#pragma once /***************** * GAME SETTINGS * *****************/ /** * Enables some mechanics that change behavior depending on hardcoded level numbers. * TODO: separate this into separate defines, behavior params, or make these mechanics otherwise dynamic. */ // #define ENABLE_VANILLA_LEVEL_SPECIFIC_CHECKS /** * Enable lives and the lives counter. The number next to the define is the number of lives you start with. */ // #define ENABLE_LIVES 4 /** * This can be 0..127. */ #define MAX_NUM_LIVES 100 /** * This can be 0..32767. */ #define MAX_NUM_COINS 999 /** * Air/breath meter is separate from health meter when underwater. */ // #define BREATH_METER /** * Number of coins to spawn the "100 coin" star. If you remove the define altogether, then there won't be a 100 coin star at all. */ #define X_COIN_STAR 100 /** * Stars don't kick you out of the level (does not play nicely with vanilla). */ // #define NON_STOP_STARS /** * Bowser keys always exit the level. Only has an effect if NON_STOP_STARS is enabled. */ // #define KEYS_EXIT_LEVEL /** * Uncomment this if you want global star IDs (useful for creating an open world hack ala MVC). */ // #define GLOBAL_STAR_IDS /** * Number of possible unique model ID's (keep it higher than 256). */ #define MODEL_ID_COUNT 256 /** * Number of supported areas per level. */ #define AREA_COUNT 8 /** * Makes signs and NPCs easier to talk to. */ // #define EASIER_DIALOG_TRIGGER /** * Shows an "A" when Mario is able to talk [requires EASIER_DIALOG_TRIGGER]. */ // #define DIALOG_INDICATOR /** * Include the English characters that were missing from US segment2 and the rumble pak texture if using rumble. * J, Q, V, X, Z, ยจ, !, !!, ?, &, %, ., and the beta key. * [MAKE SURE TO INCLUDE EU AND JP/SH BASEROMS IN THE REPO TO OBTAIN THE ASSETS] * If this is disabled, backup assets will be used. */ // #define COMPLETE_EN_US_SEGMENT2 /** * Removes multi-language cake screen. */ #define EU_CUSTOM_CAKE_FIX /** * Adds multiple languages to the game. Just a placeholder for the most part, because it only works with EU, and must be enabled with EU. */ #define MULTILANG (0 || VERSION_EU) /** * Prevents infinite death loops by always restoring Mario's health when he's warped to any kind of warp while dead. */ #define PREVENT_DEATH_LOOP /** * The level that the game starts with immediately after file select. * The levelscript needs to have a MARIO_POS command for this to work. */ #define START_LEVEL LEVEL_CASTLE_GROUNDS