#ifndef OBJECT_FIELDS_H #define OBJECT_FIELDS_H /** * The array [0x88, 0x1C8) in struct Object consists of fields that can vary by * object type. These macros provide access to these fields. */ #ifdef OBJECT_FIELDS_INDEX_DIRECTLY #define OBJECT_FIELD_U32(index) index #define OBJECT_FIELD_S32(index) index #define OBJECT_FIELD_S16(index, subIndex) index #define OBJECT_FIELD_F32(index) index #define OBJECT_FIELD_S16P(index) index #define OBJECT_FIELD_S32P(index) index #define OBJECT_FIELD_ANIMS(index) index #define OBJECT_FIELD_WAYPOINT(index) index #define OBJECT_FIELD_CHAIN_SEGMENT(index) index #define OBJECT_FIELD_OBJ(index) index #define OBJECT_FIELD_SURFACE(index) index #define OBJECT_FIELD_VPTR(index) index #define OBJECT_FIELD_CVPTR(index) index #else #define OBJECT_FIELD_U32(index) rawData.asU32[index] #define OBJECT_FIELD_S32(index) rawData.asS32[index] #define OBJECT_FIELD_S16(index, subIndex) rawData.asS16[index][subIndex] #define OBJECT_FIELD_F32(index) rawData.asF32[index] #if !IS_64_BIT #define OBJECT_FIELD_S16P(index) rawData.asS16P[index] #define OBJECT_FIELD_S32P(index) rawData.asS32P[index] #define OBJECT_FIELD_ANIMS(index) rawData.asAnims[index] #define OBJECT_FIELD_WAYPOINT(index) rawData.asWaypoint[index] #define OBJECT_FIELD_CHAIN_SEGMENT(index) rawData.asChainSegment[index] #define OBJECT_FIELD_OBJ(index) rawData.asObject[index] #define OBJECT_FIELD_SURFACE(index) rawData.asSurface[index] #define OBJECT_FIELD_VPTR(index) rawData.asVoidPtr[index] #define OBJECT_FIELD_CVPTR(index) rawData.asConstVoidPtr[index] #else #define OBJECT_FIELD_S16P(index) ptrData.asS16P[index] #define OBJECT_FIELD_S32P(index) ptrData.asS32P[index] #define OBJECT_FIELD_ANIMS(index) ptrData.asAnims[index] #define OBJECT_FIELD_WAYPOINT(index) ptrData.asWaypoint[index] #define OBJECT_FIELD_CHAIN_SEGMENT(index) ptrData.asChainSegment[index] #define OBJECT_FIELD_OBJ(index) ptrData.asObject[index] #define OBJECT_FIELD_SURFACE(index) ptrData.asSurface[index] #define OBJECT_FIELD_VPTR(index) ptrData.asVoidPtr[index] #define OBJECT_FIELD_CVPTR(index) ptrData.asConstVoidPtr[index] #endif #endif // 0x088 (0x00), the first field, is object-specific and defined below the common fields. /* Common fields */ #define /*0x08C*/ oFlags OBJECT_FIELD_U32(0x01) #define /*0x090*/ oDialogResponse OBJECT_FIELD_S16(0x02, 0) #define /*0x092*/ oDialogState OBJECT_FIELD_S16(0x02, 1) #define /*0x094*/ oUnk94 OBJECT_FIELD_U32(0x03) // 0x98 unused/removed. #define /*0x09C*/ oIntangibleTimer OBJECT_FIELD_S32(0x05) /* Position vector */ #define /*0x0A0*/ O_POS_INDEX 0x06 #define /*0x0A0*/ oPosVec OBJECT_FIELD_F32(O_POS_INDEX) #define /*0x0A0*/ oPosX OBJECT_FIELD_F32(O_POS_INDEX + 0) #define /*0x0A4*/ oPosY OBJECT_FIELD_F32(O_POS_INDEX + 1) #define /*0x0A8*/ oPosZ OBJECT_FIELD_F32(O_POS_INDEX + 2) /* Velocity vector */ #define /*0x0AC*/ O_VEL_INDEX 0x09 #define /*0x0AC*/ oVelVec OBJECT_FIELD_F32(O_VEL_INDEX) #define /*0x0AC*/ oVelX OBJECT_FIELD_F32(O_VEL_INDEX + 0) #define /*0x0B0*/ oVelY OBJECT_FIELD_F32(O_VEL_INDEX + 1) #define /*0x0B4*/ oVelZ OBJECT_FIELD_F32(O_VEL_INDEX + 2) /* Local Position vector */ #define /*0x0B8*/ O_LOCAL_VEL_INDEX 0x0C #define /*0x0B8*/ O_LOCAL_VEL_X_INDEX (O_LOCAL_VEL_INDEX + 0) // 0x0C #define /*0x0BC*/ O_LOCAL_VEL_Y_INDEX (O_LOCAL_VEL_INDEX + 1) // 0x0D #define /*0x0C0*/ O_LOCAL_VEL_Z_INDEX (O_LOCAL_VEL_INDEX + 2) // 0x0E #define /*0x0B8*/ oLocalVelVec OBJECT_FIELD_F32(O_LOCAL_VEL_INDEX) #define /*0x0B8*/ oLeftVel OBJECT_FIELD_F32(O_LOCAL_VEL_X_INDEX) #define /*0x0BC*/ oUpVel OBJECT_FIELD_F32(O_LOCAL_VEL_Y_INDEX) #define /*0x0C0*/ oForwardVel OBJECT_FIELD_F32(O_LOCAL_VEL_Z_INDEX) // moved /* Move Angle vector */ #define /*0x0C4*/ O_MOVE_ANGLE_INDEX 0x0F #define /*0x0C4*/ O_MOVE_ANGLE_PITCH_INDEX (O_MOVE_ANGLE_INDEX + 0) // 0x0F #define /*0x0C8*/ O_MOVE_ANGLE_YAW_INDEX (O_MOVE_ANGLE_INDEX + 1) // 0x10 #define /*0x0CC*/ O_MOVE_ANGLE_ROLL_INDEX (O_MOVE_ANGLE_INDEX + 2) // 0x11 #define /*0x0C4*/ oMoveAngleVec OBJECT_FIELD_S32(O_MOVE_ANGLE_INDEX) #define /*0x0C4*/ oMoveAnglePitch OBJECT_FIELD_S32(O_MOVE_ANGLE_PITCH_INDEX) #define /*0x0C8*/ oMoveAngleYaw OBJECT_FIELD_S32(O_MOVE_ANGLE_YAW_INDEX) #define /*0x0CC*/ oMoveAngleRoll OBJECT_FIELD_S32(O_MOVE_ANGLE_ROLL_INDEX) /* Face Angle vector */ #define /*0x0D0*/ O_FACE_ANGLE_INDEX 0x12 #define /*0x0D0*/ O_FACE_ANGLE_PITCH_INDEX (O_FACE_ANGLE_INDEX + 0) // 0x12 #define /*0x0D4*/ O_FACE_ANGLE_YAW_INDEX (O_FACE_ANGLE_INDEX + 1) // 0x13 #define /*0x0D8*/ O_FACE_ANGLE_ROLL_INDEX (O_FACE_ANGLE_INDEX + 2) // 0x14 #define /*0x0D0*/ oFaceAngleVec OBJECT_FIELD_S32(O_FACE_ANGLE_INDEX) #define /*0x0D0*/ oFaceAnglePitch OBJECT_FIELD_S32(O_FACE_ANGLE_PITCH_INDEX) #define /*0x0D4*/ oFaceAngleYaw OBJECT_FIELD_S32(O_FACE_ANGLE_YAW_INDEX) #define /*0x0D8*/ oFaceAngleRoll OBJECT_FIELD_S32(O_FACE_ANGLE_ROLL_INDEX) /* Common fields */ #define /*0x0DC*/ oGraphYOffset OBJECT_FIELD_F32(0x15) #define /*0x0E0*/ oActiveParticleFlags OBJECT_FIELD_U32(0x16) #define /*0x0E4*/ oGravity OBJECT_FIELD_F32(0x17) #define /*0x0E8*/ oFloorHeight OBJECT_FIELD_F32(0x18) #define /*0x0EC*/ oMoveFlags OBJECT_FIELD_U32(0x19) #define /*0x0F0*/ oAnimState OBJECT_FIELD_S32(0x1A) // 0x0F4-0x110 (0x1B-0x22) are object specific and defined below the common fields. /* Angle Velocity vector */ #define /*0x114*/ O_ANGLE_VEL_INDEX 0x23 #define /*0x114*/ O_ANGLE_VEL_PITCH_INDEX (O_ANGLE_VEL_INDEX + 0) // 0x23 #define /*0x118*/ O_ANGLE_VEL_YAW_INDEX (O_ANGLE_VEL_INDEX + 1) // 0x24 #define /*0x11C*/ O_ANGLE_VEL_ROLL_INDEX (O_ANGLE_VEL_INDEX + 2) // 0x25 #define /*0x114*/ oAngleVelVec OBJECT_FIELD_S32(O_ANGLE_VEL_INDEX) #define /*0x114*/ oAngleVelPitch OBJECT_FIELD_S32(O_ANGLE_VEL_PITCH_INDEX) #define /*0x118*/ oAngleVelYaw OBJECT_FIELD_S32(O_ANGLE_VEL_YAW_INDEX) #define /*0x11C*/ oAngleVelRoll OBJECT_FIELD_S32(O_ANGLE_VEL_ROLL_INDEX) /* Common fields */ #define /*0x120*/ oAnimations OBJECT_FIELD_ANIMS(0x26) #define /*0x124*/ oHeldState OBJECT_FIELD_U32(0x27) #define /*0x128*/ oWallHitboxRadius OBJECT_FIELD_F32(0x28) #define /*0x12C*/ oDragStrength OBJECT_FIELD_F32(0x29) #define /*0x130*/ oInteractType OBJECT_FIELD_U32(0x2A) #define /*0x134*/ oInteractStatus OBJECT_FIELD_S32(0x2B) /* Parent Relative Position vector */ #define /*0x138*/ O_PARENT_RELATIVE_POS_INDEX 0x2C #define /*0x138*/ O_PARENT_RELATIVE_POS_X_INDEX (O_PARENT_RELATIVE_POS_INDEX + 0) // 0x2C #define /*0x13C*/ O_PARENT_RELATIVE_POS_Y_INDEX (O_PARENT_RELATIVE_POS_INDEX + 1) // 0x2D #define /*0x140*/ O_PARENT_RELATIVE_POS_Z_INDEX (O_PARENT_RELATIVE_POS_INDEX + 2) // 0x2E #define /*0x138*/ oParentRelativePosVec OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_INDEX) #define /*0x138*/ oParentRelativePosX OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_X_INDEX) #define /*0x13C*/ oParentRelativePosY OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_Y_INDEX) #define /*0x140*/ oParentRelativePosZ OBJECT_FIELD_F32(O_PARENT_RELATIVE_POS_Z_INDEX) /* Common fields */ #define /*0x144*/ oBehParams2ndByte OBJECT_FIELD_S32(0x2F) // 0x148 unused, possibly a third param byte. #define /*0x14C*/ oAction OBJECT_FIELD_S32(0x31) #define /*0x150*/ oSubAction OBJECT_FIELD_S32(0x32) #define /*0x154*/ oTimer OBJECT_FIELD_S32(0x33) #define /*0x158*/ oBounciness OBJECT_FIELD_F32(0x34) #define /*0x15C*/ oDistanceToMario OBJECT_FIELD_F32(0x35) #define /*0x160*/ oAngleToMario OBJECT_FIELD_S32(0x36) /* Home Position vector */ #define /*0x164*/ O_HOME_INDEX 0x37 #define /*0x164*/ O_HOME_X_INDEX (O_HOME_INDEX + 0) // 0x37 #define /*0x168*/ O_HOME_Y_INDEX (O_HOME_INDEX + 1) // 0x38 #define /*0x16C*/ O_HOME_Z_INDEX (O_HOME_INDEX + 2) // 0x39 #define /*0x164*/ oHomeVec OBJECT_FIELD_F32(O_HOME_INDEX) #define /*0x164*/ oHomeX OBJECT_FIELD_F32(O_HOME_X_INDEX) #define /*0x168*/ oHomeY OBJECT_FIELD_F32(O_HOME_Y_INDEX) #define /*0x16C*/ oHomeZ OBJECT_FIELD_F32(O_HOME_Z_INDEX) /* Common fields */ #define /*0x170*/ oFriction OBJECT_FIELD_F32(0x3A) #define /*0x174*/ oBuoyancy OBJECT_FIELD_F32(0x3B) #define /*0x178*/ oSoundStateID OBJECT_FIELD_S32(0x3C) #define /*0x17C*/ oOpacity OBJECT_FIELD_S32(0x3D) #define /*0x180*/ oDamageOrCoinValue OBJECT_FIELD_S32(0x3E) #define /*0x184*/ oHealth OBJECT_FIELD_S32(0x3F) #define /*0x188*/ oBehParams OBJECT_FIELD_U32(0x40) #define /*0x18C*/ oPrevAction OBJECT_FIELD_S32(0x41) #define /*0x190*/ oInteractionSubtype OBJECT_FIELD_U32(0x42) #define /*0x194*/ oCollisionDistance OBJECT_FIELD_F32(0x43) #define /*0x198*/ oNumLootCoins