#ifndef S2D_CONFIG_H #define S2D_CONFIG_H // include your font header here #include "fonts/impact.h" // get your font symbols defined here #define s2d_font impact_obj #define s2d_tex impact_tex // Debug: bypass custom matrix setup #define s2d_mat impact_mtx // Homebrew users: use this to rename your gdl head #define gdl_head gDisplayListHead extern Gfx *gdl_head; // Other games/Homebrew users: change these values // an allocator function of the format void *alloc(size_t bytes) #define alloc alloc_display_list // The frame timer that is used to time s2d_type_print #define s2d_timer gGlobalTimer // The equivalent vsprintf in your game (defaults to libultra _Printf) #define vsprintf _Printf // texture glyph width and height #define TEX_WIDTH 16 #define TEX_HEIGHT 16 #endif