation *const bowser_key_seg3_anims_list[]; // butterfly extern const GeoLayout butterfly_geo[]; extern const Gfx butterfly_seg3_dl_03005408[]; extern const Gfx butterfly_seg3_dl_030054A0[]; extern const struct Animation *const butterfly_seg3_anims_030056B0[]; // coin extern const GeoLayout yellow_coin_geo[]; extern const GeoLayout yellow_coin_no_shadow_geo[]; extern const GeoLayout blue_coin_geo[]; extern const GeoLayout blue_coin_no_shadow_geo[]; extern const GeoLayout red_coin_geo[]; extern const GeoLayout red_coin_no_shadow_geo[]; #ifdef IA8_30FPS_COINS extern const GeoLayout silver_coin_geo[]; extern const GeoLayout silver_coin_no_shadow_geo[]; extern const Gfx coin_seg3_dl_yellow_0[]; extern const Gfx coin_seg3_dl_yellow_22_5[]; extern const Gfx coin_seg3_dl_yellow_45[]; extern const Gfx coin_seg3_dl_yellow_67_5[]; extern const Gfx coin_seg3_dl_yellow_90[]; extern const Gfx coin_seg3_dl_yellow_67_5_r[]; extern const Gfx coin_seg3_dl_yellow_45_r[]; extern const Gfx coin_seg3_dl_yellow_22_5_r[]; extern const Gfx coin_seg3_dl_blue_0[]; extern const Gfx coin_seg3_dl_blue_22_5[]; extern const Gfx coin_seg3_dl_blue_45[]; extern const Gfx coin_seg3_dl_blue_67_5[]; extern const Gfx coin_seg3_dl_blue_90[]; extern const Gfx coin_seg3_dl_blue_67_5_r[]; extern const Gfx coin_seg3_dl_blue_45_r[]; extern const Gfx coin_seg3_dl_blue_22_5_r[]; extern const Gfx coin_seg3_dl_red_0[]; extern const Gfx coin_seg3_dl_red_22_5[]; extern const Gfx coin_seg3_dl_red_45[]; extern const Gfx coin_seg3_dl_red_67_5[]; extern const Gfx coin_seg3_dl_red_90[]; extern const Gfx coin_seg3_dl_red_67_5_r[]; extern const Gfx coin_seg3_dl_red_45_r[]; extern const Gfx coin_seg3_dl_red_22_5_r[]; extern const Gfx coin_seg3_dl_secret_0[]; extern const Gfx coin_seg3_dl_secret_22_5[]; extern const Gfx coin_seg3_dl_secret_45[]; extern const Gfx coin_seg3_dl_secret_67_5[]; extern const Gfx coin_seg3_dl_secret_90[]; extern const Gfx coin_seg3_dl_secret_67_5_r[]; extern const Gfx coin_seg3_dl_secret_45_r[]; extern const Gfx coin_seg3_dl_secret_22_5_r[]; #else extern const Gfx coin_seg3_sub_dl_begin[]; extern const Gfx coin_seg3_sub_dl_end[]; extern const Gfx coin_seg3_dl_yellow_front[]; extern const Gfx coin_seg3_dl_yellow_tilt_right[]; extern const Gfx coin_seg3_dl_yellow_side[]; extern const Gfx coin_seg3_dl_yellow_tilt_left[]; extern const Gfx coin_seg3_dl_blue_front[]; extern const Gfx coin_seg3_dl_blue_tilt_right[]; extern const Gfx coin_seg3_dl_blue_side[]; extern const Gfx coin_seg3_dl_blue_tilt_left[]; extern const Gfx coin_seg3_dl_red_front[]; extern const Gfx coin_seg3_dl_red_tilt_right[]; extern const Gfx coin_seg3_dl_red_side[]; extern const Gfx coin_seg3_dl_red_tilt_left[]; #endif // dirt extern const GeoLayout dirt_animation_geo[]; extern const GeoLayout cartoon_star_geo[]; extern const Gfx dirt_seg3_sub_dl_dirt_particle[]; extern const Gfx dirt_seg3_dl_dirt_particle[]; extern const Gfx dirt_seg3_sub_dl_cartoon_star[]; extern const Gfx dirt_seg3_dl_cartoon_star_red[]; extern const Gfx dirt_seg3_dl_cartoon_star_green[]; extern const Gfx dirt_seg3_dl_cartoon_star_blue[]; extern const Gfx dirt_seg3_dl_cartoon_star_yellow[]; extern const Gfx dirt_seg3_dl_cartoon_star_billboard[]; extern const Gfx dirt_seg3_dl_tiny_particle_red[]; extern const Gfx dirt_seg3_dl_tiny_particle_green[]; extern const Gfx dirt_seg3_dl_tiny_particle_blue[]; extern const Gfx dirt_seg3_dl_tiny_particle_yellow[]; extern const Gfx dirt_seg3_dl_tiny_particle_billboard[]; // door extern const GeoLayout castle_door_geo[]; extern const GeoLayout cabin_door_geo[]; extern const GeoLayout wooden_door_geo[]; extern const GeoLayout