OBJECT_FIELD_S32(0x44) #define /*0x19C*/ oDrawingDistance OBJECT_FIELD_F32(0x45) #define /*0x1A0*/ oRoom OBJECT_FIELD_S32(0x46) // 0x1A4 is unused, possibly related to 0x1A8 in removed macro purposes. #define /*0x1A8*/ oUnusedCoinParams OBJECT_FIELD_U32(0x48) // 0x1AC-0x1B2 (0x48-0x4A) are object specific and defined below the common fields. #define /*0x1B4*/ oWallAngle OBJECT_FIELD_S32(0x4B) #define /*0x1B8*/ oFloorType OBJECT_FIELD_S16(0x4C, 0) #define /*0x1BA*/ oFloorRoom OBJECT_FIELD_S16(0x4C, 1) #define /*0x1BC*/ oAngleToHome OBJECT_FIELD_S32(0x4D) #define /*0x1C0*/ oFloor OBJECT_FIELD_SURFACE(0x4E) #define /*0x1C4*/ oDeathSound OBJECT_FIELD_S32(0x4F) #ifdef PUPPYLIGHTS #define /*0x1C4*/ oLightID OBJECT_FIELD_S32(0x50) #endif /* Pathed (see obj_follow_path) */ #define /*0x0FC*/ oPathedStartWaypoint OBJECT_FIELD_WAYPOINT(0x1D) #define /*0x100*/ oPathedPrevWaypoint OBJECT_FIELD_WAYPOINT(0x1E) #define /*0x104*/ oPathedPrevWaypointFlags OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oPathedTargetPitch OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oPathedTargetYaw OBJECT_FIELD_S32(0x21) /* Special Object Macro */ #define /*0x108*/ oMacroUnk108 OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oMacroUnk10C OBJECT_FIELD_F32(0x21) #define /*0x110*/ oMacroUnk110 OBJECT_FIELD_F32(0x22) /* Mario */ #define /*0x0F4*/ oMarioParticleFlags OBJECT_FIELD_S32(0x1B) #define /*0x108*/ oMarioReadingSignDYaw OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oMarioCannonObjectYaw OBJECT_FIELD_S32(0x21) #define /*0x10C*/ oMarioTornadoYawVel OBJECT_FIELD_S32(0x21) #define /*0x10C*/ oMarioReadingSignDPosX OBJECT_FIELD_F32(0x21) #define /*0x110*/ oMarioPolePos OBJECT_FIELD_F32(0x22) #define /*0x110*/ oMarioCannonInputYaw OBJECT_FIELD_S32(0x22) #define /*0x110*/ oMarioTornadoPosY OBJECT_FIELD_F32(0x22) #define /*0x110*/ oMarioReadingSignDPosZ OBJECT_FIELD_F32(0x22) #define /*0x110*/ oMarioWhirlpoolPosY OBJECT_FIELD_F32(0x22) #define /*0x110*/ oMarioJumboStarCutscenePosZ OBJECT_FIELD_F32(0x22) #define /*0x110*/ oMarioBurnTimer OBJECT_FIELD_S32(0x22) #define /*0x110*/ oMarioLongJumpIsSlow OBJECT_FIELD_S32(0x22) #define /*0x110*/ oMarioSteepJumpYaw OBJECT_FIELD_S32(0x22) #define /*0x110*/ oMarioWalkingPitch OBJECT_FIELD_S32(0x22) /* 1-Up Hidden */ #define /*0x0F4*/ o1UpHiddenTimesTriggered OBJECT_FIELD_S32(0x1B) /* Activated Back and Forth Platform */ #define /*0x0F4*/ oActivatedBackAndForthPlatformMaxOffset OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oActivatedBackAndForthPlatformOffset OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oActivatedBackAndForthPlatformVel OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oActivatedBackAndForthPlatformCountdown OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oActivatedBackAndForthPlatformStartYaw OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oActivatedBackAndForthPlatformVertical OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oActivatedBackAndForthPlatformFlipRotation OBJECT_FIELD_S32(0x21) /* Amp */ #define /*0x0F4*/ oAmpRadiusOfRotation OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oAmpYPhase OBJECT_FIELD_S32(0x1C) /* Homing Amp */ #define /*0x0F4*/ oHomingAmpLockedOn OBJECT_FIELD_S32(0x1B) #define /*0x0FC*/ oHomingAmpAvgY OBJECT_FIELD_F32(0x1D) /* Arrow Lift */ #define /*0x0F4*/ oArrowLiftDisplacement OBJECT_FIELD_F32(0x1B) /* Back-and-Forth Platform */ #define /*0x0F4*/ oBackAndForthPlatformDirection OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oBackAndForthPlatformPathLength OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oBackAndForthPlatformDistance OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oBackAndForthPlatformVel OBJECT_FIELD_F32(0x1E) /* Bird */ #define /*0x0F4*/ oBirdSpeed OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ O_BIRD_TARGET_ANGLE_INDEX 0x1C #define /*0x0F8*/ O_BIRD_TARGET_PITCH_INDEX (O_BIRD_TARGET_ANGLE_INDEX + 0) // 0x1C #define /*0x0FC*/ O_BIRD_TARGET_YAW_INDEX (O_BIRD_TARGET_ANGLE_INDEX + 1) // 0x1D #define /*0x100*/ O_BIRD_TARGET_ROLL_INDEX (O_BIRD_TARGET_ANGLE_INDEX + 2) // 0x1E #define /*0x0F8*/ oBirdTargetAngleVec OBJECT_FIELD_S32(O_BIRD_TARGET_ANGLE_INDEX) #define /*0x0F8*/ oBirdTargetPitch OBJECT_FIELD_S32(O_BIRD_TARGET_PITCH_INDEX) #define /*0x0FC*/ oBirdTargetYaw OBJECT_FIELD_S32(O_BIRD_TARGET_YAW_INDEX) #define /*0x100*/ oBirdTargetRoll OBJECT_FIELD_S32(O_BIRD_TARGET_ROLL_INDEX) // unused /* Bird Chirp Chirp */ #define /*0x0F4*/ oCheepCheepSpawnerSpawnAmount OBJECT_FIELD_S32(0x1B) /* End Birds */ #define /*0x104*/ oEndBirdCutsceneVars9PointX OBJECT_FIELD_F32(0x1F) /* Hidden Blue Coin */ #define /*0x0F8*/ oHiddenBlueCoinSwitch OBJECT_FIELD_OBJ(0x1C) /* Bob-omb */ #define /*0x0F4*/ oBobombBlinkTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBobombFuseLit OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oBobombFuseTimer OBJECT_FIELD_S32(0x1D) /* Bob-omb Buddy */ #define /*0x0F4*/ oBobombBuddyBlinkTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBobombBuddyHasTalkedToMario OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oBobombBuddyRole OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oBobombBuddyCannonStatus OBJECT_FIELD_S32(0x1E) #define /*0x108*/ O_BOBOMB_BUDDY_POS_COPY_INDEX 0x20 #define /*0x108*/ oBobombBuddyPosCopyVec OBJECT_FIELD_F32(O_BOBOMB_BUDDY_POS_COPY_INDEX) #define /*0x108*/ oBobombBuddyPosXCopy OBJECT_FIELD_F32(O_BOBOMB_BUDDY_POS_COPY_INDEX + 0) #define /*0x10C*/ oBobombBuddyPosYCopy OBJECT_FIELD_F32(O_BOBOMB_BUDDY_POS_COPY_INDEX + 1) #define /*0x110*/ oBobombBuddyPosZCopy OBJECT_FIELD_F32(O_BOBOMB_BUDDY_POS_COPY_INDEX + 2) /* Bob-omb Explosion Bubble */ #define /*0x0FC*/ oBobombExpBubGfxScaleFacX OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oBobombExpBubGfxScaleFacY OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oBobombExpBubGfxExpRateX OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oBobombExpBubGfxExpRateY OBJECT_FIELD_S32(0x20) /* Bomp (Small) */ #define /*0x100*/ oSmallBompInitX OBJECT_FIELD_F32(0x1E) /* Boo */ #define /*0x088*/ oBooDeathStatus OBJECT_FIELD_S32(0x00) #define /*0x0F4*/ oBooTargetOpacity OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBooBaseScale OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oBooOscillationTimer OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oBooMoveYawDuringHit OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oBooMoveYawBeforeHit OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oBooParentBigBoo OBJECT_FIELD_OBJ(0x20) #define /*0x10C*/ oBooNegatedAggressiveness OBJECT_FIELD_F32(0x21) #define /*0x110*/ oBooInitialMoveYaw OBJECT_FIELD_S32(0x22) #define /*0x1B0*/ oBooTurningSpeed OBJECT_FIELD_S16(0x4A, 0) /* Big Boo */ #define /*0x1AC*/ oBigBooNumMinionBoosKilled OBJECT_FIELD_S32(0x49) /* Bookend */ #define /*0x0F4*/ oBookendTargetPitch OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBookendTargetRoll OBJECT_FIELD_S32(0x1C) /* Book Switch */ #define /*0x0F4*/ oBookSwitchDistFromHome OBJECT_FIELD_F32(0x1B) /* Book Switch Manager */ #define /*0x0F4*/ oBookSwitchManagerNumCorrectChoices OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBookSwitchManagerIsActive OBJECT_FIELD_S32(0x1C) /* Haunted Bookshelf */ #define /*0x088*/ oHauntedBookshelfShouldOpen OBJECT_FIELD_S32(0x00) /* Bouncing FireBall */ #define /*0x0F4*/ oBouncingFireBallSpawnerRandomCooldown OBJECT_FIELD_S32(0x1B) /* Bowling Ball */ #define /*0x0F4*/ oBowlingBallTargetYaw OBJECT_FIELD_S32(0x1B) // 0x1D-0x21 reserved for pathing /* Bowling Ball Spawner (Generic) */ #define /*0x0F4*/ oBBallSpawnerMaxSpawnDist OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oBBallSpawnerSpawnOdds OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oBBallSpawnerPeriodMinus1 OBJECT_FIELD_S32(0x1D) /* Bowser */ #define /*0x088*/ oBowserCamAct OBJECT_FIELD_S32(0x00) #define /*0x0F4*/ oBowserStatus OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oBowserTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oBowserDistToCenter OBJECT_FIELD_F32(0x1D) #define /*0x106*/ oBowserBitsJustJump OBJECT_FIELD_S16(0x1F, 1) #define /*0x108*/ oBowserRandSplitFloor OBJECT_FIELD_S16(0x20, 0) #define /*0x10A*/ oBowserHeldAnglePitch OBJECT_FIELD_S16(0x20, 1) #define /*0x10D*/ oBowserHeldAngleVelYaw OBJECT_FIELD_S16(0x21, 0) #define /*0x10E*/ oBowserGrabbedStatus OBJECT_FIELD_S16(0x21, 1) #define /*0x110*/ oBowserIsReacting OBJECT_FIELD_S16(0x22, 0) #define /*0x112*/ oBowserAngleToCenter OBJECT_FIELD_S16(0x22, 1) #define /*0x1AC*/ oBowserTargetOpacity OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oBowserEyesTimer OBJECT_FIELD_S16(0x49, 1) #define /*0x1B0*/ oBowserEyesShut OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oBowserRainbowLight OBJECT_FIELD_S16(0x4A, 1) /* Bowser Shockwave */ #define /*0x0F4*/ oBowserShockWaveScale OBJECT_FIELD_F32(0x1B) /* Bowser Key Cutscene */ #define /*0x0F4*/ oBowserKeyScale OBJECT_FIELD_F32(0x1B) /* Bowser Puzzle */ #define /*0x0F4*/ oBowserPuzzleCompletionFlags OBJECT_FIELD_S32(0x1B) /* Bowser Puzzle Piece */ #define /*0x0FC*/ O_BOWSER_PUZZLE_PIECE_OFFSET_INDEX 0x1D #define /*0x0FC*/ O_BOWSER_PUZZLE_PIECE_OFFSET_X_INDEX (O_BOWSER_PUZZLE_PIECE_OFFSET_INDEX + 0) // 0x1D #define /*0x100*/ O_BOWSER_PUZZLE_PIECE_OFFSET_Y_INDEX (O_BOWSER_PUZZLE_PIECE_OFFSET_INDEX + 1) // 0x1E #define /*0x104*/ O_BOWSER_PUZZLE_PIECE_OFFSET_Z_INDEX (O_BOWSER_PUZZLE_PIECE_OFFSET_INDEX + 2) // 0x1F #define /*0x0FC*/ oBowserPuzzlePieceOffsetVec OBJECT_FIELD_F32(O_BOWSER_PUZZLE_PIECE_OFFSET_INDEX) #define /*0x0FC*/ oBowserPuzzlePieceOffsetX OBJECT_FIELD_F32(O_BOWSER_PUZZLE_PIECE_OFFSET_X_INDEX) #define /*0x100*/ oBowserPuzzlePieceOffsetY OBJECT_FIELD_F32(O_BOWSER_PUZZLE_PIECE_OFFSET_Y_INDEX) #define /*0x104*/ oBowserPuzzlePieceOffsetZ OBJECT_FIELD_F32(O_BOWSER_PUZZLE_PIECE_OFFSET_Z_INDEX) #define /*0x108*/ oBowserPuzzlePieceContinuePerformingAction OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oBowserPuzzlePieceActionList OBJECT_FIELD_VPTR(0x21) #define /*0x110*/ oBowserPuzzlePieceNextAction OBJECT_FIELD_VPTR(0x22) /* Bubba */ #define /*0x0F4*/ oBubbaMovePitch OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oBubbaRandomTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oBubbaHitWall OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oBubbaLungeTimer OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oBubbaNextTargetPitchTowardMario OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oBubbaAirVelY OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oBubbaJumpHeight OBJECT_FIELD_F32(0x21) #define /*0x1AC*/ oBubbaTargetPitch OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oBubbaTargetYaw OBJECT_FIELD_S16(0x49, 1) #define /*0x1B0*/ oBubbaPitchVel OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oBubbaYawVel OBJECT_FIELD_S16(0x4A, 1) /* Bullet Bill */ #define /*0x0F8*/ oBulletBillInitialMoveYaw OBJECT_FIELD_S32(0x1C) /* Bully (all variants) */ #define /*0x0F4*/ oBullySubtype OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ O_BULLY_PREV_INDEX 0x1C #define /*0x0F8*/ O_BULLY_PREV_X_INDEX (O_BULLY_PREV_INDEX + 0) // 0x1C #define /*0x0FC*/ O_BULLY_PREV_Y_INDEX (O_BULLY_PREV_INDEX + 1) // 0x1D #define /*0x100*/ O_BULLY_PREV_Z_INDEX (O_BULLY_PREV_INDEX + 2) // 0x1E #define /*0x0F8*/ oBullyPrevVec OBJECT_FIELD_F32(O_BULLY_PREV_INDEX) #define /*0x0F8*/ oBullyPrevX OBJECT_FIELD_F32(O_BULLY_PREV_X_INDEX) #define /*0x0FC*/ oBullyPrevY OBJECT_FIELD_F32(O_BULLY_PREV_Y_INDEX) #define /*0x100*/ oBullyPrevZ OBJECT_FIELD_F32(O_BULLY_PREV_Z_INDEX) #define /*0x104*/ oBullyKBTimerAndMinionKOCounter OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oBullyMarioCollisionAngle OBJECT_FIELD_S32(0x20) /* Butterfly */ #define /*0x0F4*/ oButterflyYPhase OBJECT_FIELD_S32(0x1B) /* Triplet Butterfly */ #define /*0x0F4*/ oTripletButterflyScale OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTripletButterflySpeed OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oTripletButterflyBaseYaw OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oTripletButterflyTargetPitch OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oTripletButterflyTargetYaw OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oTripletButterflyType OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oTripletButterflyModel OBJECT_FIELD_S32(0x21) #define /*0x110*/ oTripletButterflySelectedButterfly OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oTripletButterflyScalePhase OBJECT_FIELD_S32(0x49) /* Cannon */ #define /*0x0F4*/ oCannonAngle OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oCannonTimeSinceActivated OBJECT_FIELD_S32(0x1C) #define /*0x10C*/ oCannonIsActive OBJECT_FIELD_S32(0x21) /* Cap */ #define /*0x0F4*/ oCapDoScaleVertically OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oCapScaleAngle OBJECT_FIELD_S32(0x1C) /* Chain Chomp */ #define /*0x0F4*/ oChainChompSegments OBJECT_FIELD_CHAIN_SEGMENT(0x1B) #define /*0x0F8*/ oChainChompMaxDistFromPivotPerChainPart OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oChainChompMaxDistBetweenChainParts OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oChainChompDistToPivot OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oChainChompSignedMaxDistBetweenChainParts OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oChainChompRestrictedByChain OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oChainChompTargetPitch OBJECT_FIELD_S32(0x21) #define /*0x110*/ oChainChompNumLunges OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oChainChompReleaseStatus OBJECT_FIELD_S32(0x49) #define /*0x1B0*/ oChainChompHitGate OBJECT_FIELD_S32(0x4A) /* Checkerboard Platform */ #define /*0x0F8*/ oCheckerBoardPlatformRotateAction OBJECT_FIELD_S32(0x1C) // oAction like #define /*0x0FC*/ oCheckerBoardPlatformHeight OBJECT_FIELD_S32(0x1D) #define /*0x1AC*/ oCheckerBoardPlatformRadius OBJECT_FIELD_F32(0x49) /* Cheep Cheep */ #define /*0x0F4*/ oCheepCheepWaterLevel OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oCheepCheepTargetY OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oCheepCheepTargetYOffset OBJECT_FIELD_F32(0x1D) #define /*0x104*/ oCheepCheepMaxYOffset OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oCheepCheepRandomSwimAway OBJECT_FIELD_F32(0x20) /* Chuckya */ #define /*0x088*/ oCommonAnchorAction OBJECT_FIELD_S32(0x00) #define /*0x0F8*/ oChuckyaUnused OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oChuckyaSubActionTimer OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oChuckyaNumPlayerEscapeActions OBJECT_FIELD_S32(0x1E) /* Clam */ #define /*0x0F4*/ oClamShakeTimer OBJECT_FIELD_S32(0x1B) /* Cloud */ #define /*0x0F4*/ oCloudCenterX OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oCloudCenterY OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oCloudBlowing OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oCloudGrowSpeed OBJECT_FIELD_F32(0x1E) #define /*0x1AC*/ oCloudFwooshMovementRadius OBJECT_FIELD_S16(0x49, 0) /* Coin */ #define /*0x0F4*/ oCoinRespawnBits OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oCoinSnapToGround OBJECT_FIELD_S32(0x1C) #define /*0x110*/ oCoinBaseYVel OBJECT_FIELD_F32(0x22) #define /*0x1B0*/ oCoinBounceTimer OBJECT_FIELD_S32(0x4A) /* Collision Particle */ #define /*0x0F4*/ oCollisionParticleScale OBJECT_FIELD_F32(0x1B) /* Controllable Platform */ #define /*0x0F8*/ oControllablePlatformWallHitDirection OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oControllablePlatformInitPosY OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oControllablePlatformIsFarFromMario OBJECT_FIELD_S32(0x1E) /* Breakable Box Small (Small Cork Box) */ #define /*0x0F4*/ oBreakableBoxSmallReleased OBJECT_FIELD_S32(0x1B) #define /*0x0FC*/ oBreakableBoxSmallFramesSinceReleased OBJECT_FIELD_S32(0x1D) /* Jumping Box (Crazy Box) */ #define /*0x0F4*/ oJumpingBoxUnusedTimerMin OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oJumpingBoxRandomTimer OBJECT_FIELD_S32(0x1C) /* RR Cruiser Wing */ #define /*0x0F4*/ oRRCruiserWingInitYaw OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oRRCruiserWingInitPitch OBJECT_FIELD_S32(0x1C) /* Donut Platform Spawner */ #define /*0x0F4*/ oDonutPlatformSpawnerSpawnedPlatforms OBJECT_FIELD_S32(0x1B) /* Door */ #define /*0x088*/ oDoorIsRendering OBJECT_FIELD_S32(0x00) #define /*0x0F8*/ oDoorSelfRoom OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oDoorForwardRoom OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oDoorBackwardRoom OBJECT_FIELD_S32(0x1E) /* Dorrie */ #define /*0x0F4*/ oDorrieDistToHome OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oDorrieOffsetY OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oDorrieVelY OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oDorrieForwardDistToMario OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oDorrieYawVel OBJECT_FIELD_S32(0x1F) #define /*0x10C*/ oDorrieLiftingMario OBJECT_FIELD_S32(0x21) #define /*0x1AC*/ oDorrieGroundPounded OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oDorrieAngleToHome OBJECT_FIELD_S16(0x49, 1) #define /*0x1B0*/ oDorrieNeckAngle OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oDorrieHeadRaiseSpeed OBJECT_FIELD_S16(0x4A, 1) /* Elevator */ #define /*0x0F4*/ oElevatorMinY OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oElevatorMaxY OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oElevatorMidY OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oElevatorType OBJECT_FIELD_S32(0x1E) /* Exclamation Box */ #define /*0x0F4*/ oExclamationBoxHorizontalScale OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oExclamationBoxVerticalScale OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oExclamationBoxScaleAngle OBJECT_FIELD_S32(0x1D) /* Eyerok Boss */ #define /*0x0F8*/ oEyerokBossNumHands OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oEyerokBossAttackPhase OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oEyerokBossActiveHand OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oEyerokBossAttackCountdown OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oEyerokBossFightSideZ OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oEyerokBossClampedMarioPosZ OBJECT_FIELD_F32(0x21) #define /*0x110*/ oEyerokBossOffsetFromHome OBJECT_FIELD_F32(0x22) #define /*0x1AC*/ oEyerokBossActiveHandId OBJECT_FIELD_S32(0x49) /* Eyerok Hand */ #define /*0x0F4*/ oEyerokHandWakeUpTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oEyerokReceivedAttack OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oEyerokHandAnimStateIndex OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oEyerokHandEyeShownTimer OBJECT_FIELD_S32(0x1E) /* Falling Pillar */ #define /*0x0F4*/ oFallingPillarPitchAcceleration OBJECT_FIELD_F32(0x1B) /* Fire Spitter */ #define /*0x0F4*/ oFireSpitterScaleVel OBJECT_FIELD_F32(0x1B) /* Blue Fish */ #define /*0x0F4*/ oBlueFishRandomVel OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oBlueFishRandomTime OBJECT_FIELD_S32(0x1C) #define /*0x100*/ oBlueFishRandomAngle OBJECT_FIELD_F32(0x1E) /* Fish Group */ #define /*0x0F4*/ oFishWaterLevel OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oFishGoalY OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oFishHeightOffset OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oFishYawVel OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oFishRoamDistance OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oFishGoalVel OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oFishDepthDistance OBJECT_FIELD_F32(0x21) #define /*0x110*/ oFishActiveDistance OBJECT_FIELD_F32(0x22) /* Flame */ #define /*0x0F4*/ oFlameScale OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oFlameSpeedTimerOffset OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oFlameUnusedRand OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oFlameBowser OBJECT_FIELD_OBJ(0x1E) /* Blue Flame */ #define /*0x0F8*/ oBlueFlameNextScale OBJECT_FIELD_F32(0x1C) /* Small Piranha Flame */ #define /*0x0F4*/ oSmallPiranhaFlameStartSpeed OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oSmallPiranhaFlameEndSpeed OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oSmallPiranhaFlameModel OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oSmallPiranhaFlameNextFlameTimer OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oSmallPiranhaFlameSpeed OBJECT_FIELD_F32(0x1F) /* Moving Flame */ #define /*0x0F4*/ oMovingFlameTimer OBJECT_FIELD_S32(0x1B) /* Flamethrower */ #define /*0x110*/ oFlameThowerTimeRemaining OBJECT_FIELD_S32(0x22) /* Floating Platform */ #define /*0x0F4*/ oFloatingPlatformIsOnFloor OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oFloatingPlatformMarioWeightWobbleOffset OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oFloatingPlatformHeightOffset OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oFloatingPlatformWaterSurfaceWobbleOffset OBJECT_FIELD_S32(0x1E) /* Floor Switch Press Animation */ #define /*0x0F4*/ oFloorSwitchPressAnimationTickTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oFloorSwitchPressAnimationDoubleFrame OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oFloorSwitchPressAnimationDoResetTime OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oFloorSwitchPressAnimationSwitchNotTicking OBJECT_FIELD_S32(0x1E) /* Fly Guy */ #define /*0x0F4*/ oFlyGuyIdleTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oFlyGuyOscTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oFlyGuyUnusedJitter OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oFlyGuyLungeYDecel OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oFlyGuyLungeTargetPitch OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oFlyGuyTargetRoll OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oFlyGuyScaleVel OBJECT_FIELD_F32(0x21) /* Grand Star */ #define /*0x108*/ oGrandStarArcTime OBJECT_FIELD_S32(0x20) /* Horizontal Grindel */ #define /*0x0F4*/ oHorizontalGrindelTargetYaw OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oHorizontalGrindelDistToHome OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oHorizontalGrindelOnGround OBJECT_FIELD_S32(0x1D) /* Goomba */ #define /*0x0F4*/ oGoombaSize OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oGoombaScale OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oGoombaWalkTimer OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oGoombaTargetYaw OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oGoombaBlinkTimer OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oGoombaTurningAwayFromWall OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oGoombaRelativeSpeed OBJECT_FIELD_F32(0x21) #ifdef FLOOMBAS #define /*0x110*/ oIsFloomba OBJECT_FIELD_S32(0x22) #ifdef INTRO_FLOOMBAS #define /*0x1AC*/ oZoomCounter OBJECT_FIELD_U32(0x49) #define /*0x1B0*/ oZoomPosZ OBJECT_FIELD_F32(0x4A) #endif #endif /* Haunted Chair */ #define /*0x0F4*/ oHauntedChairSpinTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oHauntedChairPitchVel OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oHauntedChairRollVel OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oHauntedChairFallFromPianoAngle OBJECT_FIELD_S32P(0x1E) #define /*0x104*/ oHauntedChairFallTargetAngle OBJECT_FIELD_S32(0x1F) /* Heave-Ho */ #define /*0x088*/ oHeaveHoThrowState OBJECT_FIELD_S32(0x00) #define /*0x0F4*/ oHeaveHoTimedSpeed OBJECT_FIELD_F32(0x1B) /* Hidden Object */ #define /*0x0F4*/ oHiddenObjectSwitchObj OBJECT_FIELD_OBJ(0x1B) /* Hoot */ #define /*0x0F4*/ oHootAvailability OBJECT_FIELD_S32(0x1B) #define /*0x110*/ oHootMarioReleaseTime OBJECT_FIELD_S32(0x22) /* Horizontal Movement */ #define /*0x0F4*/ oLllOctMeshWaveTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oLllOctMeshActionOffset OBJECT_FIELD_S32(0x1C) #define /*0x100*/ oLllOctMeshWaveYOffset OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oLllOctMeshStandTimer OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oLllOctMeshYOffsetFromHome OBJECT_FIELD_F32(0x20) /* Kickable Board */ #define /*0x0F4*/ oKickableBoardRockingAngleAmount OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oKickableBoardRockingTimer OBJECT_FIELD_S32(0x1C) /* King Bob-omb */ #define /*0x088*/ oKingBobombHoldingMarioState OBJECT_FIELD_S32(0x00) #define /*0x0F8*/ oKingBobombIsJumping OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oKingBobombPlayerGrabEscapeActions OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oKingBobombShouldStomp OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oKingBobombStationaryTimer OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oKingBobombPlayerGrabEscapeCooldown OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oKingBobombBlinkTimer OBJECT_FIELD_S32(0x21) /* Klepto */ #define /*0x0F4*/ oKleptoDistanceToTarget OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oKleptoHomeYOffset OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oKleptoHalfLateralDistToHome OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oKleptoSpeed OBJECT_FIELD_F32(0x1E) #define /*0x104*/ O_KLEPTO_START_POS_INDEX 0x1F #define /*0x104*/ O_KLEPTO_START_POS_X_INDEX (O_KLEPTO_START_POS_INDEX + 0) // 0x1F #define /*0x108*/ O_KLEPTO_START_POS_Y_INDEX (O_KLEPTO_START_POS_INDEX + 1) // 0x20 #define /*0x10C*/ O_KLEPTO_START_POS_Z_INDEX (O_KLEPTO_START_POS_INDEX + 2) // 0x21 #define /*0x104*/ oKleptoStartPosVec OBJECT_FIELD_F32(O_KLEPTO_START_POS_INDEX) #define /*0x104*/ oKleptoStartPosX OBJECT_FIELD_F32(O_KLEPTO_START_POS_X_INDEX) #define /*0x108*/ oKleptoStartPosY OBJECT_FIELD_F32(O_KLEPTO_START_POS_Y_INDEX) #define /*0x10C*/ oKleptoStartPosZ OBJECT_FIELD_F32(O_KLEPTO_START_POS_Z_INDEX) #define /*0x110*/ oKleptoTimeUntilTargetChange OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oKleptoTargetNumber OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oKleptoDiveTimer OBJECT_FIELD_S16(0x49, 1) #define /*0x1B0*/ oKleptoPitchToTarget OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oKleptoYawToTarget OBJECT_FIELD_S16(0x4A, 1) /* Koopa */ #define /*0x0F4*/ oKoopaAgility OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oKoopaMovementType OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oKoopaTargetYaw OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oKoopaUnshelledTimeUntilTurn OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oKoopaTurningAwayFromWall OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oKoopaDistanceToMario OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oKoopaAngleToMario OBJECT_FIELD_S32(0x21) #define /*0x110*/ oKoopaBlinkTimer OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oKoopaCountdown OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oKoopaTheQuickRaceIndex OBJECT_FIELD_S16(0x49, 1) #define /*0x1B0*/ oKoopaTheQuickInitTextboxCooldown OBJECT_FIELD_S16(0x4A, 0) // 0x1D-0x21 for koopa the quick reserved for pathing /* Koopa Race Endpoint */ #define /*0x0F4*/ oKoopaRaceEndpointRaceBegun OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oKoopaRaceEndpointKoopaFinished OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oKoopaRaceEndpointRaceStatus OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oKoopaRaceEndpointDialog OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oKoopaRaceEndpointRaceEnded OBJECT_FIELD_S32(0x1F) /* Koopa Shell Flame */ #define /*0x0F4*/ oKoopaShellFlameUnused OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oKoopaShellFlameScale OBJECT_FIELD_F32(0x1C) /* Camera Lakitu */ #define /*0x0F4*/ oCameraLakituBlinkTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oCameraLakituSpeed OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oCameraLakituCircleRadius OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oCameraLakituFinishedDialog OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oCameraLakituIntroMusicPlayed OBJECT_FIELD_S32(0x1F) #define /*0x1AC*/ oCameraLakituPitchVel OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oCameraLakituYawVel OBJECT_FIELD_S16(0x49, 1) /* Evil Lakitu */ #define /*0x0F4*/ oEnemyLakituNumSpinies OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oEnemyLakituBlinkTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oEnemyLakituSpinyCooldown OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oEnemyLakituFaceForwardCountdown OBJECT_FIELD_S32(0x1E) /* Intro Cutscene Lakitu */ #define /*0x0F8*/ oIntroLakituSplineSegmentProgress OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oIntroLakituSplineSegment OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oIntroLakituDistToBirdsX OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oIntroLakituDistToBirdsZ OBJECT_FIELD_F32(0x1F) #define /*0x108*/ O_INTRO_LAKITU_END_BIRDS_DEST_INDEX 0x20 #define /*0x108*/ O_INTRO_LAKITU_END_BIRDS_DEST_X_INDEX (O_INTRO_LAKITU_END_BIRDS_DEST_INDEX + 0) // 0x20 #define /*0x10C*/ O_INTRO_LAKITU_END_BIRDS_DEST_Y_INDEX (O_INTRO_LAKITU_END_BIRDS_DEST_INDEX + 1) // 0x21 #define /*0x110*/ O_INTRO_LAKITU_END_BIRDS_DEST_Z_INDEX (O_INTRO_LAKITU_END_BIRDS_DEST_INDEX + 2) // 0x22 #define /*0x108*/ oIntroLakituEndBirds1DestVec OBJECT_FIELD_F32(O_INTRO_LAKITU_END_BIRDS_DEST_INDEX) #define /*0x110*/ oIntroLakituEndBirds1DestX OBJECT_FIELD_F32(O_INTRO_LAKITU_END_BIRDS_DEST_X_INDEX) #define /*0x10C*/ oIntroLakituEndBirds1DestY OBJECT_FIELD_F32(O_INTRO_LAKITU_END_BIRDS_DEST_Y_INDEX) #define /*0x108*/ oIntroLakituEndBirds1DestZ OBJECT_FIELD_F32(O_INTRO_LAKITU_END_BIRDS_DEST_Z_INDEX) #define /*0x1AC*/ oIntroLakituCloud OBJECT_FIELD_OBJ(0x49) /* Main Menu Button */ #define /*0x0F4*/ oMenuButtonState OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oMenuButtonTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ O_MENU_BUTTON_ORIG_POS_INDEX 0x1D #define /*0x0FC*/ O_MENU_BUTTON_ORIG_POS_X_INDEX (O_MENU_BUTTON_ORIG_POS_INDEX + 0) // 0x1D #define /*0x100*/ O_MENU_BUTTON_ORIG_POS_Y_INDEX (O_MENU_BUTTON_ORIG_POS_INDEX + 1) // 0x1E #define /*0x104*/ O_MENU_BUTTON_ORIG_POS_Z_INDEX (O_MENU_BUTTON_ORIG_POS_INDEX + 2) // 0x1F #define /*0x0FC*/ oMenuButtonOrigPosVec OBJECT_FIELD_F32(O_MENU_BUTTON_ORIG_POS_INDEX) #define /*0x0FC*/ oMenuButtonOrigPosX OBJECT_FIELD_F32(O_MENU_BUTTON_ORIG_POS_X_INDEX) #define /*0x100*/ oMenuButtonOrigPosY OBJECT_FIELD_F32(O_MENU_BUTTON_ORIG_POS_Y_INDEX) #define /*0x104*/ oMenuButtonOrigPosZ OBJECT_FIELD_F32(O_MENU_BUTTON_ORIG_POS_Z_INDEX) #define /*0x108*/ oMenuButtonScale OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oMenuButtonActionPhase OBJECT_FIELD_S32(0x21) /* Manta Ray */ #define /*0x0F4*/ O_MANTA_TARGET_ANGLE_INDEX 0x1B #define /*0x0F4*/ O_MANTA_TARGET_PITCH_INDEX (O_MANTA_TARGET_ANGLE_INDEX + 0) // 0x1B #define /*0x0F8*/ O_MANTA_TARGET_YAW_INDEX (O_MANTA_TARGET_ANGLE_INDEX + 1) // 0x1C #define /*0x0FC*/ O_MANTA_TARGET_ROLL_INDEX (O_MANTA_TARGET_ANGLE_INDEX + 2) // 0x1D #define /*0x0F4*/ oMantaTargetAngleVec OBJECT_FIELD_S32(O_MANTA_TARGET_ANGLE_INDEX) #define /*0x0F4*/ oMantaTargetPitch OBJECT_FIELD_S32(O_MANTA_TARGET_PITCH_INDEX) #define /*0x0F8*/ oMantaTargetYaw OBJECT_FIELD_S32(O_MANTA_TARGET_YAW_INDEX) #define /*0x0FC*/ oMantaTargetRoll OBJECT_FIELD_S32(O_MANTA_TARGET_ROLL_INDEX) // unused /* Merry-Go-Round */ #define /*0x088*/ oMerryGoRoundStopped OBJECT_FIELD_S32(0x00) #define /*0x0F8*/ oMerryGoRoundMusicShouldPlay OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oMerryGoRoundMarioIsOutside OBJECT_FIELD_S32(0x1D) /* Merry-Go-Round Boo Manager */ #define /*0x088*/ oMerryGoRoundBooManagerNumBoosKilled OBJECT_FIELD_S32(0x00) #define /*0x0FC*/ oMerryGoRoundBooManagerNumBoosSpawned OBJECT_FIELD_S32(0x1D) /* Mips */ #define /*0x0F4*/ oMipsStarStatus OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oMipsStartWaypointIndex OBJECT_FIELD_S32(0x1C) // 0x1D-0x21 reserved for pathing #define /*0x1AC*/ oMipsForwardVelocity OBJECT_FIELD_F32(0x49) /* Moneybag */ #define /*0x0F4*/ oMoneybagJumpState OBJECT_FIELD_S32(0x1B) /* Monty Mole */ #define /*0x0F4*/ oMontyMoleCurrentHole OBJECT_FIELD_OBJ(0x1B) #define /*0x0F8*/ oMontyMoleHeightRelativeToFloor OBJECT_FIELD_F32(0x1C) /* Monty Mole Hole */ #define /*0x0F4*/ oMontyMoleHoleCooldown OBJECT_FIELD_S32(0x1B) /* Mr. Blizzard */ #define /*0x0F4*/ oMrBlizzardScale OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oMrBlizzardHeldObj OBJECT_FIELD_OBJ(0x1C) #define /*0x0FC*/ oMrBlizzardGraphYVel OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oMrBlizzardTimer OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oMrBlizzardDizziness OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oMrBlizzardChangeInDizziness OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oMrBlizzardGraphYOffset OBJECT_FIELD_F32(0x21) #define /*0x110*/ oMrBlizzardDistFromHome OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oMrBlizzardTargetMoveYaw OBJECT_FIELD_S32(0x49) /* Mr. I */ #define /*0x0F4*/ oMrISpinAngle OBJECT_FIELD_S32(0x1B) #define /*0x0FC*/ oMrISpinAmount OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oMrISpinDirection OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oMrIParticleTimer OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oMrIParticleTimerTarget OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oMrIScale OBJECT_FIELD_F32(0x21) #define /*0x110*/ oMrIBlinking OBJECT_FIELD_S32(0x22) /* Object Respawner */ #define /*0x0F4*/ oRespawnerModelToRespawn OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oRespawnerMinSpawnDist OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oRespawnerBehaviorToRespawn OBJECT_FIELD_CVPTR(0x1D) /* Openable Grill */ #define /*0x088*/ oOpenableGrillIsOpen OBJECT_FIELD_S32(0x00) #define /*0x0F4*/ oOpenableGrillFloorSwitchObj OBJECT_FIELD_OBJ(0x1B) /* Intro Cutscene Peach */ #define /*0x108*/ oIntroPeachYawFromFocus OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oIntroPeachPitchFromFocus OBJECT_FIELD_F32(0x21) #define /*0x110*/ oIntroPeachDistToCamera