wooden_door2_geo[]; extern const GeoLayout metal_door_geo[]; extern const GeoLayout hazy_maze_door_geo[]; extern const GeoLayout haunted_door_geo[]; extern const GeoLayout castle_door_0_star_geo[]; extern const GeoLayout castle_door_1_star_geo[]; extern const GeoLayout castle_door_3_stars_geo[]; extern const GeoLayout key_door_geo[]; extern const Gfx door_seg3_sub_dl_polished_wooden_door_near[]; extern const Gfx door_seg3_sub_dl_polished_wooden_door_handle_1[]; extern const Gfx door_seg3_sub_dl_polished_wooden_door_handle_2[]; extern const Gfx door_seg3_dl_polished_wooden_door_near[]; extern const Gfx door_seg3_dl_cabin_door_near[]; extern const Gfx door_seg3_sub_dl_polished_wooden_door_far[]; extern const Gfx door_seg3_dl_polished_wooden_door_far[]; extern const Gfx door_seg3_dl_cabin_door_far[]; extern const Gfx door_seg3_vertex_star_sign_begin[]; extern const Gfx door_seg3_vertex_star_sign_end[]; extern const Gfx door_seg3_dl_zero_star_near[]; extern const Gfx door_seg3_dl_zero_star_far[]; extern const Gfx door_seg3_dl_one_star_near[]; extern const Gfx door_seg3_dl_one_star_far[]; extern const Gfx door_seg3_dl_three_stars_near[]; extern const Gfx door_seg3_dl_three_stars_far[]; extern const Gfx door_seg3_dl_key_door[]; extern const Gfx door_seg3_sub_dl_themed_handle_near[]; extern const Gfx door_seg3_sub_dl_themed_door_sides[]; extern const Gfx door_seg3_sub_dl_themed_door[]; extern const Gfx door_seg3_sub_dl_themed_door_begin[]; extern const Gfx door_seg3_dl_rough_wooden_door_near[]; extern const Gfx door_seg3_dl_rough_wooden_door2_near[]; extern const Gfx door_seg3_dl_metal_door_near[]; extern const Gfx door_seg3_dl_cave_door_near[]; extern const Gfx door_seg3_dl_haunted_door_near[]; extern const Gfx door_seg3_sub_dl_themed_door_far[]; extern const Gfx door_seg3_sub_dl_themed_handle_far[]; extern const Gfx door_seg3_sub_dl_themed_door_far_begin[]; extern const Gfx door_seg3_dl_rough_wooden_door_far[]; extern const Gfx door_seg3_dl_rough_wooden_door2_far[]; extern const Gfx door_seg3_dl_metal_door_far[]; extern const Gfx door_seg3_dl_cave_door_far[]; extern const Gfx door_seg3_dl_haunted_door_far[]; extern const struct Animation *const door_seg3_anims_030156C0[]; extern const Collision door_seg3_collision_door[]; // explosion extern const GeoLayout explosion_geo[]; extern const Gfx explosion_seg3_dl_03004208[]; extern const Gfx explosion_seg3_dl_03004298[]; extern const Gfx explosion_seg3_dl_030042B0[]; extern const Gfx explosion_seg3_dl_030042C8[]; extern const Gfx explosion_seg3_dl_030042E0[]; extern const Gfx explosion_seg3_dl_030042F8[]; extern const Gfx explosion_seg3_dl_03004310[]; extern const Gfx explosion_seg3_dl_03004328[]; // flame extern const GeoLayout red_flame_shadow_geo[]; extern const GeoLayout red_flame_geo[]; extern const GeoLayout blue_flame_geo[]; extern const Gfx flame_seg3_dl_0301B320[]; extern const Gfx flame_seg3_dl_0301B3B0[]; extern const Gfx flame_seg3_dl_0301B3C8[]; extern const Gfx flame_seg3_dl_0301B3E0[]; extern const Gfx flame_seg3_dl_0301B3F8[]; extern const Gfx flame_seg3_dl_0301B410[]; extern const Gfx flame_seg3_dl_0301B428[]; extern const Gfx flame_seg3_dl_0301B440[]; extern const Gfx flame_seg3_dl_0301B458[]; extern const Gfx flame_seg3_dl_0301B470[]; extern const Gfx flame_seg3_dl_0301B500[]; extern const Gfx flame_seg3_dl_0301B518[]; extern const Gfx flame_seg3_dl_0301B530[]; extern const Gfx flame_seg3_dl_0301B548[]; extern const Gfx flame_seg3_dl_0301B560[]; extern const Gfx flame_seg3_dl_0301B578[]; extern const Gfx flame_seg3_dl_0301B590[]; extern const Gfx flame_seg3_dl_0301B5A8[]; // leaves extern const GeoLayout leaves_geo[]; extern const Gfx leaves_seg3_dl_0301CDE0[]; // mario_cap extern const GeoLayout marios_cap_geo[]; extern const GeoLayout marios_metal_cap_geo[]; extern const GeoLayout marios_wing_cap_geo[]; extern const GeoLayout marios_winged_metal_cap_geo[]; extern const Gfx mario_cap_seg3_dl_03022B30[]; extern const Gfx mario_cap_seg3_dl_03022B68[]; extern const Gfx mario_cap_seg3_dl_03022CC8[]; extern const Gfx mario_cap_seg3_dl_03022D10[]; extern const Gfx mario_cap_seg3_dl_03022E78[]; extern const Gfx mario_cap_seg3_dl_03022EA8[]; extern const Gfx mario_cap_seg3_dl_03022ED8[]; extern const Gfx mario_cap_seg3_dl_03022F20[]; extern const Gfx mario_cap_seg3_dl_03022F48[]; extern const Gfx mario_cap_seg3_dl_03022FF8[]; extern const Gfx mario_cap_seg3_dl_030230B0[]; extern const Gfx mario_cap_seg3_dl_03023108[]; extern const Gfx mario_cap_seg3_dl_03023160[]; extern const Gfx mario_cap_seg3_dl_03023298[]; // mist extern const GeoLayout mist_geo[]; extern const GeoLayout white_puff_geo[]; extern const Gfx mist_seg3_dl_03000880[]; extern const Gfx mist_seg3_dl_03000920[]; // mushroom_1up extern const GeoLayout mushroom_1up_geo[]; extern const Gfx mushroom_1up_seg3_dl_0302A628[]; extern const Gfx mushroom_1up_seg3_dl_0302A660[]; // number extern const GeoLayout number_geo[]; // pebble extern const Gfx pebble_seg3_dl_0301CB00[]; // power_meter extern const Texture *const power_meter_health_segments_lut[]; extern const Gfx dl_power_meter_base[]; extern const Gfx dl_power_meter_health_segments_begin[]; extern const Gfx dl_power_meter_health_segments_end[]; #ifdef BREATH_METER // breath_meter extern const Texture *const breath_meter_segments_lut[]; extern const Gfx dl_breath_meter_base[]; extern const Gfx dl_breath_meter_health_segments_begin[]; extern const Gfx dl_breath_meter_health_segments_end[]; #endif // sand extern const Gfx sand_seg3_dl_particle[]; // star extern const GeoLayout star_geo[]; extern const Gfx star_seg3_sub_dl_body[]; extern const Gfx star_seg3_dl_body[]; extern const Gfx star_seg3_sub_dl_eyes[]; extern const Gfx star_seg3_dl_eyes[]; // transparent_star extern const GeoLayout transparent_star_geo[]; extern const Gfx transparent_star_seg3_sub_dl_body[]; extern const Gfx transparent_star_seg3_dl_body[]; // tree extern const GeoLayout bubbly_tree_geo[]; extern const GeoLayout spiky_tree_geo[]; extern const GeoLayout snow_tree_geo[]; extern const GeoLayout palm_tree_geo[]; extern const Gfx tree_seg3_dl_bubbly[]; extern const Gfx tree_seg3_dl_bubbly_transparent[]; extern const Gfx tree_seg3_dl_spiky[]; extern const Gfx tree_seg3_dl_spiky_transparent[]; extern const Gfx tree_seg3_dl_snowy_pine[]; extern const Gfx tree_seg3_dl_snowy_pine_transparent[]; extern const Gfx tree_seg3_dl_palm[]; extern const Gfx tree_seg3_dl_palm_transparent[]; // warp_pipe extern const GeoLayout warp_pipe_geo[]; extern const Gfx warp_pipe_seg3_dl_03008E40[]; extern const Gfx warp_pipe_seg3_dl_03008F98[]; extern const Gfx warp_pipe_seg3_dl_03009968[]; extern const Gfx warp_pipe_seg3_dl_03009A20[]; extern const Gfx warp_pipe_seg3_dl_03009A50[]; extern const Collision warp_pipe_seg3_collision_03009AC8[]; // white_particle extern const GeoLayout white_particle_geo[]; extern const Gfx white_particle_dl[]; // wooden_signpost extern const GeoLayout wooden_signpost_geo[]; extern const Gfx wooden_signpost_seg3_dl_0302D9C8[]; extern const Gfx wooden_signpost_seg3_dl_0302DA48[]; extern const Gfx wooden_signpost_seg3_dl_0302DC40[]; extern const Gfx wooden_signpost_seg3_dl_0302DCD0[]; extern const Gfx wooden_signpost_seg3_dl_0302DD08[]; extern const Collision wooden_signpost_seg3_collision_0302DD80[]; #endif