OBJECT_FIELD_F32(0x22) /* Racing Penguin */ #define /*0x0F4*/ oRacingPenguinInitTextCooldown OBJECT_FIELD_S32(0x1B) // 0x1D-0x21 reserved for pathing #define /*0x110*/ oRacingPenguinWeightedNewTargetSpeed OBJECT_FIELD_F32(0x22) #define /*0x1AC*/ oRacingPenguinFinalTextbox OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oRacingPenguinMarioWon OBJECT_FIELD_S16(0x49, 1) #define /*0x1B0*/ oRacingPenguinReachedBottom OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oRacingPenguinMarioCheated OBJECT_FIELD_S16(0x4A, 1) /* Small Penguin */ #define /*0x088*/ oSmallPenguinReturnedToMother OBJECT_FIELD_S32(0x00) #define /*0x100*/ oSmallPenguinStoredAction OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oSmallPenguinNextForwardVel OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oSmallPenguinRandomDistanceCheck OBJECT_FIELD_F32(0x20) #define /*0x110*/ oSmallPenguinYawIncrement OBJECT_FIELD_S32(0x22) /* SL Walking Penguin */ #define /*0x100*/ oSLWalkingPenguinWindCollisionXPos OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oSLWalkingPenguinWindCollisionZPos OBJECT_FIELD_F32(0x1F) #define /*0x10C*/ oSLWalkingPenguinCurStep OBJECT_FIELD_S32(0x21) #define /*0x110*/ oSLWalkingPenguinCurStepTimer OBJECT_FIELD_S32(0x22) /* Piranha Plant */ #define /*0x0F4*/ oPiranhaPlantSleepMusicState OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oPiranhaPlantScale OBJECT_FIELD_F32(0x1C) /* Fire Piranha Plant */ #define /*0x0F4*/ oFirePiranhaPlantNeutralScale OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oFirePiranhaPlantScale OBJECT_FIELD_F32(0x1C) // Shared with above obj? Coincidence? #define /*0x0FC*/ oFirePiranhaPlantActive OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oFirePiranhaPlantDeathSpinTimer OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oFirePiranhaPlantDeathSpinVel OBJECT_FIELD_F32(0x1F) /* Rolling Log */ #define /*0x0F4*/ oRollingLogMaxDist OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oRollingLogX OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oRollingLogZ OBJECT_FIELD_F32(0x1D) /* Falling Rising Bitfs Platform */ #define /*0x0F4*/ oBitfsPlatformTimer OBJECT_FIELD_S32(0x1B) /* Falling Bowser Bits Platform */ #define /*0x0F8*/ oBitsPlatformBowser OBJECT_FIELD_OBJ(0x1C) #define /*0x0FC*/ oBitsPlatformTimer OBJECT_FIELD_S32(0x1D) /* WF Platform */ #define /*0x10C*/ oPlatformWFTowerForwardVel OBJECT_FIELD_F32(0x21) #define /*0x110*/ oPlatformWFTowerMoveDistance OBJECT_FIELD_F32(0x22) /* Platform on Tracks */ #define /*0x088*/ oPlatformOnTrackBaseBallIndex OBJECT_FIELD_S32(0x00) #define /*0x0F4*/ oPlatformOnTrackDistMovedSinceLastBall OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oPlatformOnTrackSkiLiftRollVel OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oPlatformOnTrackStartWaypoint OBJECT_FIELD_WAYPOINT(0x1D) #define /*0x100*/ oPlatformOnTrackPrevWaypoint OBJECT_FIELD_WAYPOINT(0x1E) #define /*0x104*/ oPlatformOnTrackPrevWaypointFlags OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oPlatformOnTrackPitch OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oPlatformOnTrackYaw OBJECT_FIELD_S32(0x21) #define /*0x110*/ oPlatformOnTrackOffsetY OBJECT_FIELD_F32(0x22) #define /*0x1AC*/ oPlatformOnTrackIsNotSkiLift OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oPlatformOnTrackIsNotHMC OBJECT_FIELD_S16(0x49, 1) #define /*0x1B0*/ oPlatformOnTrackType OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oPlatformOnTrackWasStoodOn OBJECT_FIELD_S16(0x4A, 1) /* Platform Spawner */ #define /*0x0F4*/ oPlatformSpawnerWFTowerPlatformNum OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oPlatformSpawnerWFTowerYawOffset OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oPlatformSpawnerWFTowerDYaw OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oPlatformSpawnerWFTowerRadius OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oPlatformSpawnerWFTowerMoveDistance OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oPlatformSpawnerWFTowerForwardVel OBJECT_FIELD_F32(0x20) /* Pokey */ #define /*0x0F4*/ oPokeyAliveBodyPartFlags OBJECT_FIELD_U32(0x1B) #define /*0x0F8*/ oPokeyNumAliveBodyParts OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oPokeyBottomBodyPartSize OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oPokeyHeadWasKilled OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oPokeyTargetYaw OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oPokeyChangeTargetTimer OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oPokeyTurningAwayFromWall OBJECT_FIELD_S32(0x21) /* Pokey Body Part */ #define /*0x0F8*/ oPokeyBodyPartDeathDelayAfterHeadKilled OBJECT_FIELD_S32(0x1C) #define /*0x110*/ oPokeyBodyPartBlinkTimer OBJECT_FIELD_S32(0x22) /* DDD Pole */ #define /*0x0F4*/ oDDDPoleVel OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oDDDPoleMaxOffset OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oDDDPoleOffset OBJECT_FIELD_F32(0x1D) /* Pyramid Top */ #define /*0x0F4*/ oPyramidTopPillarsTouched OBJECT_FIELD_S32(0x1B) /* Pyramid Top Explosion */ #define /*0x0F4*/ oPyramidTopFragmentsScale OBJECT_FIELD_F32(0x1B) /* Volcano Trap */ #define /*0x0F4*/ oVolcanoTrapPitchVel OBJECT_FIELD_F32(0x1B) /* Lll Rotating Hex Flame */ #define /*0x0F4*/ O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_INDEX 0x1B #define /*0x0F4*/ O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_X_INDEX (O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_INDEX + 0) // 0x1B #define /*0x0F8*/ O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_Y_INDEX (O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_INDEX + 1) // 0x1C #define /*0x0FC*/ O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_Z_INDEX (O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_INDEX + 2) // 0x1D #define /*0x0F4*/ oLllRotatingHexFlameRelativePosVec OBJECT_FIELD_F32(O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_INDEX) #define /*0x0F4*/ oLllRotatingHexFlameRelativePosX OBJECT_FIELD_F32(O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_X_INDEX) #define /*0x0F8*/ oLllRotatingHexFlameRelativePosY OBJECT_FIELD_F32(O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_Y_INDEX) #define /*0x0FC*/ oLllRotatingHexFlameRelativePosZ OBJECT_FIELD_F32(O_LLL_ROTATING_HEX_FLAME_RELATIVE_POS_Z_INDEX) /* Scuttlebug */ #define /*0x0F4*/ oScuttlebugHasNoLootCoins OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oScuttlebugIsAtttacking OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oScuttlebugTimer OBJECT_FIELD_S32(0x1D) /* Scuttlebug Spawner */ #define /*0x088*/ oScuttlebugSpawnerIsDeactivated OBJECT_FIELD_S32(0x00) #define /*0x0F4*/ oScuttlebugSpawnerSpawnWithNoLootCoins OBJECT_FIELD_S32(0x1B) /* Seesaw Platform */ #define /*0x0F4*/ oSeesawPlatformPitchVel OBJECT_FIELD_F32(0x1B) /* Ship Part 3 */ #define /*0x0F4*/ oShipPart3LoopPitch OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oShipPart3LoopRoll OBJECT_FIELD_S32(0x1C) /* Sink When Stepped On */ #define /*0x104*/ oSinkWhenSteppedOnTimer OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oSinkWhenSteppedOnYOffsetFromHome OBJECT_FIELD_F32(0x20) /* Skeeter */ #define /*0x0F4*/ oSkeeterTargetAngle OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oSkeeterTurningAwayFromWall OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oSkeeterTargetForwardVel OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oSkeeterWaitTime OBJECT_FIELD_S32(0x1E) #define /*0x1AC*/ oSkeeterAngleVel OBJECT_FIELD_S16(0x49, 0) /* Jrb Sliding Box */ #define /*0x0F4*/ oJrbSlidingBoxShipObj OBJECT_FIELD_OBJ(0x1B) #define /*0x0F8*/ oJrbSlidingBoxAngle OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oJrbSlidingBoxAdditiveZ OBJECT_FIELD_F32(0x1D) /* WF Sliding Brick Platform */ #define /*0x0F4*/ oWFSlidBrickPtfmMovVel OBJECT_FIELD_F32(0x1B) /* Smoke */ #define /*0x0F4*/ oSmokeTimer OBJECT_FIELD_S32(0x1B) /* Snowman's Bottom */ #define /*0x0F4*/ oSnowmansBottomScale OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oSnowmansBottomTargetYaw OBJECT_FIELD_S32(0x1C) #define /*0x1AC*/ oSnowmansBottomHitCheckpointNearMario OBJECT_FIELD_S32(0x49) // 0x1D-0x21 reserved for pathing /* Snowman's Head */ #define /*0x0F4*/ oSnowmansHeadDialogActive OBJECT_FIELD_S32(0x1B) /* Snowman Wind Blowing */ #define /*0x0F4*/ oSLSnowmanWindOriginalYaw OBJECT_FIELD_S32(0x1B) /* Snufit */ #define /*0x0F4*/ oSnufitRecoil OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oSnufitScale OBJECT_FIELD_F32(0x1C) // 0x1D #define /*0x100*/ oSnufitCircularPeriod OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oSnufitBodyScalePeriod OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oSnufitBodyBaseScale OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oSnufitBullets OBJECT_FIELD_S32(0x21) #define /*0x1AC*/ oSnufitBodyScale OBJECT_FIELD_S16(0x49, 0) /* Spindel */ #define /*0x0F4*/ oSpindelMoveTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oSpindelMoveDirection OBJECT_FIELD_S32(0x1C) /* Spinning Heart */ #define /*0x0F4*/ oSpinningHeartTotalSpin OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oSpinningHeartPlayedSound OBJECT_FIELD_S32(0x1C) /* Spiny */ #define /*0x0F4*/ oSpinyTimeUntilTurn OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oSpinyTargetYaw OBJECT_FIELD_S32(0x1C) #define /*0x100*/ oSpinyTurningAwayFromWall OBJECT_FIELD_S32(0x1E) /* Sound Effect */ #define /*0x0F4*/ oSoundEffectBits OBJECT_FIELD_S32(0x1B) /* Star Spawn */ #define /*0x0F4*/ oStarSpawnDisFromHome OBJECT_FIELD_F32(0x1B) #define /*0x0FC*/ oStarSpawnVelY OBJECT_FIELD_F32(0x1D) /* Hidden Star */ // Secrets/Red Coins #define /*0x0F4*/ oHiddenStarTriggerCounter OBJECT_FIELD_S32(0x1B) /* Sealed Door Star */ #define /*0x108*/ oUnlockDoorStarState OBJECT_FIELD_U32(0x20) #define /*0x10C*/ oUnlockDoorStarTimer OBJECT_FIELD_S32(0x21) #define /*0x110*/ oUnlockDoorStarYawVel OBJECT_FIELD_S32(0x22) /* Celebration Star */ #define /*0x0F4*/ oCelebStarIsBowserKey OBJECT_FIELD_S32(0x1B) #define /*0x108*/ oCelebStarDiameterOfRotation OBJECT_FIELD_S32(0x20) /* Star Selector */ #define /*0x0F4*/ oStarSelectorType OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oStarSelectorTimer OBJECT_FIELD_S32(0x1C) #define /*0x108*/ oStarSelectorSize OBJECT_FIELD_F32(0x20) /* Sushi Shark */ #define /*0x0F4*/ oSushiSharkAngleFromHome OBJECT_FIELD_S32(0x1B) /* Swing Platform */ #define /*0x0F4*/ oSwingPlatformAngle OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oSwingPlatformSpeed OBJECT_FIELD_F32(0x1C) /* Swoop */ #define /*0x0F4*/ oSwoopBonkCountdown OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ O_SWOOP_TARGET_ANGLE_INDEX 0x1C #define /*0x0F8*/ O_SWOOP_TARGET_PITCH_INDEX (O_SWOOP_TARGET_ANGLE_INDEX + 0) // 0x1C #define /*0x0F8*/ O_SWOOP_TARGET_YAW_INDEX (O_SWOOP_TARGET_ANGLE_INDEX + 1) // 0x1D #define /*0x0F8*/ O_SWOOP_TARGET_ROLL_INDEX (O_SWOOP_TARGET_ANGLE_INDEX + 2) // 0x1E #define /*0x0F8*/ oSwoopTargetAngleVec OBJECT_FIELD_S32(O_SWOOP_TARGET_ANGLE_INDEX) #define /*0x0F8*/ oSwoopTargetPitch OBJECT_FIELD_S32(O_SWOOP_TARGET_PITCH_INDEX) #define /*0x0FC*/ oSwoopTargetYaw OBJECT_FIELD_S32(O_SWOOP_TARGET_YAW_INDEX) #define /*0x100*/ oSwoopTargetRoll OBJECT_FIELD_S32(O_SWOOP_TARGET_ROLL_INDEX) // unused /* Thwomp */ #define /*0x0F4*/ oThwompRandomTimer OBJECT_FIELD_S32(0x1B) /* Tilting Platform */ #define /*0x0F4*/ O_TILTING_PYRAMID_NORMAL_INDEX 0x1B #define /*0x0F4*/ O_TILTING_PYRAMID_NORMAL_X_INDEX (O_TILTING_PYRAMID_NORMAL_INDEX + 0) // 0x1B #define /*0x0F8*/ O_TILTING_PYRAMID_NORMAL_Y_INDEX (O_TILTING_PYRAMID_NORMAL_INDEX + 1) // 0x1C #define /*0x0FC*/ O_TILTING_PYRAMID_NORMAL_Z_INDEX (O_TILTING_PYRAMID_NORMAL_INDEX + 2) // 0x1D #define /*0x0F4*/ oTiltingPyramidNormalVec OBJECT_FIELD_F32(O_TILTING_PYRAMID_NORMAL_INDEX) #define /*0x0F4*/ oTiltingPyramidNormalX OBJECT_FIELD_F32(O_TILTING_PYRAMID_NORMAL_X_INDEX) #define /*0x0F8*/ oTiltingPyramidNormalY OBJECT_FIELD_F32(O_TILTING_PYRAMID_NORMAL_Y_INDEX) #define /*0x0FC*/ oTiltingPyramidNormalZ OBJECT_FIELD_F32(O_TILTING_PYRAMID_NORMAL_Z_INDEX) /* Toad Message */ #define /*0x108*/ oToadMessageDialogId OBJECT_FIELD_U32(0x20) #define /*0x10C*/ oToadMessageRecentlyTalked OBJECT_FIELD_S32(0x21) #define /*0x110*/ oToadMessageState OBJECT_FIELD_S32(0x22) /* Tox Box */ #define /*0x1AC*/ oToxBoxMovementPattern OBJECT_FIELD_VPTR(0x49) #define /*0x1B0*/ oToxBoxMovementStep OBJECT_FIELD_S32(0x4A) /* TTC Rotating Solid */ #define /*0x0F4*/ oTTCRotatingSolidNumTurns OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTTCRotatingSolidNumSides OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTTCRotatingSolidRotationDelay OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oTTCRotatingSolidVelY OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oTTCRotatingSolidSoundTimer OBJECT_FIELD_S32(0x1F) /* TTC Pendulum */ #define /*0x0F4*/ oTTCPendulumAccelDir OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTTCPendulumAngle OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oTTCPendulumAngleVel OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oTTCPendulumAngleAccel OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oTTCPendulumDelay OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oTTCPendulumSoundTimer OBJECT_FIELD_S32(0x20) /* TTC Treadmill */ #define /*0x0F4*/ oTTCTreadmillBigSurface OBJECT_FIELD_S16P(0x1B) #define /*0x0F8*/ oTTCTreadmillSmallSurface OBJECT_FIELD_S16P(0x1C) #define /*0x0FC*/ oTTCTreadmillSpeed OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oTTCTreadmillTargetSpeed OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oTTCTreadmillTimeUntilSwitch OBJECT_FIELD_S32(0x1F) /* TTC Moving Bar */ #define /*0x0F4*/ oTTCMovingBarDelay OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTTCMovingBarStoppedTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTTCMovingBarOffset OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oTTCMovingBarSpeed OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oTTCMovingBarStartOffset OBJECT_FIELD_F32(0x1F) /* TTC Cog */ #define /*0x0F4*/ oTTCCogDir OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTTCCogSpeed OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oTTCCogTargetVel OBJECT_FIELD_F32(0x1D) /* TTC Pit Block */ #define /*0x0F4*/ oTTCPitBlockPeakY OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTTCPitBlockDir OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTTCPitBlockWaitTime OBJECT_FIELD_S32(0x1D) /* TTC Elevator */ #define /*0x0F4*/ oTTCElevatorDir OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oTTCElevatorPeakY OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oTTCElevatorMoveTime OBJECT_FIELD_S32(0x1D) /* TTC 2D Rotator */ #define /*0x0F4*/ oTTC2DRotatorMinTimeUntilNextTurn OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTTC2DRotatorTargetYaw OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTTC2DRotatorIncrement OBJECT_FIELD_S32(0x1D) #define /*0x104*/ oTTC2DRotatorRandomDirTimer OBJECT_FIELD_S32(0x1F) #define /*0x108*/ oTTC2DRotatorSpeed OBJECT_FIELD_S32(0x20) /* TTC Spinner */ #define /*0x0F4*/ oTTCSpinnerDir OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTTCChangeDirTimer OBJECT_FIELD_S32(0x1C) /* Beta Trampoline */ #define /*0x110*/ oBetaTrampolineMarioOnTrampoline OBJECT_FIELD_S32(0x22) /* Treasure Chest */ #define /*0x0F4*/ oTreasureChestNumOpenedChests OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTreasureChestDoCloseChests OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTreasureChestAboveWater OBJECT_FIELD_S32(0x1D) /* Tree Snow Or Leaf */ #define /*0x0F4*/ oTreeSnowOrLeafSidewardAngle OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTreeSnowOrLeafSidewardVel OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oTreeSnowOrLeafSidewardAngleVel OBJECT_FIELD_S32(0x1D) /* Tumbling Bridge */ #define /*0x0F4*/ oTumblingBridgeRollAccel OBJECT_FIELD_S32(0x1B) /* Tweester */ #define /*0x0F4*/ oTweesterScaleTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oTweesterUnused OBJECT_FIELD_S32(0x1C) /* Ukiki */ #define /*0x0F4*/ oUkikiTauntCounter OBJECT_FIELD_S16(0x1B, 0) #define /*0x0F6*/ oUkikiTauntsToBeDone OBJECT_FIELD_S16(0x1B, 1) // 0x1D-0x21 reserved for pathing #define /*0x110*/ oUkikiChaseFleeRange OBJECT_FIELD_F32(0x22) #define /*0x1AC*/ oUkikiTextState OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oUkikiTextboxTimer OBJECT_FIELD_S16(0x49, 1) #define /*0x1B0*/ oUkikiCageSpinTimer OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oUkikiHasCap OBJECT_FIELD_S16(0x4A, 1) /* Ukiki Cage*/ #define /*0x088*/ oUkikiCageNextAction OBJECT_FIELD_S32(0x00) /* Unagi */ #define /*0x0F4*/ oUnagiDistFromHome OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oUnagiNextForwardVel OBJECT_FIELD_F32(0x1C) // 0x1D-0x21 reserved for pathing #define /*0x110*/ oUnagiTargetNextForwardVel OBJECT_FIELD_F32(0x22) #define /*0x1AC*/ oUnagiDistanceToMario OBJECT_FIELD_F32(0x49) #define /*0x1B0*/ oUnagiInitMoveYaw OBJECT_FIELD_S16(0x4A, 0) #define /*0x1B2*/ oUnagiHasStar OBJECT_FIELD_S16(0x4A, 1) /* Water Bomb */ #define /*0x0F8*/ oWaterBombVerticalStretch OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oWaterBombStretchSpeed OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oWaterBombOnGround OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oWaterBombNumBounces OBJECT_FIELD_F32(0x1F) /* Water Bomb Spawner */ #define /*0x0F4*/ oWaterBombSpawnerBombActive OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWaterBombSpawnerTimeToSpawn OBJECT_FIELD_S32(0x1C) /* Water Bomb Cannon */ #define /*0x0F4*/ oWaterCannonIdleTimer OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWaterCannonRotationTimer OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oWaterCannonTargetMovePitch OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oWaterCannonTargetFaceYaw OBJECT_FIELD_S32(0x1E) /* Cannon Barrel Bubbles */ #define /*0x0F4*/ oCannonBarrelBubblesForwardVelCheck OBJECT_FIELD_F32(0x1B) /* Water Level Pillar */ #define /*0x0F8*/ oWaterLevelPillarDrained OBJECT_FIELD_S32(0x1C) /* Water Level Trigger */ #define /*0x0F4*/ oWaterLevelTriggerAmbientWaves OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWaterLevelTriggerTargetWaterLevel OBJECT_FIELD_S32(0x1C) /* Water Objects */ #define /*0x0F4*/ oWaterObjScaleXAngle OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWaterObjScaleYAngle OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oWaterObjScaleXAngleVel OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oWaterObjScaleYAngleVel OBJECT_FIELD_S32(0x1E) /* Water Ring (both variants) */ #define /*0x0F4*/ O_WATER_RING_SCALE_PHASE_INDEX 0x1B #define /*0x0F4*/ O_WATER_RING_SCALE_PHASE_X_INDEX (O_WATER_RING_SCALE_PHASE_INDEX + 0) // 0x1B #define /*0x0F8*/ O_WATER_RING_SCALE_PHASE_Y_INDEX (O_WATER_RING_SCALE_PHASE_INDEX + 1) // 0x1C #define /*0x0FC*/ O_WATER_RING_SCALE_PHASE_Z_INDEX (O_WATER_RING_SCALE_PHASE_INDEX + 2) // 0x1D #define /*0x0F4*/ oWaterRingScalePhaseVec OBJECT_FIELD_S32(O_WATER_RING_SCALE_PHASE_INDEX) #define /*0x0F4*/ oWaterRingScalePhaseX OBJECT_FIELD_S32(O_WATER_RING_SCALE_PHASE_X_INDEX) #define /*0x0F8*/ oWaterRingScalePhaseY OBJECT_FIELD_S32(O_WATER_RING_SCALE_PHASE_Y_INDEX) #define /*0x0FC*/ oWaterRingScalePhaseZ OBJECT_FIELD_S32(O_WATER_RING_SCALE_PHASE_Z_INDEX) #define /*0x100*/ O_WATER_RING_NORMAL_INDEX 0x1E #define /*0x100*/ O_WATER_RING_NORMAL_X_INDEX (O_WATER_RING_NORMAL_INDEX + 0) // 0x1E #define /*0x104*/ O_WATER_RING_NORMAL_Y_INDEX (O_WATER_RING_NORMAL_INDEX + 1) // 0x1F #define /*0x108*/ O_WATER_RING_NORMAL_Z_INDEX (O_WATER_RING_NORMAL_INDEX + 2) // 0x20 #define /*0x100*/ oWaterRingNormalVec OBJECT_FIELD_F32(O_WATER_RING_NORMAL_INDEX) #define /*0x100*/ oWaterRingNormalX OBJECT_FIELD_F32(O_WATER_RING_NORMAL_X_INDEX) #define /*0x104*/ oWaterRingNormalY OBJECT_FIELD_F32(O_WATER_RING_NORMAL_Y_INDEX) #define /*0x108*/ oWaterRingNormalZ OBJECT_FIELD_F32(O_WATER_RING_NORMAL_Z_INDEX) #define /*0x10C*/ oWaterRingMarioDistInFront OBJECT_FIELD_F32(0x21) #define /*0x110*/ oWaterRingIndex OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oWaterRingAvgScale OBJECT_FIELD_F32(0x49) /* Water Ring Spawner (Jet Stream Ring Spawner and Manta Ray) */ #define /*0x1AC*/ oWaterRingSpawnerRingsCollected OBJECT_FIELD_S32(0x49) /* Water Ring Manager (Jet Stream Ring Spawner and Manta Ray Ring Manager) */ #define /*0x0F4*/ oWaterRingMgrNextRingIndex OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWaterRingMgrLastRingCollected OBJECT_FIELD_S32(0x1C) /* Wave Trail */ #define /*0x0F8*/ oWaveTrailSize OBJECT_FIELD_F32(0x1C) /* Whirlpool */ #define /*0x0F4*/ oWhirlpoolInitFacePitch OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWhirlpoolInitFaceRoll OBJECT_FIELD_S32(0x1C) /* White Puff Explode */ #define /*0x0F4*/ oWhitePuffScaleX OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oWhitePuffOpacityDiff OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oWhitePuffSlowFade OBJECT_FIELD_S32(0x1D) /* White Wind Particle */ #define /*0x0F4*/ oStrongWindParticlePenguinObj OBJECT_FIELD_OBJ(0x1B) /* Whomp */ #define /*0x0F8*/ oWhompShakeVal OBJECT_FIELD_S32(0x1C) /* Wiggler */ #define /*0x0F4*/ oWigglerFallThroughFloorsHeight OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oWigglerSegments OBJECT_FIELD_CHAIN_SEGMENT(0x1C) #define /*0x0FC*/ oWigglerWalkAnimSpeed OBJECT_FIELD_F32(0x1D) #define /*0x104*/ oWigglerSquishSpeed OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oWigglerTimeUntilRandomTurn OBJECT_FIELD_S32(0x20) #define /*0x10C*/ oWigglerTargetYaw OBJECT_FIELD_S32(0x21) #define /*0x110*/ oWigglerWalkAwayFromWallTimer OBJECT_FIELD_S32(0x22) #define /*0x1AC*/ oWigglerUnused OBJECT_FIELD_S16(0x49, 0) #define /*0x1AE*/ oWigglerTextStatus OBJECT_FIELD_S16(0x49, 1) /* Lll Wood Piece */ #define /*0x0F4*/ oLllWoodPieceOscillationTimer OBJECT_FIELD_S32(0x1B) /* Wooden Post */ #define /*0x0F4*/ oWoodenPostTotalMarioAngle OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oWoodenPostPrevAngleToMario OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oWoodenPostSpeedY OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oWoodenPostMarioPounding OBJECT_FIELD_S32(0x1E) #define /*0x104*/ oWoodenPostOffsetY OBJECT_FIELD_F32(0x1F) /* Yoshi */ #define /*0x0F4*/ oYoshiBlinkTimer OBJECT_FIELD_S32(0x1B) #define /*0x0FC*/ oYoshiChosenHome OBJECT_FIELD_S32(0x1D) #define /*0x100*/ oYoshiTargetYaw OBJECT_FIELD_S32(0x1E) /*Custom general defines: For general s32 ints, use o->oF4, oF8, oFC, o100, o104, o108, o10C, and o110 For floats, apply the prefix "oFloat" before the index. For object pointers, apply "oObj", and for surface pointers, apply "oSurf" Examples: o->oFloatF4, o->oSurf10C s16 variables are also supported, and using them effectly can double the number of available members. The full list of s16 defines is: os16F4 os16F6 os16F8 os16FA os16FC os16FE os16100 os16102 os16104 os16106 os16108 os1610A os1610C os1610E os16110 os16112*/ #define /*0x0F4*/ oF4 OBJECT_FIELD_S32(0x1B) #define /*0x0F8*/ oF8 OBJECT_FIELD_S32(0x1C) #define /*0x0FC*/ oFC OBJECT_FIELD_S32(0x1D) #define /*0x100*/ o100 OBJECT_FIELD_S32(0x1E) #define /*0x104*/ o104 OBJECT_FIELD_S32(0x1F) #define /*0x108*/ o108 OBJECT_FIELD_S32(0x20) #define /*0x10C*/ o10C OBJECT_FIELD_S32(0x21) #define /*0x110*/ o110 OBJECT_FIELD_S32(0x22) #define /*0x0F4*/ oFloatF4 OBJECT_FIELD_F32(0x1B) #define /*0x0F8*/ oFloatF8 OBJECT_FIELD_F32(0x1C) #define /*0x0FC*/ oFloatFC OBJECT_FIELD_F32(0x1D) #define /*0x100*/ oFloat100 OBJECT_FIELD_F32(0x1E) #define /*0x104*/ oFloat104 OBJECT_FIELD_F32(0x1F) #define /*0x108*/ oFloat108 OBJECT_FIELD_F32(0x20) #define /*0x10C*/ oFloat10C OBJECT_FIELD_F32(0x21) #define /*0x110*/ oFloat110 OBJECT_FIELD_F32(0x22) #define /*0x0F4*/ oObjF4 OBJECT_FIELD_OBJ(0x1B) #define /*0x0F8*/ oObjF8 OBJECT_FIELD_OBJ(0x1C) #define /*0x0FC*/ oObjFC OBJECT_FIELD_OBJ(0x1D) #define /*0x100*/ oObj100 OBJECT_FIELD_OBJ(0x1E) #define /*0x104*/ oObj104 OBJECT_FIELD_OBJ(0x1F) #define /*0x108*/ oObj108 OBJECT_FIELD_OBJ(0x20) #define /*0x10C*/ oObj10C OBJECT_FIELD_OBJ(0x21) #define /*0x110*/ oObj110 OBJECT_FIELD_OBJ(0x22) #define /*0x0F4*/ oSurfF4 OBJECT_FIELD_SURFACE(0x1B) #define /*0x0F8*/ oSurfF8 OBJECT_FIELD_SURFACE(0x1C) #define /*0x0FC*/ oSurfFC OBJECT_FIELD_SURFACE(0x1D) #define /*0x100*/ oSurf100 OBJECT_FIELD_SURFACE(0x1E) #define /*0x104*/ oSurf104 OBJECT_FIELD_SURFACE(0x1F) #define /*0x108*/ oSurf108 OBJECT_FIELD_SURFACE(0x20) #define /*0x10C*/ oSurf10C OBJECT_FIELD_SURFACE(0x21) #define /*0x110*/ oSurf110 OBJECT_FIELD_SURFACE(0x22) #define /*0x0F4*/ os16F4 OBJECT_FIELD_S16(0x1B, 0) #define /*0x0F6*/ os16F6 OBJECT_FIELD_S16(0x1B, 1) #define /*0x0F8*/ os16F8 OBJECT_FIELD_S16(0x1C, 0) #define /*0x0FA*/ os16FA OBJECT_FIELD_S16(0x1C, 1) #define /*0x0FC*/ os16FC OBJECT_FIELD_S16(0x1D, 0) #define /*0x0FE*/ os16FE OBJECT_FIELD_S16(0x1D, 1) #define /*0x100*/ os16100 OBJECT_FIELD_S16(0x1E, 0) #define /*0x102*/ os16102 OBJECT_FIELD_S16(0x1E, 1) #define /*0x104*/ os16104 OBJECT_FIELD_S16(0x1F, 0) #define /*0x106*/ os16106 OBJECT_FIELD_S16(0x1F, 1) #define /*0x108*/ os16108 OBJECT_FIELD_S16(0x20, 0) #define /*0x10A*/ os1610A OBJECT_FIELD_S16(0x20, 1) #define /*0x10C*/ os1610C OBJECT_FIELD_S16(0x21, 0) #define /*0x10E*/ os1610E OBJECT_FIELD_S16(0x21, 1) #define /*0x110*/ os16110 OBJECT_FIELD_S16(0x22, 0) #define /*0x112*/ os16112 OBJECT_FIELD_S16(0x22, 1) #endif // OBJECT_FIELDS_H